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Post by Revan Reborn on Aug 7, 2017 6:09:35 GMT
One of my biggest criticisms of DAI would probably be how underwhelming dragon fights were. Other than the dragon typically being a different elemental and having some unique attacks, each encounter was essentially the same fight. I think the encounters were probably also harmed by the fact that each dragon was locked to a particular area of the map.
Not that Skyrim is necessarily a great example of how to execute a dragon fight (all of its fights are largely the same as well), but one thing BGS did do well was how dynamic and unpredictable dragon fights could be. Some dragons would roam certain areas of Skyrim, but others would just randomly come across you and attack you on sight. I think it would be neat if DA4 gave dragons more flexibility and freedom in where they go, so they aren't just tied to a specific lair or corner of the map.
I'd also like to see a more robust AI system, where dragons aren't just recycling the same three behavior patterns over and over again. The first one or two dragon fights were fun, but it was just a chore after that. Dragons are meant to be these incredibly powerful creatures in Dragon Age. Every time we see one, we should be blown away by its power and splendor.
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Vive la révolution mages!
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by Cantina on Aug 7, 2017 6:54:38 GMT
Dragon fights in DAI were a bore.
All you had to do is get good weapons and armor then just beat them with a stick - as it were.
While DAI was in production the developers made huge noise about how challenging the dragon fights were. Even went so far as saying that we could damage the dragons wings to keep them from flying.
What did we get instead? Recycled movements from each dragon. The only small difference was, some dragons did different breath attacks and a some summoned baby dragons.
A big let down for me was: the dragon fight in the Hinterlands. Kill the dragon. Get the loot. Annnd..the loot was junk. But what was really disappointing was to find out there was a dwarven thaig with a collapsed door. Would have been cool if you killed the dragon and got accessed to a big dungeon. The developers, sort of did this in the Western Approach, but you do not need to kill the dragon to gain access to it.
I felt the dragons in DAO and to some extent the one in DA2 was far more challenging even with good weapons and armor. Or for that matter with healing spells.
Furthermore, I felt the dragons in Skyrim for more fun and interesting to fight.
The dragons in DAI were:
Dragon lands -beat on dragon - dragon breaths fire- beat on dragon - dragon flies then lands - beat on dragon - dragon summons young -beat dragon...
and its dead. Collect the crappy loot and move on.
Good Times.
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Post by tacsear on Aug 7, 2017 7:11:13 GMT
The combat may be the only thing I wish they made like DA2. It was just amazing.
The only better dragon fights I've played were in Dragon's Dogma, but I understand it can be hard to apply in Frostbite. I would've said Dark Souls too but I cannot finish that game. But they were certainly better than the ones in Skyrim.
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Post by naughtynomad on Aug 7, 2017 8:01:30 GMT
The dragon fights in Inquisition are what have been widely proclaimed as the best part of the game. Try them on Nightmare if you think they're a bore. I would rather we not nit-pick over things that were actually good about Inquisition.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Aug 7, 2017 8:08:50 GMT
Dragon fights in DAI were a bore. All you had to do is get good weapons and armor then just beat them with a stick - as it were. While DAI was in production the developers made huge noise about how challenging the dragon fights were. Even went so far as saying that we could damage the dragons wings to keep them from flying. What did we get instead? Recycled movements from each dragon. The only small difference was, some dragons did different breath attacks and a some summoned baby dragons. A big let down for me was: the dragon fight in the Hinterlands. Kill the dragon. Get the loot. Annnd..the loot was junk. But what was really disappointing was to find out there was a dwarven thaig with a collapsed door. Would have been cool if you killed the dragon and got accessed to a big dungeon. The developers, sort of did this in the Western Approach, but you do not need to kill the dragon to gain access to it. I felt the dragons in DAO and to some extent the one in DA2 was far more challenging even with good weapons and armor. Or for that matter with healing spells. Furthermore, I felt the dragons in Skyrim for more fun and interesting to fight. The dragons in DAI were: Dragon lands -beat on dragon - dragon breaths fire- beat on dragon - dragon flies then lands - beat on dragon - dragon summons young -beat dragon... and its dead. Collect the crappy loot and move on. Good Times. Agreed on all accounts. BioWare hyped up dragon fights far beyond what they actually were in DAI. I'm not sure if they just had to scale back their vision due to having to also launch on the PS3 and X360 (that's what happened to the entire keep system that was scrapped), or if it was merely pre-launch marketing gone off the rails. Either way, I hope they massively improve on the encounters in DA4. The combat may be the only thing I wish they made like DA2. It was just amazing. The only better dragon fights I've played were in Dragon's Dogma, but I understand it can be hard to apply in Frostbite. I would've said Drak Soluls too but I cannot finish that game. But they were certainly better than the ones in Skyrim. DA2 combat seemed far too fast and lacked impact. I felt as if I was playing a really mediocre hack and slash where none of my attacks really felt powerful. Had BioWare refined it, perhaps I'd enjoy DA2's combat approach more. I admittedly didn't get very far into Dragon's Dogma, but I don't remember the dragon fights being that spectacular. I'll have to give it another go, as the combat in the game was a bit generic and tedious. Can't really speak for Dark Souls either, largely because I thought the first game was boring. What I liked about Skyrim is that dragon fights could occur at anytime and anywhere. Without a doubt, dragons could have used more abilities to keep them far more interesting.
