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Post by poultrymancer on Aug 7, 2017 17:14:19 GMT
Nah, don't worry. If Bioware actually looked at the game in order to try balancing it we'd have a much better game. They just roll some dice to determine which stuff they buff and nerf and then roll another dice to determine the new stats That is the hands down the dumbest and most puerile thing I've read on BSN in some time. There are many legitimate complaints about this game. The post-launch weapon and skill balance changes have been almost universally excellent. They've carefully considered use data and consistently listened to requests made via Twitch. Unless you can provide some solid examples of arbitrary and harmful balance changes, I'm going to assume you're just whining for the sake of whining.
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Post by JRandall0308 on Aug 7, 2017 17:28:44 GMT
The initial nerf to the Mattock was pretty comical, but they quickly corrected it, and I agree that their weapon balancing has been almost uniformly excellent. Too conservative for my tastes, but I'll take what I can get.
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Post by taimaxsk on Aug 7, 2017 17:38:17 GMT
I will give credit where it's due, and will commend BiowEAre for sparing us the Nerf hammer. ME3 nerfing was a PITA, but with MEA we've mostly received positive and badly needed buffs. I do not miss the days of releasing new weapons/powers in ME3MP, only to have them immediately nerfed.
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Post by XCPTNL on Aug 7, 2017 17:38:46 GMT
Unless you can provide some solid examples of arbitrary and harmful balance changes, I'm going to assume you're just whining for the sake of whining. Not talking about the balance changes, but the overall balance. The core game was never balanced and all they can do now is trying to fix a few things (which they did) - but at the same time they mess up the overall balance even more. Your post about Piranha vs. Shorty is a good example. One of the best URs in the game at launch (Piranha) is worse than some rare weapons. And they didn't even have to touch the Piranha for that, that's how fucked up the whole balance is right from the get go. And maybe they balance it and imbalance something else by that at the same time because the system as a whole is broken. They might change something and with some kits it's now totally OP but not so great with others... so they might change the skills of that kit (can't even remember how many fucking times I got a notice from the game that some class has been reset again because of some changes). Introducing S-version of common weapons is another good example... why not just balance the original ones? Oh, of course... everybody already has them and no money can be made from that... There is no testing, no real balancing... they just change a few things and release another patch. And while I might have exaggerated with the dice comparison it often did feel just like that in my opinion. Now compare this to studios and developers who actually know what they are doing when it comes to multiplayer titles. They might not always get it right either, but they do care a lot more and if they make a mistake they work much harder to fix it. And please tell me: if the game was anywhere near balanced how come people in Gold and Platinum games run the same few weapons on every kit?
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Post by The Joe-Man on Aug 7, 2017 18:03:34 GMT
Anyway, I have Shorty I. Should I start using it? I didn`t try it because its description says only negative things about it and nothing good. It's a beast. Basically a shotgun Hornet. The weight part is true, but by no means extreme. At level III its weight is 40, IIRC, so probably 40% of the character roster can use it without eating efficiency boosters or speccing to build around it (e.g. Weapon Mass Reduction). Any character with a passive 10% weight capacity can run it with 100% cooldowns. Many can run it with a sidearm. "Kicks like a mule" is meaningless flavor text. The recoil is negligible at close range and easily manageable at midrange. I was sniping down into the LZ on Sandstorm last night effectively. If it does get a nerf - which, to be clear, I DON'T want but may be warranted - my hope is that they just give it recoil commensurate with the description. That'd leave it very powerful in CQC but take away its midrange utility, which strikes me as fair. Most guns in this game need more recoil and muzzle climb. Real recoil not bloom. They currently feel pretty lifeless.
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Post by JRandall0308 on Aug 7, 2017 18:31:11 GMT
And please tell me: if the game was anywhere near balanced how come people in Gold and Platinum games run the same few weapons on every kit? Because they've been too conservative. They don't want to Rares to overshadow URs or Uncommons to overshadow Rares. (This is a deliberate design choice they clarified several months ago on one of the Twitch streams.) They also seem to be really terrified of burst damage: notice that the best guns in the game are all sustained fire (Hurricane, Rozerad, Shadow) with only the Shorty coming close to burst... and even that is controlled burst, controlled by the 3-shot, er, burst. They need to loosen things up a little bit and let more guns become viable at the top end of a rarity tier. Like a Rare Assault Rifle Whatever X should be a good damn gun, a Rare Pistol X should be a good damn gun too. Ruzad (Uncommon!) is the strength they should be going for at X. Very strong gun, with some kind of drawback though. Basically I think everything other than Commons and the URs noted above needs serious buffage. They are getting there gradually but slowwwwwwwwllllllyyyyyyy.
