pixiqui
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
Posts: 105 Likes: 330
inherit
1417
0
330
pixiqui
105
Sept 3, 2016 22:46:52 GMT
September 2016
pixiqui
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
|
Post by pixiqui on Sept 18, 2016 15:49:54 GMT
Aaryn Flynn, general manager/vice president of bioware recently said this: "We learned that there were some quests in Dragon Age that didn't resonate and were kind of flat – fetch quests and stuff,"
"The nice thing is, you take those lessons, you package them all up, and you talk to the Mass Effect team and say, 'These are the things you should do, these are the things you shouldn't do.' And the Mass Effect team get the pencils out and they build all that into it," he continued.
"Mass Effect Andromeda" is bringing players to a whole new galaxy as they take on the roles of the Ryder brother and sister, whose father will be featured in the game as revealed a few days ago.
"Going to Andromeda is intended to, and will, invoke this incredible sense of wonder and incredible sense that everything right over the horizon is new to me. That's a rare feeling in our lives today, but I think when you look at people, we all crave that feeling. We all want it," Flynn stated.
He said that the galaxy that players will have the chance to explore in "Mass Effect Andromeda" proves that nothing is definite, and described it as something that they have never seen before or "back home."
I personally disliked the fetch quests in inquistion, so im really glad bioware acknowledged that many fans didnt like them either. I dont mind if theres fetch quests in andromeda, i expect there still will be, but im hoping their done better than how they were done in inquistion.
|
|
inherit
1104
0
538
naughtynomad
508
Aug 21, 2016 15:51:50 GMT
August 2016
naughtynomad
|
Post by naughtynomad on Sept 18, 2016 16:01:22 GMT
Mass Effect 3 had quite a few "fetch quests" too, but they didn't seem so tedious. They managed to make you feel like you were actually exploring the galaxy when you did them. That's the difference.
|
|
inherit
57
0
1
Nov 24, 2024 21:03:26 GMT
35,520
SofaJockey
Not a jockey. Has a sofa.
13,923
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Sept 18, 2016 16:19:01 GMT
One of the best reflections I saw on this was from Mike Laidlaw, quoted from 'PC Gamer': www.pcgamer.com/the-making-of-dragon-age-inquisition/“We underestimated, to some degree, the completionist drive,” says Mike Laidlaw, creative director on the Dragon Age series. “It was possible, as a completionist, that you could damage your own pacing. It’s something I look at and go ‘that right there? That’s a lesson.’”In discussing the problem of the ‘Hinterlands prisoner’, Laidlaw makes a connection to an earlier problem: the player who bored themselves in earlier BioWare RPGs by feeling that they had to click on every single dialogue option before they could progress. “One of the most intriguing places this happened was when we moved to the conversation wheel,” he says. “There were two reactions—one group of players were upset that it seemed like the game had been reduced. You had other players, though, who looked at the ‘investigate’ option and thought ‘oh, so it’s OK to miss those!’”The reason I find this interesting is that whilst there were also some immersion issues with the DAI camera viewpoint for fetch quests, it was entirely possible for players to mitigate some of the fetch-quest overload by purposefully leaving the Hinterlands early and balancing the quests a little bit better themselves. With the player's ability to choose how they play, also comes the player's ability to play in a boring way. A challenge for BioWare is not only on the quality of side content and side content camera, but also how such content may be balanced and signposted without taking away player choice.
|
|
pixiqui
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
Posts: 105 Likes: 330
inherit
1417
0
330
pixiqui
105
Sept 3, 2016 22:46:52 GMT
September 2016
pixiqui
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
|
Post by pixiqui on Sept 18, 2016 16:21:02 GMT
Mass Effect 3 had quite a few "fetch quests" too, but they didn't seem so tedious. They managed to make you feel like you were actually exploring the galaxy when you did them. That's the difference. exactly, i honestly wasn't bothered by the fetch quests in the mass effect trilogy or the previous dragon ages because it didn't feel like they made up 90% of the game, inquisition was the game where it really felt like I was doing tons of boring fetch quests.
|
|
Adhin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 512 Likes: 523
inherit
996
0
Sept 3, 2017 12:01:10 GMT
523
Adhin
512
Aug 15, 2016 13:14:38 GMT
August 2016
adhin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Adhin on Sept 18, 2016 16:42:04 GMT
ME3 idea of fetch quests where oddball and what I would consider extra objectives, not really side quests. Same with anything not on the Citadel in ME1 for that matter. Most of them, for instance, involved you picking something up in an actual mission. Some didn't, some just required you scan some planet and find a thing via the scanner or whatever.
