DoomsdayDevice
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Oh, me so scrubby! Me pugging long time! --- 78 URs to go
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Post by DoomsdayDevice on Jul 21, 2017 19:02:28 GMT
I'm sure you lot know this, and I'm only hearing about this five years after the fact. I was in the mood to see if I could make the Eagle more fun. So I threw the Eagle on a Turian Soldier, but even though I'm taking all the Stability evolutions, it's jumpy as fuck. It's incredibly bad when using Marksman. There's some moments where you're just starting to fire a new clip and it's hitting all the corners of my screen, and I'm just fighting to aim the damn thing roughly centre screen. It was damn good when it was hitting, but it was incredibly unstable. So I threw the Eagle on a Geth Engineer, thinking it would be even worse with Hunter Mode and no Turian stability bonuses, but it's actually twice as good in terms of stability. It wasn't even close to similar. It was WAY better on the Geth Engineer. I can't explain it. Try it yourselves, if you don't believe me.
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vastator
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Post by vastator on Jul 21, 2017 19:20:23 GMT
If you're playing off host, under certain conditions, the stability bonus may cease to work. More here
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DoomsdayDevice
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Oh, me so scrubby! Me pugging long time! --- 78 URs to go
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DoomsdayDevice
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hipsterjack
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Post by DoomsdayDevice on Jul 21, 2017 20:45:37 GMT
Ah, thanks! Regarding turian passives, I'll quote SalMasRac from BSN prime here: TLDR: Don't be player 4 and leave games in progress if playing turian. That would explain a lot. I mostly just quick join games, and most of the time that will be a game in progress. But! What I still don't understand is how stability is actually leagues worse than on the Geth Engineer. It seems like if you don't get the stability bonus, it should be about the same on the Geth Engineer. But it's not. It's a huge difference. It seems like not only is the Stability bonus not working, it's more like you get a penalty instead of a bonus. Again, the Eagle is way more stable on the Geth Engineer. I have another question. For some reason, when I use the Lancer on my Drell Assassin Infiltrator, when I aim in, I see the viewpoint from about waist height. It's like it jumps to Volus height or something, because I can't even shoot over cover. Is this a known issue with this kit, or is it something else?
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Post by patrickbateman on Jul 21, 2017 22:14:20 GMT
Ah, thanks! Regarding turian passives, I'll quote SalMasRac from BSN prime here: TLDR: Don't be player 4 and leave games in progress if playing turian. That would explain a lot. I mostly just quick join games, and most of the time that will be a game in progress. But! What I still don't understand is how stability is actually leagues worse than on the Geth Engineer. It seems like if you don't get the stability bonus, it should be about the same on the Geth Engineer. But it's not. It's a huge difference. It seems like not only is the Stability bonus not working, it's more like you get a penalty instead of a bonus. Again, the Eagle is way more stable on the Geth Engineer. I have another question. For some reason, when I use the Lancer on my Drell Assassin Infiltrator, when I aim in, I see the viewpoint from about waist height. It's like it jumps to Volus height or something, because I can't even shoot over cover. Is this a known issue with this kit, or is it something else? Just like a million other things in this game the Drell are bugged for non ammo guns, you get that bug with all guns like the PPR, CSR, CSMG etc.
Yeap, Biovar love their fans and are in no way out for a quick cash grab, MEA was a great game oh yeah!
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xQS6
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Post by xQS6 on Jul 21, 2017 22:50:08 GMT
The drell bug is totally hilarious! The working-as-intended-sthigh aiming bug.
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Post by Deleted on Jul 24, 2017 2:48:15 GMT
Speaking of Drell bugs. Throwback... Sunday. (Rhymes with Funday? No? Nothing? Kay...)
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Post by Deleted on Jul 24, 2017 3:24:43 GMT
It always makes me laugh, when I use a Drell character and spontaneously thought to myself "Lancer sounds like a great gun to use on him" and completely forgot about the Drell bug.
It's quite the experience, idk how it flew over the team or person in charge of bugs, and didn't see it. And probably thought to themselves "Oh damn should fix it soon" and another guy is like "Nah forget about it, we're working on Andromeda now".