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Post by shinobiwan on Aug 7, 2017 18:44:10 GMT
Nah, don't worry. If Bioware actually looked at the game in order to try balancing it we'd have a much better game. They just roll some dice to determine which stuff they buff and nerf and then roll another dice to determine the new stats That is the hands down the dumbest and most puerile thing I've read on BSN in some time. There are many legitimate complaints about this game. The post-launch weapon and skill balance changes have been almost universally excellent. They've carefully considered use data and consistently listened to requests made via Twitch. Unless you can provide some solid examples of arbitrary and harmful balance changes, I'm going to assume you're just whining for the sake of whining. I actually disagree with this, or at least its implication. In 1.06, BW implemented changes that the community handed them on a silver platter, based on our extensive testing and data collection, on which BW acknowledged they relied, and which should have been very obvious. After that, they continued to buff things in response to specific complaints (e.g., Krogan rage, certain ARs). Every balance change BW made on its own though has been a complete mess. Platinum is completely fucked up balance wise, with a handful of kits clearly exceeding others and another handful that have abysmal performance. Weapon variants aren't even in the same ballpark in terms of usefulness. New kits have been all over the place, with BatVan having a very strange set of passives and low base health shields in a manner that suggests that BW badly misjudged his effectiveness. They nerfed the Exemplar's unique passive, which is beyond bizarre considering that kit had really bad damage output, and lag/latency issues decreased its benefit. So yeah, BW's independent balance changes have been really off. Hopefully that trend will reverse with the new kits coming out but so far, not good.
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Post by Transcended One on Aug 7, 2017 18:50:15 GMT
It's a beast. Basically a shotgun Hornet. The weight part is true, but by no means extreme. At level III its weight is 40, IIRC, so probably 40% of the character roster can use it without eating efficiency boosters or speccing to build around it (e.g. Weapon Mass Reduction). Any character with a passive 10% weight capacity can run it with 100% cooldowns. Many can run it with a sidearm. "Kicks like a mule" is meaningless flavor text. The recoil is negligible at close range and easily manageable at midrange. I was sniping down into the LZ on Sandstorm last night effectively. If it does get a nerf - which, to be clear, I DON'T want but may be warranted - my hope is that they just give it recoil commensurate with the description. That'd leave it very powerful in CQC but take away its midrange utility, which strikes me as fair. Most guns in this game need more recoil and muzzle climb. Real recoil not bloom. They currently feel pretty lifeless. Did you try the Indra? And people complain about the Valiant for a reason, and it's not bloom.
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Post by kaileena_sands on Aug 7, 2017 18:58:33 GMT
Most guns in this game need more recoil and muzzle climb. Real recoil not bloom. They currently feel pretty lifeless. QFT Where did the recoil go in MEA? I played my ME3 Hurrddurricane these days and I gotta say I had forgotten how insanely it dances across the screen if you don't use any recoil mitigation at all. There is some fun to that, at least in my opinion. Also gives an OP weapon sort of a weakness (which the MEA Hurricane currently doesn't have). Or are we a little bit crazy that we want recoil in weapons? Hmmm...
