Mobius Y
N3
The Legend Continues
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
XBL Gamertag: Mobius Y
PSN: Mobius_Y
Posts: 878 Likes: 2,129
inherit
2936
0
Sept 7, 2022 15:58:11 GMT
2,129
Mobius Y
The Legend Continues
878
January 2017
mobiusy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
Mobius Y
Mobius_Y
|
Post by Mobius Y on Aug 5, 2017 16:39:25 GMT
Aerial Assault is one of the combat passives on the Turian Havoc Trooper, just to refresh your memory.
So, I'm curious how other people feel is the best pick for making the hovering Havoc setup as tanky as possible when floating through the air gunning down baddies? Rank 6a adds 50pts additional Damage Reduction while hovering (for a total of 200pts when hovering), and rank 6b adds another 25% Health and Shields on top of previous ranks' bonuses.
Discounting the additional hover duration per kill in 6a and ramping melee damage in 6b, which of these two picks do you think is better and why?
Discuss.
|
|
inherit
ღ Twelfth Level Geek
139
0
8,915
Jeremiah12LGeek
Mostly silly, occasionally useful.
3,001
August 2016
jeremiah12thlvlgeek
Bottom
|
Post by Jeremiah12LGeek on Aug 5, 2017 17:06:08 GMT
Haven't toyed around with that, yet, but my general rule of thumb is to take the bonus that applies in all situations over the bonus that only applies in one situation. I guess it depends on how often you're in the situation in question.
|
|
vanelsa
N3
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 905 Likes: 1,826
inherit
140
0
1,826
vanelsa
905
August 2016
vanelsa
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
|
Post by vanelsa on Aug 5, 2017 17:16:11 GMT
Personally, I go for 6A for the extra DR and 25% accuracy boost. Since I use the Soned, Rozerad, Hurricane, Revenant, etc. with her, the extra accuracy boost and hover duration is helpful. I try to jump from behind cover, so if I’m taking too much damage, I’ll just drop down, regain my shields, and jump back up again.
|
|
Gya
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 474 Likes: 1,515
inherit
7705
0
1,515
Gya
474
Apr 16, 2017 11:52:37 GMT
April 2017
gya
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by Gya on Aug 5, 2017 17:22:28 GMT
Personally, I go for 6A for the extra DR and 25% accuracy boost. Since I use the Soned, Rozerad, Hurricane, Revenant, etc. with her, the extra accuracy boost and hover duration is helpful. I try to jump from behind cover, so if I’m taking too much damage, I’ll just drop down, regain my shields, and jump back up again. I agree with this statement, with the exception that I drop down out of cover and die. Or drop down to rez someone and die. Or think I'm floating but I'm not and die. The Havoc and the Rozerad are a match made in heaven, and the accuracy buff is really quite useful (especially for murderising ascendant orbs from slightly greater distances).
|
|
RonnieBlastoff
N3
Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
Posts: 754 Likes: 1,017
inherit
8597
0
Sept 3, 2018 11:45:20 GMT
1,017
RonnieBlastoff
Making a grilled cheese sandwhich with bottled blue cheese.
754
June 2017
ronnieblastoff
Mass Effect Trilogy, Mass Effect Andromeda
RonnieBlastoff
|
Post by RonnieBlastoff on Aug 5, 2017 17:23:19 GMT
The term tankiness in MEAMP is depending on a lot of different things. Difficulty, Base Shields, DR being the most important. For the turian havoc situation you mention, I would recommend Multicapacitors since adding shields just means what, one more bullet to drop your HP. I would also recommend a siphon weapon.
|
|
Ronik82
N2
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, SWTOR
Origin: Ronik82
Posts: 56 Likes: 106
inherit
9131
0
Dec 22, 2021 10:14:38 GMT
106
Ronik82
56
August 2017
ronik
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, SWTOR
Ronik82
|
Post by Ronik82 on Aug 6, 2017 10:54:14 GMT
The term tankiness in MEAMP is depending on a lot of different things. Difficulty, Base Shields, DR being the most important. For the turian havoc situation you mention, I would recommend Multicapacitors since adding shields just means what, one more bullet to drop your HP. I would also recommend a siphon weapon. Would 100% regeneration delay reduction basically mean that your shields start recovering the instant you enter hard cover? If so, that sounds really nice for quite a few character kits. I haven't played with my Havoc much, but I'm working on it. Currently running this build with 6b added health and shields plus Survivor Loadout for "hit-and-run" hovering attacks, but I'm not quite set on the build in general.
|
|
RonnieBlastoff
N3
Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
Posts: 754 Likes: 1,017
inherit
8597
0
Sept 3, 2018 11:45:20 GMT
1,017
RonnieBlastoff
Making a grilled cheese sandwhich with bottled blue cheese.
