Zyurat
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BSN's #1 furfag
Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by Zyurat on Jul 15, 2017 4:29:14 GMT
I mean, think about it. You get Every weapon rank X, but then you get a new variant. What was the use of getting a non-variant weapon to X then? to waste your fucking time. Even the worst of the variants for that weapon will be better than having nothing (which is a lot considering how much time you lose getting those in the first place)
In words of Egoraptor: "these things are made to elongate the game, they're meant to manipulate you into thinking you're achieving more than you're actually achieving"
Siphon is great in a lot of weapons, and concussive in snipers, for example. You won't need anything else, yet you'll need to get your weapon not 10, but 30 more times. I ask what everyone else already said. Why X on every fucking variant? can't you just unlock it once (so at least having a non-variant at rank X meant something)? it would've been a hell of a lot better than this grindfest. Even then there are garbage weapons that only waste your inventory and will never use (like sandstorm), yet there are 40 of them each.
I'm disappointed man. Every good thing they do ends up being obscured by shitty practices.
Sorry, rant over. Carry on.
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Uchimura
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101/210 UR (Classic)
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Post by Uchimura on Jul 15, 2017 4:47:41 GMT
Well, I'll agree in saying that getting every variant from II-X feels pretty empty. I think it's meant to give you a similar feeling to what it's like when you get almost any classic rare card, but it feels pretty damn empty. Could've at least added a little extra spare ammo or something that makes it feel more prestigious. X variants mean almost nothing to me.
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Minuos
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Origin: Minuos
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Post by Minuos on Jul 15, 2017 13:18:21 GMT
The disparity was bad enough before. But now? I mean... Concussive spray and pray weapons? Biower pls. The only reason to equip those is not having the siphon variant. This could have been done with weapon mods, augments, equipment, boosters, etc. They chose to do it this way, because fuck everyone who tries to enjoy their mess of a game.
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Post by killabkilledb on Jul 15, 2017 13:50:41 GMT
Well, I'll agree in saying that getting every variant from II-X feels pretty empty. I think it's meant to give you a similar feeling to what it's like when you get almost any classic rare card, but it feels pretty damn empty. Could've at least added a little extra spare ammo or something that makes it feel more prestigious. X variants mean almost nothing to me. Maybe they made it so all you need is a level one variant so people wouldn't be more pissed than they already are.
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Post by Deleted on Jul 15, 2017 13:57:34 GMT
You get Every weapon rank X, but then you get a new variant. What was the use of getting a non-variant weapon to X then? Gee, what the hell was the use of getting a weapon to V when you can further upgrade your weapon to X? I mean... Concussive spray and pray weapons? Biower pls. Yeah, what were they thinking? It is literally impossible to get headshots with an automatic weapon. Stand five inches away from an enemy with a Hurricane, and every single shot will hit the enemy in the butt. Even if they're facing directly towards you.
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treoir
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Post by treoir on Jul 15, 2017 14:12:58 GMT
25% of the weapons matter *now*.
But we should expect that with future weapon buffs and nerfs that *which* 25% will be changing, some, over time.
Edit:
So, like, over the course of a year, something like 38% of weapons should matter - easily.
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Post by Terminator Force on Jul 15, 2017 14:18:18 GMT
Negative. These weapons aren't a complete waste of time to console players, because the lower the frame rate, the happier console players are. Go catch them all, console potato eye wear users.
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Zyurat
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BSN's #1 furfag
Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by Zyurat on Jul 15, 2017 15:25:54 GMT
You get Every weapon rank X, but then you get a new variant. What was the use of getting a non-variant weapon to X then? Gee, what the hell was the use of getting a weapon to V when you can further upgrade your weapon to X? I mean... Concussive spray and pray weapons? Biower pls. Yeah, what were they thinking? It is literally impossible to get headshots with an automatic weapon. Stand five inches away from an enemy with a Hurricane, and every single shot will hit the enemy in the butt. Even if they're facing directly towards you.
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Post by CHRrOME on Jul 15, 2017 15:55:36 GMT
Yeah, it's pretty dumb. Doesn't even sound good "on paper" let alone in practice. Same with kits, why I have to unlock 10 new cards again for every kit?
