inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Aug 8, 2017 14:40:49 GMT
You really went off the rails of original discussion I brought up. It's about listening to fan ideas, is it not? There, I pointed out the difference between games that were actually built in close relationship to the fanbase and MEA, where there is the claim of having listened to the fanbase. You making the point that they shouldn't have listened, because that's why it was downrated. Me making the point that this is utter nonsene in lights of games that actually have been developed with fan input in mind and getting great scores for their effort.
|
|
inherit
3439
0
9,661
alanc9
Old Scientist Contrarian
8,054
February 2017
alanc9
|
Post by alanc9 on Aug 8, 2017 15:30:32 GMT
That makes sense, though. The whole fuss about Jaal came up because Biodevs thought they were delivering equal representation, but actually did not. If you want to find out if you delivered something, you ask the people you're delivering to.
it works because it's specific, discrete, and actionable. I don't think this procedure can apply to general design issues. I don't think the fanbase is all that coherent on design issues.
|
|
inherit
3439
0
9,661
alanc9
Old Scientist Contrarian
8,054
February 2017
alanc9
|
Post by alanc9 on Aug 8, 2017 15:48:55 GMT
Would you get back anything actionable? Some of the things which are supposedly problems with ME:A were supposedly strengths of ME1. (Basing ME:A on the weakest game in the trilogy wasn't a great idea IMO.)
I'm also not clear how you could poll stuff like tone and character without writing the stuff before you poll it.
This probably means that I'm missing something about the concept. What sort of specific questions are we proposing that they should have asked, did not ask, and would have changed the design if they had asked?
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Aug 8, 2017 16:17:03 GMT
So much of this. Mass Effect Andromeda was basically a love letter to Mass Effect 1, implemented plenty of feedback from fans across entire trilogy and yet game heavily rejected by those same people. BioWare simply has to give up on listening fan feedback over non-technical issues and just do what they want to do, within the respect of Mass Effect IP and it's lore which they had set up. I don't think they do listen to fan feedback. Crowdfunded and kickstarted games do. With them, there's hardly any disconnect between game magazines and user feedback on sites like metacritic. Just check out Larian's Divinity Original Sin or Obsidian's Pillars of Eternity. Both of these games have been developed in close relationship to the fanbase. That doesn't happen with any AAA title. They may say they're listening to fans and somtimes they may even pick up one idea or the other, if they think it's a good one, but never to the extent independent developers do with their kickstarter projects. I think do listen to their fans more than most AAA developers (sometimes a little too much) we wouldn't have the Extended Cut or bi Jaal if they didn't.
|
|
geralt
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Rivia
Prime Posts: Witcher
Prime Likes: Witcher Stuff
Posts: 92 Likes: 219
inherit
7598
0
219
geralt
92
Apr 13, 2017 21:56:45 GMT
April 2017
geralt
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Rivia
Witcher
Witcher Stuff
|
Post by geralt on Aug 8, 2017 16:49:23 GMT
I haven't posted in a while, but having read a number of these critiques, I still can't agree with the basis for many of your points. I can can barely even consider the validity of these critiques because they so consistently glorify the average. I feel like you often just say things like " Andromeda has sidequests with narratives that cover topics, therefore it is good," without really justifying whether or not the narratives or topics are especially complex or, more importantly, insightful. BioWare isn't a highschool student: we don't need to shower them in accolades because the managed to craft a story that simply "has a climax that actually functions as a climax" or "has characters with a backstory and a personality that changes a bit." It shouldn't be enough that sidequests have dialog and a perceivable narrative arc; just about every action adventure game has this now. BioWare is only providing more of the same exact experiences with new (though not necessarily improved) faces and their games are suffering for it. Within the five years between ME3 and Andromeda I've delved further into science fiction literature and discovered that Mass Effect, though Andromeda more than the rest, is retreading Pulp and Golden Age SF concepts that have been expounded upon nearly to the point of exhaustion, and they've not often provided any emotionally or ethically challenging concepts that haven't been more acutely portrayed in short stories. Maybe start by making story with a moral center that pushes beyond "work together and don't be a racist." Aye, and Gomorrah... was written in 67 and has a more nuanced and compelling portrayal of gender and sexuality