inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Aug 8, 2017 2:21:42 GMT
You didn't 'state' anything you offered a head face emoji thing, and as this is a thread about constructive criticism I would welcome your thoughts on what Andromeda did wrong and how they can improve it on the future. I should also note, if it wasn't clear, my 'five things' are by no means the end all be all it is just what I noticed, if you have things you want to add...like the story...I welcome them. Because there are far too many extremist 'solutions' out there and far too many threads that approach things in a non constructive light. I hope this is not one of them. You'd get less combative responses if you didn't preface all of your points with "Andromeda is the best! Andromeda did it the best! Better than the trilogy!" You've done the exact same thing as the previous constructive criticism post by first voicing your opinion-as-fact (which you do consistently), tainting the rest of your points and any goodwill discussions that might arise from them.
|
|
inherit
Champion of the Raven Queen
605
0
3,489
maximusarael020
1,651
August 2016
maximusarael020
Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
MaximusArael020
|
Post by maximusarael020 on Aug 8, 2017 2:22:51 GMT
You didn't 'state' anything you offered a head face emoji thing, and as this is a thread about constructive criticism I would welcome your thoughts on what Andromeda did wrong and how they can improve it on the future. I should also note, if it wasn't clear, my 'five things' are by no means the end all be all it is just what I noticed, if you have things you want to add...like the story...I welcome them. Because there are far too many extremist 'solutions' out there and far too many threads that approach things in a non constructive light. I hope this is not one of them. You'd get less combative responses if you didn't preface all of your points with "Andromeda is the best! Andromeda did it the best! Better than the trilogy!" You've done the exact same thing as the previous constructive criticism post by first voicing your opinion-as-fact (which you do consistently), tainting the rest of your points and any goodwill discussions that might arise from them. - Kettle: Hey, hey, Pot! Hey! You are black! Dude, lol, so black! Lol! - Pot: ...
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Aug 8, 2017 2:23:40 GMT
I think it's self explanatory. There's not much to disprove here either, you stated your opinion, I stated mine.
I think that while ME:A wasn't as terrible as some people may claim, calling it "BioWare's best story to date" is outright laughable.
To each theie own I guess. I personally see DA2 as Bioware's best story. Agreed very underrated story.
|
|
inherit
1033
0
36,890
colfoley
19,126
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Aug 8, 2017 2:24:11 GMT
You'd get less combative responses if you didn't preface all of your points with "Andromeda is the best! Andromeda did it the best! Better than the trilogy!" You've done the exact same thing as the previous constructive criticism post by first voicing your opinion-as-fact (which you do consistently), tainting the rest of your points and any goodwill discussions that might arise from them. - Kettle: Hey, hey, Pot! Hey! You are black! Dude, lol, so black! Lol! - Pot: ... Pretty much.
|
|
fchopin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 453 Likes: 431
inherit
670
0
431
fchopin
453
August 2016
fchopin
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by fchopin on Aug 8, 2017 2:24:36 GMT
If this is what you call constructive criticism then the only I have to say is I disagree with almost everything you said.
|
|
inherit
1033
0
36,890
colfoley
19,126
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Aug 8, 2017 2:29:36 GMT
If this is what you call constructive criticism then the only I have to say is I disagree with almost everything you said. How was it not constructive criticism? And if you disagree that is part of the point. To engender critical, constructive, conversation about how Andromeda 2...or DA 4...or Anthem...can improve, what lessons they can learn, and where Andromeda may have had miscues. And since I defined constructive criticism as praise, problem, solution, and you have not offered another definition, I am not exactly sure what you want me to say...
|
|
inherit
5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
|
Post by suikoden on Aug 8, 2017 2:29:40 GMT
You'd get less combative responses if you didn't preface all of your points with "Andromeda is the best! Andromeda did it the best! Better than the trilogy!" You've done the exact same thing as the previous constructive criticism post by first voicing your opinion-as-fact (which you do consistently), tainting the rest of your points and any goodwill discussions that might arise from them. We've been through this. A. pretty much all my posts are opinions and B. threads and posts like this prove that I do not think Andromeda is 'the best'. It could learn a lot, from other games, from tv, from BioWare, etc. Everyone's posts are opinions. You have the unique talent of writing your opinions in a way which makes them seem very matter-of-fact, whereby upon reading them, one will make the assumption that everybody clearly agrees with you. With all due respect, it comes across very haughty and chauvinistic.
|
|
inherit
1033
0
36,890
colfoley
19,126
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Aug 8, 2017 2:31:38 GMT
We've been through this. A. pretty much all my posts are opinions and B. threads and posts like this prove that I do not think Andromeda is 'the best'. It could learn a lot, from other games, from tv, from BioWare, etc. Everyone's posts are opinions. You have the unique talent of writing your opinions in a way which makes them seem very matter-of-fact, whereby upon reading them, one will make the assumption that everybody clearly agrees with you. With all due respect, it comes across very haughty and chauvinistic. This post is a problem I run into quite a lot...I read a post...agree with some of it....and then I get to something which just throws me for a loop. Chauvinistic?!
|
|
inherit
5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
|
Post by suikoden on Aug 8, 2017 2:31:54 GMT
You'd get less combative responses if you didn't preface all of your points with "Andromeda is the best! Andromeda did it the best! Better than the trilogy!" You've done the exact same thing as the previous constructive criticism post by first voicing your opinion-as-fact (which you do consistently), tainting the rest of your points and any goodwill discussions that might arise from them. I give reasons for my opinions based on data (which you're free to disagree with). I don't just present them as fact and then start posting gifs. Nice gif.
|
|
inherit
5045
0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
|
Post by suikoden on Aug 8, 2017 2:32:39 GMT
Everyone's posts are opinions. You have the unique talent of writing your opinions in a way which makes them seem very matter-of-fact, whereby upon reading them, one will make the assumption that everybody clearly agrees with you. With all due respect, it comes across very haughty and chauvinistic. This post is a problem I run into quite a lot...I read a post...agree with some of it....and then I get to something which just throws me for a loop. Chauvinistic?! - displaying excessive or prejudiced support for one's own cause.
