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Post by seductivewizard on Aug 6, 2017 1:10:14 GMT
Charge (Rank 1): N/A Annihilation Field (Rank 6): Radius, Damage Attractor, Draining Field/Shield Replenishment Flak (Rank 6): Damage, Armor Damage, Shredder Weapon Training (Rank 6): Powers, Ammo/targeting, Weapon Specialist Combat Fitness (Rank 6): Health, Defensive Positioning, Hold the Line
Equipment: Vulnerability VI (40% shot to the face damage boost) Primary Weapon 1: Piranha (Siphon), barrel/smartchoke Backup Weapon 2: Hurricane (Siphon), barrel, scope Ammo: Incendiary
Playstyle: - Annihilation field gimps your charge's recharge speed. Don't try to fix the gimp with recharge boosters and make compromises on annihilation field. 1 point is enough for charge and it serves its utility. Be conservative with charge and be cautious when you use it to get in close to a mob (for the annihilation damage attractor bonus). You can also save your 1 point charge for that oh shit split second, where you charge (get 50% shields back) and evade/scram/run to a safe spot. Once you're close, you got the 20% damage bonus from annihilation field for 1) Your Flak face shot 2) Your Piranha face shots 3) All damage from squad (very crucial) 4) In addition, you and all the boys sitting in your field will get their shields filled up as well as you wreck stuff.
- You can also be more conservative (depending on mob ferocity), sit back and let things come into your field. As we all know, this happens very quickly in platinum. You wouldn't wait long, before adhis start mauling you from behind anyways. Flak and Piranha away till everything's dead. If there's someone squishy hanging out with you, he'll be thanking you for shields.
Other Thoughts:
- Charge is a bit dangerous for this guy on platinum (unless you have another tank from your squad following you close). He doesn't have the Krogaurd's rage or fortify. Hold the line can only go so far and you can easily get overwhelmed. And Rank 5 charge only gives you either power synergy or weapon synergy, can't have both. With Annihilation field, you get damage boost to both weapon/power boosts and your squad's damage. Tis a no-brainer. Don't be a risky selfish charger. That works better on gold.
- Get a good feel for where your annihilation field perimeter lies. Slide up close enough for bosses so you and everyone gets the 20% annihilation boost (Slide away when they do something dangerous.) Support/assist/etc scores will rack up quickly and you can top the scores with this build pretty easy.
- The stupid melee is too slow and dangerous in platinum. Use it for style point biotic explosions when something's at its last leg of life or for crowd control of weaker enemies. But, your primary sources of damage are your piranha and flakshots boosted by annihilation.
God bless....
EDIT Anything that dies within your field's perimeter (~ 5 meters) triggers 30% shield meter replenishment over 8 meters (shield radius > field radius itself, they don't have to be hanging out right inside the field). That's a 16 meter diameter circle and a relatively large area wthin the map. This lets your squad play way more aggressive when they are within this 16 m diameter circle centered on you.
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Post by gnperdue on Aug 6, 2017 3:28:25 GMT
Sounds like a pretty decent plan. So far I've only ever played Huntress in Platinum, and I don't have a BatGuard, so I don't have a great basis for comparison, but the plan sounds decent.
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Post by shinobiwan on Aug 6, 2017 4:04:51 GMT
I agree that the optimal Platinum build looks something like this, but ... I don't get it. The 20% debuff in a very limited area is nowhere near what the other flak cannon kits bring to the table. I just don't get why anyone would bring this build to plat over the Scrapper, kromerc, or havoc.
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Post by gnperdue on Aug 6, 2017 5:09:40 GMT
Well, Charge is a decent way to Houdini out of trouble. I agree Scrapper is better, but KroMerc is not obviously better and I personally can never get into Havoc (the special passive just seems really dangerous to me).
I'm no Platinum stud (I think I help my team win by rezzing everyone, doing objectives, and shooting enemies in the back, but I'm one of "those guys" that is cloaked basically the entire match), but I could see an argument for BatGuard on the basis of Flak is amazing and Charge is an interesting get-out-of-jail card.
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Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
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Post by Transcended One on Aug 6, 2017 8:29:13 GMT
That's great and all, but what would you suggest if I don't have a Piranha Siphon?
I seem to get a lot of basic UR weapon levels instead of varieties (I finally got all initial UR weapons to X as of yesterday, and even a few levels of Shorty, but only one variety (yesterday), since they don't drop as often apparently).
