monk
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monk on Aug 6, 2017 17:10:42 GMT
Just a quick question, it's probably out there somewhere already but I can find it with what I've tried searching for. But does anyone know if the numbers for what enemies deal what damage on Platinum diffculty are available somewhere yet?
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Post by gnperdue on Aug 6, 2017 17:17:22 GMT
The Berserker deals however much you've got.
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Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
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cornugon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Transcended One on Aug 6, 2017 17:56:21 GMT
The Berserker deals however much you've got. And Hydras anticipate your every move, hitting you with rockets the moment you pop around the corner, killing you dead, unless you're the Havok Scourge-from-the-Skies ofcourse. Blaze Hydras are even worse, since there's no escape from their heatseeking missiles of instakill.
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Aug 6, 2017 18:10:13 GMT
Saboteur saps your shields and 95% of health with one magical wrist move
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monk
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 277 Likes: 367
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monk on Aug 6, 2017 18:21:34 GMT
Can I assume there is nothing along the lines of:
Agent: Platinum difficulty: 175-181 damage per shot. (This is tested by the way, so this number is accurate)
Which is a shame, was hoping to use it to make some calculations.
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RonnieBlastoff
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Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
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Post by RonnieBlastoff on Aug 6, 2017 19:02:41 GMT
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Post by gnperdue on Aug 6, 2017 19:37:45 GMT
monk - presumably such numbers exist, but I don't know them. One would need to look at the code for this, no?
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monk
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 277 Likes: 367
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monk
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monk on Aug 6, 2017 19:42:30 GMT
Thank you, this is what I'm looking for (or as close to it as possible anyway). Although I'll be happy to dispute that 170 damage in cover. Thanks everyone. Going to crunch some numbers.
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Post by capn233 on Aug 6, 2017 20:36:38 GMT
monk - presumably such numbers exist, but I don't know them. One would need to look at the code for this, no? It is not practical for this game unfortunately, so had to be tested in game. Thank you, this is what I'm looking for (or as close to it as possible anyway). Although I'll be happy to dispute that 170 damage in cover. Thanks everyone. Going to crunch some numbers. Hmmm. They didn't list any changes to damage for 1.10, but I guess I can look at the Agent if you think the damage is actually different.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Aug 6, 2017 23:48:12 GMT
Agent numbers are correct. As an aside, game gave me upload on Wave 2 a zillion times before retrieval. If only I could mod wave compositions this would go faster.
Agent Shot v Havoc (no DR on ground)
SH, 354517250, 407, 9522B0C0, 623.000, 623.000, 384.955, -238.045 <- OOC SH, 354517937, 687, 9522B0C0, 623.000, 623.000, 384.955, -238.045 SH, 354518250, 313, 9522B0C0, 623.000, 623.000, 384.955, -238.045 SH, 354518578, 328, 9522B0C0, 623.000, 623.000, 384.955, -238.045 SH, 354518843, 265, 9522B0C0, 623.000, 623.000, 384.955, -238.045 SH, 354523281, 4438, 9522B0C0, 623.000, 623.000, 452.968, -170.032 <- in cover / base SH, 354523703, 422, 9522B0C0, 623.000, 623.000, 452.968, -170.032 SH, 354524250, 547, 9522B0C0, 623.000, 623.000, 452.968, -170.032 SH, 354524781, 531, 9522B0C0, 623.000, 623.000, 452.968, -170.032 SH, 354525171, 390, 9522B0C0, 623.000, 623.000, 452.968, -170.032
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Post by mrfuddyduddy on Aug 7, 2017 0:46:19 GMT
The Berserker deals however much you've got. And Hydras anticipate your every move, hitting you with rockets the moment you pop around the corner, killing you dead, unless you're the Havok Scourge-from-the-Skies ofcourse. Blaze Hydras are even worse, since there's no escape from their heatseeking missiles of instakill. The Sabotage Passive on the Human Engineer allows you to survive a volley from the Hydra ;D Sometimes on Gold they can't even drop your shields with a volley.
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Asker of Questions
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JRandall0308
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Post by JRandall0308 on Aug 7, 2017 14:23:46 GMT
WTF does every damage value in this game have weird decimals out to 3 or 4 places. Just use integers! Jeez!
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