I said they could've implemented the veteran system in a way that let's you keep "leveling up" kits without the need of new cards: so keep them at X as it was before, but allow them to level up to 40, from 21 to 40 you start getting the power, melee whatever buffs instead of skill points and be done with it. And that's just my idea I'm sure people can come up with even smarter ways to implement the veteran system. And the variant weapons? Why? just why? people was pretty clear when they said they HATED the "S" versions introduced because they were dumb. What they did here, instead of buffing damage this time around they give each weapon a special effect and make you grind X times for each variant, how's that any different I ask? A simple new UR mod, a new system of augments or something that already exists on the campaign would be a thousand times better.
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Post by lennybusker on Jul 15, 2017 16:11:56 GMT
You get Every weapon rank X, but then you get a new variant. What was the use of getting a non-variant weapon to X then? Gee, what the hell was the use of getting a weapon to V when you can further upgrade your weapon to X? I mean... Concussive spray and pray weapons? Biower pls. Yeah, what were they thinking? It is literally impossible to get headshots with an automatic weapon. Stand five inches away from an enemy with a Hurricane, and every single shot will hit the enemy in the butt. Even if they're facing directly towards you. hey I found you irl i.imgur.com/n9S1zTm.gif
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RonnieBlastoff
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Making a grilled cheese sandwhich with bottled blue cheese.
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Post by RonnieBlastoff on Jul 15, 2017 18:25:12 GMT
There are 3 variants for each rare+ weapon. Now you get either recovery, defense, or biotic headshots for your favorite weapons... like really how is all this a bad thing? Like really either everyone plays bronze and loses all day or you guys are just whining.
I play about 5 hours during the week, maybe about 5-8 hours on weekends if I don't have to work, lets say 13 hours per week. I've already maxed out 90% of my rare XXs characters. Once they all are level 10, you aren't losing anything... same goes with weapons, if they are all level X, then there is no downside to getting variants. They are not in the way of anything. As a matter of fact, I see them as a reward for the UR maxing. Anyone who actually see's the game longterm i'm sure would appreciate getting slightly improved weapons over GOD DAM CONSUMABLES in a 100K pack... like really, how about this, you all send a message to bioware telling them your physically getting ill from the "grindfest" as you put it and the variants are making it worse, so they take them away and we go back to 100K premium packs with level 2-3 experience enhancers, cyclonic mods and ammo capacity mods everywhere....
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Post by Kenny Bania on Jul 15, 2017 18:59:49 GMT
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Post by onehitparry on Jul 15, 2017 20:40:39 GMT
Negative. These weapons aren't a complete waste of time to console players, because the lower the frame rate, the happier console players are. Go catch them all, console potato eye wear users. Dude, seriously get off it. We're not happy with the lower frame rate. We're just making do with what we have. If you want to boast about your 60+ FPS computer, then awesome. I'm jealous of you. Super jealous. Most console players don't play on console because they think it superior to PC gaming, but because of other factors.
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Post by Terminator Force on Jul 15, 2017 20:55:25 GMT
Negative. These weapons aren't a complete waste of time to console players, because the lower the frame rate, the happier console players are. Go catch them all, console potato eye wear users. Dude, seriously get off it. We're not happy with the lower frame rate. We're just making do with what we have. If you want to boast about your 60+ FPS computer, then awesome. I'm jealous of you. Super jealous. Most console players don't play on console because they think it superior to PC gaming, but because of other factors. Then why aren't you guys bringing it up more to BioWare's attention? I don't know, request an option to turn off anti-alaising for better frames. They seemed to listen when we complained about aim assist and massive dead zones. Pretending everything is fine like a good BioDrone is not helping our mission priority. And I'm not exactly boosting about 60fps. I'd be much satisfied with just steady 30fps for starters. Other then that reaching the 40fps mark would be some nice welcome progress, but not holding my breath on this one.
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Post by onehitparry on Jul 15, 2017 21:05:35 GMT
Dude, seriously get off it. We're not happy with the lower frame rate. We're just making do with what we have. If you want to boast about your 60+ FPS computer, then awesome. I'm jealous of you. Super jealous. Most console players don't play on console because they think it superior to PC gaming, but because of other factors. Then why aren't you guys bringing it up more to BioWare's attention? I don't know, request an option to turn off anti-alaising for better frames. They seemed to listen when we complained about aim assist and massive dead zones. Pretending everything is fine like a good BioDrone is not helping our mission priority. That's fair, but at the same time I have other priorities. In terms of "bang for buck," I'd rather see BW address the expanded manifest. And as far as console specific issues go, remappable powers and maybe an FOV slider. But yeah, since you mention it, there's no reason why we shouldn't attempt to get more FPS.
