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Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Aug 11, 2017 14:24:27 GMT
So does anyone who does game programming know -- why would certain enemy behavior cause a crash? Why would a certain map be more prone to crashing? I haven't played at all, and haven't watched play of the various maps involved. However, this game uses the Z axis a great deal, because jetpacks. This makes meshing very tricky. When you have a 2D environment, there are always still some "sticky" spots - places you shouldn't be able to reach because of lacking walkmesh, that somehow due to game engine physics and player interaction got you stuck and having to load an earlier save. Also, not every wall is properly meshed... Sometimes something is opaque and seems solid, but is not due to properties forgotten or improperly applied. Add a third dimension - yeah, all new issues. The jetpacks and the verticality of the game are the entry point for most of these issues.
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To troll or not to pug, that's the question
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by N7Mith on Aug 11, 2017 14:45:24 GMT
I just figured they screwed up the planetary atmosphere on Aqua. Seriously though maybe it's the lack of walls and close spaces that the game can't handle. Somehow that huge enemy's supposed to be caged, because that works flawlessly
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Post by JRandall0308 on Aug 11, 2017 15:13:07 GMT
So something about the Fiend being big causes it to run into more of the bad areas of the map that aren't coded properly?
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To troll or not to pug, that's the question
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by N7Mith on Aug 11, 2017 15:40:31 GMT
So something about the Fiend being big causes it to run into more of the bad areas of the map that aren't coded properly? Something like that. In close quarters he's limited, especially with additional enemies funneling one another. As such there's not a whole lot of options for him, and his teleport serves as a failsafe. As it's usually (exclusively?) the host who freezes, it has to have something to do with the peer to peer communication. If there's too much space for enemies to move in (and collide with each other when there's no hard walls funneling them) the client-host-client information processing seems too much for xbone. Sigh, a self-respecting game company would've removed such a broken enemy ages ago, at least until they got all his problems fixed. They've been trying to field-medic him for months while he should've been hospitalized.
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Post by JRandall0308 on Aug 11, 2017 16:17:59 GMT
I was about to post "they're not willing to take stuff out of the game to fix it" -- but they are, kind of. They removed the broken Tech Challenge (eventually) until it was fixed. Dunno why they won't do that with Mr. Fiend. He's been a problem since Day 1.
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Post by crashsuit on Aug 11, 2017 19:57:37 GMT
Since the last patch or two, I haven't seen the issue where the Fiend's model visibly glitches, does anyone know if they fixed that? About five or six weeks back (?) I saw it pretty often, Fiends physically glitching, especially during death animations. Picture below in case anyone doesn't know what I mean.
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Post by JRandall0308 on Aug 11, 2017 20:30:26 GMT
Glitch or is that just what he looks like when primed for a Fire Combo?
I have seen the Hydra model glitch (on XB1) during its death animation to show you its mesh. Never seen the Fiend do that but I guess it could also happen just before it crumbles to ash.
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Post by crashsuit on Aug 11, 2017 20:47:56 GMT
Glitch or is that just what he looks like when primed for a Fire Combo? I have seen the Hydra model glitch (on XB1) during its death animation to show you its mesh. Never seen the Fiend do that but I guess it could also happen just before it crumbles to ash. You missed a couple things.
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by JRandall0308 on Aug 11, 2017 20:49:13 GMT
Ohhhhhhh... yeah that is wack. You should bug report this on EA Answers HQ (lol, no, hear me out!) so when we ask about the Fiend still being jacked up, we can point Bioware to the bug report. *Maybe* it will help them track down whatever is wrong.
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Post by mrfuddyduddy on Aug 12, 2017 4:32:53 GMT
They need to just completely remove Fiends from the MP and replace them with a slightly nerfed Behemoth(slightly lower health, or maybe can only go into rage once)
I hate playing Kett mainly due to Fiends, their glitchy as all hell, constantly teleport around, will sync insta kill you after a teleport with no warning, there swings and sync attack always seem to catch you even if you are 15 feet away and in the air. Not to be forgotten, like every other time one swipes at you your game crashes. (Which I literally just had happen a minute or 2 before posting this)
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N2
Games: Mass Effect Trilogy, Dragon Age 2, KOTOR
Posts: 91 Likes: 186
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Post by GordianKnot42 on Aug 12, 2017 5:14:42 GMT
That is very weird. I just saw this for the first time tonight. Fiend took a swipe at me and another player, screen goes to black and the "lost host" message comes up.
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akots
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
Posts: 814 Likes: 2,440
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by akots on Aug 12, 2017 10:06:02 GMT
...*Maybe* it will help them track down whatever is wrong. There is nothing wrong, same thing is in single player, they do teleport and they do weird swipes. IMO, it is the engine which cannot handle normally rendering of their oversized models. They are simply too big for the maps and their anchors are probably off the textures. Working as intended.
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Post by JRandall0308 on Aug 12, 2017 15:42:51 GMT
...*Maybe* it will help them track down whatever is wrong. There is nothing wrong, same thing is in single player, they do teleport and they do weird swipes. IMO, it is the engine which cannot handle normally rendering of their oversized models. They are simply too big for the maps and their anchors are probably off the textures. Working as intended. That sounds 'wrong' to me!
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Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
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March 2017
cornugon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Transcended One on Aug 12, 2017 16:00:46 GMT
There is nothing wrong, same thing is in single player, they do teleport and they do weird swipes. IMO, it is the engine which cannot handle normally rendering of their oversized models. They are simply too big for the maps and their anchors are probably off the textures. Working as intended. That sounds 'wrong' to me! You really have a one-track mind, don't you!
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