Either case they all involved you eaves dropping on conversations, not talking to people, and then just finding the item either via said scanning and/or on some real mission as a bonus objective. None of that I would ever consider an actual 'side quest'.
Most other things you could consider side quest/missions where story missions that just weren't forced on you opposed to being completely separate side stories. Which isn't really what I'd consider a side mission. Dunno wtf I'd call other then optional main missions? ME2/3 where pretty bad at providing alternate missions that aren't literally directly tied entirely into the main thing.
ME1 was ok at that on the Citadel, didn't have much else anywhere else. As far as Inquisition, and the lesson they learned I hope has to do with the whole RP in an RPG. Most 'side stuff' or lack luster fetch quests involved 0 RP, and no choices. No choices parts fine, as long as theres some with choice. It's the complete and utter lack of any RP (your character getting personality choices in a conversation) that's the biggest issue for me.
As far as I'm concerned if your gonna do a simple fetch quest it needs to involve no dialog. I know that seems weird, but once you include dialog it's either like DAI where theres no real conversation just listening to NPC whine and as such a waste of time. Or it's not that simple as it involves an actual story beets and RP choices in dialog.
Witcher 3 is a good example of the latter, always involved a conversation and chance to RP it up a bit to see where it went. About half of them involved an actual choice beyond just getting to actually converse and figure things out. Always curious what 'lessons learned' when they say that. Cause every company says it about every game they're working on in relation to the last lol.
|
|
pixiqui
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
Posts: 105 Likes: 330
inherit
1417
0
330
pixiqui
105
Sept 3, 2016 22:46:52 GMT
September 2016
pixiqui
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
|
Post by pixiqui on Sept 18, 2016 17:25:15 GMT
In DAI it wasn't pacing or the amount of fetch quests. It was more that they did not engage me in anyway. There was no dialogue for roleplaying any choices. Take Mr. Woolsey quest, you can find out the the goat was special but that's it. Why is it special? Why does the farmer have the goat? Does the farmer know the goat is not normal? There is no chance to find out because of the dialogue options. The only way to find out the specialness of the goat is to kill it. Then the quest closes.You can't go back to the farmer and WTF man? So true! another thing that annoyed me was for most of them you couldn't even say yes or no the quest would just pop up in your journal. Your character accepting or declining and how they accept or decline a quest is another important part of role playing and rpg's because it helps to define your character's personality more.
|
|
inherit
1086
0
Jan 25, 2017 20:52:04 GMT
2,601
nanotm
a tidy workspace is the sign of a deranged mind
3,879
Aug 20, 2016 19:53:16 GMT
August 2016
nanotm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
nanotm
nanotm
|
Post by nanotm on Sept 18, 2016 17:35:08 GMT
I felt they could of structured the exploration a wee bit better in dai, it was too easy to randomly run into high level mooks that would one shot you right near the start of the game, it would of been much better for them to have used those canyons as blockades that magically opened up at a later point in the game with another quest to go clear that zone, it was also way too easy to miss stuff if you wernt the srot of person to just run in any direction until all the map was no longer black ....
I played through the first time and totally managed to miss half the side quests simply by teleporting out of the maps too early and locking them out.... well that kinda sucked, but hey I figured out you can stand outside the dragons attack range and spam staff attacks at it for 35 minutes until it died, shame you couldn't do that in with all the dragons ...
i'm kinda lazy though I like map porting to get from a >b as soon as I've unlocked an area so I can get back fast for the next quest, and some of that was annoying as hell in dai, I didn't want to just jump on the horse and gallop across the land but I sure as hell wasn't about to stroll across it just to drop something off and then go back to the same place and pick up the next item ....
also persistent loot if you have ot return to places would be a big bonus so when your bags full you can teleport to a vendor then insta port back and continue looting .... way to much time consuming traveling around in DAI, ME didn't have any of that tired stuff just lots of story content and a couple of tiem wasting optional scanning missions.....