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Post by Revan Reborn on Aug 7, 2017 8:16:16 GMT
The dragon fights in Inquisition are what have been widely proclaimed as the best part of the game. Try them on Nightmare if you think they're a bore. I would rather we not nit-pick over things that were actually good about Inquisition. You are certainly entitled to your opinion (I've never seen anyone proclaim dragon fights are the best part of DAI), but it doesn't matter what difficulty the game is on. The enemy AI, locked environments, and the specific encounters play out the same exact way. My issue is with how generic and cookie cutter the fights are, not the challenge. I'd appreciate if you not try and invalidate my criticisms of the game, and I'll give the same courtesy to your personal criticisms. I can assure you I'm not the only one that loathed how generic and boring dragon fights are in DAI.
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Post by Obsidian Gryphon on Aug 7, 2017 9:04:06 GMT
The combat may be the only thing I wish they made like DA2. It was just amazing. The only better dragon fights I've played were in Dragon's Dogma, but I understand it can be hard to apply in Frostbite. I would've said Drak Soluls too but I cannot finish that game. But they were certainly better than the ones in Skyrim. Oh definitely, the critter fights were more interesting in DD. One moment you think you're grabbing onto the critter's leg to climb onto its head, the next you find yourself crawling up its ass. I also like the stamina requirement; no stamina, you can't hold on to land those strikes on where the dragon / griffin / whatever is vulnerable. It's realistic, challenging but also frustrating at times though. I'd like a departure from killing however. Capture and taming a dangerous creature that could be used to ride or used to help in a fight or used in a political move.
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Post by naughtynomad on Aug 7, 2017 9:27:23 GMT
The dragon fights in Inquisition are what have been widely proclaimed as the best part of the game. Try them on Nightmare if you think they're a bore. I would rather we not nit-pick over things that were actually good about Inquisition. You are certainly entitled to your opinion (I've never seen anyone proclaim dragon fights are the best part of DAI), but it doesn't matter what difficulty the game is on. The enemy AI, locked environments, and the specific encounters play out the same exact way. My issue is with how generic and cookie cutter the fights are, not the challenge. I'd appreciate if you not try and invalidate my criticisms of the game, and I'll give the same courtesy to your personal criticisms. I can assure you I'm not the only one that loathed how generic and boring dragon fights are in DAI. Most of the reviews written for Inquisition praise the Dragon fights... Even the Wishlist by PC Gamer released last month listed them as one of the strengths. But I guess it goes to prove that no matter what BioWare does, they won't please everyone. But it's my opinion that when the fans complain about things that were done well, it just makes the developers less likely to listen to fans at all.
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Post by scootshoot on Aug 7, 2017 10:25:42 GMT
You are certainly entitled to your opinion (I've never seen anyone proclaim dragon fights are the best part of DAI), but it doesn't matter what difficulty the game is on. The enemy AI, locked environments, and the specific encounters play out the same exact way. My issue is with how generic and cookie cutter the fights are, not the challenge. I'd appreciate if you not try and invalidate my criticisms of the game, and I'll give the same courtesy to your personal criticisms. I can assure you I'm not the only one that loathed how generic and boring dragon fights are in DAI. Most of the reviews written for Inquisition praise the Dragon fights... Even the Wishlist by PC Gamer released last month listed them as one of the strengths. But I guess it goes to prove that no matter what BioWare does, they won't please everyone. But it's my opinion that when the fans complain about things that were done well, it just makes the developers less likely to listen to fans at all.Peep's who hang on web forums do nothing but gripe alongside being the vocal few. Sports, Politics, Game forums, all the same thing.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by mattjamho on Aug 7, 2017 11:13:36 GMT
I'd rather them have maybe 3 really intricate, unique, big boss dragon fights than 10+ copy and paste. I know it's called Dragon Age, and you don't have to fight them, but the amount of high dragons in DAI was..rather a lot. Of course, they have that issue with demons as well. I know the Inquisitor and crew are good, but seriously, how many Pride Demons did they cut down?