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
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Post by Transcended One on Aug 6, 2017 8:36:39 GMT
I just don't get why anyone would bring this build to plat over the Scrapper, kromerc, or havoc. Maybe because some people like to try something else on Platinum, see if they can make it work. That would be my reasoning though, but some kits require too much effort to make them effective on Platinum, especially squishy close combat ones, so in the end you would be right...
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Post by shinobiwan on Aug 6, 2017 12:38:54 GMT
I just don't get why anyone would bring this build to plat over the Scrapper, kromerc, or havoc. Maybe because some people like to try something else on Platinum, see if they can make it work. That would be my reasoning though, but some kits require too much effort to make them effective on Platinum, especially squishy close combat ones, so in the end you would be right... I'm talking about game balance and the merits of the kit according to the game mechanics. People can do whatever they want based on personal preference, although if they're looking to mix up their play experience, running a build that's basically a worse version of three others may not be the best way to do that. . The problem is playing the kit this way on plat (and I agree it's probably the most effective way to do so) brings little to the table compared to the other kits that are following the same strategy of maximizing flak damage.
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Post by seductivewizard on Aug 6, 2017 15:05:43 GMT
I agree that the optimal Platinum build looks something like this, but ... I don't get it. The 20% debuff in a very limited area is nowhere near what the other flak cannon kits bring to the table. I just don't get why anyone would bring this build to plat over the Scrapper, kromerc, or havoc. I emphasized on the title that this is a SUPPORT BUILD. Anything that dies within your field's perimeter (~ 5 meters) triggers 30% shield meter replenishment over 8 meters (shield radius > field radius itself, they don't have to be hanging out right inside the field). That's a 16 meter diameter circle and a relatively large area wthin the map. Two dead dogs gave your whole squad 60% shields, for instance. This lets your squad play way more aggressive when they are in this circle centered on you. You have 1 point in charge as a get outta jail card. You can charge into something far off and escape. The scrapper, kromerc and havoc do not have this and are essentially pure dps kits. One might argue that cryo freeze and sustained fire offer some level of squad support. But, they do not offer squad support to the extent the BatVan does for reasons mentioned above.
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Post by seductivewizard on Aug 6, 2017 15:39:50 GMT
That's great and all, but what would you suggest if I don't have a Piranha Siphon? I seem to get a lot of basic UR weapon levels instead of varieties (I finally got all initial UR weapons to X as of yesterday, and even a few levels of Shorty, but only one variety (yesterday), since they don't drop as often apparently). Look at my response to shinobi for your other comment. I understand that a Piranha siphon's not easy to come by. If you don't have a Piranha Siphon, go with a Dhan siphon, or a non-siphon variant. But, If you find yourself dropping more without a siphon, pick up a Ruzad Siphon. A ruzad siphon which is easy to get can definitely keep up with the ultra-rares or at times can exceed the performance of the Ultra-rares. You would need to get used to its reload speed. Its an amazing gun on kits with weapon efficiency. Some folks hate the Ruzad, but, I still use a Ruzad Siphon X on my Krogan Merc because of his weapon efficiency evolution (4 shots on the clip and a faster reload speed), even though i have a Dhan Siphon 1 and a Piranha Siphon 1. You can't get a siphon, bulwark, concussive variant of any UR until ALL your URs are at level X. It was the new fix they made. But since you maxed all your initial URs to X, you should start getting siphons once your Shorty hits level X.