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Post by poultrymancer on Aug 7, 2017 21:09:09 GMT
That is the hands down the dumbest and most puerile thing I've read on BSN in some time. There are many legitimate complaints about this game. The post-launch weapon and skill balance changes have been almost universally excellent. They've carefully considered use data and consistently listened to requests made via Twitch. Unless you can provide some solid examples of arbitrary and harmful balance changes, I'm going to assume you're just whining for the sake of whining. I actually disagree with this, or at least its implication. In 1.06, BW implemented changes that the community handed them on a silver platter, based on our extensive testing and data collection, on which BW acknowledged they relied, and which should have been very obvious. After that, they continued to buff things in response to specific complaints (e.g., Krogan rage, certain ARs). Every balance change BW made on its own though has been a complete mess. Platinum is completely fucked up balance wise, with a handful of kits clearly exceeding others and another handful that have abysmal performance. Weapon variants aren't even in the same ballpark in terms of usefulness. New kits have been all over the place, with BatVan having a very strange set of passives and low base health shields in a manner that suggests that BW badly misjudged his effectiveness. They nerfed the Exemplar's unique passive, which is beyond bizarre considering that kit had really bad damage output, and lag/latency issues decreased its benefit. So yeah, BW's independent balance changes have been really off. Hopefully that trend will reverse with the new kits coming out but so far, not good. I'll certainly agree that the Batvan as released is busted, but that's wholly separate from the balance adjustments they've made to existing weapons and skills. I don't know what they could do to fix him without imbalancing other kits, other than a hotfix to reassign him other passives. I'll also agree that the variant balance is busted, but again, that's as-released content; we've yet to see what they'll do in the next patch or two given use data and player feedback. Broadly speaking, I don't see the fact that they've taken direction from the most engaged contingent of the playerbase into account as a negative. It still takes work to parse through the large volume of player comments to identify the greatest needs and address them intelligently, which I would assert they've done. We haven't seen to date any wild buffs or nerfs that left us wondering WTF they were thinking - which happened several times with ME3. Even the Examplar nerf you mentioned was, IIRC, a 15 or 20% nerf to one of his cooldown reductions. I haven't even noticed a difference when using him, TBH. I disagree with the Plat criticism for one simple reason: the game is not balanced around Plat, nor should it be. It doesn't make sense to specifically alter skills or weapons to make them viable on a difficulty a very small percentage of the playerbase will ever play regularly; doing so would break the lower difficulties. Several kits are Plat standouts, a couple just plain suck, and most require considerable effort or skill.
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Post by poultrymancer on Aug 7, 2017 21:18:56 GMT
Unless you can provide some solid examples of arbitrary and harmful balance changes, I'm going to assume you're just whining for the sake of whining. Not talking about the balance changes, but the overall balance. The core game was never balanced and all they can do now is trying to fix a few things (which they did) - but at the same time they mess up the overall balance even more. Your post about Piranha vs. Shorty is a good example. One of the best URs in the game at launch (Piranha) is worse than some rare weapons. And they didn't even have to touch the Piranha for that, that's how fucked up the whole balance is right from the get go. And maybe they balance it and imbalance something else by that at the same time because the system as a whole is broken. They might change something and with some kits it's now totally OP but not so great with others... so they might change the skills of that kit (can't even remember how many fucking times I got a notice from the game that some class has been reset again because of some changes). Introducing S-version of common weapons is another good example... why not just balance the original ones? Oh, of course... everybody already has them and no money can be made from that... There is no testing, no real balancing... they just change a few things and release another patch. And while I might have exaggerated with the dice comparison it often did feel just like that in my opinion. Now compare this to studios and developers who actually know what they are doing when it comes to multiplayer titles. They might not always get it right either, but they do care a lot more and if they make a mistake they work much harder to fix it. And please tell me: if the game was anywhere near balanced how come people in Gold and Platinum games run the same few weapons on every kit? Dude, move the goalposts much? Your first post (which I noticed you removed when quoting me): "They just roll some dice to determine which stuff they buff and nerf and then roll another dice to determine the new stats."Your second post: "Not talking about the balance changes, but the overall balance."JR addressed many of your comments about general balance concerns, and I addressed others in my response to shin, but I couldn't help but point out that ham-fisted redirection. If you believe in your point, make it, using examples and good arguments. If you don't, admit it when called out.
