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Post by smilesja on Aug 6, 2017 22:14:30 GMT
Krogan dna was randomly fixing itself before Mordin stepped in to unfix it again (gen mod project from ME2). So, nothing new there. Plus, it isn't random in this case. They were working on genetically fixing it and used the 600 yrs in stasis to make some progress. Still, from 1 in 1000 to 4 in 1000 viable births isn't much of an improvement. Hmm....it may actually be better than that - I don't recall the exact number Kesh mentioned? Maybe it's now 4 in 100? If so, that's a huge improvement, and much more stable than 100% giving krogan birth rates.
Also keep in mind, the arks left before the Reapers invaded. There was no cure at that point and no one (except perhaps Maelon) was working on one.
I'm aware that they left before the reaper invasion. That doesn't change the fact that, as a player, my protagonist worked hard to save and then distribute the cure, and that Mordin gave up his life for it. And then in the next game...poof! Space magic! I just don't buy that cryogenically frozen cells are going to be fixing their own DNA. Stasis should be preserving them as they are. Otherwise, everyone on those arks is going to be susceptible to all sorts of genetic mutations in 600 years, and most of them will not be helpful mutations. I thought the Krogan were working on each other while everyone was in stasis.
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dragontartare
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dragontartare on Aug 6, 2017 22:23:28 GMT
I'm aware that they left before the reaper invasion. That doesn't change the fact that, as a player, my protagonist worked hard to save and then distribute the cure, and that Mordin gave up his life for it. And then in the next game...poof! Space magic! I just don't buy that cryogenically frozen cells are going to be fixing their own DNA. Stasis should be preserving them as they are. Otherwise, everyone on those arks is going to be susceptible to all sorts of genetic mutations in 600 years, and most of them will not be helpful mutations. I thought the Krogan were working on each other while everyone was in stasis. According to the wiki, they were in cryosleep just like everyone else. Though, even if some of them had remained awake to work on gene therapy, that would mean they got far more done in 600 years than in the preceding 1400. Why? Couldn't these very same krogan have started treating their people back in the Milky Way?
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Post by smilesja on Aug 6, 2017 22:26:14 GMT
I thought the Krogan were working on each other while everyone was in stasis. According to the wiki, they were in cryosleep just like everyone else. Though, even if some of them had remained awake to work on gene therapy, that would mean they got far more done in 600 years than in the preceding 1400. Why? Couldn't these very same krogan have started treating their people back in the Milky Way? The Krogan in the Milky Way were fatalistic. They laugh at any krogan scientist. And we don't really know how long it took for them to find a way to combat the effects of the genophage.
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Post by phoray on Aug 6, 2017 22:30:47 GMT
Can someone clarify a point on the biotic implants for me? I thought they were in your brain, but then Jaal talks about touching Cora's.
Also, I thought the implants made you biotic if you had biotic potential, but then Cora's story is that she had strong biotic powers, no help from anything, enough to scare her parents at a young age.
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,424 Likes: 26,151
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Trouble-shooting Space Diva
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Aug 6, 2017 22:34:10 GMT
I'm also kind of partial to the "krogan finally help themselves" theme instead of raging about everything that was done to them and doing nothing about it. In a way, I think the krogan kind of grow up in MEA - they decide their fate belongs to them and they will do whatever they need to do to take control of it. If others want to help fine, but if they don't, get out of the way.
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Aug 14, 2016 19:06:09 GMT
August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dragontartare on Aug 6, 2017 22:35:09 GMT
According to the wiki, they were in cryosleep just like everyone else. Though, even if some of them had remained awake to work on gene therapy, that would mean they got far more done in 600 years than in the preceding 1400. Why? Couldn't these very same krogan have started treating their people back in the Milky Way? The Krogan in the Milky Way were fatalistic. They laugh at any krogan scientist. And we don't really know how long it took for them to find a way to combat the effects of the genophage. I'm not buying the "fatalistic" excuse either. Many of them were, sure. But these supposed krogans who managed to use gene therapy to treat the genophage (somehow, while the krogan were in stasis) were Milky Way krogans. They obviously were not so fatalistic, nor were they anti-science.
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,424 Likes: 26,151
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214
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melbella
Trouble-shooting Space Diva
8,424
August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Aug 6, 2017 22:38:59 GMT
Can someone clarify a point on the biotic implants for me? I thought they were in your brain, but then Jaal talks about touching Cora's. Also, I thought the implants made you biotic if you had biotic potential, but then Cora's story is that she had strong biotic powers, no help from anything, enough to scare her parents at a young age.