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Post by ReptiloidGod on Jul 16, 2017 0:41:29 GMT
60 FPS would be nice, but they are not archievable. I can run 45+ on a 1080 Ti... Maybe stable 60 on 640 x 480 but I doubt it.
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Post by lennybusker on Jul 16, 2017 1:32:47 GMT
60 FPS would be nice, but they are not archievable. I can run 45+ on a 1080 Ti... Maybe stable 60 on 640 x 480 but I doubt it. Uh, I run 100+ at 1440p on my 1080 Ti.
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Zyurat
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BSN's #1 furfag
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 267 Likes: 904
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Post by Zyurat on Jul 25, 2017 23:53:02 GMT
There are 3 variants for each rare+ weapon. Now you get either recovery, defense, or biotic headshots for your favorite weapons... like really how is all this a bad thing? Like really either everyone plays bronze and loses all day or you guys are just whining. I play about 5 hours during the week, maybe about 5-8 hours on weekends if I don't have to work, lets say 13 hours per week. I've already maxed out 90% of my rare XXs characters. Once they all are level 10, you aren't losing anything... same goes with weapons, if they are all level X, then there is no downside to getting variants. They are not in the way of anything. As a matter of fact, I see them as a reward for the UR maxing. Anyone who actually see's the game longterm i'm sure would appreciate getting slightly improved weapons over GOD DAM CONSUMABLESin a 100K pack... like really, how about this, you all send a message to bioware telling them your physically getting ill from the "grindfest" as you put it and the variants are making it worse, so they take them away and we go back to 100K premium packs with level 2-3 experience enhancers, cyclonic mods and ammo capacity mods everywhere.... I actually thought on this for a while (and couldn't give you an answer since I was on vacation), and I found a big flaw (at least on my thought) Sooo... you'd prefer to get the same weapon thirty more times (while diluting the loot pool by astronomical levels), instead of getting a consumable, which is pretty handy now that we have Platinum? I mean, I could maybe understand if there were like 2 ranks maximum per upgrade (while still having three variants, making 6 extra weapons per weapon at rank X, instead of getting a teeny tiny boost I-X, you get a big boost when you find it a second time) but NEVER 30 per weapon. with my idea you'd have 60% more weapons to collect, giving you space to get other weapons that hopefully will come (and space for casual people to actually achieve anything in this grindfest), which is still terrible but not as awful as now. Think that not everyone is a hardcore pro gamer that already has full weapons pre-patch, or when -hopefully- new weapons arrive (since when that happens everyone will still be unlocking the same variants). Most people play casually, and now they're even farther away from having all rares and uncommons at X, since they'll keep getting the same weapon over and over again. I mean, you do know that people that spent more than a hundred hours into the game playing/farming and had 100% common-uncommon-rares now they only have 25%, right? and I'm not even touching the UR section. Still, we know the devs don't care, so I'm pretty sure this will stay, even with all the negative feedback.
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Making a grilled cheese sandwhich with bottled blue cheese.
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Post by RonnieBlastoff on Jul 26, 2017 0:34:15 GMT
There are 3 variants for each rare+ weapon. Now you get either recovery, defense, or biotic headshots for your favorite weapons... like really how is all this a bad thing? Like really either everyone plays bronze and loses all day or you guys are just whining. I play about 5 hours during the week, maybe about 5-8 hours on weekends if I don't have to work, lets say 13 hours per week. I've already maxed out 90% of my rare XXs characters. Once they all are level 10, you aren't losing anything... same goes with weapons, if they are all level X, then there is no downside to getting variants. They are not in the way of anything. As a matter of fact, I see them as a reward for the UR maxing. Anyone who actually see's the game longterm i'm sure would appreciate getting slightly improved weapons over GOD DAM CONSUMABLESin a 100K pack... like really, how about this, you all send a message to bioware telling them your physically getting ill from the "grindfest" as you put it and the variants are making it worse, so they take them away and we go back to 100K premium packs with level 2-3 experience enhancers, cyclonic mods and ammo capacity mods everywhere.... I actually thought on this for a while (and couldn't give you an answer since I was on vacation), and I found a big flaw (at least on my thought) Sooo... you'd prefer to get the same weapon thirty more times (while diluting the loot pool by astronomical levels), instead of getting a consumable, which is pretty handy now that we have Platinum? I mean, I could maybe understand if there were like 2 ranks maximum per upgrade (while still having three variants, making 6 extra weapons per weapon at rank X, instead of getting a teeny tiny boost I-X, you get