pheabus2005
N2
Gone with the netcode
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: pheabus2005
Posts: 128 Likes: 486
inherit
1285
0
486
pheabus2005
Gone with the netcode
128
Aug 27, 2016 13:20:31 GMT
August 2016
pheabus2005
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
pheabus2005
|
Post by pheabus2005 on Aug 8, 2017 0:18:09 GMT
No. But his melee frames should provide some DR, let's say at least 40% and stacking with his ability DR, for not being melted by pretty much every enemy.
|
|
DoctorFox
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 433 Likes: 572
inherit
5120
0
572
DoctorFox
433
Mar 19, 2017 21:42:40 GMT
March 2017
doctorfox
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by DoctorFox on Aug 8, 2017 16:42:41 GMT
I think it really shouldn't, as his punch provides for a biotic combo already. This character is perfectly playable as a Charge-Melee character for Gold and below, imho... That's the problem - he can't be played in platinum effectively like other characters can.
|
|
Scathane
N4
Space Pirate
ππ₯π΄ββ
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,539 Likes: 3,093
inherit
Space Pirate
8301
0
Nov 27, 2024 19:26:39 GMT
3,093
Scathane
ππ₯π΄ββ
1,539
May 2017
scathane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Scathane
|
Post by Scathane on Aug 8, 2017 18:51:23 GMT
I think it really shouldn't, as his punch provides for a biotic combo already. This character is perfectly playable as a Charge-Melee character for Gold and below, imho... That's the problem - he can't be played in platinum effectively like other characters can. But then, perhaps, being effective on Platinum isn't the ultimate yard stick 1% players like us take it to be. Moreover, I think all Vanguards have that disadvantage on Platinum. You could argue the Kroguard has more Healt/Barrier/Regen but that doesn't make his Charge-Headbut attack any more viable 'plat-wise'. Also, wasn't a rather viable/effective Platinum Batvan build posted on these very forums not too long ago?
|
|
inherit
4656
0
399
konfeta
314
Mar 16, 2017 15:08:16 GMT
March 2017
konfeta
|
Post by konfeta on Aug 8, 2017 18:58:22 GMT
Sounds like all melee animations should provide DR to make Vanguarding more fun on Platinum.
|
|
inherit
3594
0
Nov 28, 2017 15:18:56 GMT
1,571
N7Mith
To troll or not to pug, that's the question
1,178
Feb 16, 2017 16:17:11 GMT
February 2017
n7mith
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Mith0810
N7Mith
|
Post by N7Mith on Aug 8, 2017 19:47:40 GMT
He has flak cannon so he's platinum ready. But of course we're all bored of flak spam now...
|
|
inherit
5421
0
Nov 21, 2019 19:10:23 GMT
1,001
onehitparry
541
Mar 21, 2017 22:38:29 GMT
March 2017
onehitparry
|
Post by onehitparry on Aug 8, 2017 22:27:39 GMT
He has flak cannon so he's platinum ready. But of course we're all bored of flak spam now... Oddly enough, I still like Flak Cannon. But then again I mostly play gold and have only played Platinum once (with a quick party wipe).
|
|
AB1381
N1
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: AB1381
Posts: 43 Likes: 97
inherit
9168
0
97
AB1381
43
August 2017
ab1381
Mass Effect Trilogy, Mass Effect Andromeda
AB1381
|
Post by AB1381 on Aug 9, 2017 4:42:50 GMT
Auto-detonation on charge isn't fun enough. He just should be able to detonate all targets in annihilation area with jump melee. To keep things balanced, jump melee should have 0.5 combo multiplier (like shockwave), running melee can keep current 0.7 multiplier and regular melee should have 1.0 multiplier (because it is really slow). Also, it would be great, if Batguard can charge his melee (like overload) for increased combo multiplier and combo radius (+1.0 multiplier and +1m radius for every second of charging, without limit). Charge it for 10 seconds, hit something - everything dies. One-punch man batarian that deserves to be UR.