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Post by shinobiwan on Aug 7, 2017 21:27:51 GMT
I actually disagree with this, or at least its implication. In 1.06, BW implemented changes that the community handed them on a silver platter, based on our extensive testing and data collection, on which BW acknowledged they relied, and which should have been very obvious. After that, they continued to buff things in response to specific complaints (e.g., Krogan rage, certain ARs). Every balance change BW made on its own though has been a complete mess. Platinum is completely fucked up balance wise, with a handful of kits clearly exceeding others and another handful that have abysmal performance. Weapon variants aren't even in the same ballpark in terms of usefulness. New kits have been all over the place, with BatVan having a very strange set of passives and low base health shields in a manner that suggests that BW badly misjudged his effectiveness. They nerfed the Exemplar's unique passive, which is beyond bizarre considering that kit had really bad damage output, and lag/latency issues decreased its benefit. So yeah, BW's independent balance changes have been really off. Hopefully that trend will reverse with the new kits coming out but so far, not good. I'll certainly agree that the Batvan as released is busted, but that's wholly separate from the balance adjustments they've made to existing weapons and skills. I don't know what they could do to fix him without imbalancing other kits, other than a hotfix to reassign him other passives. I'll also agree that the variant balance is busted, but again, that's as-released content; we've yet to see what they'll do in the next patch or two given use data and player feedback. Broadly speaking, I don't see the fact that they've taken direction from the most engaged contingent of the playerbase into account as a negative. It still takes work to parse through the large volume of player comments to identify the greatest needs and address them intelligently, which I would assert they've done. We haven't seen to date any wild buffs or nerfs that left us wondering WTF they were thinking - which happened several times with ME3. Even the Examplar nerf you mentioned was, IIRC, a 15 or 20% nerf to one of his cooldown reductions. I haven't even noticed a difference when using him, TBH. I disagree with the Plat criticism for one simple reason: the game is not balanced around Plat, nor should it be. It doesn't make sense to specifically alter skills or weapons to make them viable on a difficulty a very small percentage of the playerbase will ever play regularly; doing so would break the lower difficulties. Several kits are Plat standouts, a couple just plain suck, and most require considerable effort or skill. It's not a negative, but it factors out when you're evaluating whether BW knows how to balance things. Most pieces of new content have been wildly off. Specifically, they should have given the BatVan different passives. Kinda fucked on that now, but they at least could increase his health and shields rather than leaving them at Kroguard levels.
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Post by gethadept on Aug 7, 2017 21:39:32 GMT
I'll certainly agree that the Batvan as released is busted, but that's wholly separate from the balance adjustments they've made to existing weapons and skills. I don't know what they could do to fix him without imbalancing other kits, other than a hotfix to reassign him other passives. I'll also agree that the variant balance is busted, but again, that's as-released content; we've yet to see what they'll do in the next patch or two given use data and player feedback. Broadly speaking, I don't see the fact that they've taken direction from the most engaged contingent of the playerbase into account as a negative. It still takes work to parse through the large volume of player comments to identify the greatest needs and address them intelligently, which I would assert they've done. We haven't seen to date any wild buffs or nerfs that left us wondering WTF they were thinking - which happened several times with ME3. Even the Examplar nerf you mentioned was, IIRC, a 15 or 20% nerf to one of his cooldown reductions. I haven't even noticed a difference when using him, TBH. I disagree with the Plat criticism for one simple reason: the game is not balanced around Plat, nor should it be. It doesn't make sense to specifically alter skills or weapons to make them viable on a difficulty a very small percentage of the playerbase will ever play regularly; doing so would break the lower difficulties. Several kits are Plat standouts, a couple just plain suck, and most require considerable effort or skill. It's not a negative, but it factors out when you're evaluating whether BW knows how to balance things. Most pieces of new content have been wildly off. Specifically, they should have given the BatVan different passives. Kinda fucked on that now, but they at least could increase his health and shields rather than leaving them at Kroguard levels. They can still fix it. All they have to do is change the skill tree and reset his skill points. There are a lot of things BW won`t fix or change... but I think this one is still possible if they want to..
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Post by The Joe-Man on Aug 7, 2017 22:41:02 GMT
Most guns in this game need more recoil and muzzle climb. Real recoil not bloom. They currently feel pretty lifeless. Did you try the Indra? And people complain about the Valiant for a reason, and it's not bloom. I hadn't, so just ran both those guns so I could see what you are talking about. Neither of those guns are good examples of what I want. I get what you mean but their recoil is purely visually distracting. Their bounce might make me lose my lunch but it doesn't effect my ability to stay on target at all as the reticle goes back to the same spot each time. This is a stupid design. I've shot a lot of guns, very quickly in my days IRL and I've never shot one that's done that. Proper recoil design should force the player's skill to compensate for it in order to stay on target. It's a balancing mechanism. You can have a gun that does more damage but you'll have to burst fire it to keep it under control or you can give up a mod slot and put a stabilizer mod on it. We had this in ME3. The Hurricane was a beast but recoil was a pig. There were reasons NOT to use it. There's no reason not to use it in ME:A. As a result of the poor recoil design prettt much all of the guns feel lifeless and it makes the game feel like I'm just holding buttons instead of shooting guns. Haptic feedback is shit too. This is my biggest issue eith this gamr.
