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Post by Hanako Ikezawa on Jul 17, 2017 19:52:38 GMT
Why weren't the arks made up of multiple races? That way if only one ark made it all races would still be represented in Andromeda.Because the biological needs of the various species were different, so it was easier/cheaper for the Initiative to optimize each ark around a smaller set of constraints. That makes me very uneasy regarding the Quarian Ark lol The game says that is why the Quarian Ark was delayed, since it was being adjusted to fit the needs of all the different species going with them.
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LogicGunn
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I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
PSN: LogicGunn
Posts: 909 Likes: 1,846
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I'll relinquish one bullet. Where do you want it?
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Post by LogicGunn on Jul 17, 2017 19:55:49 GMT
1) Why no Pathfinders on the Nexus. Wouldn't it have made much more sense to have the Pathfinders arrive first, check out the worlds so that things could have been more in place when the Arks arrived? They could have already have been looking for alternative planets in case something went wrong, or taking steps towards making the planets viable far before Arks arrived. 2) Why weren't the arks made up of multiple races? That way if only one ark made it all races would still be represented in Andromeda. 3) Why no weapons on the vehicles. I don't think there is a answer that makes sense to this, but I would ask it anyway. I found it odd that in a multi-species community they had single species arks. The only separation that would make sense to me is having the dextro-based species together. If one ark vanishes there's a chance that species would die out with limited diversity across generations. Sending the pathfinders first would have been a great idea. Get them scouting before everyone gets there. Imagine if Ryder's mission had been completed before people started arriving en-masse. They could have avoided most of the panic altogether.
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Post by cypherj on Jul 17, 2017 19:56:49 GMT
Why weren't the arks made up of multiple races? That way if only one ark made it all races would still be represented in Andromeda.Because the biological needs of the various species were different, so it was easier/cheaper for the Initiative to optimize each ark around a smaller set of constraints. But you run the risk of an entire race not reaching Andromeda. If I were planning it, every ship leaving would have been able to successfully populate Andromeda with all races, even if only one ship made it. They would have all had essential personnel, Pathfinders, and all races accounted for. And won't the Quarian Ark be a multi race Ark?
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Post by sil on Jul 17, 2017 22:15:47 GMT
I see a few Qs here that I can take a crack at... - Was the ability to stow weapons in ME3 removed due to memory issues or was it removed purely for gameplay reasons?I wasn't on ME3, but from what I've heard from the team, it was 100% a memory limitation. - There are a number of unused and incomplete maps that have been discovered, is it possible to learn what those levels were going to be?On both ME3 and MEA, the team tried a variety of different MP map ideas. Sometimes you try something out in the "white box" (very rough geometry and first pass cover layout, no textures) and it proves to just not be any fun at all, so you trash it and try something else. At this stage, often there's no real substance to the level from a narrative/aesthetic standpoint--it's pure layout. So it's not like "we cut the level with the crazy windmill made of guitars over a river a lava*," it's like "we chose not to develop the grey level with the long grey hallways, because everybody hated the corridor fighting." - Were Hanar and Elcor ever considered options for new MP Characters?Definitely something that's been talked about, yes. Will it ever happen? I can't say. - Did each Ark and the Nexus have QEC's that connected back to the Milky Way?We never directly state this in the game iirc, but the implication is that the Nexus (and perhaps even the arks) did have a QEC link back to the Milky Way but it went dark at some point while they were en route, for reasons that should be pretty clear if you've played ME3. - Did the Andromeda Initiative bring any mechs with them such as LOKI's and YMIR's?Yes. - Was there a long process of redesigning to update the appearances of the original trilogy species or were old designs reused?We always start with reference from the trilogy, but then there's a whole new round of concepting to see how we want to bring things forward into the next generation. How much concepting is required varies depending on the technical needs (does this species need a custom animation rig?) and how central that species is to the story--the Batarians, for instance, were relatively quick to re-concept, whereas we spent a very long time on the Krogan. - Will MP weapon balance be ported over to SP?Probably not. As a rule, behavioural changes to guns and bug fixes apply to both SP and MP when we patch, but raw numerical changes apply only to MP. The primary reason for this is that the balance changes we've made to guns/powers, etc. are generally intended to address MP-specific feedback or done in tandem with other MP-specific changes. - Have other maps, enemies and objectives been considered for MP?Tons of things have been considered over time, yes. - Have you considered adding a more advanced and detailed Codex to your website that is updated frequently with more background lore for both the Milky Way (pre-Reaper War) or Andromeda? I'm thinking along the lines of the Pottermore website or like the Warcraft Chronicles tomes that are being released.No, but that's a cool idea. Why weren't the arks made up of multiple races? That way if only one ark made it all races would still be represented in Andromeda.Because the biological needs of the various species were different, so it was easier/cheaper for the Initiative to optimize each ark around a smaller set of constraints. Thank you so much for taking the time to respond to this thread, it really means a lot. Those were some interesting answers, I love learning new information about how the game was designed and the concept art. I hope the Codex idea catches on I'll keep updating the thread with any questions that get posted here, and I've added your responses to the first post. Feel free to respond any time!