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Post by gervaise21 on Aug 7, 2017 11:38:01 GMT
I think it was the number of dragons that were the problem and that is why it became a bit repetitive. They weren't rare and special enough by the end. Also the dragons didn't scale with your levels. Whilst if you took on a dragon at too low level it was a problem defeating it, if you came back when you were too high a level it did seem a doddle to do so. However, it was realistic that the more you fought them, the better you became at it. As in real life, you learned from each experience, which is why you could anticipate what they would do. Dragons are creatures of habit when all is said and done. They have never been shown to have a higher functioning intelligence that would allow them to adapt their way of fighting to the creature opposing them. They are an animal that fights in a certain way, which is why there was little difference between them other than the type of elemental magic they employ. In that respect they are no different to bears, wolves or spiders.
I'd also disagree that the loot associated with each dragon was rubbish. My main gripe was that certain items could only be acquired through killing a dragon. Originally my main motivation for killing a dragon was that it was a threat to other people, as in Crestwood. On that basis, it seemed reasonable to leave that one in the Hissing Wastes alone, since I could easily sneak past it to the dwarf tomb. Then I discovered that it had some interesting loot associated with it, so I prodded it awake.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Aug 7, 2017 17:47:53 GMT
Most of the reviews written for Inquisition praise the Dragon fights... Even the Wishlist by PC Gamer released last month listed them as one of the strengths. But I guess it goes to prove that no matter what BioWare does, they won't please everyone. But it's my opinion that when the fans complain about things that were done well, it just makes the developers less likely to listen to fans at all. When were reviews objective truth all of the sudden? They are just as much of an opinion as a "layman's" opinion. The only difference is a reviewer is paid money to give their opinion. Again, I'm happy for you that you felt the same ten generic fights with slight deviations were "done well," but you have to realize that is your opinion. Developers are going to do what they want regardless of fan feedback. If BioWare revamps and overhauls dragon fights, it's not going to be because I mentioned how lackluster they were on a fan website... I'd rather them have maybe 3 really intricate, unique, big boss dragon fights than 10+ copy and paste. I know it's called Dragon Age, and you don't have to fight them, but the amount of high dragons in DAI was..rather a lot. Of course, they have that issue with demons as well. I know the Inquisitor and crew are good, but seriously, how many Pride Demons did they cut down? The sheer amount of them was definitely part of the issue, as DAO and DA2 didn't have anywhere as many. Whenever you have a lot of anything, unless you have a lot of variety in the behavior and the dynamic nature of the encounter, it's going to get boring rather quickly. I still think it could be better resolved if dragons could attack you anywhere and not be gated towards a particular area of the map. Also, dropping quality loot would be nice as well. Half of the dragons didn't drop anything noteworthy. I think it was the number of dragons that were the problem and that is why it became a bit repetitive. They weren't rare and special enough by the end. Also the dragons didn't scale with your levels. Whilst if you took on a dragon at too low level it was a problem defeating it, if you came back when you were too high a level it did seem a doddle to do so. However, it was realistic that the more you fought them, the better you became at it. As in real life, you learned from each experience, which is why you could anticipate what they would do. Dragons are creatures of habit when all is said and done. They have never been shown to have a higher functioning intelligence that would allow them to adapt their way of fighting to the creature opposing them. They are an animal that fights in a certain way, which is why there was little difference between them other than the type of elemental magic they employ. In that respect they are no different to bears, wolves or spiders. I'd also disagree that the loot associated with each dragon was rubbish. My main gripe was that certain items could only be acquired through killing a dragon. Originally my main motivation for killing a dragon was that it was a threat to other people, as in Crestwood. On that basis, it seemed reasonable to leave that one in the Hissing Wastes alone, since I could easily sneak past it to the dwarf tomb. Then I discovered that it had some interesting loot associated with it, so I prodded it awake. Yikes. Don't tell Ancient Tevinter your views. They'll crucify you and stone you for comparing dragons to "bears, wolves or spiders." On a more serious note, I don't believe a lore explanation is a good excuse for what ultimately became generic, cookie cutter fights. Dragons don't necessarily have to outsmart the player, but it would be nice if they didn't cycle through the same three behaviors, especially when they know I'll try and go for their legs or head every single time. The problem with dragons is the loot is static. What drops isn't necessarily going to be something you need. Most of the dragons were worthless for my purposes, as I was a heavy armor warrior. Maybe three dragons, at best, had something I truly needed? I'd just rather the loot drop based on what your class is and your role. Defeating a dragon should not only be an achievement, but a reward for the player. There's not much motivation to even kill them when more than half of them won't drop anything useful.
