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Post by dyesevn on Jul 24, 2017 4:35:00 GMT
I only started leveling the infiltrators to play platinum. Each one has their own unique strengths and weaknesses.
The agent I use exclusively with flamethrower and a shotgun. His TC benefits greatly from the duration and cooldown reduction tech passive he has. Is he also the best sniper?
Human looked like the best sniper on paper, but he can't get enough weight reduction to use the black widow without a cool down penalty. What weapons do you run with him?
The Salarian has great weapon weight reduction, allowing him to carry the black widow and a secondary, but the tech damage passives are pointless since energy drain doesn't do much damage to begin with. He also doesn't have the weapon damage bonus that the other infiltrators get as passives so his shots are naturally weaker.
What is each infiltrators niche? What is your favorite for platinum?
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Post by konfeta on Jul 24, 2017 6:35:38 GMT
Salsa has the highest damage explosives.
Asari mashes combos. And also has stealth grid, which is very good defensively.
Turkey is either very support oriented (blinding heat + the tech debuff), or very gun oriented (visor) or somewhere in between.
Angara is just overall most versatile - stealth grid makes it very survivable, stickies give it burst/AoE, avenger strike gives it CC/mobility/fun. It's basically the infiltrator that does everything well except combos.
Human... don't really see a niche. It's sort of like a beta version of the Angara.
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Post by kalas on Jul 24, 2017 7:20:12 GMT
for me the human has the highest survivability.
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t41rdeye
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Post by t41rdeye on Jul 24, 2017 11:57:28 GMT
keeping scrubs alive by dumping aggro on their teammates, that's mainly what I see cloak/stealth grid used for
Spike damage potential and objective/reviving to offset general scrubbiness is ok I guess
It's pretty pathetic most people need an avenger to do platinum.
Ok I'll jump off my high horse now
Hoomans get nice DR from combat fitness, they feel almost tankier than krogan without even mentioning the ability to dump aggro
The Salami has a nice powerset but his passives are somewhat lacking (tech synergy does little for him) still he has stickies and ED so he's not bad by any means
Turban Agent is pretty strong. Wallhack is nice enough at 1; no need to invest further, flamethrower is meh but it's debuff is helpful and dot is okay I guess
Stealth grid is stealth grid... best utility power in the game. Angery with stickies, or Huntress for detonations
FFS though, if there's already 2 stealth kits in the lobby pick something else so non-stealthers don't get shot to pieces. If I see one more plat lobby with 3 avengers I'm going to suffocate someone's mother with an anime body-pillow
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Post by N7Mith on Jul 24, 2017 12:00:32 GMT
for me the human has the highest survivability. How? SG is vastly superior to TC. TurAgent has quicker cooldown on TC and more cc, and Sinf has energy drain. The Hinf is literally worse than all the other infiltrators. I think most infiltrators niches are pretty obvious, Agent even has 2. But both Sal and Hum's passives don't match their niches. Huntress passives don't either, but SG and 2 detonators seem to be enough for people. I find her boring as hell to level up though, so I just ignore her.
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Post by misguidedworm7 on Jul 24, 2017 13:04:20 GMT
for me the human has the highest survivability. How? SG is vastly superior to TC. TurAgent has quicker cooldown on TC and more cc, and Sinf has energy drain. The Hinf is literally worse than all the other infiltrators. I think most infiltrators niches are pretty obvious, Agent even has 2. But both Sal and Hum's passives don't match their niches. Huntress passives don't either, but SG and 2 detonators seem to be enough for people. I find her boring as hell to level up though, so I just ignore her. Hold the line, mainly, and various other regeneration bonuses that mean you can more easily survive repeat surprises than the other infiltrators. Strong weapons passives combined make the human infiltrator steady, reliable, and robust. Shield reset and saving barrier do not do nearly as well, and the bio-electric defense passive on the avenger does not cover you reliably. If you are out of stealth the human infiltrator is still a very tough soldier class, while the other characters are much more squishy casters and susceptible to attacks.
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Post by Beerfish on Jul 24, 2017 14:50:10 GMT
There is no niche, they are the easiest class to play, the safest and the most over powered. Just like in Me3MP
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Post by inert on Jul 24, 2017 15:07:17 GMT
keeping scrubs alive by dumping aggro on their teammates, that's mainly what I see cloak/stealth grid used for It's pretty pathetic most people need an avenger to do platinum. FFS though, if there's already 2 stealth kits in the lobby pick something else so non-stealthers don't get shot to pieces. If I see one more plat lobby with 3 avengers I'm going to suffocate someone's mother with an anime body-pillow There are no niches for infiltrators. They all behave more or less the same. There is no niche, they are the easiest class to play, the safest and the most over powered. Just like in Me3MP Exactly - except for overpowered. In ME3, infiltrators were powerful, but it was usually the combination of Tactical Cloak and other passives/powers that made them OP. In ME:A, infiltrators are only overpowered in their ability to dump aggro. They are outperformed by many other kits when it comes to DPS, not to mention debuffs are much more useful in platinum than cloak. I think we'll agree Platinum is made artificially harder by the tendency to rely on too much cloak/stealth.