|
|
inherit
1033
0
36,890
colfoley
19,126
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Aug 8, 2017 2:36:11 GMT
This post is a problem I run into quite a lot...I read a post...agree with some of it....and then I get to something which just throws me for a loop. Chauvinistic?! - displaying excessive or prejudiced support for one's own cause. Ah. I suppose, but then I fail to see how it makes me any different from most people on this forum. Heck, I try and give people the floor and let them explain their opinions. This thread is again evidence of that, the whole point of this thread was to start talking about the flaws of Andromeda and then offer solutions on how to fix them next time out. You know 'Constructive Criticism'.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Aug 8, 2017 2:43:08 GMT
I view DA2 as a disjointed mess. It's a collection of short stories and vignettes that would be completely unrelated without Hawke's direct involvement. Hawke just sort of goes from disaster to disaster without any particular goal or direction other than to react to whatever is happening in the vicinity. This probably had a lot to do with, from what I've heard anyways, that BioWare had every intention of not continuing past Dragon Age origins. They had no intention of turning it into a franchise, but then because of its popularity, and likely because EA, we got more DA games. And thus DA 2 had to do all the set up work for further stories and conflicts that they didn't in DA O. Coupled with it being rushed like hell and what you got was a game that set up two major future conflicts and thus much of the plot progression of the rest of the story going forward. It foreshadowed a lot of the problem with the Mages (DA I, and beyond with Solas), and it foreshadowed the conflicts with the Qunari (Tresspasser, which itself was set up, and then probbaly DA 4). I never really bought into that theory - I think they always intended for DA to be an ongoing franchise. Origins actually has an expansion pack (Awakening) plus more additional DLCs than any of their other titles. I heard they had major plotlines for 5 games planned. The Mage/Templar conflict was setup in Origins. You have Wynne as a Senior Circle Enchanter who supports the Circle, Morrigan as the Apostate who believes Circle Mages choose to be imprisoned slaves, and Alistair who started Templar training and then changed his mind. That whole scene at the Mage Tower, complete with blood magic, Connor being possessed, deciding the fate of blood mage Jowan, etc. - that stuff has been there from the beginning. In Awakenings, we can recruit Anders as he is trying to escape the Circle. The only thing DA2 did was push it to a full on rebellion - and frankly, that could have just as well happened off-screen. See, I "got" it in Origins - I understood the conflict as freedom versus security (or gun laws if you prefer), I understood Templars could be abusive, and really didn't need to be hit over the head with it repeatedly in DA2. By the time I was finished with DA2, I was so sick and tired of the mage freedom issue - that's actually one of the reasons it took me so long to buy and play DAI. I've never felt so manipulated by a character's setup as I did in DA2. The Hawke family has spent their lives hiding apostate family members - that's who your character is. Your PC is either an apostate or has a sweet, high friendship sister who is. I did manage to allow the circle annulment on one playthrough, but Bethany was not in the Circle at the time - that choice is just too hard to make otherwise. I found it very manipulative. DA2 did provide some additional expansion of qunari lore, but anyone who got to know Sten in Origins got a pretty decent taste of it. DA2 also brought red lyrium to the surface, but you sure don't need an entire game to do that. Honestly, Corypheus may have felt like a more threatening adversary if Hawke hadn't already (well sort of) defeated him once. Anyway, I don't mean to take your thread off-topic. You have some other juicy meat to discuss here.
|
|
inherit
1033
0
36,890
colfoley
19,126
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Aug 8, 2017 2:46:29 GMT
Speaking of juicy meat, I do want to address something else Pearl brought up. With my idea on how to fix the dialogue system it would also fix the whole 'four ways to agree' criticism of the dialogue system. Granted I don't agree with that criticism, but I can see that as being a criticism. So, for a conversation if Jaal asks you to do something or asks your opinion you can be diplomatic (agree) or aggressive (disagree). heck same even works with Casual Professional in this light.
|
|
cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,586 Likes: 2,396
inherit
6438
0
Dec 15, 2021 17:52:40 GMT
2,396
cypherj
1,586
Mar 28, 2017 14:46:05 GMT
March 2017
cypherj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by cypherj on Aug 8, 2017 2:48:46 GMT
Make a more diverse cast of characters. Your crew in this game were all pretty much laid back. I can't think of any squad member that had some kind of devout belief in something that I either agreed or disagreed with. Suvi had more than most of your squad.
You didn't have an Ashley who you couldn't tell if she was a nationalist or a xenophobe, you didn't have a Vivienne, who if you were pro mage you vehemently disagreed with and probably didn't like. You didn't have a Mordin who could be singing one moment, and another you're arguing with him about the genophage to the point where you can literally call him a murderer.
Why, because Andromeda didn't have any history. You didn't have mage/templar conflict, a genophage conflict, ongoing themes in the universe that crew members were on either side of, so depending on what type of protagonist you were playing you could have a completely different relationship with them during a playthrough. That's why I can't agree that this game had the best story or offered the best RP experience because it was so shallow. The story, the characters, the villain, the universe itself didn't have much depth to them.
