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Post by spacev3gan on Jul 18, 2017 20:29:26 GMT
The biggest issue that I see with patch 1.09 addition of recycled content has to do with the way loot progression works: Characters first, Weapons second, mods third.
I remember back in the first weeks the game was out, how crucial yet elusive those weapon magazine mods and weapon damage mods were. Until I was told that weapon mods will only drop consistently when everything else is maxed. Being a hardcore player who invested hundreds of hours in the game, I eventually unlocked all mods and forgot about ever struggling with them. Then two weeks ago an Apex 6,000 dude asked me why he wasn't getting any weapon mods, and I realized these mods had been pushed 3 times farther for new players compared to how they used to be for me.
This sharp increase of the inventory pool added with patch 1.09 has indeed turned off hardcore players in their pursuit of maxed manifests. However, the ones who will suffer the most are the new players in the pursuit of acquiring basic items such as weapon mods.
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Post by jadedragonmtr on Jul 18, 2017 20:30:43 GMT
Because it's human nature? Like any kind of relationship, there are highs and lows, good and bad points. Sometimes almost any reason is good enough to continue with it. But once the manifest is complete, one would have to reevaluate the relationship and whether to continue playing. What saved ME3 wasn't the loot, it was the repeatable challenges. Regulars maxed their manifest within 400 to 800 hours, but we still played over 1k to 3k hours after maxing everything. The loot wasn't the end goal, thus the end goal wasn't the grind. MEA makes the end goal the loot, thus they make it the grind. Also ME3MP gameplay stood on its own. There were nothing more to unlock and no challenges to beat, yet many of us kept playing for a very long time.
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Post by spacev3gan on Jul 18, 2017 20:50:01 GMT
Regulars maxed their manifest within 400 to 800 hours, but we still played over 1k to 3k hours after maxing everything. The loot wasn't the end goal, thus the end goal wasn't the grind. MEA makes the end goal the loot, thus they make it the grind. Had they kept things as they were prior to Patch 1.09 (plus a few fixes), we could perhaps be saying the same things about MEA. A game which manifest completion doesn't take more than a couple of hundred hours and the ultimate goal is fun with friends (like ME3)? Well, it could have been. Maybe it still is, for some players. The issue is that the manifest completion has been pushed to such a distant point in the horizon that it ends up being seen as the ultimate goal right now.
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Post by megawug on Jul 18, 2017 21:06:49 GMT
What saved ME3 wasn't the loot, it was the repeatable challenges. Regulars maxed their manifest within 400 to 800 hours, but we still played over 1k to 3k hours after maxing everything. The loot wasn't the end goal, thus the end goal wasn't the grind. MEA makes the end goal the loot, thus they make it the grind. I think each player views what's fun and what the "end goal" is are different. For me, what was special about ME3 MP was the year of weekly challenges. At the time, Bioware forums were buzzing with activity, there was lots of heated debates, and a real sense of community (although at times, it was quite toxic). After the year of support ended, the excitement was gone. Fortunately, I had friends to play with for about another year before most people stopped playing, so the social aspect kept it going. The challenges did nothing for me. ME:A MP doesn't have that frantic sense of excitement. But I do find it in some ways to be better than ME3 MP. Or at least different enough to be interesting. While many people seem to think so highly of ME3 MP, there were a lot of little things that annoyed me or were never fixed. And there's no way a regular player could have maxed out at 400 hours in ME3. Weapons, such as the Lancer, weren't even released at that point. Most people probably didn't max out until closer to 1000+ hours (I certainly didn't). So my "end goal" for ME:A is the same as ME3. Tinker with builds and play characters with space magic. Yeah, the bloated loot pool isn't great, but at least I can play vanguards off-host (unlike ME3), and carrying a double of the any weapon doesn't hurt. In any case, we should keep pushing Billy and BW to increase drop rates, especially for URs. If they can increase the pool, they can also increase the rate we can get the stuff!
