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Post by Sartoz on Sept 21, 2016 16:50:37 GMT
<<<<<<<<<<(0)>>>>>>>>>> Came across an interesting tidbit from Flynn. He is not in favour of "... just moving down a very linear narrative...". And this one. “giving players the chance to move in the direction they want to go much more openly, explore where they want to go too, and then the narrative keeps up… that’s been a real big learning point for us,”
"...We’ve got lots more learning to do, but I’m really very happy with how the team is doing this with Mass Effect Andromeda.”
We know Mass Effect: Andromeda is open world. But having the narrative follow you? Here is the link:
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Post by Adhin on Sept 21, 2016 17:07:37 GMT
Personally I hope they keep on this road. Even if MEA isn't 'perfect' or groundbreaking or whatever. I mean Witcher 3 wasn't any of that but it sure did set the bar high for ensuring everything you did was narratively driven. Not that the narrative was 'always tied to the main story' which I personally think has been a tad bit of a downfall on BioWares part as it's been there 'go to' to make sure side contents 'narratively driven'. Which has sadly come to mean as long as its 'linked' somehow to the main story it can be as basic as all fuck and it wont matter lol.
Anyway, I just hope they keep at it you know? I mean I expect MEA to be better then DAI for me, personally for a multitude of reasons. Good bit of that's just cause its Mass Effect. But if they can keep improving the quality of there style of open world-ish games? Yeah, heres hoping. Cause I'd love for all there next games to keep improving and being better then the last.
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Post by Spectr61 on Sept 21, 2016 17:10:06 GMT
Apart from the narrative discussion, the delay supposition in the linked article is....worrying.
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Post by Sartoz on Sept 21, 2016 17:18:23 GMT
Apart from the narrative discussion, the delay supposition in the linked article is....worrying. <<<<<<<<<<(0)>>>>>>>>>> That is just supposition. Otherwise, Flynn's " we are just polishing" is marketing lingo. In any case, I definitely like the direction. Perhaps he is talking about the equivalent of War Table Missions, where you make strategic decisions and your flunkies perform the action.
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Post by Adhin on Sept 21, 2016 17:23:51 GMT
Ahh the 'War Table'. A mechanic I kinda semi-like in concept but fuck-blabraghasd in practice. I think it has more to do with how inconvenient Skyhold is i general as a base (or Haven for that matter). The whole 'home base' idea started with KoTOR, and a ship worked out great for that. Keeps it tight quarters, nothings to out of the way and all that.
Hopefully if they have something like that in MEA (which the leak definitely made it seem like they did) it wont require it's own long load time off in some far away part of the ship you don't start remotely close to. Hell I'd like it to be part of the travel map thing you know? Press a button to swap the map for whatever amounts to the War Table.
Also would be nice if they meant something and where entirely based off stuff we did. I actually like it in the Descent because of that. ALL of it was based off shit you physically did prior, not just a list of crap that have no effect on anything but are just text stories to get you some renounce or gold or whatever.
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Post by Sartoz on Sept 21, 2016 17:38:59 GMT
<<<<<<<<<<(0)>>>>>>>>>>
Yes, the WT definitely lacked in execution. For that matter, both the mechanic and the map lacked a feedback mechanism that showed you the effects of your decisions.
The cluster map should by dynamic. Actions taken or lack of actions should be reflected on the various Helius cluster maps (ie: political influence areas, Khet controlled and Khet Outposts, our controlled areas, resources, conflicts, colonies... etc. )
In the above case, we drive the narrative by choosing where to go, what to set up and where. Maybe even getting priority alerts to do something because we made a wrong decision a few turns back. But, Feedback is essential.
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Post by Hunter on Sept 21, 2016 17:50:35 GMT
Apart from the narrative discussion, the delay supposition in the linked article is....worrying. <<<<<<<<<<(0)>>>>>>>>>> That is just supposition. Otherwise, Flynn's " we are just polishing" is marketing lingo. In any case, I definitely like the direction. Perhaps he is talking about the equivalent of War Table Missions, where you make strategic decisions and your flunkies perform the action. I think people are misinterpreting the quote. There is a very obvious "but" in there with regards to Andromeda. "We’ve got lots more learning to do, but I’m really very happy with how the team is doing this with Mass Effect Andromeda."
To me that sounds like they have more learning to do in the future BUT he's happy with the decisions and narrative style used in Andromeda. I don't see the cause for concern.