The implants allow for better control for humans. Asari, for the most part, don't use them since they are naturally biotic and have more affinity for it. I know we can swap out implants in ME1 too, so it may be a case of lore/gameplay segregation, or there may be both internal and external components to them.
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Post by phoray on Aug 6, 2017 22:41:18 GMT
Can someone clarify a point on the biotic implants for me? I thought they were in your brain, but then Jaal talks about touching Cora's. Also, I thought the implants made you biotic if you had biotic potential, but then Cora's story is that she had strong biotic powers, no help from anything, enough to scare her parents at a young age.
The implants allow for better control for humans. Asari, for the most part, don't use them since they are naturally biotic and have more affinity for it. I know we can swap out implants in ME1 too, so it may be a case of lore/gameplay segregation, or there may be both internal and external components to them.
So humans were evolving towards the Asari direction with their biotic potential, eventually to occur in any human? And the implants were given to increase that potential in kids who barely showed signs? ie Kaidan? unrelated: Are strike Team Missions you can play any good? of course, I have a poor internet connection, so unlikely to play, but sometimes the missions do sound cool.
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dragontartare
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5,664
Aug 14, 2016 19:06:09 GMT
August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dragontartare on Aug 6, 2017 22:42:25 GMT
I'm also kind of partial to the "krogan finally help themselves" theme instead of raging about everything that was done to them and doing nothing about it. In a way, I think the krogan kind of grow up in MEA - they decide their fate belongs to them and they will do whatever they need to do to take control of it. If others want to help fine, but if they don't, get out of the way. I have no problem with the krogan helping themselves. My problem with it is that obviously this gene therapy was ready to go by the time the ark left the MW, so why not distribute it to the krogan remaining in the MW? Then, it wouldn't have been left up to Shepard to solve, and Mordin wouldn't have had to die for it. I just feel like it cheapens his sacrifice, on top of making no sense.
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Now Available As A Combo Meal!
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16,655
dragontartare
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5,664
Aug 14, 2016 19:06:09 GMT
August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dragontartare on Aug 6, 2017 22:44:48 GMT
The implants allow for better control for humans. Asari, for the most part, don't use them since they are naturally biotic and have more affinity for it. I know we can swap out implants in ME1 too, so it may be a case of lore/gameplay segregation, or there may be both internal and external components to them.
So humans were evolving towards the Asari direction with their biotic potential, eventually to occur in any human? And the implants were given to increase that potential in kids who barely showed signs? ie Kaidan? unrelated: Are strike Team Missions you can play any good? of course, I have a poor internet connection, so unlikely to play, but sometimes the missions do sound cool. I think a few eezo exposures are necessary to make humans biotic. Or to give them horrible cancer. If you ever feel like trying MP and want to pair up, let me know. I'm too chicken to try MP with random people
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Post by phoray on Aug 6, 2017 22:48:52 GMT
dragontartare Can we do it with just two people? Also... I thought you were done with MEA ?
Turned the game back on. I just found the radio in the Pathfinder's room. I put on dance music. When does my Ryder get to dance, or read poetry or whatever at the Vortex?! *cackles when she realizes you can hear it the moment the door opens to the room* *imagines everyone complaining about Ryder's loud music.*
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
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Post by phoray on Aug 6, 2017 23:06:16 GMT
Had to reload, because the game started me in the wrong save. weird. When I put the music on, I timed my toggles just right to make it look like my Ryder was dancing. It's the little things. Talked to Liam. His stance post mission seems a lot calmer. Talked to Lexi about the new memory fragment. I wanted to growl at her for trying to put me in a box. Screw your psychological assessment. You're the one who tried to get drunk just cuz PB didn't like you. What's that say about you, miss 300 year old? Putting this new system at 100% before I leave it. Then I want to do Drack's spender mission. That shady character needs to be kicked off the Nexus. It bothered me to see him still there when I visited recently. Althought nothing comes up on the map... am I supposed to guess what planet this happened on?