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Post by xaijin on Jul 18, 2017 22:18:24 GMT
Well, what can he say? "We were forced to add a bunch of loot by our uncaring corporate overlords at EA. They believe this will increase the allure to Whales and therefore make us more money." I'm not *happy* about the massive loot pool explosion but meh, whatever. I still enjoy playing the game. I have just resigned myself to never maxing my manifest. It hurts my OCD but maybe that is not such a bad thing. That's exactly what he should say, with more tact. You can say a lot about Warfarme, but when Sheldon (whom basically has Billy's job) takes the stage you know you will get realtalk about money, and why you're expected to farm until your fingers break based on DE's incentivization model, and seeing as how Warfarme is basically bitchslapping AndDramaDuh on every level on every platform, it shows pretty keenly which approach retains people and which one doesn't.
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Post by lennybusker on Jul 18, 2017 22:24:11 GMT
"I understand the frustration from some of the players but we discussed this decision quite a bit before implementing it and we feel like it's the best move for the longevity of the playerbase. We are constantly collecting your feedback on it as well as player metrics and adjustments are always possible in the future. Keep the (civil) comments coming and we are happy to listen."
vs
"blah blah blah can't do 3 mods because no reason whatsoever? and something about making money but making money isn't the reason?"
You know, I've have a customer-facing career for almost 20 years so this comes natural to me, but there are classes on this type of shit that are like, 2 days long. Fuck's sake.
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Post by Deleted on Jul 18, 2017 22:35:40 GMT
The biggest issue that I see with patch 1.09 addition of recycled content has to do with the way loot progression works: Characters first, Weapons second, mods third. I remember back in the first weeks the game was out, how crucial yet elusive those weapon magazine mods and weapon damage mods were. Until I was told that weapon mods will only drop consistently when everything else is maxed. Being a hardcore player who invested hundreds of hours in the game, I eventually unlocked all mods and forgot about ever struggling with them. Then two weeks ago an Apex 6,000 dude asked me why he wasn't getting any weapon mods, and I realized these mods had been pushed 3 times farther for new players compared to how they used to be for me. This sharp increase of the inventory pool added with patch 1.09 has indeed turned off hardcore players in their pursuit of maxed manifests. However, the ones who will suffer the most are the new players in the pursuit of acquiring basic items such as weapon mods. The addition of mods to the MF item store could have helped alleviate that... ... if they hadn't also added a crapton of crappy mods with negatives.
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Post by Deleted on Jul 18, 2017 23:11:22 GMT
I rewatched the stream, I'm entirely fine with stuff like "We're a business, we gotta make money and we design our systems around that". Harsh truth but I think anyone accepts that. But flat out denying documented issues, saying you can't reproduce them and assuming your playerbase is playing on some dial-up connection is some next level bullshi-
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Post by rolenka on Jul 18, 2017 23:28:25 GMT
I've watched some of it so far. According to him, off-host headshot bug is not a thing. The denial is pretty serious. Maybe he could compare head shots by hosts and not-hosts and see who gets more. I know I get a weak point medal every time I host and almost never when I don't.
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Post by Deleted on Jul 19, 2017 0:06:56 GMT
I've watched some of it so far. According to him, off-host headshot bug is not a thing. The denial is pretty serious. Maybe he could compare head shots by hosts and not-hosts and see who gets more. I know I get a weak point medal every time I host and almost never when I don't. No, that would immediately prove him wrong, he can't do that.
