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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by ShadowAngel on Jul 21, 2017 1:49:00 GMT
The list could go far beyond 5 points for me because I want Anthem to do what destiny and the division couldn't do.
1. A full on open world that takes exploration to the max (as another poster said)
2. A fully in depth ability system that isn't so restrictive and also gives emphasis on a class mattering. Don't pull a skyrim or Andromeda.
3. Because I know there will be an RNG loot system in place I'd like for it to be player friendly as best it can. Don't include RNG in mocroTs where people pay up, make it where specific gear unlocks after certain bosses/challenges are beaten, make gear have some meaning to it. Destiny hyped up its exotic weapons as something only a percentage of the playerbase could get but they budged and gave it out like candy, it really took away from exotics being you know, exotic!
4. Customization that is in depth and gives enough options/variety to where a player can make their javelin stand out from other players. Give meaning to where you are your own javelin and there's not 500 others looking just like you. Customization is rather pointless to me when that element is not present.
5. Not necessarily a feature, but real post launch content to keep the game interesting, fun and alive well after it's been out. If this game (or franchise if it takes the destiny route) plans to be a 10 year experience it needs to really nail this down or else it will flame out like destiny has and the division and it just opens up another new ip to pick up where destiny, division and then Anthem(if it fails at this) has failed at.
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Post by Revan Reborn on Jul 21, 2017 4:52:53 GMT
No, I don't want it to be like Trespasser that continued the story and serves as a link into the next chapter. I am looking for experience like the stand-alone modular stories as in ME2 with each companion recruitment and loyalty missions - they each tell an interesting story that does not move the overall plot forward. The legacy does the same thing. It's just adventuring.
Also, you will always have someone to take on a quest with you because the characters are built into the quest. I have no problems combining that with the "mules"/"mercs" type of characters like in the later versions of SWTOR, but overall, I'd rather the difficulty scale up if you bring extra players along for the quest, and the character narrates to as many players as it takes, with an ability to have a "personal" conversation later or between the stages of each adventure individually (if desired).
Ideally, what I would like the game to be like, is to drop into the game with my husband, put the suits on, and go pursue a particular quest together. A well written quest, but not a save the world saga about one hero that goes for 40 hours, and then you grind Dailies. I guess, I want Dailies mixed in from the beginning with the pursuit of story quests, and quests suitable for "just mercs". Interesting, but not world changing.
That's fine I suppose, as long as the main story does move forward at some point. SWTOR essentially did what you are suggesting for many years. The main story never really moved forward, but there were plenty of side quests. Those were okay, but ultimately many fans wanted to do something new and exciting that had actual major implications and consequences. Perhaps major story expansions could be left to paid DLC while smaller story experiences could be free content updates that are more often? I think having a healthy mix would be ideal, rather than the main story just ending indefinitely and having nothing but loyalty-type missions to fill the void. That's what I assumed you were suggesting. I was just saying BioWare would have to find out exactly how many characters it would need and how many different quests for each character it would create. There would have to be a healthy mix to not give the impression these characters are tagging along too often. Perhaps it could be as simple as the particular character just having a mission update in the main social hub, and you can get a quest from them when they have one available. BioWare could then better manage how often you are going to a particular character and when they have work. I definitely agree I do not want a format where you have this great, epic story that is then reduced to nonstop dailies for the next year or so. That's how SWTOR handled story, which caused the player base to die off after three months. That being said, I'm not a huge fan of dailies myself, but if there is enough variety and BioWare can keep them interesting, I'm not opposed to them. Perhaps they could do Radiant Quests similar to Skyrim where different kinds of quests will randomly generate throughout the world. It makes it so you are never doing the same exact quest in the same exact location over and over again. It's going to be interesting to see what kind of story this actually is. BioWare, traditionally, always does a story where the player is the hero of the story. That has been the truth since the beginning, even with SWTOR. Perhaps Anthem might deviate from that and do something a bit more personal, but it's just not something BioWare has really explored that much. I'm sure we'll get a better sense of the story well before the game releases something next year.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Jul 21, 2017 5:00:54 GMT