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Post by poultrymancer on Aug 7, 2017 23:01:44 GMT
Did you try the Indra? And people complain about the Valiant for a reason, and it's not bloom. I hadn't, so just ran both those guns so I could see what you are talking about. Neither of those guns are good examples of what I want. I get what you mean but their recoil is purely visually distracting. Their bounce might make me lose my lunch but it doesn't effect my ability to stay on target at all as the reticle goes back to the same spot each time. This is a stupid design. I've shot a lot of guns, very quickly in my days IRL and I've never shot one that's done that. Proper recoil design should force the player's skill to compensate for it in order to stay on target. It's a balancing mechanism. You can have a gun that does more damage but you'll have to burst fire it to keep it under control or you can give up a mod slot and put a stabilizer mod on it. We had this in ME3. The Hurricane was a beast but recoil was a pig. There were reasons NOT to use it. There's no reason not to use it in ME:A. As a result of the poor recoil design prettt much all of the guns feel lifeless and it makes the game feel like I'm just holding buttons instead of shooting guns. Haptic feedback is shit too. This is my biggest issue eith this gamr. Re the Indra, I'm guessing TO was asking if you'd used it before they massively reduced its recoil. It had much more before it was patched (in 1.07 or 1.08?), and almost nobody used it.
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Post by n7vorcha on Aug 7, 2017 23:22:37 GMT
Piranha definitely needs a buff. It's just another one of these guns (within a long list) which is just not worth using over something like the Dhan. It's a shame as it was an absolute beast in ME3.
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Post by seductivewizard on Aug 7, 2017 23:54:08 GMT
Piranha has been obsolete since we got our Hesh's to 10. Talon and Piranha are in the same boat: both need a ROF buff. Granted Talon is down to a Rare in this game, but bleh... so disappointed in both weapons! Shorty>>>Piranha>>>>>>>>>Hesh/Scattershot/Talon/Anything Else
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Post by JRandall0308 on Aug 8, 2017 0:06:39 GMT
Piranha definitely needs a buff. It's just another one of these guns (within a long list) which is just not worth using over something like the Dhan. It's a shame as it was an absolute beast in ME3. Right, so can someone good at math and gun DPS and stuff make this point with numbers and charts and stuff? I got beaten on reddit (rightfully so) for a bad example comparing weapon damage to power damage. On this topic I would love if we could say to Bioware, "Hey we think the Piranha is too weak compared to the Dhan (or Hesh, or whatever). Here is a link to the math that explains why."
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Post by mrfuddyduddy on Aug 8, 2017 1:11:18 GMT
I will give credit where it's due, and will commend BiowEAre for sparing us the Nerf hammer. ME3 nerfing was a PITA, but with MEA we've mostly received positive and badly needed buffs. I do not miss the days of releasing new weapons/powers in ME3MP, only to have them immediately nerfed. No kidding, though some of them were ludicrously OP like Infiltrators + pre-nerf Krysae lol
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Post by poultrymancer on Aug 8, 2017 1:43:32 GMT
I will give credit where it's due, and will commend BiowEAre for sparing us the Nerf hammer. ME3 nerfing was a PITA, but with MEA we've mostly received positive and badly needed buffs. I do not miss the days of releasing new weapons/powers in ME3MP, only to have them immediately nerfed. No kidding, though some of them were ludicrously OP like Infiltrators + pre-nerf Krysae lol I'll say this for the Krysae - for all the bad, at least it provided the perfect response to the people who screamed that there was no point in balancing an exclusively-PvE game. We all got to see firsthand how monumentally fucking boring it was to watch a splodeysniper GI kill every spawn from across the map while assuming zero risk. Again. And again. And again. At least one in every lobby, for a while. It was basically a missile glitch you couldn't report with any hope the asshat might get banned.
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Post by mrfuddyduddy on Aug 8, 2017 1:51:30 GMT
No kidding, though some of them were ludicrously OP like Infiltrators + pre-nerf Krysae lol I'll say this for the Krysae - for all the bad, at least it provided the perfect response to the people who screamed that there was no point in balancing an exclusively-PvE game. We all got to see firsthand how monumentally fucking boring it was to watch a splodeysniper GI kill every spawn from across the map while assuming zero risk. Again. And again. And again. At least one in every lobby, for a while. It was basically a missile glitch you couldn't report with any hope the asshat might get banned. So true, that's why I multi-task when I can. See a GI with Krysae, know to mute my tv AFK on extraction and watch something on netflix/youtube for the next like 10-11 minutes while the GI basically solos the entire match himself. I'm not going to lie I used the set-up, pretty funny when the game ends and you have like 200K+ score the match lasted not even 10 minutes and the next highest score was like 18K and the all 3 dudes were in the game with you and playing the entire time xD
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