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Post by Deleted on Aug 7, 2017 18:13:28 GMT
I enjoyed the dragon fights in Inquisition very much, but that doesn't mean they can't be improved upon. There was some variety from fight to fight but not enough to feel significant beyond one dragon used fire while the other used lightning or ice. I did like the Hakkon fight mostly because it was nice having a dragon trash-talking and taunting my character for the first time in a DA game. More of that would be great. Also, I liked when the dragon would use the environment more, like in the Exhalted Plains where if you're standing in water when the dragon attacks with lightning it can temporarily paralyze you. I would have liked some sort of finishing move when you finish the dragons off though. Maybe some drakes in the next game too...I'd love to see how they get upgraded in the frostbite engine.
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Post by Deleted on Aug 7, 2017 18:22:06 GMT
I'd rather them have maybe 3 really intricate, unique, big boss dragon fights than 10+ copy and paste. I know it's called Dragon Age, and you don't have to fight them, but the amount of high dragons in DAI was..rather a lot. Of course, they have that issue with demons as well. I know the Inquisitor and crew are good, but seriously, how many Pride Demons did they cut down? This is what they did in DAO and DA2 and I didn't like it as much. I prefer having a wide variety of beautiful dragons so I can admire them while I slay them. I also liked hunting them down, like the Sandy Howler in the Hissing Wastes. Find Fairel's tomb and, surprise, dragon. More hidden dragons in the next game would be fun.
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Post by scootshoot on Aug 7, 2017 18:27:32 GMT
The dragon fights in Inquisition are what have been widely proclaimed as the best part of the game. Try them on Nightmare if you think they're a bore. I would rather we not nit-pick over things that were actually good about Inquisition. Agreed. You know some are just griping just to gripe when they start bringing in Skyrim Dragon battles as examples, LOL I also wager a lot of these cats stating dragons are EZ mode were rolling Knight Chanter spec, haha
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Post by Revan Reborn on Aug 7, 2017 18:33:57 GMT
I enjoyed the dragon fights in Inquisition very much, but that doesn't mean they can't be improved upon. There was some variety from fight to fight but not enough to feel significant beyond one dragon used fire while the other used fire or ice. I did like the Hakkon fight mostly because it was nice having a dragon trash-talking and taunting my character for the first time in a DA game. More of that would be great. Also, I liked when the dragon would use the environment more, like in the Exhalted Plains where if you're standing in water when the dragon attacks with lightning it can temporarily paralyze you. I would have liked some sort of finishing move when you finish the dragons off though. Many of your tweaks and corrections would have made dragon fights far more interesting in DAI. I'd love if you could make more use of the environment, and finishers would be a fantastic idea for dragons. DAO had finishing moves. I have no idea why BioWare has abandoned them since that game.
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Post by gervaise21 on Aug 7, 2017 21:39:28 GMT
Ah but in the good old days they weren't just dragons or high dragons but GREAT DRAGONS. According to the Silent Grove these dragons did have a greater intelligence and according to the Tome of Koslun were way more advanced that any dragon we have encountered.
So what with us going to Tevinter and Solas trying to bring the magic back, may be the next thing we will have to cope with is a Great Dragon, or more than one. You know the old saying "Be careful what you wish for"!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Aug 7, 2017 21:44:51 GMT
Ah but in the good old days they weren't just dragons or high dragons but GREAT DRAGONS. According to the Silent Grove these dragons did have a greater intelligence and according to the Tome of Koslun were way more advanced that any dragon we have encountered. So what with us going to Tevinter and Solas trying to bring the magic back, may be the next thing we will have to cope with is a Great Dragon, or more than one. You know the old saying "Be careful what you wish for"! That's true, as the "Great Dragons" are the Old Gods turned Archdemons. It would be very interesting to see a Great Dragon that has not been affected by the taint of the Dark Spawn. Perhaps we might see one as there are still supposedly two Great Dragons left, correct? This is why in my Grey Warden thread that I believe the Grey Wardens will be pivotal to DA4. Blight or no Blight, I believe Solas, the Old Gods, and the Grey Wardens are all connected. I digress though. I still want more interesting and varied dragon fights in DA4, even if it's just against High Dragons.