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TheThirdRace
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MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by TheThirdRace on Jul 19, 2017 2:42:48 GMT
And there's no way a regular player could have maxed out at 400 hours in ME3. Weapons, such as the Lancer, weren't even released at that point. Most people probably didn't max out until closer to 1000+ hours (I certainly didn't). I didn't mean regular as "normal", but someone that plays very often. When I started ME3 MP, I came from pausing the game to order my character around in ME1 and ME2. I never ever used the "action" option. I'm was bad with a keyboard, bad with a mouse, my reflexes weren't great either. I never played a shooter before, ME1 and ME2 on pause mode was how I aligned my shots! Let's just say it was a hell of a learning curve. Still, I played about 3 hours a day and more on weekends. I did max my manifest around 450 hours. Then, as soon as new content was released, I could max it with the credits in the bank. And most of that was before Platinum, before players could carry you in Platinum even if you couldn't shoot to save your life. It was perfectly possible to max within 400 hours when Platinum started, people simply stopped trying to go to higher difficulties. Given my history and how low skills I had (and still have), at then end I could easily score second on Gold with a level 1 and do the same in Platinum with a level 8. I never was able to solo Platinum, took everything I could to do Gold, but give me a couple teammates as decoy and I could easily hit 200k on Gold. It's all about understanding the mechanics and taking advantage of them. If most people stuck to Silver, sorry but it's their own damn fault for not taking the next step. They were solely responsible for making their grind last an eternity. Don't get me wrong, I don't mind people sticking to Bronze or Silver. If they have fun, it's all that matters! Fun is subjective to each and everyone of us, I'm not gonna argue on that! I'm just saying you can't take the worst approach and think it's the valid way to calculate how fast you can do things. -- I still believe maxing your manifest shouldn't take more than 200 hours. Release more maps, introduce weekend challenges, give incentives like special banners. The challenges were a great way to give you a little nudge to try other things than what you always do. They extended a great way the amount of time people played because they tried many combinations, characters that weren't as attractive at first but grew on you after a while, etc. I'm not saying it was the end all be all, I'm just saying they allowed you to give a little nudge. Especially when you just needed 20K to complete a challenge again and thus played "just one more game". Sadly, the "just one more game" is a lot less present in MEA because there's no reason to do so (challenges are not repetitive, banners are ugly, combinations are not that high and I'll never max my manifest with that UR pool and the variants). It's not normal to take 150 hours to unlock the Salarian Operator, everyone has that kind of experience...
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Post by Terminator Force on Jul 19, 2017 3:11:01 GMT
Because it's human nature? Like any kind of relationship, there are highs and lows, good and bad points. Sometimes almost any reason is good enough to continue with it. But once the manifest is complete, one would have to reevaluate the relationship and whether to continue playing. What saved ME3 wasn't the loot, it was the repeatable challenges. Regulars maxed their manifest within 400 to 800 hours, but we still played over 1k to 3k hours after maxing everything. The loot wasn't the end goal, thus the end goal wasn't the grind. MEA makes the end goal the loot, thus they make it the grind. Couldn't have said it better myself, though I tried.
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Post by xaijin on Jul 19, 2017 3:18:21 GMT
ME3 is still played because it's fun as fuck.
It's not the universe, it's not Mona Lisa, hell it's not even balanced frankly, it's just fun a shit to play, at the end of the day that matters the most.
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Post by Terminator Force on Jul 19, 2017 3:21:06 GMT
And there's no way a regular player could have maxed out at 400 hours in ME3. Weapons, such as the Lancer, weren't even released at that point. Most people probably didn't max out until closer to 1000+ hours (I certainly didn't). I didn't mean regular as "normal", but someone that plays very often. When I started ME3 MP, I came from pausing the game to order my character around in ME1 and ME2. I never ever used the "action" option. I'm was bad with a keyboard, bad with a mouse, my reflexes weren't great either. I never played a shooter before, ME1 and ME2 on pause mode was how I aligned my shots! Let's just say it was a hell of a learning curve. Still, I played about 3 hours a day and more on weekends. I did max my manifest around 450 hours. Then, as soon as new content was released, I could max it with the credits in the bank. And most of that was before Platinum, before players could carry you in Platinum even if you couldn't shoot to save your life. It was perfectly possible to max within 400 hours when Platinum started, people simply stopped trying to go to higher difficulties. Given my history and how low skills I had (and still have), at then end I could easily score second on Gold with a level 1 and do the same in Platinum with a level 8. I never was able to solo Platinum, took everything I could to do Gold, but give me a couple teammates as decoy and I could easily hit 200k on Gold. It's all about understanding the mechanics and taking advantage of them. If most people stuck to Silver, sorry but it's their own damn fault for not taking the next step. They were solely responsible for making their grind last an eternity. I was new like you too to the shooter genre, why I stuck with Silver in ME3mp for way too long. Don't think I started Gold until around 400hrs. But guess what, I didn't play for the stupid grind like a mindless collector husk. I played because I enjoyed playing the game. That's why I have 2800 into ME3mp. I though you of all people understood with that last post of yours I quoted, but guess not. Just another fish in the sea after the shiny hook at the end of a fishing line.