Also, they should have made joking Ryder its own option on the dialogue wheel like sarcastic Hawke, then casual responses would have been real casual responses and not jokes. You had no idea what Ryder was going to say when you picked some options, because the paraphrase was in no way indicative of what came of Ryder's mouth.
|
|
anarchy65
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 891 Likes: 1,080
inherit
8825
0
1,080
anarchy65
891
Jun 25, 2017 23:54:40 GMT
June 2017
anarchy65
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by anarchy65 on Aug 8, 2017 2:49:37 GMT
1. Make some different dialogues I'll give an example: When you find out that the kett are transforming angara on kett, and you come back to the Tempest, everybody has the same kind of dialogue. It's like "Hey, Ryder, the Archon is really evil, we have to stop them." Seriously, that's just it? Nobody would like to compare that to the brainwashing religion has done throughout history (only human history, we don't know if it did anything else for other races), or maybe question why I killed the cardinal (or not) or if they agree that I should have saved the angara or destroyed the place? EVERYBODY who I talked in the Tempest had the same thing to say, it was really boring and frustrating. We go from Thane quoting Hobbes to this? 2. Make dimensional characters Really, most of the characters on Andromeda don't have a personality. Liam is a bunch of bad jokes (not to mention he's fucking stupid and should be exiled). I don'r remember a single dialogue from Cora that doesn't mention the asari. It's ALWAYS "When I was in asari commando, it was like...". Her entire mission is her quoting her idol's book (which just said obvious things like "stay cool under fire"), ugh. Of course, just to find out that her idol wasn't so nice as she thought, well, who could have guessed that? I feel Peebee is the only character in the team that actually has a personality. Kallo and his memory is pretty nice too, the fact that he doesn't want Gil to make modifications has relation to his memory: he has photographic memory, so he can't forget about why and how they built the Tempest. That's how you build a nice character, but unfortunately it ended there. 3. Make side quests that matter Seriously, you make decisions in side quests for what? What is the difference between letting a terrorist escape with a virus and killing him? None, because there's no real consequence, that's something that's always been frustrating on Bioware games. Show the consequence of my actions! There are some quests that are some stupid that the entire quest is scanning a thing that is like 3 ft away and come back to the quest giver to get your xp. 4. Give us back the power to give orders to companions, please. Companions in this game don't kill shit, they are only there so your enemies have something else to shoot at. 5. Make better races Seriously, the angara and the kett were huge disappointments, especially the angara, which you actually interact more. The problem is they are too much like humans. Their "big family" aside, they don't have very remarkable characteristics. The turians are good military, the quarians are tech experts, the volus are good merchants, the asari are monogendered intelligent species (best species on the game IMO), the salarian are quick tempered and minded, and the angara are... nothing. They just have big families. That aside, they are humans. Also, that roekaar thing... ugh, ok, this "fear from outsiders" might happen with other species, but it just threw in your face that it was "nowaday politics". And it wasn't even well built, they just hated for... hate. It's not like the humans actually did anything against them, but since they had bad history with the angara we go back to the old cliche "You aliens are all the same!" ugh, just painful. Telling bad jokes is a personality trait. Not to mention I disagree. The characters did have layers. Cora had her garden. Liam had all the stuff was his family and his car and etc, etc. Drack didn't feel useful. And againI think this ties into the complexity of the narrative that I mentioned in the OP. And yes I want them to have more complexity next time out but on some level, at least for me, the simplicity worked. Hell it shows some indication that game writing is finally starting to move past TV writing pre nineties to TV of the nineties and even the early 2000s. Just look at Witcher 3 as another good example of that. The Angarra being human was, I feel, part of the point. Because the vast majority of sci fi races, from things like Doctor Who, Star Trek, even Mass Effect and Star Wars, alien races tend to be really one note (much like your criticism of Andromeda's characters) Turians are all about military discpline, Asari are all about progressive arrogance, Vulcans are all about logic. But since the Angarra are humans, deliberatley like us in many ways, they are not one note. Because humanity is an infinitley complex race based on the individual personality. The Angarra likewise are a very compex race. The Kett? Sure I guess but I suspect they will have more layers added onto them later like many a BioWare antagonist. I saw Cora interacting with the garden like... ONCE, at the beginning of the game. Rest of the game she was always downstairs. Liam, ugh, if I had the option to exile him, I would have. Such a worthless character, and absurdely dumb, and he's supposed to be a "crisis dealer", or something like that, which is just more laughable. Drack is just and old Wrex, he's there to say things like "My advice is to shoot things and don't die.". They just don't get much into things. They don't question my decisions (like the characters from Dragon Age, for example), and even Ryder is one dimension, because we can't even be an asshole like Shepard. "Part of the point" what, that the producers' creativity was gone and they just copied humans? Yeah, that "point" was all over the game. You're going to a different galaxy, species you find are supposed to be a lot different from you. The species on Milky Way were much more diverse and interesting.
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Aug 8, 2017 2:49:45 GMT
I think less tasks are needed. I felt a lot of them were unnecessary.
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Aug 8, 2017 2:51:04 GMT
Telling bad jokes is a personality trait. Not to mention I disagree. The characters did have layers. Cora had her garden. Liam had all the stuff was his family and his car and etc, etc. Drack didn't feel useful. And againI think this ties into the complexity of the narrative that I mentioned in the OP. And yes I want them to have more complexity next time out but on some level, at least for me, the simplicity worked. Hell it shows some indication that game writing is finally starting to move past TV writing pre nineties to TV of the nineties and even the early 2000s. Just look at Witcher 3 as another good example of that. The Angarra being human was, I feel, part of the point. Because the vast majority of sci fi races, from things like Doctor Who, Star Trek, even Mass Effect and Star Wars, alien races tend to be really one note (much like your criticism of Andromeda's characters) Turians are all about military discpline, Asari are all about progressive arrogance, Vulcans are all about logic. But since the Angarra are humans, deliberatley like us in many ways, they are not one note. Because humanity is an infinitley complex race based on the individual personality. The Angarra likewise are a very compex race. The Kett? Sure I guess but I suspect they will have more layers added onto them later like many a BioWare antagonist. I saw Cora interacting with the garden like... ONCE, at the beginning of the game. Rest of the game she was always downstairs. Liam, ugh, if I had the option to exile him, I would have. Such a worthless character, and absurdely dumb, and he's supposed to be a "crisis dealer", or something like that, which is just more laughable. Drack is just and old Wrex, he's there to say things like "My advice is to shoot things and don't die.". They just don't get much into things. They don't question my decisions (like the characters from Dragon Age, for example), and even Ryder is one dimension, because we can't even be an asshole like Shepard. "Part of the point" what, that the producers' creativity was gone and they just copied humans? Yeah, that "point" was all over the game. You're going to a different galaxy, species you find are supposed to be a lot different from you. The species on Milky Way were much more diverse and interesting. Cora made herself an garden which i saw her tend a couple of times in her chambers.
