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Dec 22, 2017 23:13:25 GMT
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seductivewizard
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June 2017
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Post by seductivewizard on Aug 13, 2017 14:44:09 GMT
I'd like to have disruptor mod on my weapon 1 and incendiary on weapon 2. Its making me tired wasting a consumable slot for ammo.
If there's a dude who works for Bioware looking at this forum, give us the option dude.
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Sergeant Xerox
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August 2017
argentxero
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Post by Sergeant Xerox on Aug 13, 2017 15:27:03 GMT
They'll meet you halfway and just create more weapon variants.
Now we'll get to unlock 30 new weapon cards for every weapon in the game again.
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Sept 28, 2017 5:07:47 GMT
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areski
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April 2017
areski
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Post by areski on Aug 14, 2017 3:31:09 GMT
They'll meet you halfway and just create more weapon variants. Now we'll get to unlock 30 new weapon cards for every weapon in the game again. Variants of the variants. So 90 new weapon cards for each weapon.
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mrfuddyduddy
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April 2017
mrfuddyduddy
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Post by mrfuddyduddy on Aug 14, 2017 4:25:53 GMT
They'll meet you halfway and just create more weapon variants. Now we'll get to unlock 30 new weapon cards for every weapon in the game again. Yeah but they'll all be Ultra Rare knowing them,probably dump them all on us at once too. Imagine trying to get a Hurricane Siphon Disruptor X when there's like 5000 new UR cards added lol. OP shouldn't be that hopeful I mean FFS ammo boosters are even a consumable in the single player.... Honestly they should have scrapped the entire card system for weapons and had research just like in the single player that you got from completing missions and from packs, and still maintained cards for characters/weapon mods(not the attachment ones, those would also be researchable) so you could develop what the hell you wanted to actually use. I'm 100% with the OP though, ammo type should have either stayed a mod for stayed a power but its wishful thinking sadly.
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inherit
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Dec 22, 2017 23:13:25 GMT
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seductivewizard
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June 2017
seductivewizard
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Post by seductivewizard on Aug 14, 2017 5:11:43 GMT
They'll meet you halfway and just create more weapon variants. Now we'll get to unlock 30 new weapon cards for every weapon in the game again. Yeah but they'll all be Ultra Rare knowing them,probably dump them all on us at once too. Imagine trying to get a Hurricane Siphon Disruptor X when there's like 5000 new UR cards added lol. OP shouldn't be that hopeful I mean FFS ammo boosters are even a consumable in the single player.... Honestly they should have scrapped the entire card system for weapons and had research just like in the single player that you got from completing missions and from packs, and still maintained cards for characters/weapon mods(not the attachment ones, those would also be researchable) so you could develop what the hell you wanted to actually use. I'm 100% with the OP though, ammo type should have either stayed a mod for stayed a power but its wishful thinking sadly. Ammo was part of the skill tree in ME3 singleplayer. Weapon mod would be the ideal place to have it.
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coldsteelblue
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
Posts: 693 Likes: 1,045
inherit
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Nov 27, 2024 18:43:31 GMT
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coldsteelblue
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August 2016
coldsteelblue
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
coldsteelblue
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Post by coldsteelblue on Aug 14, 2017 8:43:04 GMT
I can get behind this idea, a 3rd mod slot specifically for ammo would be my suggestion.
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