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Post by someN7orother on Jul 18, 2017 16:29:15 GMT
I've watched some of it so far. According to him, off-host headshot bug is not a thing. The denial is pretty serious.
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Post by sissiradisti on Jul 18, 2017 16:48:53 GMT
Did anyone ask about the hacking/upload changes on the stream? i'm trying to post twitch video but i can't. check out his vod's at 01:28:16 he talks about it ~5 min or so... there is some interesting stuff so check it out (including how they designed hack to be completed)
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Post by konfeta on Jul 18, 2017 16:50:09 GMT
I've watched some of it so far. According to him, off-host headshot bug is not a thing. The denial is pretty serious. ... H... how...? Maybe he thinks what people call the off-host headshot bug is that off-host headshots are not possible at all?
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Post by JRandall0308 on Jul 18, 2017 16:54:17 GMT
Wow. I like Billy but he is flat out wrong about off-host headshots. And I have video, which just now jumped to the top of my list of things to work on.
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unclemonster
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
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Post by unclemonster on Jul 18, 2017 16:57:13 GMT
Well, what can he say? "We were forced to add a bunch of loot by our uncaring corporate overlords at EA. They believe this will increase the allure to Whales and therefore make us more money." I'm not *happy* about the massive loot pool explosion but meh, whatever. I still enjoy playing the game. I have just resigned myself to never maxing my manifest. It hurts my OCD but maybe that is not such a bad thing. If anything, this garbage dump has really hurt the game. My Apex keeps steadily climbing on a daily basis (meaning more and more people are leaving the game). 21,084 Apex puts me at at #226 on PSN. I was #500-600 a few weeks ago and barely moving on a daily basis. My daily play time has remained the same. I would always throw down a $20 spot for support of worthy content and to keep things coming. No more, they won't get any more $ from me. It was a VERY bad move. I also will continue to enjoy the game. It's just sad those last five characters are probably the last we get. I would love the Quarian ArK DLC as it would bring Quarian and Drell to MP. I don't see it happening now as the player base is really dwindling fast. It's a shame as the game still has so much potential and they did improve most things...
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Post by andy_3_913 on Jul 18, 2017 17:00:45 GMT
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jadedragonmtr
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JadeDragonMTR
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Post by jadedragonmtr on Jul 18, 2017 17:01:35 GMT
Did anyone ask about the hacking/upload changes on the stream? i'm trying to post twitch video but i can't. check out his vod's at 01:28:16 he talks about it ~5 min or so... there is some interesting stuff so check it out (including how they designed hack to be completed) Thabks! I hope the vid gets posted eventually. It doesn't play on my mobile for some reason. Would be interested in hearing what he said about hacking.
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: rtrnofdmax
Posts: 232 Likes: 278
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Post by rtrnofdmax on Jul 18, 2017 17:13:56 GMT
If anything, this garbage dump has really hurt the game. My Apex keeps steadily climbing on a daily basis (meaning more and more people are leaving the game). In terms of anecdotal evidence, my experience is the opposite. I am currently at 19,523 Apex on Xbox which is rank 351 at the moment. I was in the 320s before the patch with a dip as low as the high 290s. I have been playing the same 2-3 hours a day (a little more on weekends) that I have since game launch and I'm slowly losing ground.
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unclemonster
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
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Post by unclemonster on Jul 18, 2017 17:38:16 GMT
If anything, this garbage dump has really hurt the game. My Apex keeps steadily climbing on a daily basis (meaning more and more people are leaving the game). In terms of anecdotal evidence, my experience is the opposite. I am currently at 19,523 Apex on Xbox which is rank 351 at the moment. I was in the 320s before the patch with a dip as low as the high 290s. I have been playing the same 2-3 hours a day (a little more on weekends) that I have since game launch and I'm slowly losing ground. Interesting. My climb (as well as my teammates) in moving up quickly. Looks like XBONE is gaining a little steam and PS4 is losing a lot of steam...One friend of mine has moved all the way up to #56 and he was below me prior to 1.09. He is playing every time I look at my app though... We have been playing Plat Apex pretty exclusively so maybe that helps a little?
