DoctorFox
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 433 Likes: 572
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by DoctorFox on Jul 24, 2017 16:24:54 GMT
Dogs now leap 100 metres to first hit you. Pressing R to reload immediately causes you to draw aggro from every nearby enemy. Pressing R also causes at least 1 dog to respawn behind you. Killing a dog also causes it to respawn behind you. Hack/Upload missions now seem to spawn a zillion dogs then they respawn 2cm behind where you just killed them so that the objective circles never empty even when ur killing 3 dogs every 2 seconds. Hydra's tracking and targetting you through walls, enemies 75% of the time ignoring the fact you're invisible and shoot or bite you anyway.
Seriously what is going on?
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Post by killabkilledb on Jul 24, 2017 16:29:13 GMT
Berserkers have been teleporting on everyone's screen lately.
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Post by gethadept on Jul 24, 2017 16:38:59 GMT
Berserkers have been teleporting on everyone's screen lately. Surprisingly.. even for the host..
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Post by mydamnalterego on Jul 24, 2017 16:43:12 GMT
Berserkers have been teleporting on everyone's screen lately. Surprisingly.. even for the host.. And not only on Platinum :-))
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,192 Likes: 36,399
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beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Jul 24, 2017 17:12:58 GMT
Hey......this happened on gold last night as well. Extraction zone, ran in and cleared out the two snipers and things looked solid and all of a sudden a krogan appeared 'poof!' out of nowhere and caused major havoc.
Also some enemies seem faster to me, the outlaw cow that has the reflect barrier is very tough to hit in close quarters as she is be bopping all over the place.
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Post by seductivewizard on Jul 24, 2017 17:42:32 GMT
Bioware probably decided to do something about the AngaraAvenger/HumanInfiltrator cloak army, cloaking away for 130k credits.
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Post by JRandall0308 on Jul 24, 2017 17:50:10 GMT
I am going to make fun of Bioware by taking their words out of context which they hate, but:
19 May 2017
What is the design philosophy around the ‘dogs’ that spawn behind players as soon as the player takes cover (in this cover-based shooter) or engage a boss unit?
I wouldn’t say that we spawn Adhis and Wraiths behind the player intentionally. I suspect part of this is potentially not seeing them spawn elsewhere, and they’ve flanked the player. This is potentially especially true of the Wraith if they are cloaked when they approach the player. I’m not aware of any AI logic that prioritizes Adhis or Wraiths to attack the players while an elite enemy is in combat. My guess here is that as a player you’re likely paying attention to the elite enemy as the primary threat which allows the Adhis or Wraiths to go undetected until they are in their melee attack range.
= = =
The part about not intentionally spawning enemies behind you, could be true. Spawn mechanics may be sufficiently complex / poorly documented that Bioware is not sure what happens. Like, they didn't intend to spawn enemies behind you (not a design goal) but some other interactions are causing that to happen.
The part about "not seeing them spawn elsewhere, and they've flanked the player" is funny. Enemies will poof into existence behind of (or in front of you) whenever they feel like it. They don't need to move in to flank you -- they can spawn into flanking position!
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DoctorFox
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 433 Likes: 572
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doctorfox
Mass Effect Trilogy, Mass Effect Andromeda
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Post by DoctorFox on Jul 24, 2017 17:51:23 GMT
Bioware probably decided to do something about the AngaraAvenger/HumanInfiltrator cloak army, cloaking away for 130k credits. Yeah this is a direct reaction to the bullshit Hack objectives now being blocked when enemies step into the circle. People have sneak their way through that mission now because killing enemies in the Hack circle causes them to re-spawn almost directly in front of it.
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DoctorFox
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 433 Likes: 572
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by DoctorFox on Jul 24, 2017 17:54:20 GMT
I am going to make fun of Bioware by taking their words out of context which they hate, but: 19 May 2017 What is the design philosophy around the ‘dogs’ that spawn behind players as soon as the player takes cover (in this cover-based shooter) or engage a boss unit? I wouldn’t say that we spawn Adhis and Wraiths behind the player intentionally. I suspect part of this is potentially not seeing them spawn elsewhere, and they’ve flanked the player. This is potentially especially true of the Wraith if they are cloaked when they approach the player. I’m not aware of any AI logic that prioritizes Adhis or Wraiths to attack the players while an elite enemy is in combat. My guess here is that as a player you’re likely paying attention to the elite enemy as the primary threat which allows the Adhis or Wraiths to go undetected until they are in their melee attack range. = = = The part about not intentionally spawning enemies behind you, could be true. Spawn mechanics may be sufficiently complex / poorly documented that Bioware is not sure what happens. Like, they didn't intend to spawn enemies behind you (not a design goal) but some other interactions are causing that to happen. The part about "not seeing them spawn elsewhere, and they've flanked the player" is funny. Enemies will poof into existence behind of (or in front of you) whenever they feel like it. They don't need to move in to flank you -- they can spawn into flanking position! This is very true. I killed an Adhi and watched a new one respawn in front of me directly on top of where the last one died. I was like "yep, that just happened..."