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DoomsdayDevice
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Oh, me so scrubby! Me pugging long time! --- 78 URs to go
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DoomsdayDevice
Oh, me so scrubby! Me pugging long time! --- 78 URs to go
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hipsterjack
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Post by DoomsdayDevice on Jul 24, 2017 16:34:15 GMT
Well, thanks for clearing that Drell thing up.
But I'm still wondering why the Turian Stability bonus is acting like a penalty instead of simply not giving you the bonus.
I should probably just avoid the above mentioned situations though.
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Post by BlackMage on Aug 2, 2017 13:40:50 GMT
Well, thanks for clearing that Drell thing up. But I'm still wondering why the Turian Stability bonus is acting like a penalty instead of simply not giving you the bonus. I should probably just avoid the above mentioned situations though. There is no stability penalty for Turians. When you use Marksman, the time between shots is much shorter. With each bullet, the gun recoils up and then moves down again. Due to the shorter time between shots, the gun moves down less before recoiling up again. The result is that the reticle keeps going higher and higher.
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Post by DistigousForest on Aug 2, 2017 14:37:38 GMT
Well, thanks for clearing that Drell thing up. But I'm still wondering why the Turian Stability bonus is acting like a penalty instead of simply not giving you the bonus. I should probably just avoid the above mentioned situations though. There is no stability penalty for Turians. When you use Marksman, the time between shots is much shorter. With each bullet, the gun recoils up and then moves down again. Due to the shorter time between shots, the gun moves down less before recoiling up again. The result is that the reticle keeps going higher and higher. It is essentially a penalty if you don't get the bonus though, which is what I think he is trying to say. If you get one of the conditions that doesn't give you the actual bonus, it's acting more akin to a penalty than a bonus.
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DoomsdayDevice
N3
Oh, me so scrubby! Me pugging long time! --- 78 URs to go
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate
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DoomsdayDevice
Oh, me so scrubby! Me pugging long time! --- 78 URs to go
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hipsterjack
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Post by DoomsdayDevice on Aug 2, 2017 16:59:41 GMT
There is no stability penalty for Turians. When you use Marksman, the time between shots is much shorter. With each bullet, the gun recoils up and then moves down again. Due to the shorter time between shots, the gun moves down less before recoiling up again. The result is that the reticle keeps going higher and higher. It is essentially a penalty if you don't get the bonus though, which is what I think he is trying to say. If you get one of the conditions that doesn't give you the actual bonus, it's acting more akin to a penalty than a bonus. No, I was actually saying it acts like an actual penalty, as in the weapon is less stable than on a non-Turian. For example, I tried the Eagle on the Geth Engineer and it was much more stable than on the Turian Soldier. As the Geth Engineer has no stability bonus, the gun should act the same as on a Turian Soldier without a working stability bonus. But BlackMage has a point, because the Marksman's firing rate bonus is much higher (45%) than the Hunter Mode firing rate bonus, which is 15%, I think? So a good test would be to compare the two without using Marksman or Hunter mode (and make sure the Turian Soldier isn't getting his stability bonus).
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Post by DistigousForest on Aug 2, 2017 17:26:00 GMT
It is essentially a penalty if you don't get the bonus though, which is what I think he is trying to say. If you get one of the conditions that doesn't give you the actual bonus, it's acting more akin to a penalty than a bonus. No, I was actually saying it acts like an actual penalty, as in the weapon is less stable than on a non-Turian. For example, I tried the Eagle on the Geth Engineer and it was much more stable than on the Turian Soldier. As the Geth Engineer has no stability bonus, the gun should act the same as on a Turian Soldier without a working stability bonus. But BlackMage has a point, because the Marksman's firing rate bonus is much higher (45%) than the Hunter Mode firing rate bonus, which is 15%, I think? So a good test would be to compare the two without using Marksman or Hunter mode (and make sure the Turian Soldier isn't getting his stability bonus). I gotcha now. It's possible it's coded in a way that when the glitch occurs instead of giving you the +55% stability bonus it gives -55% stability from base, which would lead to the issue you're describing. Add Marksman's RoF increase and you have a shitshow for high RoF weapons like the Eagle or BPP. I'm trying to think of how it could be coded in such a way that would happen, but I'm no expert. base = 1
if bonus == True: new = base + .55 else: new = base - .55 This is a very very crude example, but it's possible something like this happened and got overlooked when the "esle" should just be base. That would be the penalty you notice.
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