Right, the game should be 100% soloable. If I wanted to interact with people I wouldn't hide in games. That's #5. That's always a struggle for BioWare to accomplish with a voiced protagonist, which seems to be confirmed by that gameplay demo of Anthem. The Inquisitor was probably their best attempt at what you want, but even then he/she came across as good by default. The Inquisitor is by far the best I've seen done with a voiced protagonist. Silent is still better. I want to be able to plan builds in advance, and make tactical decisions based on something more than guesses. Min/maxing isn't usually my thing - I tend to roleplay stat assignment - but min/maxing should absolutely be possible. I don't have a lot of MMO experience. I want the level of information I would have in a tabletop game. But without the need for other players. I suspect the "main story" will likely be 100% soloable. However, I'm also expecting there to be PvP, dungeons, and perhaps even raids. Maybe you could do the dungeons with a companion, as is the case with most flashpoints in SWTOR. But, PvP and raids would definitely be group-oriented. How well-executed the character is will ultimately be up to the writer. I believe Drew Karpyshyn is the lead writer on Anthem, but I can't say that with 100% certainty. I just know that he is involved in the project. We'll have to see just how stat-driven this game is. While I do believe that gear will clearly play a role, it's also a shooter, so hand-eye coordination and reflexes will be a factor.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Jul 21, 2017 5:12:39 GMT
The list could go far beyond 5 points for me because I want Anthem to do what destiny and the division couldn't do. 1. A full on open world that takes exploration to the max (as another poster said) 2. A fully in depth ability system that isn't so restrictive and also gives emphasis on a class mattering. Don't pull a skyrim or Andromeda. 3. Because I know there will be an RNG loot system in place I'd like for it to be player friendly as best it can. Don't include RNG in mocroTs where people pay up, make it where specific gear unlocks after certain bosses/challenges are beaten, make gear have some meaning to it. Destiny hyped up its exotic weapons as something only a percentage of the playerbase could get but they budged and gave it out like candy, it really took away from exotics being you know, exotic! 4. Customization that is in depth and gives enough options/variety to where a player can make their javelin stand out from other players. Give meaning to where you are your own javelin and there's not 500 others looking just like you. Customization is rather pointless to me when that element is not present. 5. Not necessarily a feature, but real post launch content to keep the game interesting, fun and alive well after it's been out. If this game (or franchise if it takes the destiny route) plans to be a 10 year experience it needs to really nail this down or else it will flame out like destiny has and the division and it just opens up another new ip to pick up where destiny, division and then Anthem(if it fails at this) has failed at. I'm curious what you mean by "exploration to the max." I think some of the most important components for any open world is to have unique scenery that begs to be explored, while also injecting enough content throughout the environment to keep players occupied but not too much. I felt DAI, and to a lesser extent MEA, struggled due to having environments that were largely empty. Some good examples of games with great open world design would be The Witcher 3, Skyrim, and The Legend of Zelda: Breath of the Wild. I don't think Anthem is going to have a class system. In fact, I'd wager money that it won't. The reason I believe this is because we've already been told that Javelins will fill different roles, whether it's a tank or a damage dealer. I'm assuming there will also be a support/healing Javelin role as well. If that's the case, and we already know we can have more than one Javelin, then I'm not expecting any sort of class system. Perhaps you'll gain levels for using a particular Javelin that will unlock a skill tree? Still so many questions unanswered. The main issue when it comes to quality gear, is not everybody necessarily wants to do the same thing to get the best gear. Whether you like PvP, raiding, or just doing the main story, everybody will want decent gear. This is a problem that SWTOR has tried to solve with its most recent expansion. Everybody can acquire the same gear, but certain activities (ranked PvP and raiding) can allow you to acquire that gear faster. Other than rare weapon drops, I don't even know if Javelins are something that could actually be loot drops. I'm assuming those will have to be purchased or unlocked somehow in the main social hub. Every RPG has RNG of some sort, but you want to make sure it doesn't undermine the effort and time players put into the game. Of course, whether you get quality gear or not should also be dependent on the difficulty of the content. I agree that I want Javelins to have as much customization as possible. I think there will be limits, based on the fact that each Javelin seems to fill a certain role (tank, dps, potentially support). What I would really love is a robust cosmetic system where you can do unique paint jobs, among other things to really have your gear stand out. MEA did a pretty good job with customizing armor, and I could see Anthem further expand on that system. Service-based games are always tricky, because players consume content so quickly. I'm not really sure what the best approach would be to try and keep players interested and happy. At the very least, I'd like to see major content updates once a year. Once we have a better idea of what kinds of features Anthem will provide, we will have a better sense of how often BioWare will be able to support this game with new content. Hopefully, they don't just rely solely on micro-transactions as content updates.