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Post by megawug on Jul 18, 2017 17:53:49 GMT
Well, what can he say? "We were forced to add a bunch of loot by our uncaring corporate overlords at EA. They believe this will increase the allure to Whales and therefore make us more money." I'm not *happy* about the massive loot pool explosion but meh, whatever. I still enjoy playing the game. I have just resigned myself to never maxing my manifest. It hurts my OCD but maybe that is not such a bad thing. I think their logic is along the lines of "hardcore players will keep playing only if they still have more 'stuff' to acquire". If they didn't bloat the manifest, those players would consider multiplayer to be "won", and there would be no incentive to keep playing. So I guess the rationale is that it's better to have players complain and play, than to be finished and forgotten.
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: rtrnofdmax
Posts: 232 Likes: 278
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Post by rtrnofdmax on Jul 18, 2017 18:05:54 GMT
unclemonsterBronze through Gold Apex missions gives 10 rating per completion. They also give 10MF. I wonder if Platinum Apex missions give 15 rating since they give 15MF? I know you only get the MF once, but you get the rating bump every completion. If Platinums do give more rating, then yes, that would contribute to it. At the very least, you are smart to re-run Apex missions since non-Apex matches only give 5 rating per completion. How complete was your manifest before 1.09? You get 50 rating for ranks V and X of weapons and characters. Have you been completing challenges? Those give 25 rating a pop. For my part, I have not been completing more than 1 or 2 Platinums a day. I also have all my pre-1.09 golds so I'm only rarely getting a bump from my manifest.
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101/210 UR (Classic)
Origin: KenjiJU
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Post by Uchimura on Jul 18, 2017 18:13:49 GMT
I've watched some of it so far. According to him, off-host headshot bug is not a thing. The denial is pretty serious. How could this game ever be good when they have that attitude? Where I saw him talk about it (there might be a few places, he covered some topics several times at different points) he said that they had trouble reproducing the issue (which means it's harder for the team to fix). He did seem skeptical about it being a bug on their side and thought it could be due to unforeseen circumstances on the user side.. That doesn't seem hopeful, but he did acknowledge the people who mentioned it in chat, so I wouldn't put it as bluntly as spacevegan said.
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Post by biggydx on Jul 18, 2017 18:15:28 GMT
I'm probably gonna thread the line between devils advocate and critique here:
I think the decision to add in weapon variants was Bioware likely seeing the anxiety that the hardcore players had when maxing out their UR's; in both MEA and ME3. They implemented this new system not only as a means of making it easier to get into Platinum (or even Gold), but also so that the hardcore players felt as though they were always getting something tangible once they've completely maxed out everything (save for UR's). The issue that Billy isn't grasping is that some players simply don't consider a max manifest as maxing out everything to Rank X. For some, a max manifest is acquiring EVERYTHING. It's a completionists goal. For someone like Billy, and probably a vast majority of Bioware devs, this concept doesn't carry as much significance to them as it does to us.
Additionally, a reasonable majority of players who are working towards a maxed manifest probably don't need to rely on weapon variants for higher level difficulties. More pressing than that is the fact that acquiring new characters, when other characters may already be at Rank X, will be more of a challenge because of veteran rank cards taking their place. While Billy may have said that priority is given to the base cards you don't have, this hardly feels like the case for many. These players will continue to play the game, but are likely upset that the goalpost has been moved even further down the line. This gap will only be widened with the release of more characters, weapons, and - potentially - more weapons mods.
Personally, I'm of the opinion that there should have only been one rank to each weapon variant, especially with how small the bonuses are for Bulwark and Siphon variants. I can't speak to off-host headshot shenanigans since I personally don't like sniping in this game anyway. Enemies move too erratically, enemy heads never tend to stay level, and the buff to shield-gate amount makes sniping a pain (even moreso with single-shot snipers). Hopefully, they take the criticism they've received from this recent patch and apply it to the next one. As much as people here wanna throw feces against the wall (justifiably so, at times) Bioware has been generally responsive to what we ask for.