I hope they stick with the strucktured dungeon effect of me3 rather than try and go all skyrim in mea, sure the exploration of each map could be more big areas like it was in me1 but the whole zone should be level matched and fully open like it was in me1 rather than the dai stray to close and insta gibbed, and need ot replay the last 2 hours because glitched and no auto saves happened and you forgot to save the game, that shit was so annoying....
|
|
lolslikemuttley
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 46 Likes: 80
inherit
812
0
80
lolslikemuttley
46
August 2016
lolslikemuttley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by lolslikemuttley on Sept 18, 2016 17:52:42 GMT
In DAI I found that the majority of the side quests made little sense because of who the player character was made out to be. I'm the herald - why am I searching for blankets and killing rams? Don't I have people who can do that for me?
Shepard on the other hand generally had a good reason for side content; whether collecting materials to upgrade the Normandy to take on the Collectors or for war assets. I am imagining something similar for Ryder. New colonies will need resources.
I think exploring the wilderness as it were suits the Mass Effect world much better. I loved bouncing that mako over impossible mountain ranges just to find a bunch of rock deposits in ME1. I never got bored of it. DAI's shards don't do it for me quite the same way!
|
|
Adhin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 512 Likes: 523
inherit
996
0
Sept 3, 2017 12:01:10 GMT
523
Adhin
512
Aug 15, 2016 13:14:38 GMT
August 2016
adhin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Adhin on Sept 18, 2016 18:04:47 GMT
In DAI it wasn't pacing or the amount of fetch quests. It was more that they did not engage me in anyway. There was no dialogue for roleplaying any choices. Take Mr. Woolsey quest, you can find out the the goat was special but that's it. Why is it special? Why does the farmer have the goat? Does the farmer know the goat is not normal? There is no chance to find out because of the dialogue options. The only way to find out the specialness of the goat is to kill it. Then the quest closes.You can't go back to the farmer and WTF man? There were too many quests like that. (doesn't stop me from playing or enjoying the game though) I like this part where Mr. Flynn describes ME:A- <"Going to Andromeda is intended to, and will, invoke this incredible sense of wonder and incredible sense that everything right over the horizon is new to me. That's a rare feeling in our lives today, but I think when you look at people, we all crave that feeling. We all want it," Flynn stated.> That gets me excited for ME:A! One of the things I love about DAI was the incredible sense of exlporation and just wanting to see whats just over the hill and how much fun it is too explore. Yup that's 100% what I'm talking about. I kinda feel like most of those quests coulda just been on a notice board, skip the time consuming dialog. Take all that actual writing/VO work and cram it into 4-5 NPC's with full conversations and a bit more complex options so we have some actual RP going on. I mean BioWare has said this before - it doesn't really matter if the outcomes dramatically different (or different at all) as long as you have different dialog options to represent your character that's really all it takes. Lemmy be an asshole, or indifferent or looking to help, all 3 can lead to me picking up the quest and doing it. But all 3 (or more) will let me define my character. Plus you know throw in a quest or two with some actual different outcomes into the mix and it feels less... meh. Meh is a bad feeling when it comes to this kinda content. edit: lolslikemuttley LOL the blankets quest yeah. I've mentioned that and used it as an example to a friend recently. That's a prime example of a quest that makes little sense and could of easily of been on a message board. Like why isn't there someone who just I dunno, is making blankets for people but needs materials? Why is it an pissed off soldier whining about not having blankets, saying if they where somewhere else he could just steal them but hey maybe the mages have blankets, lets steal theirs? Wtf?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
101
0
Nov 25, 2024 10:37:38 GMT
Deleted
0
Nov 25, 2024 10:37:38 GMT
January 1970
Deleted
|
Post by Deleted on Sept 18, 2016 18:50:06 GMT
They just need better structure. I for one don't mind most of the zones in DAI, I try to immerse myself in each one and do them to completion before moving on, so most of the fetch quests have been 'well while I'm here anyway I may as well...' And I've done all of them over 2 playthroughs without any repeats, cutting the game in 2 essentially. Therefore I'm okay with them. But let's face it, half could've been cut. A couple of zones could've been cut too really.
Anyway my point is that I'm coming to the end of my second DAI run and it's only now that I'm really figuring out the best way to approach the game. I've been left with way too much personal companion content before killing Cory, I should've done more earlier on and I'll have to remember that next time for a better balanced playthrough.