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Post by thesnailman on Jul 21, 2017 6:20:13 GMT
I'm curious what you mean by "exploration to the max." I think some of the most important components for any open world is to have unique scenery that begs to be explored, while also injecting enough content throughout the environment to keep players occupied but not too much. I felt DAI, and to a lesser extent MEA, struggled due to having environments that were largely empty. Some good examples of games with great open world design would be The Witcher 3, Skyrim, and The Legend of Zelda: Breath of the Wild. I also made this statement about exploration being maximized, which for me just means that if I see something interesting I want to beable to go to it, if its an old ruin I wanna be able to get inside and see signs to what this ruin might of been in the past. Maybe cave systems, hoping the under water areas are kinda like this with the occasional cavern with loot/rare creature, or ruins. I hope in the E3 trailer we aren't stuck just flying through one of 3 corridors, but that we are able to fly straight down into the ravine we saw below. The moment I start running into invisible walls should be when I hit the edge of the map, like skyrim where even though you had huge mountains circling the map you often could still climb them. Up intill you A.) you got stuck or B.) hit the wall near the top.
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Post by Deleted on Jul 21, 2017 15:22:12 GMT
While BioWare had a lot of storytelling experience for from zero to hero in a traditional SP sense, they actually imo did fantastically well in SWTOR operations and flash points where story was designed to be narrated to a group of mercenaries, and the battles themselves told the story. I was very impressed by how they handled it vs other games with dungeons, and I frankly want to see that on steroids in Anthem. While leet standard MMO player base dropped off, I played SWTOR for about 2.5 years, and it was an incredible experience. I would much prefer something like The Ravagers, Terror from Beyond and the Scum and Villany to killing a few random mobs to recover a ring in some obscure corner of the OW. In the end SWTOR was the game I played w/o modding it the longest, on the mix of sp and mp content. I have never had an experience like this since, though Andromeda may come close if folks keep playing coop.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Jul 21, 2017 16:54:24 GMT
So essentially you want world design similar to BOTW. You could go anywhere and climb virtually everything. There were plenty of interesting points of interest to be found if you searched hard enough. I put 120 hours into exploring Hyrule and never got bored. I'd definitely like to see Anthem be an actual full open world game, unlike DAI and MEA. Of course, BioWare hasn't had the best track record of making compelling open worlds. Hopefully, Anthem will be a big leap forward.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Jul 21, 2017 17:02:17 GMT
While BioWare had a lot of storytelling experience for from zero to hero in a traditional SP sense, they actually imo did fantastically well in SWTOR operations and flash points where story was designed to be narrated to a group of mercenaries, and the battles themselves told the story. I was very impressed by how they handled it vs other games with dungeons, and I frankly want to see that on steroids in Anthem. While leet standard MMO player base dropped off, I played SWTOR for about 2.5 years, and it was an incredible experience. I would much prefer something like The Ravagers, Terror from Beyond and the Scum and Villany to killing a few random mobs to recover a ring in some obscure corner of the OW. In the end SWTOR was the game I played w/o modding it the longest, on the mix of sp and mp content. I have never had an experience like this since, though Andromeda may come close if folks keep playing coop. Ah okay. Yeah, flashpoints weren't too bad with how they did storytelling. I'd argue there is next to no storytelling in operations though. At least flashpoints had some dialogue you could engage with. Really, it all depends on the kind of story BioWare is wanting to tell. If we are merely just one of many Javelin pilots exploring, then perhaps that will work. I personally don't like any of the operations in SWTOR, outside of the two original ones. Karagga's Palace and whatever the prison with the giant Rakata, Soa, was called. The others are largely too long, with the same reused boss mechanics, and too many trash mobs in the way. I don't want to have to spend 2+ hours in story content in Anthem, especially if something comes up and I need to leave. I don't want dailies either, of course, but I think there is a middle ground that can be found. It sounds like your experience with SWTOR was far better than mine. I've played on and off since launch, and it's by far one of my least favorite MMOs. I came from Star Wars Galaxies, which was a far better MMO in virtually every way in my opinion (other than the lack of a compelling main story). Really, I'd rather Anthem not be too much of an MMO, as those tend to be time consuming and largely tedious grinding. I just want a fun experience that I can either do solo or with friends with plenty of variety.