|
|
Scathane
N4
Space Pirate
ππ₯π΄ββ
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,539 Likes: 3,093
inherit
Space Pirate
8301
0
Nov 27, 2024 19:26:39 GMT
3,093
Scathane
ππ₯π΄ββ
1,539
May 2017
scathane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Scathane
|
Post by Scathane on Aug 9, 2017 5:11:53 GMT
Auto-detonation on charge isn't fun enough. He just should be able to detonate all targets in annihilation area with jump melee. To keep things balanced, jump melee should have 0.5 combo multiplier (like shockwave), running melee can keep current 0.7 multiplier and regular melee should have 1.0 multiplier (because it is really slow). Also, it would be great, if Batguard can charge his melee (like overload) for increased combo multiplier and combo radius (+1.0 multiplier and +1m radius for every second of charging, without limit). Charge it for 10 seconds, hit something - everything dies. One-punch man batarian that deserves to be UR. I do miss that biotic explosion from jump melee as well but I think he would get a little op(-ish) if he could prime with his punch. Overall, I think he's a nice character as is, tbh... Edit: Always nice to see a seasoned player join BSN, welcome aboard!
|
|
anonymousdude123
N1
Verbally tbagging trolls. They are so stupid.
Posts: 44 Likes: 10
inherit
9046
0
10
anonymousdude123
Verbally tbagging trolls. They are so stupid.
44
Jul 20, 2017 16:51:54 GMT
July 2017
anonymousdude123
|
Post by anonymousdude123 on Aug 9, 2017 6:40:24 GMT
Because the annihilation field radius is in front of the Batguard and would prime a target split seconds before he crashes into it.Β No it shouldn't silly vanguard. You already have flak cannon and the bullshit, give me free damage and points for just walking by annilation field. Lets see how this would go: See spawning mob, flak cannon mob, charge and detonate entire mob, subsequent detonations eith melee. OP as fuck XXX
|
|
helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,214
inherit
867
0
3,214
helios969
Kamisama
2,207
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
|
Post by helios969 on Aug 9, 2017 7:18:58 GMT
We shouldn't have to "make it make sense." The fact that there's any doubt about whether this interaction is working as intended is the issue. Ideally, there should be a consistency with which the powers describe and the way they interact. Your explanation is supported by the gameplay mechanics, but it requires speculation on the part of the player. Speculation that Charge deactivates AF (which isn't mention in the power's description) only when attacking distant enemies, and that when AF is deactivated in this manner, it doesn't not induce a cool-down period. Overall, it's always better if a game is consistent with it's descriptions and that any exceptions are explicitly listed and that players do not have to speculate on how powers interact to avoid having to test specific interactions. Consider it as a price for gaining invincibility frame and teleporting ability. BTW, if AF doesn`t get deactivated by charge and apply vortex to every enemy within its path, the game will have a lot of trouble. It`s not just about charge + auto combo itself being too powerful. (It is too powerful with XX bonus) Lore wise, BW won`t explain it. But charge and Annihilation field might simply be two biotic power impossible to co-exist. Possibly because the difficulty of maintaining and performing both, and possibly because they both use biotic field. Yeah, I kind of head cannon that charge overtaxes the biotic amp requiring annihilation field to be deactivated until the action is completed. And I'm not really in favor of Bio changing it.
|
|
inherit
1663
0
2,781
Vall
1,415
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by Vall on Aug 9, 2017 7:40:11 GMT
I'm not sure whether you've ever tried that combo back in ME3 SP (possible with a mod) but...
...it made the game ridiculously easy. Easier than it already was. If they wanted to make it work, Charge would have to have its combo multiplier significantly reduced with anni field active, and then it might as well not work at all.
|
|
guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
inherit
116
0
Jun 21, 2022 21:42:52 GMT
1,011
guanxi
843
August 2016
guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
|
Post by guanxi on Aug 9, 2017 11:58:52 GMT
No because the Annihilation Field moves with you, you never collide with it.
|
|
Scathane
N4
Space Pirate
ππ₯π΄ββ
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,539 Likes: 3,093
inherit
Space Pirate
8301
0
Nov 27, 2024 19:26:39 GMT
3,093
Scathane
ππ₯π΄ββ
1,539
May 2017
scathane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Scathane
|
Post by Scathane on Aug 9, 2017 12:35:18 GMT
No because the Annihilation Field moves with you, you never collide with it. Batvan's punch collides with it just fine...