Finally figuring out the best approach after 2 runs and over 250 hours is bad game design. The proper path should be evident to the player from day one, the fact is wasn't in DAI was a failure on BioWare's part and I'm glad they've acknowledged it for ME:A.
|
|
bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
inherit
269
0
7,936
bshep
We destroy them or they destroy us.
4,444
August 2016
bshep
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
MasterDassJennir
1876
376
|
Post by bshep on Sept 18, 2016 18:51:38 GMT
In DAI I found that the majority of the side quests made little sense because of who the player character was made out to be. I'm the herald - why am I searching for blankets and killing rams? Don't I have people who can do that for me? Shepard on the other hand generally had a good reason for side content; whether collecting materials to upgrade the Normandy to take on the Collectors or for war assets. I am imagining something similar for Ryder. New colonies will need resources. I think exploring the wilderness as it were suits the Mass Effect world much better. I loved bouncing that mako over impossible mountain ranges just to find a bunch of rock deposits in ME1. I never got bored of it. DAI's shards don't do it for me quite the same way! And sometimes you would find some interesting things like some old prothean ruins or the bodies of some dead explorers or a Thresher Maw... etc I hope MEA bring this kind of thing back
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Sept 18, 2016 19:05:48 GMT
They just need better structure. I for one don't mind most of the zones in DAI, I try to immerse myself in each one and do them to completion before moving on, so most of the fetch quests have been 'well while I'm here anyway I may as well...' And I've done all of them over 2 playthroughs without any repeats, cutting the game in 2 essentially. Therefore I'm okay with them. But let's face it, half could've been cut. A couple of zones could've been cut too really. Anyway my point is that I'm coming to the end of my second DAI run and it's only now that I'm really figuring out the best way to approach the game. I've been left with way too much personal companion content before killing Cory, I should've done more earlier on and I'll have to remember that next time for a better balanced playthrough. Finally figuring out the best approach after 2 runs and over 250 hours is bad game design. The proper path should be evident to the player from day one, the fact is wasn't in DAI was a failure on BioWare's part and I'm glad they've acknowledged it for ME:A. I don't like the idea that there is a proper path. But as long as I'm not forced to follow it, I suppose that's acceptable. I really enjoy DAI. To me, DAO and DAI are the only two genuinely great games BioWare has made since NWN (which was also amazing). Of all the zones in DAI, the only one I don't particularly enjoy is the Hissing Wastes. All of the rest I look forward to in each playthrough (I just recently started another). The design goal needs to be to provide a coherent world which provides sufficient incentives to the protagonist to seek out the content BioWare wants us to see. But the choice to go see it needs to be ours, for the most part.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,288 Likes: 50,640
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,640
Iakus
21,288
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Sept 18, 2016 19:19:36 GMT
Aaryn Flynn, general manager/vice president of bioware recently said this: "We learned that there were some quests in Dragon Age that didn't resonate and were kind of flat – fetch quests and stuff," "The nice thing is, you take those lessons, you package them all up, and you talk to the Mass Effect team and say, 'These are the things you should do, these are the things you shouldn't do.' And the Mass Effect team get the pencils out and they build all that into it," he continued. "Mass Effect Andromeda" is bringing players to a whole new galaxy as they take on the roles of the Ryder brother and sister, whose father will be featured in the game as revealed a few days ago. "Going to Andromeda is intended to, and will, invoke this incredible sense of wonder and incredible sense that everything right over the horizon is new to me. That's a rare feeling in our lives today, but I think when you look at people, we all crave that feeling. We all want it," Flynn stated. He said that the galaxy that players will have the chance to explore in "Mass Effect Andromeda" proves that nothing is definite, and described it as something that they have never seen before or "back home." I personally disliked the fetch quests in inquistion, so im really glad bioware acknowledged that many fans didnt like them either. I dont mind if theres fetch quests in andromeda, i expect there still will be, but im hoping their done better than how they were done in inquistion. 2.5 million light years is a helluva horizon!
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,503
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Sept 18, 2016 19:30:57 GMT
<<<<<<<<<<(0)>>>>>>>>>
Bio has a habit of tooting their own horn.