than anything BioWare has likely ever conceived. With the rest of the games industry setting a pretty decent baseline for narrative, that short story is the kind of narrative I'd hope for in my RPG. The genre isn't as unique as it used to be, its games need to work harder to stay above the crowd. To be more pointed with my argument: yes Ryder has more personality options, but, as Pearl noted, this change evidently resulted in a protagonist with even less functional agency than Shepard. Moreover, the increased number of personality options isn't even much of a benefit in and of itself when the "character study" you create via these options isn't that much more compelling than any other bland videogame protagonist. By contrast, even though Geralt is fairly tropey as a protagonist, the choices you made with him could easily cast him as anyone from a flawed father figure to a smug, disinterested nihilist. Point is, the game leveraged its lack of strong character choice to strengthen the types of characters you could be. Andromeda is painfully and almost meticulously average, so unfortunately, The lesson to learn here is not so simple as tightening some screws. I suppose that could work with the combat mechanics (though, for Mass Effect I think I would prefer a game with more interesting combat mechanics than merely fluid), but the creative core just needs more people with vision. BioWare have been treading water with "characters that have backstories and a personality that changes a bit" for a while now. That's not enough. People get the climactic battle, and the quest structure, and the talking with crew members, and that whole dynamic. They need to either disrupt it or apply it to a scenario we've not yet seen. I thought that game was going to be Andromeda. How many RPG actually deal with first contact or BSG-style politics? How many of those could even dream of having that "BioWare production value?" We see how that turned out. So I guess I agree about the "be bold" of your argument, but bigger? More species? More planets? No. That's not bold, that's more. Bold means different, and I don't think the Mass Effect team is creatively capable of that right now. Outstanding post that articulates my thoughts better than I could type them down myself, thanks for saving me a lot of the trouble.
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Aug 8, 2017 16:56:40 GMT
I think do listen to their fans more than most AAA developers (sometimes a little too much) we wouldn't have the Extended Cut or bi Jaal if they didn't. I don't think those are good examples to be honest. ME3's ending was a PR disaster for them, any kind of reaction to something like this would have been something not necessarily in line with standard procedure for them.
"Bi Jaal" was similar, if on a lesser scale. Bioware-EA seems to be pushing a PR narrative that they are championing the cause of LGBT. Having this precise demographic say that they are full of shit basically, was something of a miniature PR disaster as well.
Listening to their fans, doesn't mean reacting to the latest Twitter outrage. Listening to their fans could be done in different ways, it can be done through official forums (assuming you can post reasonable criticism there without getting banned), and it can be done through other ways, like official surveys and polls.
"Focus groups", which seem to be all the rage these days for game developers, are rarely representative of the fan-base as a whole.
With DA2 people complained about the lack of exploration and repeating dungeons. Bioware responded by making DAI open world and making the lands more diverse.
|
|
inherit
Champion of the Raven Queen
605
0
3,489
maximusarael020
1,651
August 2016
maximusarael020
Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
MaximusArael020
|
Post by maximusarael020 on Aug 8, 2017 16:59:00 GMT
First of all abaris , what does metacritic score has to do with "taking fan feedback"? Also taking fan feedback DOES NOT MEAN fans develop the game with developers. That's now what it means! Also most crowdfunded games, as in 99% of them, are NOT developed along with people who paid for the game's development. It's usually very independent and those same indie devs only listen to fan feedback, just like major studios that develop AAA titles. You're mixing up terms here. Exactly. It's kind of like COD WW2. Sure, they didn't make that game while working closely with the fans for ideas, but they did listen to fan feedback that said that the futuristic stuff was getting played out and that they wanted to go back to the roots of COD. That's listening to the fans. #MakeJaalBi - listening to the fans. More gay romances - listening to the fans. Putting in the "favorites" wheel for profiles - listening to the fans. Wanting a light-hearted tone - listening to the fans (fans said ME3 was too dark, Citadel DLC was great). ME3 Extended Cut DLC - listening to fans. I mean, I don't know how anyone could say that they don't listen to the fans. Bioware obviously does. A lot. Too much, in my opinion.