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Post by Deleted on Jul 21, 2017 19:49:19 GMT
Well, I think everyone wants "fun experience", but everyone's idea of it is different, and there is only so much a videogame can do to entertain and to provide "new" experience. I am actually not a fan of MMOs with the exception of SWTOR. The other two I've tried were not my thing at all. I also am not entertained, but rather am frustrated by the OW, and prefer SWTOR/Andromeda handling of it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Jul 21, 2017 20:03:52 GMT
I suspect the "main story" will likely be 100% soloable. However, I'm also expecting there to be PvP, dungeons, and perhaps even raids. Maybe you could do the dungeons with a companion, as is the case with most flashpoints in SWTOR. But, PvP and raids would definitely be group-oriented. Since PvP and raids typically have limited in-character justification, I wouldn't want to do those anyway. BioWare's gold standard for a blank slate protagonist is NWN and KotOR. I measure all the new games against those. The third best blank slate protagonist wad probably in Inquisition. It depends how the game is constructed. Action combat which allows stealth and sniping needn't be that twitchy.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Jul 21, 2017 20:40:56 GMT
Well, I think everyone wants "fun experience", but everyone's idea of it is different, and there is only so much a videogame can do to entertain and to provide "new" experience. I am actually not a fan of MMOs with the exception of SWTOR. The other two I've tried were not my thing at all. I also am not entertained, but rather am frustrated by the OW, and prefer SWTOR/Andromeda handling of it. That's why whatever Anthem does do, it will need to provide enough variety and features to accommodate many kinds of gamers. You enjoyed SWTOR. It, in my opinion, is one of the least interesting MMOs I've ever played. Outside of the class stories, I find everything else about the game to be lackluster and inferior to most other MMOs in the genre. This is why it's crucial that the game has something for everyone, and that will clearly be one of BioWare's goals to have a broad audience. I'm still under the impression Anthem really isn't an MMO. I don't believe there is going to be a class system, as the Javelin you decide to use will be aligned with a particular role. I'm also not convinced if there will be a seamless open world with other players outside of your party, as it appears you'll only potentially see other random players in the major hub worlds. This is all just speculation based off of what we've seen, but I really don't see this as an MMO at all and more of a new kind of service-based, online experience that's tailored to be as personal or as social as you want it to be.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Jul 21, 2017 20:44:37 GMT
I suspect the "main story" will likely be 100% soloable. However, I'm also expecting there to be PvP, dungeons, and perhaps even raids. Maybe you could do the dungeons with a companion, as is the case with most flashpoints in SWTOR. But, PvP and raids would definitely be group-oriented. Since PvP and raids typically have limited in-character justification, I wouldn't want to do those anyway. BioWare's gold standard for a blank slate protagonist is NWN and KotOR. I measure all the new games against those. The third best blank slate protagonist wad probably in Inquisition. It depends how the game is constructed. Action combat which allows stealth and sniping needn't be that twitchy. Fair enough, although the best gear in the game tends to be tied to these group-oriented endeavors. I doubt Anthem will be any different in that regard. Who knows though? Drew was the lead writer in KOTOR, but of course that was a silent protagonist. I also wouldn't exactly call Revan a blank character, as you find out you are actually an already established character in the universe. It was a nice plot twist, but ultimately took away player agency from the player as a result. I didn't even actually consider stealth and sniping as an option. I suppose that is possible, although seems a bit odd when you are using an exosuit. I wouldn't be surprised, though, if that play style was supported. The more options players have, the better.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Jul 21, 2017 20:54:51 GMT
