Mgamerz
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Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Dec 12, 2017 20:07:39 GMT
As I said custom dlc mods are always unpacked. Nobody ever ships them packed because it's kinda pointless. It works fine regardless of the other dlcs being unpacked or not.
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larsdt
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Games: Mass Effect Trilogy, Dragon Age: Origins
Origin: larsdt
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Post by larsdt on Dec 12, 2017 20:32:05 GMT
As I said custom dlc mods are always unpacked. Nobody ever ships them packed because it's kinda pointless. It works fine regardless of the other dlcs being unpacked or not. Sorry for pestering you with this, forget everything about the DLCs. If I reinstall ME3 from Origin (should have made a local backup but too late for that now) and do nothing else, will Rejection work "as is"? Is it enough to install it via ModManager or do I have to unpack the reinstalled vanilla game again?
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Dec 12, 2017 20:46:40 GMT
Just follow the directions for the mod and it will work.
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LoonySpectre
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Origin: LoonySpectre
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Post by LoonySpectre on Dec 30, 2017 19:41:06 GMT
Damn, and I'm missing this? Will install as soon as I go back from my holidays
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Mass Effect Trilogy
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Post by Mgamerz on Sept 26, 2018 2:53:39 GMT
Hi all. Necro here.
I wrote some new tools into the modding toolkit for ME3 and I made one that lets me reduce the size of the audio files to only what is used. As such I was able to cut out hundreds of megabytes (over 900) of unused audio because I could make the tool automatically relink the files to the audio. So Rejection went from a 944MB download to 59MB.
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Post by Alfonsedode on Sept 26, 2018 9:52:19 GMT
Hi all. Necro here. I wrote some new tools into the modding toolkit for ME3 and I made one that lets me reduce the size of the audio files to only what is used. As such I was able to cut out hundreds of megabytes (over 900) of unused audio because I could make the tool automatically relink the files to the audio. So Rejection went from a 944MB download to 59MB. awesome !
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Post by BlackMage on Sept 26, 2018 10:19:11 GMT
Great work. I respect your dedication to ME3! Bioware should have hired you to work on ME:A
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Sept 26, 2018 18:38:05 GMT
I am working on another mod, but it isn't really a content mod. I'm still in the feasibility stage but I think it will be fun.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Dec 8, 2018 22:10:56 GMT
I need translation of this string into all other languages of ME3:
German - Spanish - French - Italian - Polish - Russian - Japanese
Cerberus Agent
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Post by Deleted on Dec 15, 2018 13:14:05 GMT
Italian
Agente di Cerberus
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Post by Alfonsedode on Dec 15, 2018 14:05:38 GMT
French Agent Cerberus
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nitrous
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Games: Mass Effect Trilogy
Origin: aznitrous
Posts: 350 Likes: 3,723
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Post by nitrous on Dec 15, 2018 15:31:16 GMT
I need translation of this string into all other languages of ME3: German - Spanish - French - Italian - Polish - Russian - Japanese Cerberus Agent Russian: Агент "Цербера" Japanese サーベラスのエージェント Spanish Agente de Cerberus Also, a side question from one of Russian BSN members (yeah, the place is still going quite strong in there, unlike its original counterpart): is thee a possibility to add Harvesters as enemies?
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Dec 15, 2018 16:18:41 GMT
Not as an enemy directly. Well... Technically. But they wouldn't be able to fly. I'm looking into seeing how they fly but it appears to be very tied to the level as the nodes they can use are part of the harvester itself - which means, only levels the harvesters are baked into work unfortunately. And there's only like 2 where they're actual harvesters and not just stunt actors. I need translation of this string into all other languages of ME3: German - Spanish - French - Italian - Polish - Russian - Japanese Cerberus Agent Russian: Агент "Цербера" Japanese サーベラスのエージェント Spanish Agente de Cerberus Also, a side question from one of Russian BSN members (yeah, the place is still going quite strong in there, unlike its original counterpart): is thee a possibility to add Harvesters as enemies?
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nitrous
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Games: Mass Effect Trilogy
Origin: aznitrous
Posts: 350 Likes: 3,723
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Post by nitrous on Dec 15, 2018 18:31:36 GMT
Not as an enemy directly. Well... Technically. But they wouldn't be able to fly. Which would essentially turn them into an elevated version of Ravagers. Still quite fun, though, although seeing them flying was half the fun, as they were basically the Reapers' air force.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Mass Effect Trilogy
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Post by Mgamerz on Dec 15, 2018 18:42:22 GMT
This is something I did a long time ago testing it
I haven't done anything on it since this test, don't know if I plan to either. Might be something I can put into redepmtion when I have time (which I won't for like a month), but it won't be a normal enemy in rejection.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Dec 15, 2018 19:21:50 GMT
Alright all I need is Cerberus Agent in Polish.
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Tajfun403
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Games: Mass Effect Trilogy
Origin: Tajfun403
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Post by Tajfun403 on Dec 15, 2018 20:07:02 GMT
Alright all I need is Cerberus Agent in Polish. Agent Cerberusa
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Post by MPApr2012 on Jan 9, 2019 6:07:03 GMT
just a couple days left to wait
*squeeee*
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Sonashii
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Sonashii
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Post by Sonashii on Jan 12, 2019 1:33:13 GMT
So here it is. It finally hit the shelves. Since Mgamerz forgot about BSN, I'm reminding you - Rejection Mod DLC 2.0 is available ladies and gents. This solo was done before the release, but the balance changes in the final version are almost the same, perhaps apart from Ramparts and some bug fixes. Like Cat6 Specialists in my solo used to throw grenades that belong to CATlases #sellout #shamelessplug #eBonerpost #truestory
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Jan 12, 2019 17:26:06 GMT
Hi all. I didn't forget about BSN, it's been a very busy couple of weeks There is a new version of Rejection out that brings Kai Leng, Platinum, and a bunch of bug fixes for enemies. It's really fun.
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Post by Alfonsedode on Jan 26, 2019 16:08:26 GMT
Mgamerz : could you please give the wave composition for gold and plat rejects ? and wave budget maybe ? The idea would be to copy pasta in that spreadsheet or like that downthere Cerberus Unit; Cost; Active; Max; Wave 1 (600) Assault Trooper; 20; UL; UL; Centurion; 30; 2; UL; Nemesis; 40; 2; UL; i searched ... but didnt find
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