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Aug 8, 2017 17:03:48 GMT
With DA2 people complained about the lack of exploration and repeating dungeons. Bioware responded by making DAI open world and making the lands more diverse. But did they try to find out what specifically about DA2 people disliked?
Reacting to general outrage by doing something like going in the direct opposite is rather dumb, and expecting praise for that is even dumber.
Rather than go from one extreme to the next, the smart thing to do would have been to pinpoint what exactly people disliked about DA2, and perhaps more importantly, what people DID like about DA2. Because in my opinion, DA2 while highly flawed due to being essentially a rush-job - had some good elements and ideas in it.
But that's the issue and why I think Bioware sometimes listens to the fans way too much. The more vocal critics are often extreme yelling this part sucks! And the other side saying this part is awesome!!!! It gets lost with proper praise and critique.
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Aug 8, 2017 17:04:29 GMT
First of all abaris, what does metacritic score has to do with "taking fan feedback"? Also taking fan feedback DOES NOT MEAN fans develop the game with developers. That's now what it means! Also most crowdfunded games, as in 99% of them, are NOT developed along with people who paid for the game's development. It's usually very independent and those same indie devs only listen to fan feedback, just like major studios that develop AAA titles. You're mixing up terms here. Meta critic fan reviews are the worst thing to listen to.
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Aug 8, 2017 17:09:00 GMT
But that's the issue and why I think Bioware sometimes listens to the fans way too much. The more vocal critics are often extreme yelling this part sucks! And the other side saying this part is awesome!!!! It gets lost with proper praise and critique.
Which is exactly why I said that "listening to fans" is not something you do by checking the latest outrage on twitter, or seeing who is shouting the loudest.
This isn't "listening to fans", this is listening to specific vocal minorities.
As I said, want to listen to fans? Invest some work in it, create some official polls and surveys. ASK THEM FOR THEIR OPINIOS.
And that's what they do from time to time.
|
|
Croatsky
N4
Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
Posts: 2,288 Likes: 5,225
inherit
Amateur Reporter
2287
0
Nov 25, 2024 23:14:30 GMT
5,225
Croatsky
Old BSN veteran, I guess.
2,288
December 2016
croatsky
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
CroGamer002
|
Post by Croatsky on Aug 8, 2017 17:09:21 GMT
But that's the issue and why I think Bioware sometimes listens to the fans way too much. The more vocal critics are often extreme yelling this part sucks! And the other side saying this part is awesome!!!! It gets lost with proper praise and critique.
Which is exactly why I said that "listening to fans" is not something you do by checking the latest outrage on twitter, or seeing who is shouting the loudest.
This isn't "listening to fans", this is listening to specific vocal minorities.
As I said, want to listen to fans? Invest some work in it, create some official polls and surveys. ASK THEM FOR THEIR OPINIOS.
lol, I love how you say that's "listening to vocal minority" and then suggest do poll to listen to fan. Also they are doing surveys for years, how do you miss that?
|
|
inherit
♨ Retired
24
0
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Aug 8, 2017 17:10:44 GMT
I think do listen to their fans more than most AAA developers (sometimes a little too much) we wouldn't have the Extended Cut or bi Jaal if they didn't. Even though the extended cut was released, it raised more questions with some being left unanswered.
|
|
Croatsky
N4
Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
Posts: 2,288 Likes: 5,225
inherit
Amateur Reporter
2287
0
Nov 25, 2024 23:14:30 GMT
5,225
Croatsky
Old BSN veteran, I guess.