|
|
Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
inherit
5308
0
2,641
Transcended One
1,557
March 2017
cornugon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TranscendedOne
Cornughon
|
Post by Transcended One on Aug 9, 2017 12:44:42 GMT
No because the Annihilation Field moves with you, you never collide with it. Batvan's punch collides with it just fine... But that punch ripples the space-time continuum. Unfortunately the rest of his body is still prone to incoming fireworks.
|
|
AB1381
N1
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: AB1381
Posts: 43 Likes: 97
inherit
9168
0
97
AB1381
43
August 2017
ab1381
Mass Effect Trilogy, Mass Effect Andromeda
AB1381
|
Post by AB1381 on Aug 9, 2017 13:14:52 GMT
Auto-detonation on charge isn't fun enough. He just should be able to detonate all targets in annihilation area with jump melee. To keep things balanced, jump melee should have 0.5 combo multiplier (like shockwave), running melee can keep current 0.7 multiplier and regular melee should have 1.0 multiplier (because it is really slow). Also, it would be great, if Batguard can charge his melee (like overload) for increased combo multiplier and combo radius (+1.0 multiplier and +1m radius for every second of charging, without limit). Charge it for 10 seconds, hit something - everything dies. One-punch man batarian that deserves to be UR. I do miss that biotic explosion from jump melee as well but I think he would get a little op(-ish) if he could prime with his punch. Overall, I think he's a nice character as is, tbh... Edit: Always nice to see a seasoned player join BSN, welcome aboard! Thanks. No priming with his punch of course, just making a detonation from annihilation (or any other primer) heavier. On Gold and below it wouldn't be OP at all, any soldier with frag grenade can kill a group of enemies much faster. But on Platinum it will be interesting. You hold the melee button and can't shoot or evade, only walk and jump. Almost all enemies can interrupt you (melee, flak, bubble) or simply kill, but if you're managed to survive and get close to enemy with well-charged melee - release the melee button and you will see much more powerful combo that kills all enemies in the room (or hack zone, for example). This will require both skill and luck, true high-risk and high-reward vanguard style.
|
|
Scathane
N4
Space Pirate
ππ₯π΄ββ
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,539 Likes: 3,093
inherit
Space Pirate
8301
0
Nov 27, 2024 19:26:39 GMT
3,093
Scathane
ππ₯π΄ββ
1,539
May 2017
scathane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Scathane
|
Post by Scathane on Aug 9, 2017 13:32:52 GMT
I do miss that biotic explosion from jump melee as well but I think he would get a little op(-ish) if he could prime with his punch. Overall, I think he's a nice character as is, tbh... Edit: Always nice to see a seasoned player join BSN, welcome aboard! Thanks. No priming with his punch of course, just making a detonation from annihilation (or any other primer) heavier. On Gold and below it wouldn't be OP at all, any soldier with frag grenade can kill a group of enemies much faster. But on Platinum it will be interesting. You hold the melee button and can't shoot or evade, only walk and jump. Almost all enemies can interrupt you (melee, flak, bubble) or simply kill, but if you're managed to survive and get close to enemy with well-charged melee - release the melee button and you will see much more powerful combo that kills all enemies in the room (or hack zone, for example). This will require both skill and luck, true high-risk and high-reward vanguard style. It was very early when I posted and I honestly don't know where I got the priming thing from. With regard to charging his punch: I'd like that as well but it would probably get players asking for heavy melee in other characters. Not that I wouldn't want to see it introduced, I loved heavy melee in ME3...
|
|
Scathane
N4
Space Pirate
ππ₯π΄ββ
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,539 Likes: 3,093
inherit
Space Pirate
8301
0
Nov 27, 2024 19:26:39 GMT
3,093
Scathane
ππ₯π΄ββ
1,539
May 2017
scathane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Scathane
|
Post by Scathane on Aug 9, 2017 13:41:16 GMT
Batvan's punch collides with it just fine... But that punch ripples the space-time continuum. Unfortunately the rest of his body is still prone to incoming fireworks. As does Annihilation or Charge or.., well, any biotic power, really. The Mass Effect is - in essence - the warping of spacetime by (dark) matter. You and I more commonly refer to it as gravity, btw...