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Post by JulianVerse on Jul 18, 2017 18:16:16 GMT
Well, what can he say? "We were forced to add a bunch of loot by our uncaring corporate overlords at EA. They believe this will increase the allure to Whales and therefore make us more money." I'm not *happy* about the massive loot pool explosion but meh, whatever. I still enjoy playing the game. I have just resigned myself to never maxing my manifest. It hurts my OCD but maybe that is not such a bad thing. I think their logic is along the lines of "hardcore players will keep playing only if they still have more 'stuff' to acquire". If they didn't bloat the manifest, those players would consider multiplayer to be "won", and there would be no incentive to keep playing. So I guess the rationale is that it's better to have players complain and play, than to be finished and forgotten. I don't really understand how they could miss the fact that anyone who plays enough to max their manifest obviously doesn't hate the game. They are going to keep playing regardless. Like who the fuck obsessively maxes their manifest on a game they hate to play?
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Post by mydamnalterego on Jul 18, 2017 18:29:22 GMT
Destiny 2 ... instead of work on Andromeda .... how nice.
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The Joe-Man
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: BloodRed Thorne
Posts: 539 Likes: 1,414
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Post by The Joe-Man on Jul 18, 2017 18:36:24 GMT
As many people have said, the problem with the variants is 100% about the priority. As someone who has maxed out my golds, I can appreciate them giving me something else to unlock BUT these should NEVER drop when there is other content available. Ever. I had to get all of my gold characters to XX before I had my shiny new batarian to X. This is unacceptable when levels I-X hold character points. How will this work when they release a gold level gun? It SHOULD lock out all of the variants until I get that gun to X but that's not what seems to be happening for people who don't have their golds maxed now and that sucks. Address the priority drop rate and you've fixed the problem.
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
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Post by unclemonster on Jul 18, 2017 18:38:00 GMT
unclemonster Bronze through Gold Apex missions gives 10 rating per completion. They also give 10MF. I wonder if Platinum Apex missions give 15 rating since they give 15MF? I know you only get the MF once, but you get the rating bump every completion. If Platinums do give more rating, then yes, that would contribute to it. At the very least, you are smart to re-run Apex missions since non-Apex matches only give 5 rating per completion. How complete was your manifest before 1.09? You get 50 rating for ranks V and X of weapons and characters. Have you been completing challenges? Those give 25 rating a pop. For my part, I have not been completing more than 1 or 2 Platinums a day. I also have all my pre-1.09 golds so I'm only rarely getting a bump from my manifest. pre 1.09, I needed around 60 UR weapons, my UR kits and everything else was max. I did spend about 2,800 MF on common weapon mods which gave me a 400 Apex boost. (this got me a Rank IX pistol targeting mod which is great on Rozerad) I don't do challenges my challenge rank is 1,997. I typically complete 6-8 Platinum matches a day playing about 3 hours a night. payouts are great though with the 10%-15% Apex credit bump.
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Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: unclemonster
Posts: 652 Likes: 1,029
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Post by unclemonster on Jul 18, 2017 18:51:40 GMT
As many people have said, the problem with the variants is 100% about the priority. As someone who has maxed out my golds, I can appreciate them giving me something else to unlock BUT these should NEVER drop when there is other content available. Ever. I had to get all of my gold characters to XX before I had my shiny new batarian to X. This is unacceptable when levels I-X hold character points. How will this work when they release a gold level gun? It SHOULD lock out all of the variants until I get that gun to X but that's not what seems to be happening for people who don't have their golds maxed now and that sucks. Address the priority drop rate and you've fixed the problem. even worse with UR...I cringe as I level up more UR snipers that I will never ever use. I had 1 UR weapon at X...Black Widow and I have already had 3 variants drop for it which SUCKS. I got my Rozerad X a couple days ago, so once I get a Siphon Rozerad, I selfishly hope they change this LOL! My poor lowest UR Hurricane III might not ever get better with the current :poop: system...