2,288
December 2016
croatsky
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
CroGamer002
|
Post by Croatsky on Aug 8, 2017 17:13:31 GMT
And that's what they do from time to time. No, the don't. Not on a large scale anyway. It wouldn't be hard to simply send a survey to, say, anyone who bought ME:A.
They do surveys in a scientific method. To get correct data, to avoid listening to vocal minority. So not everyone get's a survey
|
|
Croatsky
N4
Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
Posts: 2,288 Likes: 5,225
inherit
Amateur Reporter
2287
0
Nov 25, 2024 23:14:30 GMT
5,225
Croatsky
Old BSN veteran, I guess.
2,288
December 2016
croatsky
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
CroGamer002
|
Post by Croatsky on Aug 8, 2017 17:15:11 GMT
I think do listen to their fans more than most AAA developers (sometimes a little too much) we wouldn't have the Extended Cut or bi Jaal if they didn't. Even though the extended cut was released, it raised more questions with some being left unanswered. You can't do much out of the disaster that were ME3 endings. It was fundamentally broken and BioWare needed to go back to drawing board, but Mac Walters insisted this was a great ending so it was never to happen.
|
|
Croatsky
N4
Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
Posts: 2,288 Likes: 5,225
inherit
Amateur Reporter
2287
0
Nov 25, 2024 23:14:30 GMT
5,225
Croatsky
Old BSN veteran, I guess.
2,288
December 2016
croatsky
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
CroGamer002
|
Post by Croatsky on Aug 8, 2017 17:17:54 GMT
They do surveys in a scientific method. To get correct data, to avoid listening to vocal minority. So not everyone get's a survey Those words you are using, they don't mean what you think they mean. Oh shut up, you're the one that suggested using wide-spread polling that would essentially just bring vocal minority to inflate voting results. Just because you didn't get a survey to complete, it doesn't mean BioWare never sends any. You're just skipped, like many of us.
|
|
inherit
♨ Retired
24
0
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Aug 8, 2017 17:19:43 GMT
You can't do much out of the disaster that were ME3 endings. It was fundamentally broken and BioWare needed to go back to drawing board, but Mac Walters insisted this was a great ending so it was never to happen. He said in an interview, I believe in 2016, that the ending could have been better. For me, the only thing the extended cut fixed was the flashbacks as Shepard is choosing one of the endings.
|
|
Hawke
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 587 Likes: 1,524
Member is Online
inherit
1211
0
Member is Online
1,524
Hawke
587
Aug 25, 2016 19:27:08 GMT
August 2016
hawke
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by Hawke on Aug 8, 2017 17:30:44 GMT
1. Quest Design. No opinion on this.
2. Dialogue wheel. Staring silently and stabbing silently should be available in any conversation, regardless of context. The game should be able to handle most of player's random actions without general karma system (or Paragon/Renegade), but with different factions'/characters' opinions on the player/their actions (like the player being an asshole toward a specific group or a character and vise versa). The avatar itself should have as much personality as a mouse or a keyboard (and, preferably, no VA, beyond screams of pain to indicate damage received and panting to indicate stamina level).
The inability to be a jerk devalues the choice not to be one.
3. Story design. It was pretty basic, with too many Deus ex Machina and plot-armor-ftw situations. Not saying it wasn't fun, though.
4. Compelling antagonist. The Archon was an obstacle to overcome, like radiation on Eos. Antagonism suggests will or personality, neither was presented. The Initiative leadership was more antagonistic.