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Post by degs29 on Sept 21, 2016 18:00:55 GMT
<<<<<<<<<<(0)>>>>>>>>>> Yes, the WT definitely lacked in execution. For that matter, both the mechanic and the map lacked a feedback mechanism that showed you the effects of your decisions. Exactly my thoughts as well. I like the WT as a concept, in that it should expedite certain grindy elements, such as the acquisition of crafting materials. But the way they implemented it in DA:I was somewhat lackluster. I 100% want a war table in ME:A, but it needs to be both convenient (expedites grindy actions) and relevant (actually has an impact on the game through results and/or mechanic).
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Post by Adhin on Sept 21, 2016 18:01:11 GMT
Sartoz : Yeah agreed mostly. Though for the Inquisitor it made a lot more sense to be in control of this whole War Table thing (less so at Haven but we can pretend it wasn't really 'us' doing it, as it where). I think a lot of that changes in Andromeda due to 'who' are characters are. They've young, 'unproven'. They're not heros as it where and wouldn't make sense to have control over large amounts of anything. I do like the idea of having control, to some extent, of the direction of settlements we help get going. But if we're making crazy political decisions on some war table style thing it'll get super weird just on the grounds of who are character is. Hunter : Yeah that's how I took it. Definitely seems like they mean in general as a company, and that they like the track Andromeda is on. Also I dunno why the article says theres tons of rumors about them being delayed - there used to be rumors of that, and it already happened. Maybe they blanked out for half a year and assume it's still June or something?
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Post by Hunter on Sept 21, 2016 18:11:29 GMT
<<<<<<<<<<(0)>>>>>>>>>> Yes, the WT definitely lacked in execution. For that matter, both the mechanic and the map lacked a feedback mechanism that showed you the effects of your decisions. Exactly my thoughts as well. I like the WT as a concept, in that it should expedite certain grindy elements, such as the acquisition of crafting materials. But the way they implemented it in DA:I was somewhat lackluster. I 100% want a war table in ME:A, but it needs to be both convenient (expedites grindy actions) and relevant (actually has an impact on the game through results and/or mechanic). I was not a fan of the war table mechanic in DAI. There were a lot of quests that A. we didn't actually get to do, we just sent our advisors out to do them and B. because there were so many it just cluttered up the screen. If they do include something similar in MEA, any mission I see I want to physically be able to go and do. Otherwise it's just a waste of space and kind of frustrating. Some of DAI's passive war table missions seemed pretty awesome and I was pretty bummed when they turned out to just be "send Cullen to take care of it" type mission.
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Post by Adhin on Sept 21, 2016 18:58:46 GMT
I was not a fan of the war table mechanic in DAI. There were a lot of quests that A. we didn't actually get to do, we just sent our advisors out to do them and B. because there were so many it just cluttered up the screen. If they do include something similar in MEA, any mission I see I want to physically be able to go and do. Otherwise it's just a waste of space and kind of frustrating. Some of DAI's passive war table missions seemed pretty awesome and I was pretty bummed when they turned out to just be "send Cullen to take care of it" type mission. Yeah, well you technically never 'send Cullen' but I agree-ish. It makes sense from DAI stand point of your ultimately (eventually) the leader of this organization. You have 3 advisors and each one (for the most part) has a plan for any given table situation. Your ultimately just picking whos plan to go with and then they send there lackies to do whatever that job is. Like I've said earlier I like that idea on paper but ultimately I think because the VAST majority of those have jack shit to do with anything you 'directly' did in game it falls flat. I mean if they only cropped up because of something we did besides you know, advanced the main narrative (aka, get Skyhold as such buncha shit shows up) then at least there would be some feeling of cause and effect in it. I can understand the need or requirement to have stuff there ahead of time but then you get the whole thing of not seeing that effect in game. Descent, while simple, I think did a better job at there version of the WT. Everything that cropped up was because of something you physically did in the world, and on completion it had an effect on the immediate world and opened up new areas to explore. If they can expand on that idea for MEA I think we'll be in a better place in general. That is, most stuff crops up because we started a settlement for instance and we're making choices that we can visually see in game. That may open up other things to do IN game. I think ultimately if are only interact with the WT is the WT and that's it, then it's kinda failed as an engaging mechanic all together. It's like having a black jack or some gambling game in game where your telling someone to play it and then eventually get an outcome of 'yeah I totally won or nah, failed, oops'. We'd all rather just play the mini-game our selves really.