754
June 2017
ronnieblastoff
Mass Effect Trilogy, Mass Effect Andromeda
RonnieBlastoff
|
Post by RonnieBlastoff on Aug 6, 2017 11:24:16 GMT
The term tankiness in MEAMP is depending on a lot of different things. Difficulty, Base Shields, DR being the most important. For the turian havoc situation you mention, I would recommend Multicapacitors since adding shields just means what, one more bullet to drop your HP. I would also recommend a siphon weapon. Would 100% regeneration delay reduction basically mean that your shields start recovering the instant you enter hard cover? If so, that sounds really nice for quite a few character kits. I haven't played with my Havoc much, but I'm working on it. Currently running this build with 6b added health and shields plus Survivor Loadout for "hit-and-run" hovering attacks, but I'm not quite set on the build in general. No, they will "never" be instant unless initiated by a ability or passive I believe, but stacking "shield regeneration delay" as in this example 100%, would mean the (7?) second delay from regen shields base level would be cut in ½ to 3.5 seconds, at 200% it would be 1.75s ect. Now I'm just waking up so if I'm incorrect someone correct my bad bad. :heh:
|
|
inherit
7836
0
2,286
shinobiwan
1,171
Apr 19, 2017 19:26:11 GMT
April 2017
shinobiwan
|
Post by shinobiwan on Aug 6, 2017 12:46:27 GMT
To answer your specific question, run the DR formula and multiply its reciprocal by your health and shields to determine your effective health and shields in both builds.
As for which is generally better, that depends on whether you value the accuracy bonus, having an always-on, more reliable bonus vs a potentially higher bonus in somewhat more limited circumstances, etc.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Aug 6, 2017 13:16:18 GMT
This looks like a job for math.
Havoc base 350 shields, 500 health.
Assuming you go all top in Aerial Assault, you have +25% shield / health for 437.5 / 625 and +150DR hovering listed, 300DR actual*. Effective hitpoints hovering are thus 1750 / 2500.
If 4b, 6a then +50% hp for 525 / 750 and 300DR actual. Effective hitpoints hovering are 2100 / 3000.
If 4b and 6b, should have +75% shield / health for 612.5 / 875 with +100DR hovering listed, 200DR actual. Effective hitpoints hovering are thus 1837.5 / 2625.
*Recall that peddro showed Havoc aerial DR was doubled. Maybe this was because hovering is always out of cover and you are taking 1.4x more damage. Maybe it is just a bug. I just looked at rank 3 right now because that is what I have and it is still doubled from 50 to 100DR.
edited for 4b 6a. Also all three above have DR at rank 5.
|
|
rlro
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: rlro
Posts: 288 Likes: 386
inherit
4870
0
Nov 28, 2017 23:47:05 GMT
386
rlro
288
Mar 17, 2017 22:13:59 GMT
March 2017
rlro
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
rlro
|
Post by rlro on Aug 7, 2017 14:23:04 GMT
Personally, I go for 6A for the extra DR and 25% accuracy boost. Since I use the Soned, Rozerad, Hurricane, Revenant, etc. with her, the extra accuracy boost and hover duration is helpful. I try to jump from behind cover, so if I’m taking too much damage, I’ll just drop down, regain my shields, and jump back up again. Yes. I play her with a Siphon Soned and she is unkilleable on Platinum when hoavering and firing (specially with turbocharge activated). Even a full salvo of a Blaze Hydra missiles can't kill her.
|
|
vanelsa
N3
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 905 Likes: 1,826
inherit
140
0
1,826
vanelsa
905
August 2016
vanelsa
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
|
Post by vanelsa on Aug 7, 2017 16:50:55 GMT
Personally, I go for 6A for the extra DR and 25% accuracy boost. Since I use the Soned, Rozerad, Hurricane, Revenant, etc. with her, the extra accuracy boost and hover duration is helpful. I try to jump from behind cover, so if I’m taking too much damage, I’ll just drop down, regain my shields, and jump back up again. Yes. I play her with a Siphon Soned and she is unkilleable on Platinum when hoavering and firing (specially with turbocharge activated). Even a full salvo of a Blaze Hydra missiles can't kill her. Nice. My Soned is at IX, so I'm eagerly awaiting a Soned Siphon drop one day. Until then, I'll use the Cyclone Siphon when I need to tank and the Soned (or Rozerad) when I want to feel like an Anointed.
|
|