Drew was the lead writer in KOTOR, but of course that was a silent protagonist. I also wouldn't exactly call Revan a blank character, as you find out you are actually an already established character in the universe. It was a nice plot twist, but ultimately took away player agency from the player as a result. I never thought it did. The player is wholly in control of the backstory the character actually believes for most of the game, and also how the character reacts to the twist. It also offers some interesting theory of mind questions to solve regarding how much relevance the revealed backstory has to the personality the character has had since the Endar Spire. KotOR has a brilliant setup, I think. I just wish the game had been bigger.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Jul 21, 2017 21:18:02 GMT
Drew was the lead writer in KOTOR, but of course that was a silent protagonist. I also wouldn't exactly call Revan a blank character, as you find out you are actually an already established character in the universe. It was a nice plot twist, but ultimately took away player agency from the player as a result. I never thought it did. The player is wholly in control of the backstory the character actually believes for most of the game, and also how the character reacts to the twist. It also offers some interesting theory of mind questions to solve regarding how much relevance the revealed backstory has to the personality the character has had since the Endar Spire. KotOR has a brilliant setup, I think. I just wish the game had been bigger. Yes and no. That "backstory" just turned out to be fabricated memories on the part of the Jedi Order. None of it is actually authentic or real. It was all lies that were meant to prevent Revan from recovering his real memories. From a storytelling perspective, it was a brilliant twist that turned the game on its head. In terms of actually having a blank slate character, that is probably the least blank slate character in any BioWare game, right next to Shepard in Mass Effect. Either way, I digress. I, for one, do not want any plot twists of that sort in Anthem. Hopefully, we will have a lot of control over who our character is, even with him/her being voiced. Preferably, it would be nice if our character came from humble beginnings and is a rookie looking to make a name for himself/herself. I guess you could say it would be somewhat similar to the Ryder siblings, except less defined.
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Post by Deleted on Jul 21, 2017 22:10:33 GMT
Well, I think everyone wants "fun experience", but everyone's idea of it is different, and there is only so much a videogame can do to entertain and to provide "new" experience. I am actually not a fan of MMOs with the exception of SWTOR. The other two I've tried were not my thing at all. I also am not entertained, but rather am frustrated by the OW, and prefer SWTOR/Andromeda handling of it. I'm still under the impression Anthem really isn't an MMO. I don't believe there is going to be a class system, as the Javelin you decide to use will be aligned with a particular role. I'm also not convinced if there will be a seamless open world with other players outside of your party, as it appears you'll only potentially see other random players in the major hub worlds. This is all just speculation based off of what we've seen, but I really don't see this as an MMO at all and more of a new kind of service-based, online experience that's tailored to be as personal or as social as you want it to be. I honestly do not really care about what it's called, but I just think I'd rather like to see the quests that narrate more like Ravagers or Terror from Beyond rather than tell you your character's story (with some input from the player). Tbh, while the different suit changes what your character can do, I expect leveling" the suit will be no different than leveling a class. So, I can see a difference there in terms of player identification with his or her character, but mechanically I expect to "grind the suit" as a part of leveling. As long as I can go to a hub, and start playing an interesting linear mission, I will be happy. If the game is more about walking around the world, talking to everyone you meet and turning over every rock in order to find content, that's not my thing. By now, I can't imagine a game that does not require grind.