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Post by Beerfish on Jul 24, 2017 15:12:39 GMT
The more you can attack unfettered, especially with bosses the more powerful you are imo. It is just so much easier to play this game when playing an infil there is no comparison.
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Post by seductivewizard on Jul 24, 2017 15:25:02 GMT
keeping scrubs alive by dumping aggro on their teammates, that's mainly what I see cloak/stealth grid used for Spike damage potential and objective/reviving to offset general scrubbiness is ok I guess It's pretty pathetic most people need an avenger to do platinum. Ok I'll jump off my high horse now Hoomans get nice DR from combat fitness, they feel almost tankier than krogan without even mentioning the ability to dump aggro The Salami has a nice powerset but his passives are somewhat lacking (tech synergy does little for him) still he has stickies and ED so he's not bad by any means Turban Agent is pretty strong. Wallhack is nice enough at 1; no need to invest further, flamethrower is meh but it's debuff is helpful and dot is okay I guess Stealth grid is stealth grid... best utility power in the game. Angery with stickies, or Huntress for detonations FFS though, if there's already 2 stealth kits in the lobby pick something else so non-stealthers don't get shot to pieces. If I see one more plat lobby with 3 avengers I'm going to suffocate someone's mother with an anime body-pillow Tech Synergy does little for the salami?!?!?!?!?!?!?! Step 1: Cloak Step 2: Quickly Toss 2 stickies Step 3: Break cloak with your gun to get a 100% power damage bonus on the stickies and a 120% bonus (90 cloak+ 30 tech synergy) to your gun shots Depending on your playstyle, whenever your cloak is recharging, you can constantly have a 30% weapon bonus. You've also got team drain to heal your squadmates. Turban agent is meh?!?!?!?!?!?!?!?! With tech sabotage and blinding heat, you can reduce damage of violent hordes by 80% for an eternally long time with a quick li'l spray. Spec that flamethrower for reach. Your platinum teammates will luv you eternally.
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Post by JRandall0308 on Jul 24, 2017 15:28:22 GMT
Agree with consensus except for Human Infiltrator. He may be tanky, but tanky is not relevant for an infiltrator. (You wanted tanky, play a tank.) Therefor HumInf is inferior to all the others. Also inert wrote: Yes! My smoothest Platinum PUGs have been with a team NOT made up of Infiltrators, but rather strong debuff / DPS classes like Batarian Scrapper, Krogan Mercenary, Turian Soldier, Human Soldier. With too many Infiltrators on Platinum you drag out your TTK (because you [hypothetical you = PUG] were supposed to use the cloak to deal damage but you used it to hide) and while the game may feel 'safer' it also feel more tedious.
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Post by unclemonster on Jul 24, 2017 15:34:43 GMT
Tech Synergy does little for the salami?!?!?!?!?!?!?! Step 1: Cloak Step 2: Quickly Toss 2 stickies Step 3: Break cloak with your gun to get a 100% power damage bonus on the stickies You might get lucky and get the bonus on one grenade if timed exactly right (ONLY if you have chosen the rank 6 two extra second evo), but you do not typically get the cloak damage bonus on stickies.
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Post by gethadept on Jul 24, 2017 15:41:51 GMT
Only niche I see is
the ones with sticky grenade vs the ones with no sticky grenade.
Seriously
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Post by seductivewizard on Jul 24, 2017 15:43:05 GMT
Tech Synergy does little for the salami?!?!?!?!?!?!?! Step 1: Cloak Step 2: Quickly Toss 2 stickies Step 3: Break cloak with your gun to get a 100% power damage bonus on the stickies You might get lucky and get the bonus on one grenade if timed exactly right (ONLY if you have chosen the rank 6 two extra second evo), but you do not typically get the cloak damage bonus on stickies. Well, i typically get the bonus on TWO STICKIES. I also use a shotgun on my salami and fight close range. If you're perched on the map's end with a sniper, taking your sweet ass time aiming, you most probably missed the window, and the sticky exploded before you broke cloak. In any case, if you're not getting the bonus on 2 stickies, you need to GIT GUD!