|
|
inherit
1033
0
36,890
colfoley
19,126
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Aug 8, 2017 2:51:56 GMT
Make a more diverse cast of characters. Your crew in this game were all pretty much laid back. I can't think of any squad member that had some kind of devout belief in something that I either agreed or disagreed with. Suvi had more than most of your squad. You didn't have an Ashley who you couldn't tell if she was a nationalist or a xenophobe, you didn't have a Vivienne, who if you were pro mage you vehemently disagreed with and probably didn't like. You didn't have a Mordin who could be singing one moment, and another you're arguing with him about the genophage to the point where you can literally call him a murderer. Why, because Andromeda didn't have any history. You didn't have mage/templar conflict, a genophage conflict, ongoing themes in the universe that crew members were on either side of, so depending on what type of protagonist you were playing you could have a completely different relationship with them during a playthrough. That's why I can't agree that this game had the best story or offered the best RP experience because it was so shallow. The story, the characters, the villain, the universe itself didn't have much depth to them. Also, they should have made joking Ryder its own option on the dialogue wheel like sarcastic Hawke, then casual responses would have been real casual responses and not jokes. You had no idea what Ryder was going to say when you picked some options, because the paraphrase was in no way indicative of what came of Ryder's mouth.A Actually your opening point is actually a very good point. It bears further thought.
|
|
inherit
1033
0
36,890
colfoley
19,126
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Aug 8, 2017 2:56:56 GMT
Telling bad jokes is a personality trait. Not to mention I disagree. The characters did have layers. Cora had her garden. Liam had all the stuff was his family and his car and etc, etc. Drack didn't feel useful. And againI think this ties into the complexity of the narrative that I mentioned in the OP. And yes I want them to have more complexity next time out but on some level, at least for me, the simplicity worked. Hell it shows some indication that game writing is finally starting to move past TV writing pre nineties to TV of the nineties and even the early 2000s. Just look at Witcher 3 as another good example of that. The Angarra being human was, I feel, part of the point. Because the vast majority of sci fi races, from things like Doctor Who, Star Trek, even Mass Effect and Star Wars, alien races tend to be really one note (much like your criticism of Andromeda's characters) Turians are all about military discpline, Asari are all about progressive arrogance, Vulcans are all about logic. But since the Angarra are humans, deliberatley like us in many ways, they are not one note. Because humanity is an infinitley complex race based on the individual personality. The Angarra likewise are a very compex race. The Kett? Sure I guess but I suspect they will have more layers added onto them later like many a BioWare antagonist. I saw Cora interacting with the garden like... ONCE, at the beginning of the game. Rest of the game she was always downstairs. Liam, ugh, if I had the option to exile him, I would have. Such a worthless character, and absurdely dumb, and he's supposed to be a "crisis dealer", or something like that, which is just more laughable. Drack is just and old Wrex, he's there to say things like "My advice is to shoot things and don't die.". They just don't get much into things. They don't question my decisions (like the characters from Dragon Age, for example), and even Ryder is one dimension, because we can't even be an asshole like Shepard. "Part of the point" what, that the producers' creativity was gone and they just copied humans? Yeah, that "point" was all over the game. You're going to a different galaxy, species you find are supposed to be a lot different from you. The species on Milky Way were much more diverse and interesting. The species that the Angarra emulate aren't one note, humanity is complicated. Turians and everyone else has one defining trait in their species. But the Angarra aren't. The Angarra aren't the 'big family' species or the 'emotional' species or the 'militaristic' species, they are all of these things, and none of them.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Aug 8, 2017 2:58:58 GMT
Speaking of juicy meat, I do want to address something else Pearl brought up. With my idea on how to fix the dialogue system it would also fix the whole 'four ways to agree' criticism of the dialogue system. Granted I don't agree with that criticism, but I can see that as being a criticism. So, for a conversation if Jaal asks you to do something or asks your opinion you can be diplomatic (agree) or aggressive (disagree). heck same even works with Casual Professional in this light. This is one of the problems with a tone-based system; tone tends to be linked to the actual content of the response. I prefer a system that allows me to disagree diplomatically or agree assertively (as in Hell, yes!).
|
|
mannyray
N3
Played Anthem finally. So... yeah.
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Drycake3000
Posts: 635 Likes: 722
inherit
9095
0
Oct 21, 2024 10:36:46 GMT
722
mannyray
Played Anthem finally. So... yeah.