5. No opinion here.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Aug 8, 2017 17:36:49 GMT
Make a more diverse cast of characters. Your crew in this game were all pretty much laid back. I can't think of any squad member that had some kind of devout belief in something that I either agreed or disagreed with. Suvi had more than most of your squad. You didn't have an Ashley who you couldn't tell if she was a nationalist or a xenophobe, you didn't have a Vivienne, who if you were pro mage you vehemently disagreed with and probably didn't like. You didn't have a Mordin who could be singing one moment, and another you're arguing with him about the genophage to the point where you can literally call him a murderer. Why, because Andromeda didn't have any history.Yep. Creating characters and a storyline in a world that is a completely fresh slate is the challenge they undertook for this. Most game settings have a load of history and pre-set conflicts built in. They didn't have that luxury for MEA. I believe they were also mindful of the notion that all of the Milkies needed to be believable as individuals who would choose to join the Ai, and the Ai would accept for inclusion. I also think the characters would be facing some form of shock or trauma as they were brought out of cryo and became aware of their new reality - not only the obvious problems they encountered (golden worlds going bad, uprising, survival threatened, etc.), but also the reality that > 600 years had passed, everyone they knew in TMW was long dead, anything comfortable or familiar was out of reach. Some form of culture shock, I guess is what I'm trying to get at. They created opportunities for Ryder to ask quite a few other characters - even some of the minor NPCs standing around outposts - why they came to Andromeda, and there was a variety of answers. Just how effective they were at conveying what these immigrants were thinking and feeling is, I guess, subject to opinion. Things that resonate for some members of an audience tend to fly right by other members of that audience. In any case, it was a very different kind of challenge for the writing team.
|
|
inherit
5079
0
Nov 25, 2024 16:14:33 GMT
1,825
ShadowAngel
#more Asari
1,599
Mar 19, 2017 16:14:51 GMT
March 2017
uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
UEG ShadowAngel
|
Post by ShadowAngel on Aug 8, 2017 17:54:31 GMT
Oh shut up, you're the one that suggested using wide-spread polling that would essentially just bring vocal minority to inflate voting results. Just because you didn't get a survey to complete, it doesn't mean BioWare never sends any. You're just skipped, like many of us. Vocal minorities can't "inflate voting results" if you send precisely one survey to each Origin account that owns a specific game.
Bioware "listening to their fans" is not done in any structured manner, which is why when they decide to do it once upon a time, it ends up making things worse.
It's not hard either. You don't have to read feedback, you can see stats immediately.
Could also have a poll on the main menu of the game (other games do). Means only those who bought it will be able to give feedback and then you drown out those who haven't even played.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Aug 8, 2017 18:00:28 GMT
Vocal minorities can't "inflate voting results" if you send precisely one survey to each Origin account that owns a specific game.
Bioware "listening to their fans" is not done in any structured manner, which is why when they decide to do it once upon a time, it ends up making things worse.
It's not hard either. You don't have to read feedback, you can see stats immediately.
Could also have a poll on the main menu of the game (other games do). Means only those who bought it will be able to give feedback and then you drown out those who haven't even played. That could get them some decent feedback from those who have actually played. What it doesn't do is capture the mood of people who chose not to even buy the game for... reasons. Marketing tends to be more interested in converting non-customers to customers than they are in discovering the likes/dislikes of existing customers.
|
|
bizantura
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 407 Likes: 411
inherit
1133
0
Nov 23, 2024 16:41:26 GMT
411
bizantura
407
Aug 22, 2016 17:45:56 GMT
August 2016
bizantura
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by bizantura on Aug 8, 2017 18:08:32 GMT
Bioware, be deaf to the fans and blind to the competition, just be yourself and let all that creativity flow.....