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Post by lennybusker on Jul 24, 2017 16:02:13 GMT
for me the human has the highest survivability. How? SG is vastly superior to TC. TurAgent has quicker cooldown on TC and more cc, and Sinf has energy drain. The Hinf is literally worse than all the other infiltrators. I think most infiltrators niches are pretty obvious, Agent even has 2. But both Sal and Hum's passives don't match their niches. Huntress passives don't either, but SG and 2 detonators seem to be enough for people. I find her boring as hell to level up though, so I just ignore her. Hold the Line is superiour to ED and the Salarian's entire defensive passive. Salarian has to dump stat something. Either you make ED marginally useful and lose Sticky damage, or you dump stat ED and now with no DR at all and barely any shield recovery they're a bug on the windshield in Plat, and even pretty squishy on Gold (unless you take power recharge IV to constantly be in stealth). HumInf can safely dump stat Incinerate, and still use it for crowd control. Munitions Training is way better for a gun class than Offensive Tech. HumInf >>>>>>>> Salarian.
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Post by seductivewizard on Jul 24, 2017 16:12:29 GMT
How? SG is vastly superior to TC. TurAgent has quicker cooldown on TC and more cc, and Sinf has energy drain. The Hinf is literally worse than all the other infiltrators. I think most infiltrators niches are pretty obvious, Agent even has 2. But both Sal and Hum's passives don't match their niches. Huntress passives don't either, but SG and 2 detonators seem to be enough for people. I find her boring as hell to level up though, so I just ignore her. Hold the Line is superiour to ED and the Salarian's entire defensive passive. Salarian has to dump stat something. Either you make ED marginally useful and lose Sticky damage, or you dump stat ED and now with no DR at all and barely any shield recovery they're a bug on the windshield in Plat, and even pretty squishy on Gold (unless you take power recharge IV to constantly be in stealth). HumInf can safely dump stat Incinerate, and still use it for crowd control. Munitions Training is way better for a gun class than Offensive Tech. HumInf >>>>>>>> Salarian. I use a shotgun on salami and fight close range on platinum. Build 6,6, 1 (energy drain), 6 (tech synergy), 6 ( shield reset). A shield reset every 10 secs, energy drain every 12 secs and cloak. The guy never drops with this build. Energy drain serves its utility for him with 1 point. He can almost constantly maintain a 30% gun bonus from tech synergy, cloaked or not. From what you mentioned, the human infiltrator sacrifices a powerful tool "incinerate" and all its damage potential....Ahem..... HumanInf<<<<<<<<<<Salarian
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Post by JulianVerse on Jul 24, 2017 16:27:27 GMT
keeping scrubs alive by dumping aggro on their teammates, that's mainly what I see cloak/stealth grid used for Spike damage potential and objective/reviving to offset general scrubbiness is ok I guess It's pretty pathetic most people need an avenger to do platinum. Ok I'll jump off my high horse now Hoomans get nice DR from combat fitness, they feel almost tankier than krogan without even mentioning the ability to dump aggro The Salami has a nice powerset but his passives are somewhat lacking (tech synergy does little for him) still he has stickies and ED so he's not bad by any means Turban Agent is pretty strong. Wallhack is nice enough at 1; no need to invest further, flamethrower is meh but it's debuff is helpful and dot is okay I guess Stealth grid is stealth grid... best utility power in the game. Angery with stickies, or Huntress for detonations FFS though, if there's already 2 stealth kits in the lobby pick something else so non-stealthers don't get shot to pieces. If I see one more plat lobby with 3 avengers I'm going to suffocate someone's mother with an anime body-pillow Please stream this on twitch. Will donate.
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Post by crashsuit on Jul 24, 2017 19:14:17 GMT
The Asari's niches are in mainly the lower region, near the bottom.
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Post by JRandall0308 on Jul 24, 2017 19:33:42 GMT
The Asari's niches are in mainly the lower region, near the bottom.
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Post by poultrymancer on Jul 24, 2017 22:11:08 GMT
IMO, now that TC 6A's fixed the human is the most fun melee build of the infiltrators, although the Avenger's got better damage output and survivability.
Run up cloaked, fire a few shots to trigger the 30% melee bonus (Munitions Training's Melee Synergy 5A) and 24% damage taken debuff (Sustained Fire 6A), stab, stab again if necessary, get the Escape Artist cloak, reposition, rinse, repeat.
Would be better if the cloak from Escape Artist gave the damage bonuses of cloak, but still very effective. And very fun.
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