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Post by rlro on Jul 19, 2017 3:39:53 GMT
What saved ME3 wasn't the loot, it was the repeatable challenges. Regulars maxed their manifest within 400 to 800 hours, but we still played over 1k to 3k hours after maxing everything. The loot wasn't the end goal, thus the end goal wasn't the grind. MEA makes the end goal the loot, thus they make it the grind. Exactly. It amazes me how incompetent they were when designing MEA challenge system (and the whole game in general). If they had simply copied what was done in ME3, it would be far, far better.
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Post by Pounce de León on Jul 19, 2017 10:51:53 GMT
ME3 demonstrates how gameplay is its own reward. It even made me try beating gold solos. I have no such motivations with MEAMP. I would pick a character in 3MP, invent a story, beat the gold solo and characters like "Hattori Hannah" or the "Riot Police" would become the legendary guy that did the impossible whenever I would pick them for the gold puggins.
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Post by TheThirdRace on Jul 19, 2017 12:27:48 GMT
I was new like you too to the shooter genre, why I stuck with Silver in ME3mp for way too long. Don't think I started Gold until around 400hrs. But guess what, I didn't play for the stupid grind like a mindless collector husk. I played because I enjoyed playing the game. That's why I have 2800 into ME3mp. I though you of all people understood with that last post of yours I quoted, but guess not. Just another fish in the sea after the shiny hook at the end of a fishing line. On my side I started Gold around 200 hours in. Looking back at things, I was "late" since I realized I could have gone there some 80 hours ago already. If I had skills at all and didn't have such a learning curve being my first Shooter experience (not being able to pause the game to align a shot), I could probably have done it even faster than the 120 hours mark. As I said, fun is subjective and everyone has its own definition. What I find fun isn't necessarily what others find fun and vice versa. Playing Silver isn't a crime and a good portion of my friend list stuck there. I decided I wanted to push thru Gold, I made that decision for myself because I found the challenge fun, that's all. I never did it for the grind, I did it because it was fun as hell. While the loot was secondary, it was still a motivation to play "one more game since it was actually possible to max your manifest within "reasonable" time. You don't get up in the morning saying "I'm gonna grind that shit today!"... But when you know you're about to max something, the incentive can be very real for a non-obsessive completionists. And this is gonna sound a bit strange, but I feel the game became a lot more fun once I completed my manifest. Suddenly, failure didn't have any consequences anymore so I could try all kinds of combinations. I could finally take the focus off the loot to push things to their limit. The challenges took the relay for the focus, but again just as a little nudge. I did get my Best of the Best banner, but afterward I stick around again for hundreds of hours just for fun. Loot and Challenges were secondary goals, everything was about having fun. The best things about ME3 (for me) was how powerful you can be with a bit of practice, something MEA is cruelly missing... Also, don't jump to conclusion about me. You missed half my post in your reply and I can't write everything about this complex subject. It's never just 1 thing, it's a myriad of them working in concert. Internet is very bad at conveying emotions and nuances.