Still, if endless and mindless fetch quests are eliminated, if Ryder is treated as a commander instead of an errand boy/girl, if quests are story related / significant, if we are truly given a chance to RP, if decisions do effect the critical path, if we can evolve our green character into a grizzly vet, if we have fun playing the game, if we have meaningful things to do and have the choice for optional exploration, if the characters make an impact on us, if load times are kept to a minimum, I may just come to enjoy playing the game.
|
|
inherit
Mad Hermit
870
0
Aug 11, 2016 16:33:09 GMT
2,898
straykat
2,503
Aug 10, 2016 11:00:20 GMT
August 2016
straykat
|
Post by straykat on Sept 18, 2016 19:39:45 GMT
I'm not going to congratulate them for realizing those fetch quests are not fun. If you're making games, you should already know that and not do it in the first place.
But that's kind of the problem. More and more of these companies lose sight that they're actually making "games". And fetch quests aren't the only reason DAI sucks btw. That combat isn't much better.
|
|
bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
inherit
269
0
7,936
bshep
We destroy them or they destroy us.
4,444
August 2016
bshep
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
MasterDassJennir
1876
376
|
Post by bshep on Sept 18, 2016 19:43:01 GMT
Have to disagree on that. I enjoy the combat in DAI. However i would like to be able to use more than 8 skills at the same time.
|
|
inherit
Mad Hermit
870
0
Aug 11, 2016 16:33:09 GMT
2,898
straykat
2,503
Aug 10, 2016 11:00:20 GMT
August 2016
straykat
|
Post by straykat on Sept 18, 2016 19:45:58 GMT
Have to disagree on that. I enjoy the combat in DAI. However i would like to be able to use more than 8 skills at the same time. It isn't just about the skills you use though.. but the skills the enemies use. Which is very little. Good gameplay is about figuring out patterns, and there is little to offer there. I'm not going to hold this just against DAI though. A lot of action rpg attempts suck.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
101
0
Nov 25, 2024 10:37:38 GMT
Deleted
0
Nov 25, 2024 10:37:38 GMT
January 1970
Deleted
|
Post by Deleted on Sept 18, 2016 20:27:31 GMT
They just need better structure. I for one don't mind most of the zones in DAI, I try to immerse myself in each one and do them to completion before moving on, so most of the fetch quests have been 'well while I'm here anyway I may as well...' And I've done all of them over 2 playthroughs without any repeats, cutting the game in 2 essentially. Therefore I'm okay with them. But let's face it, half could've been cut. A couple of zones could've been cut too really. Anyway my point is that I'm coming to the end of my second DAI run and it's only now that I'm really figuring out the best way to approach the game. I've been left with way too much personal companion content before killing Cory, I should've done more earlier on and I'll have to remember that next time for a better balanced playthrough. Finally figuring out the best approach after 2 runs and over 250 hours is bad game design. The proper path should be evident to the player from day one, the fact is wasn't in DAI was a failure on BioWare's part and I'm glad they've acknowledged it for ME:A. I don't like the idea that there is a proper path. But as long as I'm not forced to follow it, I suppose that's acceptable. I really enjoy DAI. To me, DAO and DAI are the only two genuinely great games BioWare has made since NWN (which was also amazing). Of all the zones in DAI, the only one I don't particularly enjoy is the Hissing Wastes. All of the rest I look forward to in each playthrough (I just recently started another). The design goal needs to be to provide a coherent world which provides sufficient incentives to the protagonist to seek out the content BioWare wants us to see. But the choice to go see it needs to be ours, for the most part. I phrased it wrong, I didn't mean one definite path. Just a guiding hand stopping you from missing out on companion content, or from doing way too much open world etc. ME3 is a great example, they slowly added side quests and the game had a linear progression, but within that you were free to have some choice. I just did the Hissing Wastes for the first time and was very disappointed with the last tomb. Of all the zones it's the only one I won't bother repeating, but I enjoy all the others. I loved the Western Approach for example, yet so many seem to hate it. I just think a little more structure (instead of getting to Skyhold and everything being open) would have helped those players who aren't big into open world games.
|
|
inherit
1544
0
Feb 25, 2021 11:56:07 GMT
2,466
Andrew Lucas
1,562
Sept 11, 2016 18:33:18 GMT
September 2016
andrewlucas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Andrew Lucas on Sept 18, 2016 20:27:42 GMT
Great news. Also OP, love your icon.