635
Jul 27, 2017 17:23:42 GMT
July 2017
mannyray
Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Drycake3000
|
Post by mannyray on Aug 8, 2017 2:59:37 GMT
Now a while ago someone on these boards started 'Constructive Criticism of Mass Effect Andromeda'...and the first line was something to the effect of 'we all know MEA was the worse game BioWare has ever done.' Now that is not exactly constructive criticsm, constructive criticism actually starts by one praising the thing you are criticising in the first place. Praise, then you find an aspect to be critical of, then you adress a possible fix. That is what constructive criticism is. And its something few people want to do. But, in the wake of that thread it doubled my own interest in creating a thread such as this. My own bit of Constructive Criticism. Because as much as I do love the game (see what I'm doing?) its not perfect, and the fixes should be relatively easy. Now this thread is done specifically with Mass Effect Andromeda 2 in mind, but this advice could just as easily apply to Anthem or Dragon Age 4. So here we go, five things in which I think they could approve upon in the future. 1. Trickle Down Quest DesignAs I've said recently I have been playing Witcher 3. And as I also noticed I had trouble getting into it, primarily because the amazing side quests I remembered from my first PT didn't seem to exisist...quite the opposite in fact. That was until I got to Novigrad, and I realized something... Now for the most part I, and I think most people and game developers, have assumed that quest design generally is bottom up and its design. The side quests support and expand upon the main quests, not vice versa. But, in Witcher 3, first noticed in 'Return to Crookback Bog' I noticed that Witcher 3 tended to do the opposite. Main quests, the decisions made, and the people met during them, trickled down to the side quests and effected them. Because the game focused on finding Ciri anything out of that purview went right into the Side Quests. And quest after quest bore this out, you met a character on the main quest, made a decision, and it came up later in a side quest. Now Andromeda did do this at times, the decision on whether or not to make Prodromos Military or Civilian did come back later on in the game during a side objective. But for the most part I have to wonder if BioWare didn't look at this kind of thing and expand upon it if it might not actually make the next game feel a lot tighter. However, I am still pretty amateur at this so I do not know if BioWare did something like this it wouldn't effect something else down the road. 2. Improved Dialogue WheelNow, for me MEAs dialogue and RP was the best in the Mass Effect series to date, by far and away. Ryder was a great character and for the most part BioWare did a great job taking into account a great deal of player choice. But on the other hand it still is weaker then any of the three Dragon Age games. Especially DA 2 and DA I. The most common complaint on this affair is that Ryder could not be 'aggressive' enough. Angry enough. Bad ass enough. Etc. The problem is all tied up in the emotional option. Casual, Professional, and Logical are all well defined in game and in real life. And for the most part they work. But emotional, well there are a lot of emotions for one dialogue option on a wheel to convey. Pride. Anger. Joy. Sadness. Etc. I can see two possible solutions. Either divide up the emotional wheel, so for me the four options would be 'diplomatic' 'aggressive' 'casual' 'profesional.' Or to put a sub symbol in the emotional to give it a little more range. Like a heart-exclamation point for aggression...etc. 3. Bold Story DesignMass Effect Andromeda was BioWare's best story to date. Its peaks and valleys, its building of tension till it exploded in its final mission, all the lessons learned which expanded on the lore...and indeed even the side quessts...all were pretty well written. It came together in a nice climax and had a nice ending which was not overshadowed by any of its previous content. However, it came off as a little too basic. Granted it was wonderfully executed so sometimes its better to have a well written basic story then a complex one which fails. But, at times, it honestly feels like an ad lib of a story. Just inserting the neccessary but moments here and there to increase narrative tension, and then pay it off later. Granted, it did succeed at this better then the trilogy...so... What I want to see them is be bolder, more complex, with higher stakes and an overall larger canvas. Maybe more aliens, more unique species, and something that takes us out of Heleus and across the Andromeda Galaxy. Now that the basic storylines have been established, and the AI is in the Andromeda Galaxy, now is the time to expand that story outwards. Take a risk. Take a chance. 4. Be mean to your characters/ Create a compelling antagonistThisis the advice I feel is the most on dubious footing. Afterall the cast of Andromeda went through a lot in its time through the narrative. Hell Ryder died...twice. And Jaal had his entire world view shattered...twice. But I get the feeling this is one of the complaints about the game. Some nebulous idea out there. And no this does not mean one should kill off characters willy nilly, but make them go through pain, make them uncomfortable. Part and parcel with this is the Archon, who was a weaker Antagonist as I have outlined. Create someone who is more compelling. Someone who actively challenges Ryder and crew not just for the end mission (one of the reasons I still like the Archon) but for the entire game. Someone we get to know and can make the crew hurt. 5. Stick to your gunsNot exactly advice on what Andromeda did wrong, but just general advice. BioWare has something unique going. Something few game companies can do successfully. And Andromeda did continue this tradition. Whatever BioWare does they should not lose who and what they are. Learn from the compeition, don't try and copy them, expand on what you are good at, don't throw it out with the bathwater, Andromeda could be close to being something truly special...you should let it. Point by Point: 1. I agree. Using opportunities to show ripple effect from main quest decisions on side missions helps immersion. That's talking about it in pretty broad terms and that may not be feasible or something to be done with every single side quest, but choices mattering on your gameworld is a big selling point and getting back to that to some degree is a good idea. 2. I'm all for more dialogue options but the dialogue in this game is not great. I've said it multiple times in discussion of other ME:A topics and I'll say it again. There were far too many sequences that looked like socially maladjusted teens who have only played video games wrote the dialogue (and copied from some bad fanfiction.) I also think we the players didn't get the chance to play Ryder as either laid back, aggressive, coldly analytical, whatever. Jesus Christ SuperShepard was a beige character players could get behind in part because you could play him/her as a loose cannon, a righteous hero, a rebel, a by the book soldier to a fault or mix those up a bit. You don't get as much of a chance with Ryder. This is one major issue and I like the game *in spite* of bad execution in this area. 3.This is not even close to Bioware's best story to date. I think it's a great *premise* but too many opportunities to up the ante were blown. Not one time in this game did I think one of my crewmates could die on a mission. I never had to really choose between the big picture and the lives of Ryder's friends and compatriots in any meaningful way. Poorly done even by video game standards. Go back to Baldur's Gate, even SWTOR and the original ME games. Far better stories told within the premise. 4. There were times this game didn't fail with their characters but they sure did fail with the antagonist. The Kett are nothing more than knockoffs of the Collectors and the Borg rolled into one. The antagonist hasn't shown any nuances to generate pathos or any real outrage. You don't get both much, but you rarely see a villain characterization that fails at delivering either. Oh, that and the fact we're supposed to believe that smoothly lathed ring coming out of his head is organic. That admittedly wouldn't matter much if the Archon and Kett were more than knockoffs that were seemingly developed with next to no thought into what they are. 5. I'm with you here. I enjoy the gameplay itself--even the driving! Keep those elements in the game and don't freak out and pander to the minority who want insipid things. There's elements that make us all unhappy about this game but the whole "return to the MW hurdur" "Ryder sux lol ditch Ryder hurdur" and "bring back reapers hurdur" are just three of the many bad ideas that won't mitigate what's wrong with ME:A longterm and could royally muck up what's good. One final thing I'd add is EA shouldn't have a kneejerk reaction and pander to the overwhelming minority. The bad thing about expanding the ending of ME:3 (which needed to happen) is that angry babies think they are entitled to call the shots and rage. They're in the minority with their memes whining on the game hub. We can all generally agree this game is broken in some way but anyone who actually finished one playthrough (and didn't preorder or experience all the at-launch bugs) know there's something worth continuing here--just do it better next time.
