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Post by JRandall0308 on Aug 17, 2017 17:20:59 GMT
Dogs still grab us in the middle of animations (even those that should grant i-frames) which is *extremely* frustrating, annoying, and not fun at all. Can you please tone down the grabby enemies? DiscoBabaloo: JRandall0308 we'll take a look
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Post by JRandall0308 on Aug 17, 2017 17:23:04 GMT
Matobar: DiscoBabaloo 5. Why don't Breachers count as Synthetics? Also, why don't they have Weakpoints?. Moderator Moderator DiscoBabaloo: @matobar good Q - not sure tbh :/ --- THEY WANT TO HEAR WHAT WE WANT TO SEE IN AN AMMO PACK! on reddit (called out by name), dunno if they look here They hear us. Want every character to viable on every difficulty. Maybe should just make you able to get ammo. What do you want out of it? how many? do you care if it's common or rare? would help them gauge how much it should be.
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Post by JRandall0308 on Aug 17, 2017 17:23:50 GMT
DiscoBabaloo: @matobar weak pts was just a design decision, but in terms of non synth i don't recall why/how that ended up like that biggy_dx: DiscoBabaloo The power mastery daily challenges (ie. Tech/Biotic/Combat) can feel restrictive at times, as certain characters are able to complete the challenge far quicker than others. This issue is compounded by the score limit needed for completion. Could the 35K threshold be reduced? In addition, could we see additional daily challenges related to weapons as well? DiscoBabaloo: @biggy_dx possibly. part of the goal is to create a long term chase for players that like that, but i get your pt Bastiaan says rarity of ammo doesn't affect priming - cna data guys confirm?
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Post by JRandall0308 on Aug 17, 2017 17:24:17 GMT
Bastiaan shooting observer w/ X5 Ghost: "Oh god this is taking forever."
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Post by JRandall0308 on Aug 17, 2017 17:25:23 GMT
on platinum
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Post by JRandall0308 on Aug 17, 2017 17:26:26 GMT
About a month ago you were looking into the Respec bug (respec < Rank X or Level 20 may not refund all skill points). Particularly harmful for URs. Can we please have an update on this critical bug? DiscoBabaloo: JRandall0308 hmm, i thought that was addressed - i have not followed up since being back, i'll need to check again if that's not the case
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Post by JRandall0308 on Aug 17, 2017 17:27:53 GMT
Benoit notes that cryo is significant in the metagame. If they make flame better they by implication make cryo worse.
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Post by JRandall0308 on Aug 17, 2017 17:29:52 GMT
biggy_dx: DiscoBabaloo Can we be allowed to swap shoulders while charging a weapon? Also, are charge mechanics for guns still being looked into, or is it still considered a long term issue for the time being? DiscoBabaloo: @biggy_dx long term atm. will make a note about shoulder swap though Feral411: DiscoBabaloo is there any planned fix for the fiend causing game to freeze, specifically on Xbox? Usually happens when fiend charges player DiscoBabaloo: @feral411 ya, someone asked that earlier, we're looking to see what we can do solace_uk: DiscoBabaloo Thanks. Is there any plans to revisit the Variant effects on weapons? Siphon is hardly felt on Gold & Plat unless you're taking 0 damage. Concussive is mostly ineffective as enemies don't tend to group up and Bulwark DR is too small to matter. DiscoBabaloo: @solace_uk always part of the regular balance things we look at
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Post by JRandall0308 on Aug 17, 2017 17:30:08 GMT
jrandall0308: DiscoBabaloo Any definitive answer on whether power re-mapping is feasible on consoles? Moderator DiscoBabaloo: JRandall0308 not yet :/
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Post by JRandall0308 on Aug 17, 2017 17:30:44 GMT
Benoit: they used to do a 2-hour 4 man playtest every day. Now are too busy. He has to learn to solo.
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Post by JRandall0308 on Aug 17, 2017 17:33:45 GMT
Matobar: DiscoBabaloo 7. Outlaw Pariahs can Backlash a player's Flak Cannon, but a player's Backlash cannot reflect a Berserker's Flak Cannon. Is this intentional? DiscoBabaloo: @matobar maybe more for BASTIAAN or BENOIT - not sure if player backlash unable to reflect Berserk.Flak is intended :/ xRogue5x: @bioware now that we have a lot to spend mission funds on can we get more ways to earn them and increased rewards of them? Also, weekly challenges solace_uk: DiscoBabaloo Good to know. :-) Is it possible for characters with a held power on one button to fluidly change into the dual button power like the Kieticist can? Mainly thinking of the Asari Duelist with this. DiscoBabaloo: @solace_uk that would be cool, that's a harder ask but i'll pass it along (escort mission I think?) DiscoBabaloo: @me_retrograde possibly biggy_dx: DiscoBabaloo Two months ago, I asked a question regarding reduced sniper rifle performance do to buffs to enemy shield gate amounts in patch 1.08. Does the team get a sense from the community that sniper rifles have been negatively impacted due to Patch 1.08 changes (via data or comments), and has the team considered rebalancing this particular weapon type or shield gating?
