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Post by Qui-Gon GlenN7 on Sept 22, 2016 15:28:46 GMT
I haven't played the destroyer much, but lately I like him 06666 with no DM. The missile is much fun, and I don't like no-dodge and slow run. Is the Destroyer stagger-immune even with no DM, or is that a feature of DM? I think it's a feature of the only power one should never skip on that kit, sorry! (Though I'm not 100% sure) Have you played that build, with Venom? Go solo Cerberus with it on Glacier and laugh your ass off. Do it now!
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Post by SaikyoMcRyu on Sept 22, 2016 15:33:40 GMT
It is hilariously bad, but if you run around with DM on, in full Bro Mode, with the extended clip you just never stop shooting. Spray the world with Revenant, and it will succomb. Plus, when I play it, I usually get on mic and regularly shout "REVENANT" as if I were Kirk talking Khan. It adds to the excitement. FROM: Chairman, The Saikyo-Ryu Dojo, Inc. TO: Glenn, Qui-Gon COPY TO: Illusive Man (since he's probably tired of correspondence about his lazy troops)
SUBJECT: Discussion of Approved Dojo Firearm, Sometimes Known as the M-76 Revenant, in new BSN Forum
Dear Sir:
1. I, the Saikyo Master, am highly pleased of your approval and advocacy of the M-76 R.E.V.V.A.Y., which all persons with more than eight functioning braincells agree is the best weapon in this or any other game. However, I regret to inform you shameless self-promotion of this weapon in-game is sole propriety of the Saikyo-Ryu Dojo and infringements will not be tolerated*
2. Cease and Desist Immediately.
3. Don't say I didn't warn you!
4. Dayman is a nerd
5. YAHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!Yours Truly,
Saikyo*Although suitcases full of cash and instant noodles might
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Post by Qui-Gon GlenN7 on Sept 22, 2016 15:45:22 GMT
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Post by srgtcolon on Sept 22, 2016 17:21:25 GMT
I really like the typhoon for killing bosses, but it's drawbacks just get me killed. Every little stagger or elbow punch is a moment without a weapon, and another ramp up. Fighting a banshee on a ramp is just endless pauses and ramp ups. It's not great up close or fighting mooks. And on host phantoms are a death sentence. I'd like to try something else. So what's the best replacement with about the same kind of purpose but without the ramp-up? Shotguns don't reach out, except crusader, but too many misses with that one. SMGs and pistols lack the punch. A sniper? That kind of changes the play style. Is an AR the only choice? What am I missing. I think you need to make up your mind first. You want, lemme see, + kill bosses + close quarter, e.g elbow punch and banshee on ramp + but also want to reach out + no ramp up + big punch + kill phantoms + and kill mooks --------------------- = Claymore (It is a one shot, reload cancel liability though (Hsol excused)). But, if you are willing to split the duties, there are more options for example: GPS+Hurricane + want to reach out + kill phantoms + and kill mooks + big punch stagger) --------------------- GPS + kill bosses + close quarter, e.g elbow punch and banshee on ramp + no ramp up + big punch -------------------- N7 Hurricane
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Post by Qui-Gon GlenN7 on Sept 23, 2016 1:35:28 GMT
SaikyoMcRyu, I haz a treat for you. Undaunted by your flattery and threats, I have made a video to prove the glory of the Revenant. I have dedicated this to you, Shidoshi.
People may scoff at the Revenant, but they simply do not understand the power. My build is wrong for ultimate REVVAY glory with the Destroyer, but this was a moment of inspiration that you BSNers may enjoy. The game just isn't the same without a little REVENANT.
EDIT: This video contains foul language, innuendo, and is considered most definitely not safe for work. Use proper hygiene after watching this video.
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Post by geezer117 on Sept 23, 2016 2:23:37 GMT
Putting all the good advice together gives a really good kit. I took one rank off the Destroyer's missiles to get three ranks of DM, which is all that's needed for the PPR, which I had never used before.