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Post by maximusarael020 on Jul 17, 2017 22:33:39 GMT
I see a few Qs here that I can take a crack at... - Was the ability to stow weapons in ME3 removed due to memory issues or was it removed purely for gameplay reasons?I wasn't on ME3, but from what I've heard from the team, it was 100% a memory limitation. - There are a number of unused and incomplete maps that have been discovered, is it possible to learn what those levels were going to be?On both ME3 and MEA, the team tried a variety of different MP map ideas. Sometimes you try something out in the "white box" (very rough geometry and first pass cover layout, no textures) and it proves to just not be any fun at all, so you trash it and try something else. At this stage, often there's no real substance to the level from a narrative/aesthetic standpoint--it's pure layout. So it's not like "we cut the level with the crazy windmill made of guitars over a river a lava*," it's like "we chose not to develop the grey level with the long grey hallways, because everybody hated the corridor fighting." - Were Hanar and Elcor ever considered options for new MP Characters?Definitely something that's been talked about, yes. Will it ever happen? I can't say. - Did each Ark and the Nexus have QEC's that connected back to the Milky Way?We never directly state this in the game iirc, but the implication is that the Nexus (and perhaps even the arks) did have a QEC link back to the Milky Way but it went dark at some point while they were en route, for reasons that should be pretty clear if you've played ME3. - Did the Andromeda Initiative bring any mechs with them such as LOKI's and YMIR's?Yes. - Was there a long process of redesigning to update the appearances of the original trilogy species or were old designs reused?We always start with reference from the trilogy, but then there's a whole new round of concepting to see how we want to bring things forward into the next generation. How much concepting is required varies depending on the technical needs (does this species need a custom animation rig?) and how central that species is to the story--the Batarians, for instance, were relatively quick to re-concept, whereas we spent a very long time on the Krogan. - Will MP weapon balance be ported over to SP?Probably not. As a rule, behavioural changes to guns and bug fixes apply to both SP and MP when we patch, but raw numerical changes apply only to MP. The primary reason for this is that the balance changes we've made to guns/powers, etc. are generally intended to address MP-specific feedback or done in tandem with other MP-specific changes. - Have other maps, enemies and objectives been considered for MP?Tons of things have been considered over time, yes. - Have you considered adding a more advanced and detailed Codex to your website that is updated frequently with more background lore for both the Milky Way (pre-Reaper War) or Andromeda? I'm thinking along the lines of the Pottermore website or like the Warcraft Chronicles tomes that are being released.No, but that's a cool idea. Why weren't the arks made up of multiple races? That way if only one ark made it all races would still be represented in Andromeda.Because the biological needs of the various species were different, so it was easier/cheaper for the Initiative to optimize each ark around a smaller set of constraints. Much love and gratitude, sir. 👍
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Post by colfoley on Jul 17, 2017 22:36:38 GMT
What mistakes did you feel you made in the OT, mainly in terms of writing, and how did you correct them?
