monk
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 277 Likes: 367
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monk on Jul 25, 2017 19:25:15 GMT
I would like to add the Architect in as an optional for ALL difficulties. Needs to have fulfilled to spawn: 1. < 90s each round for completion. (Can change thi 90s to something more appropriate, but I feel 90 is suitable) 2. Gold (3 star) completion for each objective wave. Then once you have done that... 3. Extraction Wave remains 2 minutes. 4. No normal spawns during Extraction Wave. 5. Architect spawns right on top of the Extraction Zone (or close enough to it that you can't just camp there and wait out the timer). 6. Architect spawns normal Remnant mobs only as per SP. 7. Goal 1. Do enough damage without dying to the Architect and it's spawns to get it to "move" from the Extraction Zone so you can extract. (Quite an accomplishment) 8. Goal 2. Optional. Kill the Architect. (Yeah, those so called A/S Class players in teams will still fail to do this one on plat. ) Reward: 9. Getting Architect and extracting, gives +15% per difficulty to Rewards. So 15% Bronze, 30% Silver, 45% Gold, 60% Platinum. 10. Killing the Architect and extracting, gives +25% per difficulty to Rewards on top of the above: So 25% Bronze (40% total), 50% (80% total) on Silver, 75% (120% total) on Gold, and 100% (160% total) on Platinum. This way, a few things are solved: A. Difficulty and Accomplishment: Those who desire more difficulty can work to their hearts content in trying to take down the Architect on Plat, whilst everyone else can experience it too on a lower difficulty if they desire (or are good enough to do so). B. It gives an indicator when the group is good to get the Architect to spawn in the first place. C. Doesn't need to artificially ramp up difficulty for specific kits and classes only such as with Platinum Hacks/Uploads. That's my thoughts on adding the Architect anyway.
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Post by squaredgonzo on Jul 25, 2017 19:30:01 GMT
I remember the first time fighting an Architect on SP (my first PT was also on insanity). It was really fun fighting it the first time, but immediately gets boring once you fight the others. I reckon it's going to be the same for MP.
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monk
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 277 Likes: 367
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monk
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monk on Jul 25, 2017 19:47:38 GMT
That's why I like my suggestion: The Architect is an optional, available to everyone. You just have to aim for it.
Those Plat difficulty players saying everything is easy? Fine. Go "Kill" the optional Architect, don't just get it to move from the LZ and extract.
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Post by rolenka on Jul 25, 2017 20:09:43 GMT
Probably not, because only Ryder can interface with them after.
It would be a lot of fun, though. Like the dragon boss map in Dragon Age: Inquisition.
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