|
|
Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
inherit
5308
0
2,641
Transcended One
1,557
March 2017
cornugon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TranscendedOne
Cornughon
|
Post by Transcended One on Aug 9, 2017 14:43:02 GMT
But that punch ripples the space-time continuum. Unfortunately the rest of his body is still prone to incoming fireworks. As does Annihilation or Charge or.., well, any biotic power, really. The Mass Effect is - in essence - the warping of spacetime by (dark) matter. You and I more commonly refer to it as gravity, btw... I usually just call it "tijd-ruimte continuΓΌm" π€
|
|
Scathane
N4
Space Pirate
ππ₯π΄ββ
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,539 Likes: 3,093
inherit
Space Pirate
8301
0
Nov 27, 2024 19:26:39 GMT
3,093
Scathane
ππ₯π΄ββ
1,539
May 2017
scathane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Scathane
|
Post by Scathane on Aug 9, 2017 16:35:25 GMT
As does Annihilation or Charge or.., well, any biotic power, really. The Mass Effect is - in essence - the warping of spacetime by (dark) matter. You and I more commonly refer to it as gravity, btw... I usually just call it "tijd-ruimte continuΓΌm" π€ Yes, I always wondered why us Dutchies call spacetime timespace...
|
|
inherit
8779
0
Dec 22, 2017 23:13:25 GMT
216
seductivewizard
297
June 2017
seductivewizard
|
Post by seductivewizard on Aug 9, 2017 17:11:20 GMT
I think it really shouldn't, as his punch provides for a biotic combo already. This character is perfectly playable as a Charge-Melee character for Gold and below, imho... Most of OP's posts are him whining about how he can only make a kit work if its broken. Code should be implemented such that the game observes player's skill level and automatically restricts certain difficulties based on said player's skill level. Whining by guys like OP would be greatly reduced.
|
|
Scathane
N4
Space Pirate
ππ₯π΄ββ
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,539 Likes: 3,093
inherit
Space Pirate
8301
0
Nov 27, 2024 19:26:39 GMT
3,093
Scathane
ππ₯π΄ββ
1,539
May 2017
scathane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Scathane
|
Post by Scathane on Aug 9, 2017 17:24:20 GMT
I think it really shouldn't, as his punch provides for a biotic combo already. This character is perfectly playable as a Charge-Melee character for Gold and below, imho... Most of OP's posts are him whining about how he can only make a kit work if its broken. Code should be implemented such that the game observes player's skill level and automatically restricts certain difficulties based on said player's skill level. Whining by guys like OP would be greatly reduced. Well, a lot of posts are about "change this or that because I think...", actually, OP being one among many. Looking at myself, there are certainly powers/kits in the game that I like less or find difficult.., as well there should be because it adds variety to the game. The real challenge, imho, is looking at what evos the kit provides, trying what choices are logical per difficulty and then seeing if you can master that play style. But why am I telling you this, btw? The builds you've posted on these forums are excellent examples of what I'm trying to convey above, your Batvan Platinum build being top of mind...
|
|
Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
inherit
5308
0
2,641
Transcended One
1,557
March 2017
cornugon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TranscendedOne
Cornughon
|
Post by Transcended One on Aug 9, 2017 17:27:37 GMT
I usually just call it "tijd-ruimte continuΓΌm" π€ Yes, I always wondered why us Dutchies call spacetime timespace... Even though the official term in Dutch is 'ruimtetijd'? It's probably the fault of those morons who wrote the subtitles for Star Trek...
|
|
Scathane
N4
Space Pirate
ππ₯π΄ββ
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,539 Likes: 3,093
inherit
Space Pirate
8301
0
Nov 27, 2024 19:26:39 GMT
3,093
Scathane
ππ₯π΄ββ
1,539
May 2017
scathane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Scathane
|
Post by Scathane on Aug 9, 2017 18:52:43 GMT
Yes, I always wondered why us Dutchies call spacetime timespace... Even though the official term in Dutch is 'ruimtetijd'? It's probably the fault of those morons who wrote the subtitles for Star Trek... It is, apparently. I seem to remember differently but when I checked the dictionary, tijd-ruimte was listed as a bad form for ruimte-tijd. I guess I just hung out with the wrong crowd watched too much Star Trek...
|
|