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Post by megawug on Jul 18, 2017 19:24:49 GMT
I don't really understand how they could miss the fact that anyone who plays enough to max their manifest obviously doesn't hate the game. They are going to keep playing regardless. Like who the fuck obsessively maxes their manifest on a game they hate to play? Because it's human nature? Like any kind of relationship, there are highs and lows, good and bad points. Sometimes almost any reason is good enough to continue with it. But once the manifest is complete, one would have to reevaluate the relationship and whether to continue playing.
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Post by lennybusker on Jul 18, 2017 19:48:05 GMT
I think their logic is along the lines of "hardcore players will keep playing only if they still have more 'stuff' to acquire". If they didn't bloat the manifest, those players would consider multiplayer to be "won", and there would be no incentive to keep playing. So I guess the rationale is that it's better to have players complain and play, than to be finished and forgotten. I don't really understand how they could miss the fact that anyone who plays enough to max their manifest obviously doesn't hate the game. They are going to keep playing regardless. Like who the fuck obsessively maxes their manifest on a game they hate to play? Heyoooooo! /raises hand You give me a checklist and by god I'mma fill that shit out. Fuck this game though.
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Post by Terminator Force on Jul 18, 2017 20:04:21 GMT
Wow. I like Billy but he is flat out wrong about off-host headshots. And I have video, which just now jumped to the top of my list of things to work on. Vids didn't help convince BioWare PS3 ME3mp had memory...
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Post by Terminator Force on Jul 18, 2017 20:06:25 GMT
Well, what can he say? "We were forced to add a bunch of loot by our uncaring corporate overlords at EA. They believe this will increase the allure to Whales and therefore make us more money." I'm not *happy* about the massive loot pool explosion but meh, whatever. I still enjoy playing the game. I have just resigned myself to never maxing my manifest. It hurts my OCD but maybe that is not such a bad thing. I think their logic is along the lines of "hardcore players will keep playing only if they still have more 'stuff' to acquire". If they didn't bloat the manifest, those players would consider multiplayer to be "won", and there would be no incentive to keep playing. So I guess the rationale is that it's better to have players complain and play, than to be finished and forgotten. Yeah, what I said. This game is for farmers only.
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TheThirdRace
N3
MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: TheThirdRace
Posts: 268 Likes: 701
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by TheThirdRace on Jul 18, 2017 20:07:38 GMT
I don't really understand how they could miss the fact that anyone who plays enough to max their manifest obviously doesn't hate the game. They are going to keep playing regardless. Like who the fuck obsessively maxes their manifest on a game they hate to play? Because it's human nature? Like any kind of relationship, there are highs and lows, good and bad points. Sometimes almost any reason is good enough to continue with it. But once the manifest is complete, one would have to reevaluate the relationship and whether to continue playing. What saved ME3 wasn't the loot, it was the repeatable challenges. Regulars maxed their manifest within 400 to 800 hours, but we still played over 1k to 3k hours after maxing everything. The loot wasn't the end goal, thus the end goal wasn't the grind. MEA makes the end goal the loot, thus they make it the grind.
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Post by onehitparry on Jul 18, 2017 20:16:31 GMT
Regulars maxed their manifest within 400 to 800 hoursI guess I was doing it wrong. I played for 600 hours (mostly gold), and I don't have a Collector SMG (I think I managed to max two UR weapons, though).
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101/210 UR (Classic)
Origin: KenjiJU
Posts: 717 Likes: 1,153
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Post by Uchimura on Jul 18, 2017 20:21:50 GMT
Because it's human nature? Like any kind of relationship, there are highs and lows, good and bad points. Sometimes almost any reason is good enough to continue with it. But once the manifest is complete, one would have to reevaluate the relationship and whether to continue playing. What saved ME3 wasn't the loot, it was the repeatable challenges. Regulars maxed their manifest within 400 to 800 hours, but we still played over 1k to 3k hours after maxing everything. The loot wasn't the end goal, thus the end goal wasn't the grind. MEA makes the end goal the loot, thus they make it the grind. Eh. Challenges were a motivating factor, sure, but it's technically not content. My game ended when I near maxed my manifest.
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