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Post by onehitparry on Jul 24, 2017 19:43:45 GMT
I am going to make fun of Bioware by taking their words out of context which they hate, but: 19 May 2017 What is the design philosophy around the ‘dogs’ that spawn behind players as soon as the player takes cover (in this cover-based shooter) or engage a boss unit? I wouldn’t say that we spawn Adhis and Wraiths behind the player intentionally. I suspect part of this is potentially not seeing them spawn elsewhere, and they’ve flanked the player. This is potentially especially true of the Wraith if they are cloaked when they approach the player. I’m not aware of any AI logic that prioritizes Adhis or Wraiths to attack the players while an elite enemy is in combat. My guess here is that as a player you’re likely paying attention to the elite enemy as the primary threat which allows the Adhis or Wraiths to go undetected until they are in their melee attack range. = = = The part about not intentionally spawning enemies behind you, could be true. Spawn mechanics may be sufficiently complex / poorly documented that Bioware is not sure what happens. Like, they didn't intend to spawn enemies behind you (not a design goal) but some other interactions are causing that to happen. The part about "not seeing them spawn elsewhere, and they've flanked the player" is funny. Enemies will poof into existence behind of (or in front of you) whenever they feel like it. They don't need to move in to flank you -- they can spawn into flanking position! Monitoring spawn behavior would be a lot easier if they had given us a mini-map/radar instead of the compass bar or whatever it's called.
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Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Transcended One on Jul 24, 2017 20:09:12 GMT
I thought those Berserkers seemingly appearing out of nowhere smashing my face in was just me not paying enough attention (which could still be a possibility since stuff can get a little hot once in while on Platinum).
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Post by killabkilledb on Jul 24, 2017 20:12:09 GMT
I thought those Berserkers seemingly appearing out of nowhere smashing my face in was just me not paying enough attention (which could still be a possibility since stuff can get a little hot once in while on Platinum). No, they are straight teleporting 20m. It happens all the time and everyone sees it, even the host. Berserker is on top of the ramp in derelict then an instant laster meleeing someone behind cover down on the bottom...
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Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
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cornugon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Transcended One on Jul 24, 2017 20:19:23 GMT
I thought those Berserkers seemingly appearing out of nowhere smashing my face in was just me not paying enough attention (which could still be a possibility since stuff can get a little hot once in while on Platinum). No, they are straight teleporting 20m. It happens all the time and everyone sees it, even the host. Berserker is on top of the ramp in derelict then an instant laster meleeing someone behind cover down on the bottom... Well I'm at least happy I wasn't hallucinating. Or maybe we all are 'seeing things'. Just like those times I shoot those Annointed dead, and yet they walk. I shoot them again, and they keep walking, slowly turning around, spinning up their 100% accuracy Soneds, and poof! They're gone. Or when I get teleported back 10m everytime I try to walk up some ramp, or just being held back by an invisible force. The game is playing tricks on y'all!
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Post by JRandall0308 on Jul 24, 2017 20:33:42 GMT
A good spot to notice stuff spawning behind you is on Icebreaker in the room at the top of the ramp, where there are the two double-paned windows. Play vs. Outlaws, Wave 1. Go in that room, and have allies stay near the ramp area to rule anything coming from the LZ / ammo-box-room direction. You will fight off some Berserkers and Adhi and then, almost like clockwork, 2-3 Adhi will spawn behind you in the room with you.
I've cleared the room with Flak Cannon spam, exited the door to head for the ammo box on the same level, and been instantly grabbed by Adhi that spawned in the room behind me. Where did those Adhi come from? Not up the ramp (allies are there) and not from the other side (wouldn't arrive that fast). They spawned literally on my ass.
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ReptiloidGod
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: ReptiloidGod
Posts: 166 Likes: 203
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Post by ReptiloidGod on Jul 24, 2017 20:42:24 GMT
I would love to see a hack for hack which either removed it from the game (like it was possible in ME3) or made it normal again (Slow hack that requires teamwork, without having enemies interrupting it). Currently it is just broken. Not solvable without distracting and letting an infiltrator hack, sometimes not even then if the target is in the middle of the map.
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monk
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 277 Likes: 367
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monk on Jul 24, 2017 21:01:08 GMT
Had the dogs incident occur multiple times. Many times even after I've supposed to have CC'd them with a Biotic pull.
Some others would even pursue me ALL the way across the map as I was dodging gunfire and as I get behind some cover to take up marks with my Black Widow IV, I would get knocked back from the dogs pounce attack. Even though they initiated their attack a LONG way away.
No rubber banding lag from other enemies unless it's someone hosting with a really poor connection.
Quite annoying sometimes as usually I'm on my Kineticist (nearly a 9% Health Bonus increase now, trying to finish it before next one) and often (since I'm taking some fire as well), the pounce attack would knock me straight out of Ascension (especially since I often attempt to CC the dogs too, but always to no success in these circumstances).
As others, not noticed that it's not just the dog enemy types doing this.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Terminator Force on Jul 24, 2017 22:45:56 GMT
git gud
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Havoc
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Origin: HavocStrike
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Havoc on Jul 25, 2017 4:23:11 GMT
Dogs now leap 100 metres to first hit you. Pressing R to reload immediately causes you to draw aggro from every nearby enemy. Pressing R also causes at least 1 dog to respawn behind you. Killing a dog also causes it to respawn behind you. Hack/Upload missions now seem to spawn a zillion dogs then they respawn 2cm behind where you just killed them so that the objective circles never empty even when ur killing 3 dogs every 2 seconds. Hydra's tracking and targetting you through walls, enemies 75% of the time ignoring the fact you're invisible and shoot or bite you anyway. Seriously what is going on? Their spawning logic seems effective to counter those frustrating camping infiltrators. Their immediate spawning in each other vicinity also drives the point that an infiltrator with a one-shot-kill sniper is no longer an easy way to play the game. It is a mere coincidence (or inefficient implementation) that the game treats those hacking/upload objectives the same way as the players camping together and hence the frustration in those scenarios. It also demonstrates how tough the game could be without a diverse squad. Hacking/upload do require a class with strong AoE/CQC skills to incapacitate them.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by The Biotic Trebuchet on Jul 25, 2017 4:46:08 GMT
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dariat
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Post by dariat on Jul 25, 2017 4:55:39 GMT
Played the Gold Appex mission and daily challenges last night and it felt like Gold was definitely harder than before.
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