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Post by sil on Jul 17, 2017 22:40:57 GMT
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Post by Psychevore on Jul 17, 2017 23:06:08 GMT
- Whose memory is more powerful/precise, a Salarian's or a Drell's? My personal quess would be the Salarian's memory is more powerful. The Drell's memory seems involuntary, while the Salarian's is controlable. As for more precise, as in more details remembered... not a clue.
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Post by Psychevore on Jul 17, 2017 23:08:47 GMT
Why no one ever mentioned the Arks in the original trilogy. The Asari counselor mentions something like it after Thessia, though her timing would be way off and it would have to be a new ark, because MEA's arks had already left by then. 'considerations have to be made for the continuation of civilization' or something like that. It's been a long time Though she could mean sending a message to the Arks that have already left, by means of the QEC that was confirmed in this very thread. Lots of speculation for everyone!
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Post by Andrew Waples on Jul 17, 2017 23:45:58 GMT
=" Tiberius " "I can't say." First off: I'd like thank you with an invisible hand shake, because this was unexpected and thank you. You do realize though that this is the root of all our concerns regarding upcoming content, right? That whole hoax was caused by this this. I know, I know "when we can, we will."Its just frustrating almost five month later and we still don't have a concrete answer.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by rapscallioness on Jul 18, 2017 2:31:31 GMT
Well, since you asked, I do have a question, but Idk if Ian (hey, Ian! Wassup?), or anyone else can answer it. In MEA there's this part when you are about to land on Eos for the first time. Ryder is looking out the window; large star glare; Ryder holds up their hand to block the light, and then these....whispers start. Ryder is hearing something. In their head. Trance like. And if you pick the line option about still feelings the effects of...recent events, Ryder says that they're hearing stuff in their head. Besides SAM. Then that was all. What the heck was that about? edit: Oh, and while I'm thinking about it: Does Remnant tech have some type of "addictive" quality to it; because, honestly, the Archon acted like someone that's addicted to something. Or dare I say, a bit indoctrinated? ...wait..and whispers in Ryder's head too? Nah. Hmm, I'm probably asking the wrong kind of questions. I'll see if I can come up with something more succinct. Although, still about MEA.
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kino
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The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
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Post by kino on Jul 18, 2017 2:38:37 GMT
I see a few Qs here that I can take a crack at... - Was the ability to stow weapons in ME3 removed due to memory issues or was it removed purely for gameplay reasons? I wasn't on ME3, but from what I've heard from the team, it was 100% a memory limitation.
- There are a number of unused and incomplete maps that have been discovered, is it possible to learn what those levels were going to be? On both ME3 and MEA, the team tried a variety of different MP map ideas. Sometimes you try something out in the "white box" (very rough geometry and first pass cover layout, no textures) and it proves to just not be any fun at all, so you trash it and try something else. At this stage, often there's no real substance to the level from a narrative/aesthetic standpoint--it's pure layout. So it's not like "we cut the level with the crazy windmill made of guitars over a river a lava*," it's like "we chose not to develop the grey level with the long grey hallways, because everybody hated the corridor fighting."
- Were Hanar and Elcor ever considered options for new MP Characters? Definitely something that's been talked about, yes. Will it ever happen? I can't say.
- Did each Ark and the Nexus have QEC's that connected back to the Milky Way? We never directly state this in the game iirc, but the implication is that the Nexus (and perhaps even the arks) did have a QEC link back to the Milky Way but it went dark at some point while they were en route, for reasons that should be pretty clear if you've played ME3.
- Did the Andromeda Initiative bring any mechs with them such as LOKI's and YMIR's? Yes.
- Was there a long process of redesigning to update the appearances of the original trilogy species or were old designs reused? We always start with reference from the trilogy, but then there's a whole new round of concepting to see how we want to bring things forward into the next generation. How much concepting is required varies depending on the technical needs (does this species need a custom animation rig?) and how central that species is to the story--the Batarians, for instance, were relatively quick to re-concept, whereas we spent a very long time on the Krogan.