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Tripping through time
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Post by Curious Crow on Aug 6, 2017 23:15:29 GMT
Can someone clarify a point on the biotic implants for me? I thought they were in your brain, but then Jaal talks about touching Cora's. Also, I thought the implants made you biotic if you had biotic potential, but then Cora's story is that she had strong biotic powers, no help from anything, enough to scare her parents at a young age. Presuming this is the banter. Jaal: And that implant amplifies your natural biotic potential? Cora: Yep. Jaal: It must act on neural electrical impulses. But that seems risky. What sort of transistor does it use? Cora: I...don't know. Jaal: Mind if I just-? Cora: No! Jaal likes to tinker. To get his hands on something and take it apart. Which is what you don't want someone to do with the thing embedded in your brain. Relevant codex entries: On Implants An implant is surgically-embedded interface port into which amps are "plugged in". On humans, the implant is usually placed at the base of the skull for convenient access, though the user must be careful to keep it free of contaminants.
And from the wiki on Biotics All asari are naturally biotic from birth, though not all choose to develop their abilities. Biotics of other species are individuals who were exposed to dust-form element zero, or colloquially, "eezo", in utero and subsequently developed eezo nodules throughout their nervous systems. These nodules can generate mass effect fields when energized by electrical impulses from the brain.
So while I'm not 100% on it. I'm guessing the implants are a base tool on the base of the skull, with some kind of threads connecting it to the eezo nodules in the nervous system. Figure Cora just had abnormally much power/control of it as a kid and when she got her implant from the Alliance, they didn't know what to do with her level of power spikes. So she was sent to the asari before she ripped herself apart or something. About Spender, you might have to visit SAM on the ship (he's in the pathfinders bedroom) and talk to him. (Have you gone to the vault on Aya yet?)
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Post by smilesja on Aug 6, 2017 23:17:36 GMT
I'm also kind of partial to the "krogan finally help themselves" theme instead of raging about everything that was done to them and doing nothing about it. In a way, I think the krogan kind of grow up in MEA - they decide their fate belongs to them and they will do whatever they need to do to take control of it. If others want to help fine, but if they don't, get out of the way. I have no problem with the krogan helping themselves. My problem with it is that obviously this gene therapy was ready to go by the time the ark left the MW, so why not distribute it to the krogan remaining in the MW? Then, it wouldn't have been left up to Shepard to solve, and Mordin wouldn't have had to die for it. I just feel like it cheapens his sacrifice, on top of making no sense. Again we don't know when the Krogan perfected this gene therapy. For all we know they could've came up with it while in space.
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
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Post by phoray on Aug 6, 2017 23:33:01 GMT
I'm very glad conversations aren't messed up by going in and out of the car. Wonder what they'll do for DA4. Give the companions their own horses? or go with a carriage? Interesting. The Archon isn't reporting back to the Empire. for 39 years? I'm guessing, because it's been an 80 year occupation. Wanting to start his own Empire maybe? Bringing Drack and Peebee on finishing Voeld mission stuff that sounds interesting. Like the above research facility. Now we're going to the rem tech site "ice caves". Then peebee can go back to her escape pod. Their conversation banter is a bit meh.
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Post by phoray on Aug 6, 2017 23:37:32 GMT
Can someone clarify a point on the biotic implants for me? I thought they were in your brain, but then Jaal talks about touching Cora's. Also, I thought the implants made you biotic if you had biotic potential, but then Cora's story is that she had strong biotic powers, no help from anything, enough to scare her parents at a young age. Presuming this is the banter. SNIP Figure Cora just had abnormally much power/control of it as a kid and when she got her implant from the Alliance, they didn't know what to do with her level of power spikes. So she was sent to the asari before she ripped herself apart or something. About Spender, you might have to visit SAM on the ship (he's in the pathfinders bedroom) and talk to him. (Have you gone to the vault on Aya yet?) ye,s, you found it. Interesting. I've spoken to same recently, definitely after finishing Aya's vault. no spender info.
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Post by smilesja on Aug 6, 2017 23:48:28 GMT
I'm very glad conversations aren't messed up by going in and out of the car. Wonder what they'll do for DA4. Give the companions their own horses? or go with a carriage? Interesting. The Archon isn't reporting back to the Empire. for 39 years? I'm guessing, because it's been an 80 year occupation. Wanting to start his own Empire maybe? Bringing Drack and Peebee on finishing Voeld mission stuff that sounds interesting. Like the above research facility. Now we're going to the rem tech site "ice caves". Then peebee can go back to her escape pod. Their conversation banter is a bit meh. For DA I want a ship so i can sail around like AC4.
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Post by phoray on Aug 6, 2017 23:56:43 GMT
Quest; Uncovering the Past:
I like the way PB lifts people. Makes my sniper a bit more useful.