I leave DM off and rely on the Talon for most situations, so I keep the speed and dodge, and only lose the extra missiles. When the bosses are out, DM goes on and the PPR takes over. No problem tanking banshees on the ramps, even a pair of them.
The one surprise is that the DM plus HCB plus AR Amp mod with AP4 ammo makes the PPR TOO strong. Takes the fun out of the game. I switched the AR Amp to pistol amp, and switched the HCB to piercing, and it plays better.
No doubt the typhoon would also be good with this kit. Now my Trooper can go back to a Claymore kit. It's all good. Thanks to all.
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Post by inert on Sept 23, 2016 3:07:38 GMT
SaikyoMcRyu, I haz a treat for you. Undaunted by your flattery and threats, I have made a video to prove the glory of the Revenant. I have dedicated this to you, Shidoshi. People may scoff at the Revenant, but they simply do not understand the power. My build is wrong for ultimate REVVAY glory with the Destroyer, but this was a moment of inspiration that you BSNers may enjoy. The game just isn't the same without a little REVENANT. EDIT: This video contains foul language, innuendo, and is considered most definitely not safe for work. Use proper hygiene after watching this video. Would you look at that - I do all kinds of work in that game and I come in third. 3. Inert 2. Qui-Gon Glenn 1. REVENANT
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Post by Silvershroud on Sept 23, 2016 3:14:23 GMT
REVENANT. Ahh, the Revenant. Last time I used that was on the Shadow. That was, uhh, interesting. Highly impractical, but lots of fun. But as for the topic, Harrier and PPR are the obvious comparable choices, and the Revenant is certainly an option if you can settle for the lower DPS. Though you are pretty much asking for a weapon that is good at absolutely everything, which doesn't really exist (aside from the Harrier I guess, though it is lacking in ammo capacity). My advice, just keep trying out random weapons until you find one that you like. You never know what will happen. I've ended up loving some rather odd choices of weapons on some kits, simply because it fit my playstyle better then the recommended choices for that kit.
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Post by Deerber on Sept 23, 2016 5:01:59 GMT
Putting all the good advice together gives a really good kit. I took one rank off the Destroyer's missiles to get three ranks of DM, which is all that's needed for the PPR, which I had never used before. I leave DM off and rely on the Talon for most situations, so I keep the speed and dodge, and only lose the extra missiles. When the bosses are out, DM goes on and the PPR takes over. No problem tanking banshees on the ramps, even a pair of them. The one surprise is that the DM plus HCB plus AR Amp mod with AP4 ammo makes the PPR TOO strong. Takes the fun out of the game. I switched the AR Amp to pistol amp, and switched the HCB to piercing, and it plays better. No doubt the typhoon would also be good with this kit. Now my Trooper can go back to a Claymore kit. It's all good. Thanks to all. You're still a blasphemer for that build, tho!
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Post by Pounce de León on Sept 23, 2016 6:26:32 GMT
Use your awareness to not get staggered and fire from a distance. You should be able to kill anything before it gets to stagger you. You can also use cover (hard and soft) to avoid geting staggered. Consider maxing cover penetration and shoot the enemy through obstacles - it goes well with Typhoon.
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Post by Nightman on Sept 23, 2016 8:05:40 GMT
This thread is backwards. The typhoon is the gun that replaces your more horrible assault rifles.
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Post by spacev3gan on Sept 24, 2016 3:57:33 GMT
You don't need to replace the gun, you need to replace the character. You need the GI.