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N3
Vive la révolution mages!
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
Posts: 532 Likes: 952
inherit
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Vive la révolution mages!
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Post by Cantina on Aug 7, 2017 22:01:04 GMT
The dragon fights in Inquisition are what have been widely proclaimed as the best part of the game. Try them on Nightmare if you think they're a bore. I would rather we not nit-pick over things that were actually good about Inquisition. You are certainly entitled to your opinion (I've never seen anyone proclaim dragon fights are the best part of DAI), but it doesn't matter what difficulty the game is on. The enemy AI, locked environments, and the specific encounters play out the same exact way. My issue is with how generic and cookie cutter the fights are, not the challenge. I'd appreciate if you not try and invalidate my criticisms of the game, and I'll give the same courtesy to your personal criticisms. I can assure you I'm not the only one that loathed how generic and boring dragon fights are in DAI. Most of the reviews written for Inquisition praise the Dragon fights... Even the Wishlist by PC Gamer released last month listed them as one of the strengths. But I guess it goes to prove that no matter what BioWare does, they won't please everyone. But it's my opinion that when the fans complain about things that were done well, it just makes the developers less likely to listen to fans at all. First and foremost, having to boost the difficulty up in order to feel this so-called, "challenging" combat the developers harped about, is in no way a good defense. Oh please. There have been plenty of things Bioware has done that I am happy with. However, it does not persuade me from picking out all the wrong with DAI. If the developers listen - good. If not - oh well. At least I tried to offer my opinion and my advice on said subject. Secondly, I do not read any online magazine reviews. It is very hard for me to respect, much less take their opinion as means to determine if a game is good or not. These people are paid by the company they work for and/or under the table by the game company of the game they are reviewing. I'd rather use my own opinion and/or come to forums like these and here it from those who have no been paid. Thus, if PC Gamer says the combat is good and you want to believe them; fine that is your choice. I however choose not too. The dragon fights in Inquisition are what have been widely proclaimed as the best part of the game. Try them on Nightmare if you think they're a bore. I would rather we not nit-pick over things that were actually good about Inquisition. Agreed. You know some are just griping just to gripe when they start bringing in Skyrim Dragon battles as examples, LOL I also wager a lot of these cats stating dragons are EZ mode were rolling Knight Chanter spec, haha How nice of you to assume what everyone is playing and what difficulty they are playing on. I chose to use Skyrim dragon battles as an example not because they were the best dragon fights of all time, but because the fights were unpredictable. You had no idea if you were going to get attacked on your way to a dungeon or just shopping in town. The best dragon fights came from: Dragon's Dogma. You could play on Normal, have good weapons/armor for your party, yet the dragon could stomp you into paste as if you were a level one character. I do believe most here hit the nail on the head: far too many dragons in the game which in turn caused them to be repetitive and boring.
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Post by themikefest on Aug 7, 2017 22:03:02 GMT
I like to have a dragon grab the main character and drop him/her from the air like the one did in trespasser. Fight a much larger dragon that can step on the main character crushing him/her. Bring back the mouth grab. It was awesome seeing the dragon shake its head back and forth with the main character or companion in its mouth. excellent
A fight where the dragon does it scream, but instead of little ones showing up, another dragon shows up.
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leadintea
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
Posts: 265 Likes: 379
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Post by leadintea on Aug 8, 2017 0:25:56 GMT
I agree with the TC, and the main problem that affected these fights, as well as the majority of bosses in DAI, was the unevolving mechanics of the battle. What you see and do at the beginning of the fight repeats constantly and there are barely any new elements introduced mid-fight that constantly keep you on your toes. It felt worse with the dragons, because as TC stated, fights with all dragons are pretty much the same just with different elements and maybe a different attack here or there. In DA4, I'd like to see all bosses, especially dragons and superbosses, have wildly differing mechanics from each other and in the fight itself, with a boss with high HP barely resembling itself when it's at low HP because of evolving mechanics.
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Post by naughtynomad on Aug 8, 2017 0:32:19 GMT
The increased proliferation of Dragons is intended. They are returning to Thedas after having been thought extinct. This is the whole reason why this Age eas named "Dragon".
I loved stumbling upon a dragon while exlporing. They were one of the few things that made the open world interesting.