I like saving prisoners. Adds meaning to doing all these little things....reminds me of the Slaves in Emprise Du Lion.
LOL Drack says he'll punch his way through. It was so appropriate, I forgot for a moment that his presence was optional.
That was an underwhelming explosion...
ooooo. It's the Angaran AI. Teh LEt's play I watched picked the AI to live. She wants to die. I'm sad PB and Drack didn't chime in like companions do with the WEll of Sorrows. If SAM wanted to die, would Ryder let him die, even if he's been the primary reason for her success so far? I think in my Ryder's case...if SAM wants to retire that way, she'd let him. Especially if he was holding hostages. *shoots the AI*
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Post by smilesja on Aug 7, 2017 0:00:11 GMT
Quest; Uncovering the Past: I like the way PB lifts people. Makes my sniper a bit more useful. I like saving prisoners. Adds meaning to doing all these little things....reminds me of the Slaves in Emprise Du Lion. LOL Drack says he'll punch his way through. It was so appropriate, I forgot for a moment that his presence was optional. That was an underwhelming explosion... ooooo. It's the Angaran AI. Teh LEt's play I watched picked the AI to live. She wants to die. I'm sad PB and Drack didn't chime in like companions do with the WEll of Sorrows. If SAM wanted to die, would Ryder let him die, even if he's been the primary reason for her success so far? I think in my Ryder's case...if SAM wants to retire that way, she'd let him. Especially if he was holding hostages. *shoots the AI* I like using the prisoners invincibility as meat shields so I can sneak around and dominate them!
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Post by phoray on Aug 7, 2017 0:00:44 GMT
Ooooo! I found a present for my sweetie, Kjar. *angaran relic* wait, it says to give to Vaela? that's not Kjar
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Post by smilesja on Aug 7, 2017 0:03:05 GMT
Ooooo! I found a present for my sweetie, Kjar. *angaran relic* wait, it says to give to Vaela? that's not Kjar Romancing her?
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Tripping through time
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Post by Curious Crow on Aug 7, 2017 0:04:07 GMT
ye,s, you found it. Interesting. I've spoken to same recently, definitely after finishing Aya's vault. no spender info. You might need to land on Kadara to be able to continue Drack's quest. Then you should get directed to talk to SAM and he'll tell you where to go. And you'll probably face palm a bit. Silly AI. And wasn't the relic for Avela?
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Post by phoray on Aug 7, 2017 0:07:44 GMT
So, all this bidnizz about the Angara using barter and then their merchants take "credits". Re: Gloryseekers. Do the Angarans grow to maturity so quickly that this is honestly a viable strategy from their perspective? *disappointed* I thought Jaal or Drack would say something to them. About...battles or their lives being wasted. Wasted like this opportunity for banter.
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Post by phoray on Aug 7, 2017 0:08:18 GMT
Ooooo! I found a present for my sweetie, Kjar. *angaran relic* wait, it says to give to Vaela? that's not Kjar Romancing her? Maybe sort of in my head. *squints at him* are you giving me spoilers?
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inherit
Now Available As A Combo Meal!
984
0
16,655
dragontartare
Add a cookie for just $1.99 (plus tax)!
5,664
Aug 14, 2016 19:06:09 GMT
August 2016
dragontartare
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DragonsALaMode
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Post by dragontartare on Aug 7, 2017 0:09:43 GMT
dragontartare Can we do it with just two people? Also... I thought you were done with MEA ?
Turned the game back on. I just found the radio in the Pathfinder's room. I put on dance music. When does my Ryder get to dance, or read poetry or whatever at the Vortex?! *cackles when she realizes you can hear it the moment the door opens to the room* *imagines everyone complaining about Ryder's loud music.* No, I said I wouldn't do a second PT. I did say that if SP DLC comes out that looks interesting, I would play that. I'm leaving the game installed until we find out either way. I have no idea how many people you need for MP, since I've never tried it. If you don't want to play with me, you can just say no I have no problem with the krogan helping themselves. My problem with it is that obviously this gene therapy was ready to go by the time the ark left the MW, so why not distribute it to the krogan remaining in the MW? Then, it wouldn't have been left up to Shepard to solve, and Mordin wouldn't have had to die for it. I just feel like it cheapens his sacrifice, on top of making no sense. Again we don't know when the Krogan perfected this gene therapy. For all we know they could've came up with it while in space. Again, the wiki says they were in stasis for the journey, meaning the therapy was applied before they left. Did I miss something in the game to contradict this?
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