|
|
inherit
1033
0
36,890
colfoley
19,126
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Aug 8, 2017 3:03:20 GMT
Now a while ago someone on these boards started 'Constructive Criticism of Mass Effect Andromeda'...and the first line was something to the effect of 'we all know MEA was the worse game BioWare has ever done.' Now that is not exactly constructive criticsm, constructive criticism actually starts by one praising the thing you are criticising in the first place. Praise, then you find an aspect to be critical of, then you adress a possible fix. That is what constructive criticism is. And its something few people want to do. But, in the wake of that thread it doubled my own interest in creating a thread such as this. My own bit of Constructive Criticism. Because as much as I do love the game (see what I'm doing?) its not perfect, and the fixes should be relatively easy. Now this thread is done specifically with Mass Effect Andromeda 2 in mind, but this advice could just as easily apply to Anthem or Dragon Age 4. So here we go, five things in which I think they could approve upon in the future. 1. Trickle Down Quest DesignAs I've said recently I have been playing Witcher 3. And as I also noticed I had trouble getting into it, primarily because the amazing side quests I remembered from my first PT didn't seem to exisist...quite the opposite in fact. That was until I got to Novigrad, and I realized something... Now for the most part I, and I think most people and game developers, have assumed that quest design generally is bottom up and its design. The side quests support and expand upon the main quests, not vice versa. But, in Witcher 3, first noticed in 'Return to Crookback Bog' I noticed that Witcher 3 tended to do the opposite. Main quests, the decisions made, and the people met during them, trickled down to the side quests and effected them. Because the game focused on finding Ciri anything out of that purview went right into the Side Quests. And quest after quest bore this out, you met a character on the main quest, made a decision, and it came up later in a side quest. Now Andromeda did do this at times, the decision on whether or not to make Prodromos Military or Civilian did come back later on in the game during a side objective. But for the most part I have to wonder if BioWare didn't look at this kind of thing and expand upon it if it might not actually make the next game feel a lot tighter. However, I am still pretty amateur at this so I do not know if BioWare did something like this it wouldn't effect something else down the road. 2. Improved Dialogue WheelNow, for me MEAs dialogue and RP was the best in the Mass Effect series to date, by far and away. Ryder was a great character and for the most part BioWare did a great job taking into account a great deal of player choice. But on the other hand it still is weaker then any of the three Dragon Age games. Especially DA 2 and DA I. The most common complaint on this affair is that Ryder could not be 'aggressive' enough. Angry enough. Bad ass enough. Etc. The problem is all tied up in the emotional option. Casual, Professional, and Logical are all well defined in game and in real life. And for the most part they work. But emotional, well there are a lot of emotions for one dialogue option on a wheel to convey. Pride. Anger. Joy. Sadness. Etc. I can see two possible solutions. Either divide up the emotional wheel, so for me the four options would be 'diplomatic' 'aggressive' 'casual' 'profesional.' Or to put a sub symbol in the emotional to give it a little more range. Like a heart-exclamation point for aggression...etc. 3. Bold Story DesignMass Effect Andromeda was BioWare's best story to date. Its peaks and valleys, its building of tension till it exploded in its final mission, all the lessons learned which expanded on the lore...and indeed even the side quessts...all were pretty well written. It came together in a nice climax and had a nice ending which was not overshadowed by any of its previous content. However, it came off as a little too basic. Granted it was wonderfully executed so sometimes its better to have a well written basic story then a complex one which fails. But, at times, it honestly feels like an ad lib of a story. Just inserting the neccessary but moments here and there to increase narrative tension, and then pay it off later. Granted, it did succeed at this better then the trilogy...so... What I want to see them is be bolder, more complex, with higher stakes and an overall larger canvas. Maybe more aliens, more unique species, and something that takes us out of Heleus and across the Andromeda Galaxy. Now that the basic storylines have been established, and the AI is in the Andromeda Galaxy, now is the time to expand that story outwards. Take a risk. Take a chance. 4. Be mean to your characters/ Create a compelling antagonistThisis the advice I feel is the most on dubious footing. Afterall the cast of Andromeda went through a lot in its time through the narrative. Hell Ryder died...twice. And Jaal had his entire world view shattered...twice. But I get the feeling this is one of the complaints about the game. Some nebulous idea out there. And no this does not mean one should kill off characters willy nilly, but make them go through pain, make them uncomfortable. Part and parcel with this is the Archon, who was a weaker Antagonist as I have outlined. Create someone who is more compelling. Someone who actively challenges Ryder and crew not just for the end mission (one of the reasons I still like the Archon) but for the entire game. Someone we get to know and can make the crew hurt. 5. Stick to your gunsNot exactly advice on what Andromeda did wrong, but just general advice. BioWare has something unique going. Something few game companies can do successfully. And Andromeda did continue this tradition. Whatever BioWare does they should not lose who and what they are. Learn from the compeition, don't try and copy them, expand on what you are good at, don't throw it out with the bathwater, Andromeda could be close to being something truly special...you should let it. Point by Point: 1. I agree. Using opportunities to show ripple effect from main quest decisions on side missions helps immersion. That's talking about it in pretty broad terms and that may not be feasible or something to be done with every single side quest, but choices mattering on your gameworld is a big selling point and getting back to that to some degree is a good idea. 2. I'm all for more dialogue options but the dialogue in this game is not great. I've said it multiple times in discussion of other ME:A topics and I'll say it again. There were far too many sequences that looked like socially maladjusted teens who have only played video games wrote the dialogue (and copied from some bad fanfiction.) I also think we the players didn't get the chance to play Ryder as either laid back, aggressive, coldly analytical, whatever. Jesus Christ SuperShepard was a beige character players could get behind in part because you could play him/her as a loose cannon, a righteous hero, a rebel, a by the book soldier to a fault or mix those up a bit. You don't get as much of a chance with Ryder. This is one major issue and I like the game *in spite* of bad execution in this area. 3.This is not even close to Bioware's best story to date. I think it's a great *premise* but too many opportunities to up the ante were blown. Not one time in this game did I think one of my crewmates could die on a mission. I never had to really choose between the big picture and the lives of Ryder's friends and compatriots in any meaningful way. Poorly done even by video game standards. Go back to Baldur's Gate, even SWTOR and the original ME games. Far better stories told within the premise. 