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Post by SaikyoMcRyu on Sept 24, 2016 13:32:56 GMT
SaikyoMcRyu, I haz a treat for you. Undaunted by your flattery and threats, I have made a video to prove the glory of the Revenant. I have dedicated this to you, Shidoshi. People may scoff at the Revenant, but they simply do not understand the power. My build is wrong for ultimate REVVAY glory with the Destroyer, but this was a moment of inspiration that you BSNers may enjoy. The game just isn't the same without a little REVENANT. EDIT: This video contains foul language, innuendo, and is considered most definitely not safe for work. Use proper hygiene after watching this video. The Dojo Council has convened and approved of this video. You may even receive some discount coupons in the mail! Let's go give Nightman a wedgie
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Post by nastrodamus on Sept 25, 2016 1:18:00 GMT
A few other viable options would be the venom with incendiary or disruptor ammo. It's a good crowd control weapon and boss killer once you get the pattern. The crusader would be good if it didn't act up off host. If you do host, put a heavy barrel on it and some phasics and you have a sniper shotty. Since it's on disc the hvb penalty won't take effect so long as you don't go back to the weapons selection after 1 more character select. Also the crusader has native np, the hvb just adds on the armor mitigation and an extra near meter of ap.
Also some things to consider for the typhoon.
1. after ramp up it gets a 1.5x damage multiplier. 2. has native armor penetration up to 1 meter like all other weapons with native ap. 3. Incendiary Ammo 2 and above will add to it and melt everything
Like may other ultras at V is when it gets good. You just have to roll with the punches. Another thing to consider is if low on phasics/warp/disruptor, use the acolyte. It's a shield stripper and does it's job well. One of the few guns that does what it says on the tin. It lite enough to be the backup in any kit. Another similar option is the talon w/hb. The talon is another weapon not effected by the weight penalty. It's more less a long range pocket shotgun that does a good amount of shield/barrier damage. Along with an ap mod it's an all around package to consider.
Think about a more fluid play style. That will help in using any of kits you have without limiting your options.
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Post by Heroicmass on Sept 25, 2016 1:25:55 GMT
Try the eagle, especially on Marksman characters. Outside of that, the Lancer, saber, talon, bpp, Hurricane and indra could prove worthy options
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Post by Deleted on Sept 25, 2016 11:25:46 GMT
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Post by capn233 on Sept 25, 2016 16:36:53 GMT
I agree with the "no replacement" sentiments above. On the characters the Typhoon is good on, there largely isn't a better gun all things considered. For the accuracy buff characters you can try Hurricane w/ dual ammo or ammo - hcb and AP. Harrier for HSoldier or TGI I guess.
You can always try to ramp the gun from behind cover then walk out. I don't usually find the ramp too detrimental though, the base damage is higher than for some of the pea-shooters in the game.
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Post by Arkhne on Sept 26, 2016 2:59:12 GMT
I'd like to once again echo the sentiments expressed by capn and others above. Whilst many good options have been given, the typhoon IS a great gun on the right characters, and essentially unmatched on those characters.
Devastator Mode Destroyer and the Typhoon are made for each other, regardless of weapon level (Used Typhoon II on a no-nade Typhoon on my alt account yesterday, I missiled ONE target, and otherwise used nothing during the match, took AR amp and Drill Rounds, out-scored even my long-time good friend who's been maxed out for a long time, it's a beautiful combination).
Flamerless GT will find little better offerings than a Typhoon, the wallhaxing of gun and character combine into a freak of unseen death. The trick to this character is not exposing yourself, use your Hunter Mode combined with Typhoon's innate AP, heavy piercing barrel, extended magazine, and drill rounds to destroy things through ALMOST any wall in the game, whilst not being attacked due to the intervening wall. As with all no-cooldown characters, take a sidearm, usually of shotgun flair. If hosting Cerb or Platinum, take a Venom, otherwise, Claymore, Raider, and Piranha are all great options, hell my alt account often runs Revenant+Raider combo on him and does well.