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Post by Terminator Force on Jul 19, 2017 12:49:45 GMT
I was new like you too to the shooter genre, why I stuck with Silver in ME3mp for way too long. Don't think I started Gold until around 400hrs. But guess what, I didn't play for the stupid grind like a mindless collector husk. I played because I enjoyed playing the game. That's why I have 2800 into ME3mp. I though you of all people understood with that last post of yours I quoted, but guess not. Just another fish in the sea after the shiny hook at the end of a fishing line. On my side I started Gold around 200 hours in. Looking back at things, I was "late" since I realized I could have gone there some 80 hours ago already. If I had skills at all and didn't have such a learning curve being my first Shooter experience (not being able to pause the game to align a shot), I could probably have done it even faster than the 120 hours mark. As I said, fun is subjective and everyone has its own definition. What I find fun isn't necessarily what others find fun and vice versa. Playing Silver isn't a crime and a good portion of my friend list stuck there. I decided I wanted to push thru Gold, I made that decision for myself because I found the challenge fun, that's all. I never did it for the grind, I did it because it was fun as hell. While the loot was secondary, it was still a motivation to play "one more game since it was actually possible to max your manifest within "reasonable" time. You don't get up in the morning saying "I'm gonna grind that shit today!"... But when you know you're about to max something, the incentive can be very real for a non-obsessive completionists. And this is gonna sound a bit strange, but I feel the game became a lot more fun once I completed my manifest. Suddenly, failure didn't have any consequences anymore so I could try all kinds of combinations. I could finally take the focus off the loot to push things to their limit. The challenges took the relay for the focus, but again just as a little nudge. I did get my Best of the Best banner, but afterward I stick around again for hundreds of hours just for fun. Loot and Challenges were secondary goals, everything was about having fun. The best things about ME3 (for me) was how powerful you can be with a bit of practice, something MEA is cruelly missing... Also, don't jump to conclusion about me. You missed half my post in your reply and I can't write everything about this complex subject. It's never just 1 thing, it's a myriad of them working in concert. Internet is very bad at conveying emotions and nuances. Again you don't get it. Failure for me never had any consequences even before maxed manifest, because like I said, I played for fun, not maxing manifest. I even enjoyed playing with weaker pugs that matched my manifest more too, even if it was lower success rate. Because stomping through a game with too strong of a team and always winning is boring, there being a chance for failure is more exciting. Even to this day when I play ME3mp, I look for pug teammates and team compositions that keep some challenge in the game. And new kits, weapons and combination didn't matter as much at the start because you still had you hands full with what you had. Nothing wrong with getting time release content to prolong freshness of game instead of getting it all at once.
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Post by SofaJockey on Jul 19, 2017 14:46:56 GMT
BioWare employees are not immune from reasonable criticism. But we're not going to entertain personal insults, particularly to those who are also forum members....
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Post by bacon4breakfast on Jul 20, 2017 2:27:29 GMT
I've watched some of it so far. According to him, off-host headshot bug is not a thing. The denial is pretty serious. Has anyone from Bioware acknowledged it? If they ever fix that I might play again lul
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Post by squaredgonzo on Jul 20, 2017 3:03:46 GMT
You know, they said they've extensively tested out Platinum for weeks. I want proof, Billy. And I'm not talking winfiltrators. They can take infiltrators for all I care but have them use Sandstorm/Phalanx/Halberd and let them facetank hack on platinum since their defense is weapon variants are there to make the game easier.
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Post by squaredgonzo on Jul 20, 2017 3:11:03 GMT
You know those 500 word book reviews you did back in High School that you had to stretch the living shit out of it just to hit the minimum word requirement? That's the inflated content is to me. If they want money, make literally new guns, add some skins (I would gladly pay $ for skins) but weapon variants is just them being lazy.
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Post by treoir on Jul 20, 2017 8:44:40 GMT
I've watched some of it so far. According to him, off-host headshot bug is not a thing. The denial is pretty serious. The off-host headshot bug is not a thing when the host is low ping. I do not know if there are other issues needed to experience it, but that one I am pretty sure of.
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Post by N7Mith on Jul 20, 2017 11:09:40 GMT
I've watched some of it so far. According to him, off-host headshot bug is not a thing. The denial is pretty serious. The off-host headshot bug is not a thing when the host is low ping. I do not know if there are other issues needed to experience it, but that one I am pretty sure of. Latency isn't really a bug. Then again popping heads without the weakpoint crit isn't latency...
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Post by spacev3gan on Jul 20, 2017 13:39:38 GMT
The off-host headshot bug is not a thing when the host is low ping. I do not know if there are other issues needed to experience it, but that one I am pretty sure of. He said he ran tests on a 300 ms ping and still could not see the headshot bug. I mean, come on, on a 300 ms ping the game is unplayable, enemies are dead but standing up all over the place and nothing works as it should. He is clearly in denial.
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