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Post by ddraigcoch123 on Sept 21, 2016 21:54:57 GMT
I would prefer not to feel as if I have to the next 'stage' or way point before I can open any further meaningful story/character elements. But I'm a bit concerned if we don't have a driving narrative with a deadline, which that gameplay style would need, that it would be so loose that we don't have any dramatic drive... if that makes any sense now I've typed it down.
I'm guessing that if you do have free reign to follow whichever path you want and take the time you want they have to build in some 'loss' or 'missed opportunity' or it will feel as if the world only exists and anything happens when we are standing in frame. That would be cool and allow for a lot of replay.
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Post by Adhin on Sept 21, 2016 22:52:05 GMT
I would prefer not to feel as if I have to the next 'stage' or way point before I can open any further meaningful story/character elements. But I'm a bit concerned if we don't have a driving narrative with a deadline, which that gameplay style would need, that it would be so loose that we don't have any dramatic drive... if that makes any sense now I've typed it down. I'm guessing that if you do have free reign to follow whichever path you want and take the time you want they have to build in some 'loss' or 'missed opportunity' or it will feel as if the world only exists and anything happens when we are standing in frame. That would be cool and allow for a lot of replay. They've done it before. We haven't had quite as dramatic of 'oh god the world ending tomorrow' till more recent years. Where it, frankly, is harder to warrent doing your own thing. For example in BG1 your just thrust out into the world after some traumatic event and you your left with questions - not some overhanging massive threat that dooms the world you have to stop. Eventually it becomes stopping a war and all that but for the bulk of the game it's very much just 'wtf is going on'. BG2 I'd say they kinda did the same but I still felt like they rush you then immediately put up a wall in front of that goal to try and be like ' no seriously you have time, go do whatever'. koTOR did a pretty good job comparatively. PST did a fantastic job at it. Generally anytime it's more of a 'figuring out answers to questions your not sure of' opens up for a lot more exploration. I think the important part is side content needs to be it's own thing and actually be content. The fact where mostly just 'finding planets for colonization' is a pretty broad goal. I'm sure theres some other driving force outside of that, but much like the Witcher we have an actual general job to do beyond whatever. I dunno, I know it can be done in away that wont feel disjointed. They, as a company, have done it before multiple times. They haven't done it in recent years though so, heres hoping?
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Post by Deleted on Sept 22, 2016 2:27:42 GMT
Making the narrative non-linear while still making the story hold together is the trick. Hopefully, they can pull it off.
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Post by Monk on Sept 22, 2016 17:00:42 GMT
“giving players the chance to move in the direction they want to go much more openly, explore where they want to go too, and then the narrative keeps up… that’s been a real big learning point for us,” Ohh, i wonder if this is the answer to people who want their reputations following them as the game progresses. It'll make for a lot of VO hours but if it pans out, i guess it'll compensate for the lack of flowy hair options. Suppose.
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Post by degs29 on Sept 22, 2016 20:28:56 GMT
Exactly my thoughts as well. I like the WT as a concept, in that it should expedite certain grindy elements, such as the acquisition of crafting materials. But the way they implemented it in DA:I was somewhat lackluster. I 100% want a war table in ME:A, but it needs to be both convenient (expedites grindy actions) and relevant (actually has an impact on the game through results and/or mechanic). I was not a fan of the war table mechanic in DAI. There were a lot of quests that A. we didn't actually get to do, we just sent our advisors out to do them and B. because there were so many it just cluttered up the screen. If they do include something similar in MEA, any mission I see I want to physically be able to go and do. Otherwise it's just a waste of space and kind of frustrating. Some of DAI's passive war table missions seemed pretty awesome and I was pretty bummed when they turned out to just be "send Cullen to take care of it" type mission. Sure, and actually that may be exactly what they're doing. Either you can send your squad to do a mission for you, or you can do it yourself, though I'm not sure you'll actually be doing the missions using Ryder. I also believe multiplayer may play a role...? Anyway, it sounds like the War Table will be much more interactive.
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Post by goishen on Sept 22, 2016 21:47:37 GMT
But I don't think him talking about "we're just polishing at this point" is just marketing lingo. If you took a look at that pre-alpha gameplay, that shit looked tight. I mean, like Blizzard level tight. I haven't seen a game look that good (that isn't Blizzard) in years, if ever that was in pre-alpha.