a big boost when you find it a second time) but NEVER 30 per weapon. with my idea you'd have 60% more weapons to collect, giving you space to get other weapons that hopefully will come (and space for casual people to actually achieve anything in this grindfest), which is still terrible but not as awful as now. Think that not everyone is a hardcore pro gamer that already has full weapons pre-patch, or when -hopefully- new weapons arrive (since when that happens everyone will still be unlocking the same variants). Most people play casually, and now they're even farther away from having all rares and uncommons at X, since they'll keep getting the same weapon over and over again. I mean, you do know that people that spent more than a hundred hours into the game playing/farming and had 100% common-uncommon-rares now they only have 25%, right? and I'm not even touching the UR section. Still, we know the devs don't care, so I'm pretty sure this will stay, even with all the negative feedback. Even using 2 consumables every game, there is no way you'll ever run out (as long as your winning). You get to many per pack, and if you ever do, then you've literally been playing games without rockets/ammo/meds/revs. I spend at least 100K on jumbo supply packs about every mil just to keep stock up on everything that I personally use. Now if that was your point, excuse my misunderstanding. But no, generally you wont run out, and I do appreciate more weapons. Also, if you've spent more than 100 hours in this game and haven't maxed out rares (before patch) then odds are you made the upgrades from bronze-silver-gold very slowly, and aren't really in need of more than a level 1 rare anyway. All level 1 rares are "pretty ok" on gold. If your getting variants... then you are OP in gold... I still don't understand. You don't have to be a hardcore gamer in this game to max anything, but at the same time, lets be real, no one is going to be maxing their manifest just spamming bronze/silver. If someone really wants to max things out, (or get a good grip) its gold+
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Post by modusmoriendi on Jul 26, 2017 6:04:40 GMT
There are 3 variants for each rare+ weapon. Now you get either recovery, defense, or biotic headshots for your favorite weapons... like really how is all this a bad thing? It isn't, and I haven't noticed people complaining about this part; it's the number B/C/S weapons, not their existence, that is the subject of contention. Had they been single upgrades, I expect most people would be fine. And, there's no good reason why the B/C/S weapons couldn't be single items; they do their job just fine at level one; everything above thereof is superfluous. This isn't just about bloat and making things difficult for people starting (as you've stated, it's much less of a problem for us with 100+ hours and maxed rares) to play. The more severe issue at hand, IMO, is that they're limiting the diffusion of any new content which might be introduced, especially characters. First, the likelyhood of getting one new thing is lessened by competition with a large number of essentially identical items. Moreover, a character of level I is severely limited point wise, compared to one at level X; this can make people reluctant to play with them at low levels. One has but to look at the character builds around; most are presuming X-characters. As for consumables: Wholly agree. They're annoying. Make a cap (say, 999), and give boosters or content instead. Chances are, those with hundreds of consumables aren't helped by the addition of another one; they might appreciate a booster, however. Even a low tier one, if it's lacking in the manifest. Again, a lot of character builds and tactics are based on some booster, like ammo for combos. And content doesn't need further explanation, their desirability is pretty much a given. Not getting something one needs or desires is a factor leading to malcontention and boredom, which, in time, increases the probability of giving up and playing something else instead. And that helps no one.
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Post by christsuperstar on Jul 26, 2017 9:20:27 GMT
I'll reiterate - they did this because they're greedy af, and milking the last money they can from the rich/addicted/idiots supporting this crap. That, or they're just stupid fucking incompetent idiots.
So far, the "better choice" was to introduce super special mod slots for weapons, then should have made siphon/concussive/bulwark UR mods... I mean, come the fuck on.
I'll forever be salty for this - who wanna bet, if they get another ME title in the next 5 years, they'll yet again manage to make the "shop" even worse...
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Post by N7Mith on Jul 26, 2017 11:35:10 GMT
I'll reiterate - they did this because they're greedy af, and milking the last money they can from the rich/addicted/idiots supporting this crap. That, or they're just stupid fucking incompetent idiots. So far, the "better choice" was to introduce super special mod slots for weapons, then should have made siphon/concussive/bulwark UR mods... I mean, come the fuck on. I'll forever be salty for this - who wanna bet, if they get another ME title in the next 5 years, they'll yet again manage to make the "shop" even worse... I won't know because I won't be playihg it.
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