|
|
inherit
131
0
Dec 17, 2018 14:01:15 GMT
1,803
Ahriman
1,503
August 2016
ahriman
|
Post by Ahriman on Sept 18, 2016 20:39:56 GMT
What amuses me here is "Whoa! People don't like collecting herbs for quests. Who could possibly imagine?"
|
|
Sunegami
N2
VHENAN
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Sunegami
Posts: 110 Likes: 258
inherit
914
0
258
Sunegami
VHENAN
110
Aug 11, 2016 23:19:51 GMT
August 2016
sunegami
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
Sunegami
|
Post by Sunegami on Sept 18, 2016 21:40:50 GMT
I think exploring the wilderness as it were suits the Mass Effect world much better. I loved bouncing that mako over impossible mountain ranges just to find a bunch of rock deposits in ME1. I never got bored of it. DAI's shards don't do it for me quite the same way! Oh my god yeeeees, this was my favorite part of ME1 and I really hope Andromeda does it like that too!
|
|
inherit
♨ Retired
24
0
26,294
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Sept 18, 2016 22:23:35 GMT
Have to disagree on that. I enjoy the combat in DAI. However i would like to be able to use more than 8 skills at the same time. I too like the combat. I like the tactical camera. I wasn't a fan of been limited to using only 8 skills either
|
|
inherit
♨ Retired
24
0
26,294
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Sept 18, 2016 22:32:54 GMT
In DAI I found that the majority of the side quests made little sense because of who the player character was made out to be. I'm the herald - why am I searching for blankets and killing rams? Don't I have people who can do that for me? Shepard on the other hand generally had a good reason for side content; whether collecting materials to upgrade the Normandy to take on the Collectors or for war assets. Most, if not all, of the side quests and side missions are optional. So it didn't bother me. It's possible. Or Ryder just finds a spot that has resources and a crew is sent in to recover those resources while Ryder goes off in search of more resources. While the mako was bouncing around in ME, the Inquisitor was hopping around like a bunny rabbit looking for the shards
|
|
inherit
1033
0
Member is Online
Nov 25, 2024 10:33:59 GMT
36,880
colfoley
19,119
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Sept 18, 2016 22:43:10 GMT
Side quests are right down there with graphics in things a video game must get right to have fun. Most side quests in most video games suck. There is only essentially two video games that really got their side content right and I mean this outside of just RPGs so...it was never a big deal for me that DA I got this 'wrong' (and just barely at that). But yet if Andromeda does do it right it could be a very good game.
|
|
inherit
Banshee
771
0
Sept 4, 2018 23:27:21 GMT
5,053
BansheeOwnage
I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
1,231
August 2016
bansheeownage
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
11290
7428
|
Post by BansheeOwnage on Sept 19, 2016 0:00:32 GMT
The Hype Train™ is a funny thing. First, there wasn't a problem with the fetch quests, according to Bioware. In fact, calling them fetch quests was unfair and showed how toxic and simple-minded fans were that they couldn't see the subtlety in them! Then, they were kind-of-sort-of fetch quests, yes, but cutting them wouldn't have cleared enough resources for anything more substantial anyway, so stop complaining! Then, the problem wasn't the quests, it was the player! If the player plays the game wrong, we can't be blamed! Leave the Hinterlands, fool! We'll just ignore the fact that these quests are in every zone.
And now, they've finally realized that the quests are simply bad! Of course, they didn't have to be bad, but since they offered little-to-no roleplay value nor opportunities for branching paths, it's too late for that now anyway. So they're bad.
Of course, it makes perfect sense if you think about it. Do you really think Bioware just now realized that approach was sub-par? Of course not, it just didn't benefit Inquisition's hype when it needed to sell. Now though, that time is largely over and it's Andromeda's turn for hype, so it's in their benefit to finally admit fault. They'll appear humble enough to admit a mistake and promise that the next game will be better. It's inconsistent of course, but that doesn't matter.
At least, that's what my cynical side tells me. I, of course, do hope that this admission is sincere, if delayed, and that Andromeda will be an improvement. But I've spent too long observing Bioware's responses and fear it just means yet another overcorrection rather than tweaking something to improve it. We'll see.
|
|