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Aug 8, 2017 18:16:01 GMT
ME:A's mixed reception seems to indicate that it's just as crucial to keep in mind what is important to existing fans. Could also be that they managed to alienate existing customers as well as new ones. Without knowing the player demographics it's really hard to say. But it's a first in Biowares, maybe even EAs history that gaming magazines didn't reach for the high 80ies in their reviews. That seems to be the crucial part, since Bioware is getting rather bad user reviews since DA2. Undeservedly so I would say. They didn't produce a single train wreck as the user ratings are suggesting. MEA isn't an exception. It's playable, it's not bad, it's fun for while, but it's the proverbial soup where someone forgot to put the salt in. It leaves a bland taste. But all these low ratings over the better part of a decade point that Bioware lost their fanbase at some point along the way. Other developers still score in the high 80ies with the users, as I was pointing out and it's a cheap argument to explain that difference in reception away with trolls. Trolls troll everything not only a specific company.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Aug 8, 2017 18:30:48 GMT
I would point out that probably part of the problem is BioWare came out and said that they weren't going to kill off major characters in the marketing campaign. That and the fact is killing off major characters in the first installment of your new RPG series is probably a bad idea. For reasons that it risks making the narrative too complicated later on. See what happened to ME 3. Agreed. As much as some people really appreciated things like the Virmire decision, offering such decisions in the first game of the series only meant that Kaidan and Ash would have the exact same trajectory / play the same role for the rest of the series. Killing Wrex meant they had to create a substitute, ditto with the Council. Then there was the rachni decision, and they decided to include rachni in ME3 regardless of the choice made there. The first time I played ME2 and found out just how many characters it added, I couldn't believe they could all be included in ME3. I was really surprised by the effort and expense BioWare put forth to give them all ME3 cameos and include them in the Citadel DLC - especially since they also could have died in ME2. Even with all of that, people were disappointed that their ME2 LIs could not travel on the Normandy in ME3. Limiting opportunities to kill off major characters is understandable imho, and signals a willingness (expectation?) to make this a series.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Aug 8, 2017 18:38:22 GMT
That could get them some decent feedback from those who have actually played. What it doesn't do is capture the mood of people who chose not to even buy the game for... reasons. Marketing tends to be more interested in converting non-customers to customers than they are in discovering the likes/dislikes of existing customers. ME:A's mixed reception seems to indicate that it's just as crucial to keep in mind what is important to existing fans. I think they did. They brought back an improved Mako and exploration a lot of people had been asking for. They brought most of the popular Milky Way races along, etc. Dunno what to make of the combat changes, but there were people who wanted to get rid of the class system, and many wanted the P/R morality system gone. The fanbase has never been a unified voice, different people want different things. Also, any feedback you elicit from an in-game poll is after-the-fact. It might help you improve a future design, but doesn't do jack for the game in which it appears.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
9130
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Aug 8, 2017 18:42:57 GMT
Honestly, I have very few complaints regarding ME:A. My biggest complaint and the one I made the most know was the abysmal state that the game launched on. I can't speak for the console guys, but the PC launch was... rocky... at best. Numerous glitches, quests locking out, performance issues, and stuttering are only the tip of the iceberg. Luckily, as of patch 1.09, most, if not all, of these issues seem to be fixed for me. There is no excuse for the condition of the game at launch, but I was very glad to see BW patch the game repeatedly and diligently. With patch 1.09, the game is quite polished and in a very acceptable state, dare I say, as it should have launched. Other criticisms I have: - Improve animation quality. ME:A has some moments of animation brilliance, but a lot of animations are stilll quite rocky even after patching. Definitely something to improve upon in ME:A2 or even in ME:A with future patches.
- Improve quest system. While there are a fairly large number of quests that reward the player with interesting mini story arcs and content, the rest of the are relatively pointless fetch quests that give the player no motivation to complete them.
- Take more risks with the story. I honestly liked the lack of hard choices in ME:A, especially after the disaster that was ME3's ending. Next time around, however, they should put more stakes into the story with heavy choices and weighty consequences.
- Provide us with more information on planets on the Galaxy Map, in the Codex, and in the field whilst using the scanner like Metroid Prime.
- Give us independent controls over FOV at different levels of zoom. The single FOV slider forces me to have a huge fish-eye FOV when weapons are holstered in order to maintain a comfortable FOV when they are draw.
- Give us independent control over sensitivity at different zoom levels. I really like to fine tune my controls and this option is missing.
- Full nudity Vetra romance scenes Goddammit!
I can't really think of anything else at the moment, so I guess that is all for now.
|
|