- Will MP weapon balance be ported over to SP? Probably not. As a rule, behavioural changes to guns and bug fixes apply to both SP and MP when we patch, but raw numerical changes apply only to MP. The primary reason for this is that the balance changes we've made to guns/powers, etc. are generally intended to address MP-specific feedback or done in tandem with other MP-specific changes.
- Have other maps, enemies and objectives been considered for MP? Tons of things have been considered over time, yes.
- Have you considered adding a more advanced and detailed Codex to your website that is updated frequently with more background lore for both the Milky Way (pre-Reaper War) or Andromeda? I'm thinking along the lines of the Pottermore website or like the Warcraft Chronicles tomes that are being released. No, but that's a cool idea.
Why weren't the arks made up of multiple races? That way if only one ark made it all races would still be represented in Andromeda. Because the biological needs of the various species were different, so it was easier/cheaper for the Initiative to optimize each ark around a smaller set of constraints.
Very cool. Input from someone who knows. Thanks for that, Ian, it's always appreciated when you folks can answer in here.
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EA Motive
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Post by Tiberius on Jul 18, 2017 3:19:36 GMT
Well, since you asked, I do have a question, but Idk if Ian (hey, Ian! Wassup?), or anyone else can answer it. In MEA there's this part when you are about to land on Eos for the first time. Ryder is looking out the window; large star glare; Ryder holds up their hand to block the light, and then these....whispers start. Ryder is hearing something. In their head. Trance like. And if you pick the line option about still feelings the effects of...recent events, Ryder says that they're hearing stuff in their head. Besides SAM. Then that was all. What the heck was that about? Ahh, good question. Rather than just tell you the answer, I recommend you play through the Ryder Family Secrets questline, and when it's over, look back at the scene you asked about and the final scene on Habitat 7. I think things will click.
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Post by colfoley on Jul 18, 2017 3:27:10 GMT
Well, since you asked, I do have a question, but Idk if Ian (hey, Ian! Wassup?), or anyone else can answer it. In MEA there's this part when you are about to land on Eos for the first time. Ryder is looking out the window; large star glare; Ryder holds up their hand to block the light, and then these....whispers start. Ryder is hearing something. In their head. Trance like. And if you pick the line option about still feelings the effects of...recent events, Ryder says that they're hearing stuff in their head. Besides SAM. Then that was all. What the heck was that about? Ahh, good question. Rather than just tell you the answer, I recommend you play through the Ryder Family Secrets questline, and when it's over, look back at the scene you asked about and the final scene on Habitat 7. I think things will click. well that's interesting. But i fear I'd have to start a fourth pt to have it click. But this also makes me think the answer could reveal future spoilers.
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rapscallioness
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by rapscallioness on Jul 18, 2017 4:21:23 GMT
Thnx, Ian. You know, it wasn't until my second PT, completionist pt, that I finished the Ryder Family quest line. So, when I heard the whispers in the beginning of the second pt, I was convinced they were the voices of a thousand thousand dead Jaardan! whispering warnings through some weird connection with SAM.
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Post by haolyn on Jul 18, 2017 13:43:58 GMT
I guess my only non-NDA, non-"who is the benefactor"-type question would be: are there any plans to add more cosmetic items to the game like armor models, casual clothes or alternate squadmate appearances, either in a patch or with "DLC"? I know story DLC can't be talked about but things like this aren't really "content", they're purely cosmetic additions like the deluxe edition upgrade.
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brandoftime
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by brandoftime on Jul 18, 2017 19:26:24 GMT
My only question at this point: You guys at Bioware know we love your game right? Warts and all it's still a fantastic experience and getting better with each update. Thank you for all the work put into it then and now Most of us love MEA and want more of it! Thanks and best to you guys!
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Post by Andrew Waples on Jul 18, 2017 22:15:51 GMT
Ahh, good question. Rather than just tell you the answer, I recommend you play through the Ryder Family Secrets questline, and when it's over, look back at the scene you asked about and the final scene on Habitat 7. I think things will click. well that's interesting. But i fear I'd have to start a fourth pt to have it click. But this also makes me think the answer could reveal future spoilers. I've finished through the Ryder quest so many times and that answer doesn't really help...but I'll take a guess at what he means: So, is he saying that in short is that Ryder's mom is still alive? When Ryder says, "i'm still hearing his death" or whatever it was.