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Post by shinobiwan on Aug 6, 2017 15:46:11 GMT
I agree that the optimal Platinum build looks something like this, but ... I don't get it. The 20% debuff in a very limited area is nowhere near what the other flak cannon kits bring to the table. I just don't get why anyone would bring this build to plat over the Scrapper, kromerc, or havoc. I emphasized on the title that this is a SUPPORT BUILD. Anything that dies within your field's perimeter (~ 5 meters) triggers 30% shield meter replenishment over 8 meters (shield radius > field radius itself, they don't have to be hanging out right inside the field). That's a 16 meter diameter circle and a relatively large area wthin the map. Two dead dogs gave your whole squad 60% shields, for instance. This lets your squad play way more aggressive when they are in this circle centered on you. You have 1 point in charge as a get outta jail card. You can charge into something far off and escape. The scrapper, kromerc and havoc do not have this and are essentially pure dps kits. One might argue that cryo freeze and sustained fire offer some level of squad support. But, they do not offer squad support to the extent the BatVan does for reasons mentioned above. Fair point on the shield regen, it brings at least some niche (I disagree that it's anywhere near the level of what Snap Freeze brings to the table though). I also note that Kromerc has a team DR debuff that can be better/worse in various situations.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
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Post by Transcended One on Aug 6, 2017 17:39:13 GMT
That's great and all, but what would you suggest if I don't have a Piranha Siphon? I seem to get a lot of basic UR weapon levels instead of varieties (I finally got all initial UR weapons to X as of yesterday, and even a few levels of Shorty, but only one variety (yesterday), since they don't drop as often apparently). Look at my response to shinobi for your other comment. I understand that a Piranha siphon's not easy to come by. If you don't have a Piranha Siphon, go with a Dhan siphon, or a non-siphon variant. But, If you find yourself dropping more without a siphon, pick up a Ruzad Siphon. A ruzad siphon which is easy to get can definitely keep up with the ultra-rares or at times can exceed the performance of the Ultra-rares. You would need to get used to its reload speed. Its an amazing gun on kits with weapon efficiency. Some folks hate the Ruzad, but, I still use a Ruzad Siphon X on my Krogan Merc because of his weapon efficiency evolution (4 shots on the clip and a faster reload speed), even though i have a Dhan Siphon 1 and a Piranha Siphon 1. I like the Ruzad, even with it's slow RoF. It's packing decent punch, and I have most of the UC-variants unlocked at least. I only have a handful of UR-variants so far, and even fewer with Siphon. I believe the fix was just for the characters and Veteran ranks, which means I need another three levels of Angara Exemplar and all 10 levels of the Batman before I can get my super-Platinum-efficient Krogan Gladiator XVIII... I did get a Rozerad [Concussion] II since the fix, so I can kind of confirm it's just for the characters. I believe it was stated that there's a chance of 10% you get a variant over a basic weapon? Then again it was also stated you can get variants of weapons without them being at X yet...
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Post by seductivewizard on Aug 6, 2017 18:59:35 GMT
Look at my response to shinobi for your other comment. I understand that a Piranha siphon's not easy to come by. If you don't have a Piranha Siphon, go with a Dhan siphon, or a non-siphon variant. But, If you find yourself dropping more without a siphon, pick up a Ruzad Siphon. A ruzad siphon which is easy to get can definitely keep up with the ultra-rares or at times can exceed the performance of the Ultra-rares. You would need to get used to its reload speed. Its an amazing gun on kits with weapon efficiency. Some folks hate the Ruzad, but, I still use a Ruzad Siphon X on my Krogan Merc because of his weapon efficiency evolution (4 shots on the clip and a faster reload speed), even though i have a Dhan Siphon 1 and a Piranha Siphon 1. I like the Ruzad, even with it's slow RoF. It's packing decent punch, and I have most of the UC-variants unlocked at least. I only have a handful of UR-variants so far, and even fewer with Siphon. I believe the fix was just for the characters and Veteran ranks, which means I need another three levels of Angara Exemplar and all 10 levels of the Batman before I can get my super-Platinum-efficient Krogan Gladiator XVIII... I did get a Rozerad [Concussion] II since the fix, so I can kind of confirm it's just for the characters. I believe it was stated that there's a chance of 10% you get a variant over a basic weapon? Then again it was also stated you can get variants of weapons without them being at X yet... There're only two single shot/per clip sniper rifles that can beat the Ruzad's per shot burst damage in this game. You can violate most things that get close enough with smart choke/vulnerability VI on a single shot, and have 2 shots left. They should restrict the existing premium/arsenal/reserve packs for regular URs only and introduce a new premium level pack for the siphon/concussive/bulwark variants. Or wait, here's a better idea,,,they should introduce 3 new premium level packs, one for siphon, one for bulwark, one for concussive variants. Otherwise, its depressing for players who just recently bought the game (after the pool got diluted).
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PSN: unclemonster
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Post by unclemonster on Aug 7, 2017 12:08:36 GMT
You can't get a siphon, bulwark, concussive variant of any UR until ALL your URs are at level X. It was the new fix they made. But since you maxed all your initial URs to X, you should start getting siphons once your Shorty hits level X. This is not true at all. The patch fix only affects character NOT weapons. You can still get weapon variants without all UR weapons max. It is "less than a 10% chance" per dev Bastiaan. I myself got 4 more UR variant upgrades this weekend (including a Dhan Siphon I) and I only have 6 UR weapons at X.
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