I loved the challenge they provided. All PvE challenges boil down to memorizing the moves and beating the encounter. I don't see the point in complaining about that aspect.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Aug 8, 2017 4:53:45 GMT
First and foremost, having to boost the difficulty up in order to feel this so-called, "challenging" combat the developers harped about, is in no way a good defense. Oh please. There have been plenty of things Bioware has done that I am happy with. However, it does not persuade me from picking out all the wrong with DAI. If the developers listen - good. If not - oh well. At least I tried to offer my opinion and my advice on said subject. Secondly, I do not read any online magazine reviews. It is very hard for me to respect, much less take their opinion as means to determine if a game is good or not. These people are paid by the company they work for and/or under the table by the game company of the game they are reviewing. I'd rather use my own opinion and/or come to forums like these and here it from those who have no been paid. Thus, if PC Gamer says the combat is good and you want to believe them; fine that is your choice. I however choose not too. How nice of you to assume what everyone is playing and what difficulty they are playing on. I chose to use Skyrim dragon battles as an example not because they were the best dragon fights of all time, but because the fights were unpredictable. You had no idea if you were going to get attacked on your way to a dungeon or just shopping in town. The best dragon fights came from: Dragon's Dogma. You could play on Normal, have good weapons/armor for your party, yet the dragon could stomp you into paste as if you were a level one character. I do believe most here hit the nail on the head: far too many dragons in the game which in turn caused them to be repetitive and boring. Whenever I see someone automatically dismissive of other views and claim the system is already "perfect," or result to petty insults to try and undermine differing opinions, it makes it difficult for me to take their options seriously. It's nice to know that some enjoy the dragon fights in DAI, but they are far from perfect, as I don't believe anything in any game is truly perfect. There's always room for improvement, and DAI is certainly far from perfect in many ways. As you indicated, one thing Skyrim did phenomenally well was the dynamic nature of dragon fights potentially occurring at any time. Every dragon fight in DAI was staged and rehearsed, so there was never any excitement and you knew exactly what you were in for. I can't see why anybody would truly be against making dragon fights better than they were in DAI. To be honest, one would think that's just common sense to try and improve on what has been done before.
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Post by naughtynomad on Aug 8, 2017 5:30:19 GMT
Whenever I see someone automatically dismissive of other views and claim the system is already "perfect," or result to petty insults to try and undermine differing opinions, it makes it difficult for me to take their options seriously. It's nice to know that some enjoy the dragon fights in DAI, but they are far from perfect, as I don't believe anything in any game is truly perfect. There's always room for improvement, and DAI is certainly far from perfect in many ways. As you indicated, one thing Skyrim did phenomenally well was the dynamic nature of dragon fights potentially occurring at any time. Every dragon fight in DAI was staged and rehearsed, so there was never any excitement and you knew exactly what you were in for. I can't see why anybody would truly be against making dragon fights better than they were in DAI. To be honest, one would think that's just common sense to try and improve on what has been done before. No one has insulted anyone. Not sure what you're on about. If you feel attacked when someone doesn't agree with your opinion and offers a counter-argument, it says something about you... Skyrim dragon fights were terrible in my opinion, and a very bad example of what you're trying to explain. Sure a dragon might drop in on you unexpectedly, but after that it's all 100% scripted. They might do a strafing run with fire, they will hover and do a breath attack allowing you time to shoot at them, then at 50% health they always crash to the ground and you fight them on the ground. If you're at range, they shoot breath attacks. If you cross a range threshold they start melee attacks... All 100% predictable. The point in disagreeing with you is not to say DAI is perfect. No one said anything remotely close to that. Again, you're inferring things no one said or even intended. The point of the people who have disagreed with you is to say there are much bigger things wrong with DAI that need to be fixed before working on one of the thing that was done relatively well.
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Post by naughtynomad on Aug 8, 2017 5:32:27 GMT
Most of the reviews written for Inquisition praise the Dragon fights... Even the Wishlist by PC Gamer released last month listed them as one of the strengths. But I guess it goes to prove that no matter what BioWare does, they won't please everyone. But it's my opinion that when the fans complain about things that were done well, it just makes the developers less likely to listen to fans at all. First and foremost, having to boost the difficulty up in order to feel this so-called, "challenging" combat the developers harped about, is in no way a good defense. Lol, what? Why is that? Boosting the difficulty to experience the highest challenge is how it's intended to be done. If you're playing on Casual, you're not playing the game the developers intended. It even says this in the description of the game difficulties. You choose your difficulty based on your level of experience. If you want the hardest challenge, you put the difficulty on the highest setting.
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