TSol can also do some silly stuff with the Typhoon, the insta-reload of Marksman is like popping a TCP (which, btw, is basically the best thing ever. Hot reloads on the Typhoon will melt spawn groups on Platinum), the increased RoF (assuming it exceeds Framerate restrictions on RoF, probably not much of a problem on PC, but RoF bonii don't always apply on PS3 due to framerate if you don't have enough for another "breakpoint") and Increased accuracy (not entirely necessary, I usually get 20 Headshots with the Typhoon on PS3 anyway, so shouldn't be too hard on PC) are just icing on the cake. This is one of the cases where the Typhoon is simply a great option, not the best, the TSol's OPness is so versatile that other guns, even less-used ones can shine in unexpected ways, personally, I like the Eagle/BPP combo, Eagle's stream of headshots destroys mooks, and BPP is surprisingly good against bosses (Bigger hitbox and Armour bonus).
---
Outside of these characters, the Typhoon is either just an OK option, or not worth using over something lighter (like the Lancer, the jack-of-all-trades gun of the game, or the Hurricane, a broken piece of ammo eating bad ideas that melts mobs in ways its weight-class shouldn't). The Typhoon has the distinct pleasure of being one of the few guns that can compete with the truly broken tier guns like the Harrier and the Hurricane, the unfortunate part is that it is not as universal.
It's also totally OK to not the like the gun - I am a big fan of Carnage and Hawk Missile Launcher - you will ALWAYS do better with a gun and character setup that suits YOU than what is considered OP.
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Post by Qui-Gon GlenN7 on Sept 26, 2016 10:46:22 GMT
Broken tier weapons....
You make a good point Arkhne, but I think it may be the case that the Brophoon with Destroyer Devastator Mode is even more broken tier than the Harrier or Hurricane in general, although as you said not universal like those weapons.
That means the Brophoon is actually balanced. Lol.
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Post by Deleted on Sept 26, 2016 12:04:25 GMT
Adas or Striker. I hear they're pretty decent on characters designed for the Typhoon.
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Post by GordianKnot42 on Sept 26, 2016 14:29:53 GMT
Actually I've found that the Typhoon goes great on QuarMark and his 60% accuracy bonus. Shreds enemies. (But I enjoy the Talon on him too much to make the switch permanent.)
I just discovered the Arc Pistol last night. It's got a nice precise hitbox, even at range.
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Post by budhalen on Sept 26, 2016 21:24:34 GMT
I haven't done a Destroyer run in forever, and I remembered that I never tried him with an Indra. Feels very similar to Hunter Mode Indra, only on a way more moribund (and for me, a bit boring) character. The Hydra missiles and Indra + DM felt quite nice as an overall combo. link
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Innocent Bystander
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Post by Innocent Bystander on Sept 27, 2016 8:01:01 GMT
One does not simply
replace Typhoon.jpg
How2Brophoon: Select N7 Destroyer. Spec him either 60666 or 66066. Grenades can be used to reload-cancel, HML you can just switch on and don't care about it. Both are fine. Equip him with Typhoon AND Claymore, +200% cooldown is a must and you'll burn in hell without it. Join some random 3 people. As soon as you load in, switch DM (and HML, if you have one) on. Proceed to murder everything in sight. Outscore all other people (combined). Get kicked.
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Post by Arkhne on Sept 27, 2016 8:42:37 GMT
One does not simply replace Typhoon.jpg How2Brophoon: Select N7 Destroyer. Spec him either 60666 or 66066. Grenades can be used to reload-cancel, HML you can just switch on and don't care about it. Both are fine. Equip him with Typhoon AND Claymore, +200% cooldown is a must and you'll burn in hell without it. Join some random 3 people. As soon as you load in, switch DM (and HML, if you have one) on. Proceed to murder everything in sight. Outscore all other people (combined). Get kicked. You forgot the other acceptable Brophoon setup, it's also slightly less than -200%, but still deals with Phantoms on-host, and everything else. My Current Brophooner
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Post by Qui-Gon GlenN7 on Sept 27, 2016 11:42:04 GMT
^^^ ballsy, takes a smart player with solid situational awareness. Ridiculous fun though.
GordianKnot42, you have just discovered the best gun in the game.
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