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Post by Revan Reborn on Jul 21, 2017 23:38:49 GMT
I honestly do not really care about what it's called, but I just think I'd rather like to see the quests that narrate more like Ravagers or Terror from Beyond rather than tell you your character's story (with some input from the player). Tbh, while the different suit changes what your character can do, I expect leveling" the suit will be no different than leveling a class. So, I can see a difference there in terms of player identification with his or her character, but mechanically I expect to "grind the suit" as a part of leveling. As long as I can go to a hub, and start playing an interesting linear mission, I will be happy. If the game is more about walking around the world, talking to everyone you meet and turning over every rock in order to find content, that's not my thing. By now, I can't imagine a game that does not require grind. As long as the story is interesting, the characters are compelling, and I can make choices that provide me with an experience that isn't 100% identical to everyone else, I'll be happy. I'm not really too picky on the particulars. I just want a fascinating setting to be immersed in, and BioWare rarely fails me in that department. It's possible the progression could be similar to ESO, where you level what you use. In the case of Anthem, you would gain progression by leveling the particular Javelin you are using at the time. It wasn't clear in the demo, but I'm under the impression certain weapons and upgrades will be locked to certain Javelins, such as that mortar that the heavy Javelin was using. Truth be told, the kind of game you describe "walking around the world" and "talking to everyone you meet" is more or less how I felt about SWTOR. Whenever you went to a major planet in the class story, there was always plenty of throwaway quests and NPCs that had things you could do. I'd rather the open world be more dynamic, which is somewhat the impression the demo was giving. That live event at the end that was occurring with the storm is highlights a lot of what I hope to see in Anthem. BioWare claims those events will happen randomly and will open up new opportunities for the player to engage with. I'd like to see a lot more of that than random fetch quests and dailies scattered throughout the open world. Hopefully, we won't really see any of that, as the open world should be hostile with plenty of interesting places to explore for rare loot and items.
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Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Jul 21, 2017 23:49:00 GMT
Yes and no. That "backstory" just turned out to be fabricated memories on the part of the Jedi Order. None of it is actually authentic or real. It was all lies that were meant to prevent Revan from recovering his real memories. From a storytelling perspective, it was a brilliant twist that turned the game on its head. In terms of actually having a blank slate character, that is probably the least blank slate character in any BioWare game, right next to Shepard in Mass Effect. Either way, I digress. I, for one, do not want any plot twists of that sort in Anthem. Hopefully, we will have a lot of control over who our character is, even with him/her being voiced. Preferably, it would be nice if our character came from humble beginnings and is a rookie looking to make a name for himself/herself. I guess you could say it would be somewhat similar to the Ryder siblings, except less defined. I'd rather the game not decide for me whether my character has humble beginnings. I certainly don't want to be assigned family. And suffice to say, I disagree with you about the level of freedom available to the player in KotOR.
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revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Heero the pilot
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Post by Revan Reborn on Jul 21, 2017 23:52:10 GMT
I'd rather the game not decide for me whether my character has humble beginnings. I certainly don't want to be assigned family. And suffice to say, I disagree with you about the level of freedom available to the player in KotOR. By "humble beginnings," I was mostly referring to the fact that the character didn't really have a backstory. Thus, the player could have more control over who his/her character would become. As I said, less defined than Andromeda. I don't want family members attached to the story either. That's fine. You are entitled to your opinion. Once it is revealed you are Revan, from my perspective, all ownership of the character is largely lost. I'd rather something like that not happen in Anthem, and I doubt it will anyway.