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Post by JRandall0308 on Aug 17, 2017 17:34:04 GMT
Bastiaan: "Stealth is handy."
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Post by JRandall0308 on Aug 17, 2017 17:35:17 GMT
DiscoBabaloo: @biggy_dx haven't seen that (significant enough anyway), but its something we're continuing to keep an eye on
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Post by JRandall0308 on Aug 17, 2017 17:35:34 GMT
Would you consider adjusting the Batarian Vanguard’s passives and fitness to Offensive Biotics and Barrier respectively? These would synergize better with his niche as a biotic front-line combatant. iscoBabaloo: JRandall0308 also good Q for BASTIAAN/BENOIT (change Batarian Van passive/fitness to offensive biotic & barrier?)
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Post by JRandall0308 on Aug 17, 2017 17:39:38 GMT
Matobar: DiscoBabaloo 9. Will you ever add a reviving noise? In Warframe, it sounds like you're brushing your teeth. Would be a good way to reinforce APEX's high standards of dental hygiene. Moderator DiscoBabaloo: @matobar haha, probably not unless ev really feels that's a thing we need to consider Musikfreak007: I'm thinking a classic map could be fun in the near future DiscoBabaloo . maybe introduced with a new map ? DiscoBabaloo: @musikfreak007 ya, something we've discussed but wanted to make sure we get new things out first - so, possibly in future? haloxzealot: DiscoBabaloo Adding Deeper into the Ruins to the normal rotation would boost that adventure-based feedback and give you guys specific data proving my point DiscoBabaloo: HALOxZealot ya - as usual can't commit to future stuff but 'maybe'
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Post by JRandall0308 on Aug 17, 2017 17:40:13 GMT
biggy_dx: DiscoBabaloo With regards to the APEX App: Could we see the addition of Platinum strike team missions? Also, would it be possible to have the APEX app available for PC/Desktop users? DiscoBabaloo: @biggy_dx good q, i'll follow up with the app team and see if that's possible
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Post by JRandall0308 on Aug 17, 2017 17:42:18 GMT
Now that there’s precedent for detonating with melee, would you consider adding this to the Krogan Gladiator’s hammer? It would fit her perfectly! DiscoBabaloo: JRandall0308 hmm, that's a fairly big change to an existing kit, but i'll throw it over to the team to see what they think
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Post by JRandall0308 on Aug 17, 2017 17:45:11 GMT
biggy_dx: DiscoBabaloo Is there still an ongoing discussion among the team about changing the ‘skill points per even character rank’ system? It’s been an existing criticism from the community for some time, and it negatively impacts UR characters since players have to deal with incomplete builds for much longer; due to UR drop rates. DiscoBabaloo: @biggy_dx yes, there's a bunch of things to consider as part of that - not sure if/when at this point Matobar: DiscoBabaloo 8. Are the Venom, Scorpion, Katana S, Halberd, and Sandstorm performing in a good place, from where you guys are sitting? DiscoBabaloo: @matobar part of what we're looking at
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Post by JRandall0308 on Aug 17, 2017 17:46:31 GMT
Bastiaan is good at Unreal Tournament 1. Played some of Bastiaan's fan-made levels!
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Post by JRandall0308 on Aug 17, 2017 17:46:50 GMT
Enemy evasion behavior is unnaturally precise and fast, with apparently no cooldown on their dodges. “Infuriating” in one BSN-er’s words. Will you please revisit? DiscoBabaloo: JRandall0308 will add to list
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Post by JRandall0308 on Aug 17, 2017 17:48:44 GMT
Matobar: DiscoBabaloo 10. The Concussive Revenant is stuck at Rank I on the weapon select screen, even when players have unlocked higher ranks. Not sure whether this is just a labelling problem or if damage numbers are stuck at Rank I as well. Can this be hotfixed and/or rolled into a coming patch? DiscoBabaloo: @matobar will take a look, wasn't aware of that myself (its possible team already aware though)
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Post by JRandall0308 on Aug 17, 2017 17:50:53 GMT
biggy_dx: DiscoBabaloo What was the reasoning behind the removal of over-cover grabs (which was gameplay feature of ME3MP)? DiscoBabaloo: @biggy_dx prob a better Q for the design folks - iirc it had to do with the decision to focus on more mobility (ie. jump/evade) instead shadow6365: DiscoBabaloo any chance of adding something like global challenges for example the whole community has to complete 1000 waves of gold or something Moderator DiscoBabaloo: @shadow6365 something we talked about, but no idea when/if
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Post by JRandall0308 on Aug 17, 2017 17:52:03 GMT
And we are done here.
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Post by JRandall0308 on Aug 17, 2017 17:52:36 GMT
Enemies seem supernaturally aware of player approach, reacting instantly to acquire players rounding corners or peeking out of cover. Will you please revisit? DiscoBabaloo: JRandall0308 tweaking AI there's some things relative easy to tweak and others that you really don't want to open that box up as it comes with lots of risks. would need to check which this falls under
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Post by JRandall0308 on Aug 17, 2017 17:53:14 GMT
Eating salad for a bit.
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