I think that they heard us when we said we were tired of of this and that, but what we were most of all tired of was the game constantly crashing in under two minutes and them having to patch it. I think that's their goal. Not to have to do a day one patch, maybe not even a week one patch.
*shrug* We'll have to see. But dayum did that game play look good.
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Post by Adhin on Sept 22, 2016 21:55:40 GMT
Man Pre-Alpha is such a BS term I dunno why they started using it. I mean finishing a pre-alpha is finishing that slice of gameplay thing where you have all your mechanics in (though not balanced or polished), Alphas adding in content and all that and beta it's all 'there' and it's bug fixing/balancing till it shits it's self out to the world yeah?
Maybe if they hack up a chunk from there beta they just like pretending it's pre-alpha since it's a slice? I dunno but it's become a bizar everythings apparently pre-alpha till it's complete. Wtf happened to Alpha and beta video game industry? Bleh.
Also yeah that looked smooth. We're also in the um last what, 5-6 months stretch? Which means 4-5 months now it'll be going gold for print. If that's not the polish stage I dunno what is.
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Post by Fogg on Sept 22, 2016 22:28:06 GMT
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Post by Sartoz on Sept 22, 2016 23:09:17 GMT
<<<<<<<<<(0)>>>>>>>>>> Aaryn Flynn appears to be a twin of another marketing bullshit maestro, Mike Laidlaw. I can understand the zipped lips concerning giving away actual content. However, he then proceeds to answer questions with meaningless babble and at the same time trying to paint a picture of the game with a very wide brush. BTW, I did water colour paintings in my "spare time"... trying something different from the regular routine.... the result is not pretty with one size fits all paint brush.... think Bio's mastery with hair.... no wait.... mustaches. Aaryn is a smart guy. He ought to know better. He also tried very hard to avoid saying that Andromeda will use graphic programming techniques that allows the Pro to upscale the eye candy to near 4K, but NOT true 4K. "... Really, it’s just about… Again, y’know, hats off to Sony for finding such a clever way to pack so much power into this console ...". Oh, well, I'll let the N7 Day video trailer speak for itself.... when it does come out... sooooon.
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Post by Sartoz on Sept 22, 2016 23:16:33 GMT
“giving players the chance to move in the direction they want to go much more openly, explore where they want to go too, and then the narrative keeps up… that’s been a real big learning point for us,” Ohh, i wonder if this is the answer to people who want their reputations following them as the game progresses. It'll make for a lot of VO hours but if it pans out, i guess it'll compensate for the lack of flowy hair options. Suppose. <<<<<<<<<<(0)>>>>>>>>>> All I can say is that a woman with flowy hair gives the character "life" and VO hours will never replace that.... imo.
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Post by Monk on Sept 22, 2016 23:44:24 GMT
Ohh, i wonder if this is the answer to people who want their reputations following them as the game progresses. It'll make for a lot of VO hours but if it pans out, i guess it'll compensate for the lack of flowy hair options. Suppose. <<<<<<<<<<(0)>>>>>>>>>> All I can say is that a woman with flowy hair gives the character "life" and VO hours will never replace that.... imo. I guess there aren't enough Vidal Sassoon moments for me to notice – they're difficult to see, i.e., in DA2, which has them – so for me, i like to hear the variances the extra VO provides. I imagine some of it's in the head but the obvious variances add extra playthrough which help keep it fresh for me. How i see it, anyway.
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Post by Adhin on Sept 23, 2016 0:14:31 GMT
As much as I would love there hair to stop looking like plastic oddball helmets, I'll take better/more VO over that. Though two different groups/departments not... it's not linked. The whole 'Thats not how that works' applies to so much lol. Anyway that PR speak BS is there because it has to be. It sucks, but they have no choice in the matter. Being 'at' the PS press conference it's self meant having to talk up the PS Pro. Interviews would also be pretty shitty if they just always said 'nope, can't say' to everything. As much as PR BS sucks, I'd rather they talk about something else when given questions they can't answer then the whole conversation resulting in 'nope, next question' lol. edit: Technically they do have a choice, it's the 'PR speak' or 'Lose Job'. Kinda like how we had choices in DAI fetch quests by doing it or not. Or how ME2 'customization' was deciding weather you wanted upgrades or not.
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