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Post by Deleted on Jul 22, 2017 3:49:22 GMT
I honestly do not really care about what it's called, but I just think I'd rather like to see the quests that narrate more like Ravagers or Terror from Beyond rather than tell you your character's story (with some input from the player). Tbh, while the different suit changes what your character can do, I expect leveling" the suit will be no different than leveling a class. So, I can see a difference there in terms of player identification with his or her character, but mechanically I expect to "grind the suit" as a part of leveling. As long as I can go to a hub, and start playing an interesting linear mission, I will be happy. If the game is more about walking around the world, talking to everyone you meet and turning over every rock in order to find content, that's not my thing. By now, I can't imagine a game that does not require grind. As long as the story is interesting, the characters are compelling, and I can make choices that provide me with an experience that isn't 100% identical to everyone else, I'll be happy. I'm not really too picky on the particulars. I just want a fascinating setting to be immersed in, and BioWare rarely fails me in that department. It's possible the progression could be similar to ESO, where you level what you use. In the case of Anthem, you would gain progression by leveling the particular Javelin you are using at the time. It wasn't clear in the demo, but I'm under the impression certain weapons and upgrades will be locked to certain Javelins, such as that mortar that the heavy Javelin was using. Truth be told, the kind of game you describe "walking around the world" and "talking to everyone you meet" is more or less how I felt about SWTOR. Whenever you went to a major planet in the class story, there was always plenty of throwaway quests and NPCs that had things you could do. I'd rather the open world be more dynamic, which is somewhat the impression the demo was giving. That live event at the end that was occurring with the storm is highlights a lot of what I hope to see in Anthem. BioWare claims those events will happen randomly and will open up new opportunities for the player to engage with. I'd like to see a lot more of that than random fetch quests and dailies scattered throughout the open world. Hopefully, we won't really see any of that, as the open world should be hostile with plenty of interesting places to explore for rare loot and items. Yeah, that's what I don't like, the random stuff. I like my breadcrumb trails. I just don't understand how to play a game where you just run around hoping to find something to do that is not guaranteed to happen. I don't have much time to play, so I prefer knowing and planning in advance what I am going to do next time I play. I also can't stand the stuff like DAI where there is something locking away parts of the maps so you can't get to the place you need to be.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Jul 22, 2017 15:42:39 GMT
Yeah, that's what I don't like, the random stuff. I like my breadcrumb trails. I just don't understand how to play a game where you just run around hoping to find something to do that is not guaranteed to happen. I don't have much time to play, so I prefer knowing and planning in advance what I am going to do next time I play. I also can't stand the stuff like DAI where there is something locking away parts of the maps so you can't get to the place you need to be. If you are referring to the dynamic events, which we have already seen in Anthem, I'm not suggesting that they should be the only content. My point is having something that can change up the experience at any time can keep the game fresh and interesting, rather than just doing the same dailies over and over in the same locations. How often these events happen is all a matter of tweaking, as I'm not suggesting it should take hours before one randomly happens to you. As we saw in the demo, the players had a quest they were following. However, there were various opportunities from them to go off the beaten path, such as attacking that larger creature that they decided to avoid. A world rich with opportunities and activities is what I would like, as it provides so much more replay value and unpredictability. Obviously, the set-in-stone quests will still be there for those who want a completely linear experience. That was an aspect of DAI I also did not like. It was annoying to see it appear again early on in Eos with the "radiation" preventing you from exploring more. I don't like arbitrary barriers that limit me from doing what I want to. I just want to go in a direction and have fun. Especially with some of the zones teasing dragons that you couldn't find until tens of hours later, that to me is just irritating game design. I'm hoping nothing in the world of Anthem will be locked from the player. I don't mind if some areas just have higher level enemies that make it difficult to traverse, but don't put up a barrier because you don't want me going there now.