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Jul 19, 2017 7:29:28 GMT
The idea behind this thread is to collect a list of questions regarding Mass Effect (both the Original Trilogy and Andromeda) that you would like to know the answer to. There is no guarantee that they -would- do a Q&A, but if we don't make a list (and find some kind soul to point them to the thread via twitter) we'll never know. As people write down questions I'll add them to this opening post, and hopefully we will get some answers in the future. To make this cleaner, I will be separating it into different sections. Please bear in mind that a Bioware representative would be incapable of answering anything involving a Non-Disclosure Agreement, so discussions about future DLC or working conditions at the company would not be added to the list as they cannot and will not ever consider breaching the NDA to answer them. Remember, if they answer, they will be doing us a favour. They don't have to answer any questions at all. I'll add my questions to the list at first, and we'll see what else other people write up. Mass Effect Trilogy Lore Questions- Do husks retain memories of who they once were? - Did the Reapers attack the Raloi despite their attempt to pose as a pre-spaceflight civilisation? - What cluster is the Yahg homeworld found in? - Whose memory is more powerful/precise, a Salarian's or a Drell's? - Why didn't Harbinger have a bigger role in ME3?Mass Effect Trilogy Art Questions- Did Bioware make concept art for each of the homeworld's that we never saw such as Dekuuna, Irune Kahje, and Palaven? - Did Bioware ever make concept art for background races such as the Virtual Aliens and Raloi?Mass Effect Trilogy Gameplay Questions- What mistakes did you feel you made in the OT, mainly in terms of writing, and how did you correct them?Mass Effect Trilogy Multiplayer Questions- Did you ever discuss showing the unseen homeworlds through new multiplayer maps?Mass Effect Andromeda Lore Questions- Why no Pathfinders on the Nexus. Wouldn't it have made much more sense to have the Pathfinders arrive first, check out the worlds so that things could have been more in place when the Arks arrived? - Do the Angara have multiple fathers as well as mothers? How do the men fit into the Angara family structure? - Have you considered adding a News Terminal Message (text) regarding the Batarian that gets woken up from cryo? It'd be great to see that little tidbit of MP content getting added as lore in SP.Mass Effect Trilogy Art Questions- The asari clone faces have been quite a serious area of upset by the playerbase, is there a chance this might be addressed in a future patch? Potentially making use of human female CC for the geometry of their faces as human females and asari use the same animations.Mass Effect Andromeda Gameplay Questions- Why didn't the Nomad have a gun? I know that they wanted to come in peace, but the Milky Way has its fair share of big alien beasts to fight, I'd have thought they would expect the same in Andromeda. - Where did the Ancient AI go after the final mission? Is that a bug? - Do you feel that all the concerns at launch have been addressed in the patches we have had so far (up to 1.09)? - Will we get to use the Kishock Harpoon via a patch at some point?Mass Effect Andromeda Multiplayer Questions- None yetOther Mass Effect Related Questions- When will official forums be brought back?The more questions we have the merrier! Also, if anyone could be kind enough to consider tweeting some of the devs about this thread, then who knows, it may just get a response. Edit: Ian Frazier, Lead Designer for Andromeda has been kind enough to answer a few questions! Which is awesome, so thank you! The spoiler below will contain all the answers that we have received, and hopefully will receive from Ian and other dev's in the future if they are able to, and I'll edit the questions above to only be those questions we don't already have answers to. - Was the ability to stow weapons in ME3 removed due to memory issues or was it removed purely for gameplay reasons? I wasn't on ME3, but from what I've heard from the team, it was 100% a memory limitation.
- There are a number of unused and incomplete maps that have been discovered, is it possible to learn what those levels were going to be? On both ME3 and MEA, the team tried a variety of different MP map ideas. Sometimes you try something out in the "white box" (very rough geometry and first pass cover layout, no textures) and it proves to just not be any fun at all, so you trash it and try something else. At this stage, often there's no real substance to the level from a narrative/aesthetic standpoint--it's pure layout. So it's not like "we cut the level with the crazy windmill made of guitars over a river a lava*," it's like "we chose not to develop the grey level with the long grey hallways, because everybody hated the corridor fighting."