4. There were times this game didn't fail with their characters but they sure did fail with the antagonist. The Kett are nothing more than knockoffs of the Collectors and the Borg rolled into one. The antagonist hasn't shown any nuances to generate pathos or any real outrage. You don't get both much, but you rarely see a villain characterization that fails at delivering either. Oh, that and the fact we're supposed to believe that smoothly lathed ring coming out of his head is organic. That admittedly wouldn't matter much if the Archon and Kett were more than knockoffs that were seemingly developed with next to no thought into what they are. 5. I'm with you here. I enjoy the gameplay itself--even the driving! Keep those elements in the game and don't freak out and pander to the minority who want insipid things. There's elements that make us all unhappy about this game but the whole "return to the MW hurdur" "Ryder sux lol ditch Ryder hurdur" and "bring back reapers hurdur" are just three of the many bad ideas that won't mitigate what's wrong with ME:A longterm and could royally muck up what's good. One final thing I'd add is EA shouldn't have a kneejerk reaction and pander to the overwhelming minority. The bad thing about expanding the ending of ME:3 (which needed to happen) is that angry babies think they are entitled to call the shots and rage. They're in the minority with their memes whining on the game hub. We can all generally agree this game is broken in some way but anyone who actually finished one playthrough (and didn't preorder or experience all the at-launch bugs) know there's something worth continuing here--just do it better next time. I would point out that probably part of the problem is BioWare came out and said that they weren't going to kill off major characters in the marketing campaign. That and the fact is killing off major characters in the first installment of your new RPG series is probably a bad idea. For reasons that it risks making the narrative too complicated later on. See what happened to ME 3.
|
|
inherit
Champion of the Raven Queen
605
0
3,489
maximusarael020
1,651
August 2016
maximusarael020
Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
MaximusArael020
|
Post by maximusarael020 on Aug 8, 2017 3:44:11 GMT
Well, as usual, colfoley, you have expressed yourself excellently and I agree with much of what you have said. I think I'll do a point-by-point analysis and add some of my opinion since I, unlike some of the people chiming in, actually played the game. 1. Trickle Down Quest DesignI agree with your assessment of TW3 vs MEA's side-quest design. One of the reasons TW3 seems like a real living world is that the things you do in the world make an impact places. People talk about it, some missions change a bit, etc. Having something like that in MEA, where decisions would more aggressively change the "living" world, would pull players in more and make things more interesting, as well as making players feel like their choices matter. I would say all-in-all many of the tasks/side quests were too fetchy, but that is assuredly true of TW3 quests, as much as people don't like to admit it. I think the reason TW3 quests feel less fetchy is because of what you've said: they change with the world as the player acts. Great point. In the future, I would like less "fetch-quest" designed quests and more quests like in KOTOR on Dantooine I think (?) where there is a murder and you have to collect evidence and then make the decision as to who was guilty. Lair of the Shadow Broker had a similar quest when finding who the informant was. More expansive writing and varied ways to complete side quests is a necessity. 2. Improved Dialogue WheelI'll agree that MEA had the most roleplay elements in making Ryder sound how you wanted them to sound. I wholly agree with those who say they needed more aggressive, renegade choices. I also think one of the issues was that while you could choose how Ryder said something, you couldn't often choose what they said. Most dialogue choices were variants of the same choice, and in many dialogues where there was a choice to make there were only the two options. I did appreciate the "tones" that they used for MEA instead of just "Blue or Red" like the OT, but I would say overall I felt I could alter my Shep more than Ryder. I'm playing a Scott playthrough right now, and while I want him to sound distant, cold, and unsure, he still always sounds a bit too casual in his professional and logical comments. 3. Bold Story DesignI'll have to disagree here with that MEA had Bioware's best story to date. KOTOR had a phenomenal story, and there were elements of the OT story that were fantastic. The story in ME1 was pretty fantastic, but I suppose a lot of that was based on the Lovecraftian existential horror of a race of super-AI older than thousands of cycles of civilizations that were unending and unfathomable. MEA did have a better story than ME2, for sure. ME2 was an amazing game. I love it and it's probably my favorite game in the franchise (I honestly love ME3, though. Endings and all). But the story was pretty lacking. The interplay with squadmates was amazing, however. I agree that MEA's story might have been a little too basic and that going with a more unknowable threat might have made a better launching platform for a new trilogy, but I did like the twist on who the Kett were. I think that given some additional time and fleshing out, the Kett, mixed with the Jardaan, could make for some truly amazing storylines. 4. Be mean to your characters/ Create a compelling antagonistI think the OT did a great thing with the Virmire choice in ME1. It set a good tone. Sacrifice and big decisions. MEA didn't quite have that, although it had some pretty great choices to make. I think the fact that there weren't really negative consequences (that I could see, anyway) for squadmates and the crew made the choices made feel like they didn't matter. I like the more Joss Whedon-ish writing and tone (I didn't need another ME3 cry-fest), but having some more dark moments "shine" through could have helped. Assuredly the whole game didn't need to be darker, but some darker moments could have helped. 5. Stick to your gunsI think the best thing Bioware can do with Mass Effect is say "eff you!" to the fans. The fans are obviously bipolar, at this point. They don't really know what they want. I think they just need to go off and be creative, but be creative with story. Their "No Man's Effect" idea was interesting and creative, but not in the way we want Bioware to be creative. We want Bioware to be creative in story, in writing, in companions and romances and lore. We don't really want them to be creative in gameplay mechanics or gimmicks like an almost infinite galaxy to explore. That's my opinion, anyway. I want a story that excites, makes me feel, laugh, cry, rage, etc. I got moments of that from MEA, for sure. I was super giddy in those last missions leading up to the finale, and the finale was freaking awesome. And I know that it was just the start of something, and all the feels from the OT came from the 100+ hours of gameplay across 3 different games and many different characters, but MEA is fairly expansive and had room for more than it contained. My advice to Bioware is focus on the story and the characters. Make them real, and make the world feel lived in.