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Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
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sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Jul 22, 2017 22:47:16 GMT
That's fine. You are entitled to your opinion. Once it is revealed you are Revan, from my perspective, all ownership of the character is largely lost. If you discovered that everything you thought was true about your childhood was false, would that have any bearing on who you are now? You'd still be you, deciding for yourself how to react to that news. That's how I see KotOR.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Heero the pilot
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Post by Revan Reborn on Jul 22, 2017 23:02:43 GMT
If you discovered that everything you thought was true about your childhood was false, would that have any bearing on who you are now? You'd still be you, deciding for yourself how to react to that news. That's how I see KotOR. Yes. I would realize that I have been living a lie, and that I can't even trust the "memories" that I have. It would lead me to seriously question who I am and what I truly want out of life. To not question your own self would be to remain a pawn of the Jedi Order, as a means of trying to clean up their mess. That's not to say that I wouldn't still see Malak as a threat, but I certainly wouldn't go after him because the Jedi Order told me so. I'd do it on my own terms and without their further intervention in my life. One of my few criticisms of KOTOR would be that there wasn't more player choice the moment you find out the truth from Malak. In fact, knowing the truth has next to no impact on the story or how it progresses. This is something I would not want to see in Anthem, as it would essentially be the writers hijacking the story and taking control over my character. I want as much control over my character as possible. The only aspect the writers should be worried about is the plot and giving me interesting choices to choose from.
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Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
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sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Jul 23, 2017 10:56:56 GMT
Yes. I would realize that I have been living a lie, and that I can't even trust the "memories" that I have. It would lead me to seriously question who I am and what I truly want out of life. What I want out of life is a decision I made. No one gets to take that from me by undoing my memories. My choice is all the motivation I need. I never question myself. My self is all I have. Even if the Jedi gave me my self, I take it for my own. I don't need their permission. To me, the twist reveals who the real antagonist of the story is. It's the Jedi Order. They've shown they're willing to take my self away, and they must be stopped before they can do it again. That the self I have now is different from the one I had then is immaterial. Malak is just a distraction.
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revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
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Post by Revan Reborn on Jul 23, 2017 15:37:40 GMT
Yes. I would realize that I have been living a lie, and that I can't even trust the "memories" that I have. It would lead me to seriously question who I am and what I truly want out of life. What I want out of life is a decision I made. No one gets to take that from me by undoing my memories. My choice is all the motivation I need. I never question myself. My self is all I have. Even if the Jedi gave me my self, I take it for my own. I don't need their permission. To me, the twist reveals who the real antagonist of the story is. It's the Jedi Order. They've shown they're willing to take my self away, and they must be stopped before they can do it again. That the self I have now is different from the one I had then is immaterial. Malak is just a distraction. I understand where you are coming from. That being said, you have to headcanon a lot in order to justify that point of view. None of that is really explicit in the actual game. I can't really even say the Jedi Order is an enemy at that point, considering Malak wipes most of them out. I think the real antagonist is actually yourself. Trying to come to grips with your past and determining what kind of person you want to be in the future. Whether that's retreading a familiar path or making a new one, it is that identity crisis that is meant to make the game. Either way, it's an interesting discussion. Not really relevant to Anthem, unless Drew decides to use the same story methods again. While the plot twist in KOTOR was amazing for its time, I'd rather have full ownership and customization over my character. Since David was apparently the lead writer before he left BioWare, assuming he did anything other than world building, hopefully he created another voiced protagonist like the Inquisitor. I think that kind of approach to a protagonist would suit this game perfectly.
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Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
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sylvius
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Post by Sylvius the Mad on Jul 23, 2017 21:27:39 GMT
The identity crisis isn't explicitly in the game, either, I would argue. We're always required to headcanon motivation, which is the beauty of BioWare's silent protagonists. Either way, it's an interesting discussion. Not really relevant to Anthem, unless Drew decides to use the same story methods again. While the plot twist in KOTOR was amazing for its time, I'd rather have full ownership and customization over my character. Since David was apparently the lead writer before he left BioWare, assuming he did anything other than world building, hopefully he created another voiced protagonist like the Inquisitor. I think that kind of approach to a protagonist would suit this game perfectly. I don't really understand how the SP is going to work in Anthem. The footage we've seen had voice-actors doing the MP chatter. I don't even know to what extent Anthem will have a central narrative.
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