- Were Hanar and Elcor ever considered options for new MP Characters? Definitely something that's been talked about, yes. Will it ever happen? I can't say.
- Did each Ark and the Nexus have QEC's that connected back to the Milky Way? We never directly state this in the game iirc, but the implication is that the Nexus (and perhaps even the arks) did have a QEC link back to the Milky Way but it went dark at some point while they were en route, for reasons that should be pretty clear if you've played ME3.
- Did the Andromeda Initiative bring any mechs with them such as LOKI's and YMIR's? Yes.
- Was there a long process of redesigning to update the appearances of the original trilogy species or were old designs reused? We always start with reference from the trilogy, but then there's a whole new round of concepting to see how we want to bring things forward into the next generation. How much concepting is required varies depending on the technical needs (does this species need a custom animation rig?) and how central that species is to the story--the Batarians, for instance, were relatively quick to re-concept, whereas we spent a very long time on the Krogan.
- Will MP weapon balance be ported over to SP? Probably not. As a rule, behavioural changes to guns and bug fixes apply to both SP and MP when we patch, but raw numerical changes apply only to MP. The primary reason for this is that the balance changes we've made to guns/powers, etc. are generally intended to address MP-specific feedback or done in tandem with other MP-specific changes.
- Have other maps, enemies and objectives been considered for MP? Tons of things have been considered over time, yes.
- Have you considered adding a more advanced and detailed Codex to your website that is updated frequently with more background lore for both the Milky Way (pre-Reaper War) or Andromeda? I'm thinking along the lines of the Pottermore website or like the Warcraft Chronicles tomes that are being released. No, but that's a cool idea.
- Why weren't the arks made up of multiple races? That way if only one ark made it all races would still be represented in Andromeda. Because the biological needs of the various species were different, so it was easier/cheaper for the Initiative to optimize each ark around a smaller set of constraints. Wow. You got it all covered me.
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kelarqshah
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Post by kelarqshah on Jul 19, 2017 16:35:33 GMT
Did the team consider including omni-bows and omni-shields as melee weapons? What planet was the hardest to get right visually? Why were squad power commands removed? (Mapping squadmate powers to the D pad, not the radial menu) Why did multiplayer support shift from the expansion pack approach of ME3 to a slower, steadier stream of content? Will Bioware release an analytics poster like previous games? (% of players picking Scott/Sara, companions and profile/power use) Would Bioware consider adding area names to multiplayer maps ala ME3 as a quality of life addition to help teams coordinate?
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Post by sil on Jul 21, 2017 18:41:54 GMT
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Post by maximusarael020 on Jul 22, 2017 3:27:08 GMT
Did the team consider including omni-bows and omni-shields as melee weapons? What planet was the hardest to get right visually? Why were squad power commands removed? (Mapping squadmate powers to the D pad, not the radial menu) Why did multiplayer support shift from the expansion pack approach of ME3 to a slower, steadier stream of content? Will Bioware release an analytics poster like previous games? (% of players picking Scott/Sara, companions and profile/power use) Would Bioware consider adding area names to multiplayer maps ala ME3 as a quality of life addition to help teams coordinate? Ooh man! I forget how much I loved omni-shields!!
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kelarqshah
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Post by kelarqshah on Jul 22, 2017 10:04:01 GMT
Thanks! Great idea for a thread btw
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Croatsky
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Croatsky on Jul 22, 2017 10:17:46 GMT
Did the team consider including omni-bows and omni-shields as melee weapons? We got Omni-Shield as melee weapon in ME3 MP for Paladin Sentinel. Same with Omni-Bow, which is what Talon Mercenary Engineer got. Now better question is, will we ever get those powers back again for ME:A MP? And better yet, ever for Singleplayer?
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Post by sil on Jul 22, 2017 12:02:23 GMT
CroatskyCheers, I updated the thread to use your questions.
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