|
|
inherit
Champion of the Raven Queen
605
0
3,489
maximusarael020
1,651
August 2016
maximusarael020
Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
MaximusArael020
|
Post by maximusarael020 on Aug 8, 2017 3:46:16 GMT
Everyone's posts are opinions. You have the unique talent of writing your opinions in a way which makes them seem very matter-of-fact, whereby upon reading them, one will make the assumption that everybody clearly agrees with you. With all due respect, it comes across very haughty and chauvinistic. This post is a problem I run into quite a lot...I read a post...agree with some of it....and then I get to something which just throws me for a loop. Chauvinistic?! Yeah, I have no idea where the "chauvinistic" part comes in. I've never noticed that about your posts at all. Maybe someone got their "Word of the Day" toilet paper words mixed up?
|
|
mannyray
N3
Played Anthem finally. So... yeah.
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Drycake3000
Posts: 635 Likes: 722
inherit
9095
0
Oct 21, 2024 10:36:46 GMT
722
mannyray
Played Anthem finally. So... yeah.
635
Jul 27, 2017 17:23:42 GMT
July 2017
mannyray
Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Drycake3000
|
Post by mannyray on Aug 8, 2017 3:57:49 GMT
Point by Point: 1. I agree. Using opportunities to show ripple effect from main quest decisions on side missions helps immersion. That's talking about it in pretty broad terms and that may not be feasible or something to be done with every single side quest, but choices mattering on your gameworld is a big selling point and getting back to that to some degree is a good idea. 2. I'm all for more dialogue options but the dialogue in this game is not great. I've said it multiple times in discussion of other ME:A topics and I'll say it again. There were far too many sequences that looked like socially maladjusted teens who have only played video games wrote the dialogue (and copied from some bad fanfiction.) I also think we the players didn't get the chance to play Ryder as either laid back, aggressive, coldly analytical, whatever. Jesus Christ SuperShepard was a beige character players could get behind in part because you could play him/her as a loose cannon, a righteous hero, a rebel, a by the book soldier to a fault or mix those up a bit. You don't get as much of a chance with Ryder. This is one major issue and I like the game *in spite* of bad execution in this area. 3.This is not even close to Bioware's best story to date. I think it's a great *premise* but too many opportunities to up the ante were blown. Not one time in this game did I think one of my crewmates could die on a mission. I never had to really choose between the big picture and the lives of Ryder's friends and compatriots in any meaningful way. Poorly done even by video game standards. Go back to Baldur's Gate, even SWTOR and the original ME games. Far better stories told within the premise. 4. There were times this game didn't fail with their characters but they sure did fail with the antagonist. The Kett are nothing more than knockoffs of the Collectors and the Borg rolled into one. The antagonist hasn't shown any nuances to generate pathos or any real outrage. You don't get both much, but you rarely see a villain characterization that fails at delivering either. Oh, that and the fact we're supposed to believe that smoothly lathed ring coming out of his head is organic. That admittedly wouldn't matter much if the Archon and Kett were more than knockoffs that were seemingly developed with next to no thought into what they are. 5. I'm with you here. I enjoy the gameplay itself--even the driving! Keep those elements in the game and don't freak out and pander to the minority who want insipid things. There's elements that make us all unhappy about this game but the whole "return to the MW hurdur" "Ryder sux lol ditch Ryder hurdur" and "bring back reapers hurdur" are just three of the many bad ideas that won't mitigate what's wrong with ME:A longterm and could royally muck up what's good. One final thing I'd add is EA shouldn't have a kneejerk reaction and pander to the overwhelming minority. The bad thing about expanding the ending of ME:3 (which needed to happen) is that angry babies think they are entitled to call the shots and rage. They're in the minority with their memes whining on the game hub. We can all generally agree this game is broken in some way but anyone who actually finished one playthrough (and didn't preorder or experience all the at-launch bugs) know there's something worth continuing here--just do it better next time. I would point out that probably part of the problem is BioWare came out and said that they weren't going to kill off major characters in the marketing campaign. That and the fact is killing off major characters in the first installment of your new RPG series is probably a bad idea. For reasons that it risks making the narrative too complicated later on. See what happened to ME 3. I'm not saying have a "death choice" for every single squadmate or crewmember on your ship, but one or two possibilities for an altruistic sacrifice from one of your human crewmates can set the tone for a sequel or moving forward in dlc. Telling everyone out of the gate that basically nobody dies was a bad idea on EAware's part. The first indication that trying to placate an overwhelming minority of consumers who don't like any surprises is a bad idea. Btw, great thread.
|
|