Tim
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Post by Tim on Aug 21, 2017 8:58:56 GMT
Hi all,
See topic, spoilers about Peebee's loyalty mission are obviously unavoidable.
Two points that broke my suspension of disbelief and one that simply disappointed me:
1. Peebee launches the escape pod, which looks like an extended suicide. She has no escape plan, and the pod could very well plummet into a lava stream in the first place.
2. The central decision at the end is about whether or not Ryder kills Kalindra, who has tried to kill Peebee and Ryder relentlessly for about 15 minutes, without showing any kind of regret. (Saving Kalindra is like saying "it's not you, it's me" after having been shot in the face ;-)
3. The final decision does not seem to have any meaningful consequences. I don't remember any impact from getting the Remnant relic.
As this is about constructive criticism, I'll like to propose how one could fix that, at least for players like me:
1. Have Peebee call Ryder into her escape pod while in orbit of the lava planet, because POC is emitting a strange signal. Once Ryder's there (alone - Ryder doesn't know that a mission is about to start and therefore doesn't bring a squadmate), Peebee states she thinks she needs to trigger a stronger reaction from POC and goes ahead despite possible warnings from Ryder. It is then POC who lauches the escape pod, following secret programming inserted by Kalindra. This still shows that Peebee is relentless, but not suicidal.
2. Kalindra needs Ryder down on the planet to unlock the Remnant vaults for her and her gang. When it turns out, that she may have issues with killing Peebee (who is now optional for the task), she is betrayed by her gang and offers to join Ryder and Peebee as a temporary second squad mate. Ryder can accept that, reject her or kill her outright. Killing her means that Peebee won't become loyal. During the final fight against both Remnants and Kalindra's gang, depending on how Ryder talked to her, Kalindra may betray Ryder at the end of the fight if she is a squadmate, or will turn up by herself and fight against Ryder if she was turned away, and go for the relic herself. In both cases Ryder has 20 seconds to kill her, or she will escape with the Relic. Killing Kalindra at this point will again mean that Peebee doesn't become loyal.
3. You can either have Peebee become loyal by letting Kalindra live, or get the Remnant relic, which should have an impact on gameplay. Maybe the relic enables Ryder to summon two Remnant VIs instead of one?
So, would that have been better? Or did those points 1-3 never bother you in the first place? Why not?
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Post by Pounce de León on Aug 21, 2017 10:18:27 GMT
Would have liked an option to toss Pibbi into lava along with her girl friend.
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Tim
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Post by Tim on Aug 21, 2017 10:31:16 GMT
Would have liked an option to toss Pibbi into lava along with her girl friend. Right, two general problems with Andromeda's writing IMHO are lack of drama/conflict and player choice. A good illustration of both is that Ryder does not have any choice in recruiting squadmates or dumping them afterwards, and also has no real conflicts with consequences (like them getting killed or quit by their own choice). And being unable to dump Peebee or at least get really angry after she kidnaps Ryder, accepting the possible death of both herself and Ryder (and an additional squadmate), is a bummer and resulted in an immediate disconnect for me.
However, I would rather try to "repair" this concrete problem by not having her act in this way in the first place, because this behavior is simply too implausible. So, okay, she is reckless and impulsive, but she isn't a suicidal psychopath ;-)
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Post by themikefest on Aug 21, 2017 10:51:22 GMT
the stowaway lures Ryder into the pod the stowaway launches the pod putting the pathfinder and another squadmate in danger makes silly comments like its an ok thing after getting on the ground, Ryder lacks any backbone to standup to the stowaway for what happened throughout the mission, the stowaway never shuts up its good that I can shoot the kalinda asari the worst thing to happen to the stowaway is making her pay for a new pod
my Shepard would have thrown the idiot in the lava. I would have left her on the planet. My Ryder would have turned her over to Nexus security so the stowaway can explain why she used Initiative property for her personal use while putting the pathfinder and another squadmate in danger
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Post by Tim on Aug 21, 2017 11:35:16 GMT
the stowaway lures Ryder into the pod the stowaway launches the pod putting the pathfinder and another squadmate in danger ... my Shepard would have thrown the idiot in the lava. I would have left her on the planet. My Ryder would have turned her over to Nexus security so the stowaway can explain why she used Initiative property for her personal use while putting the pathfinder and another squadmate in danger I agree that we need to add the possibility of a strong reaction by Ryder, if we keep Peebee's initial behavior. However, that doesn't really solve the problem for me, because who would keep her after that? Same goes for Kalindra, who would honestly consider saving her? Those are two choices that I wouldn't call meaningful, at least not if one takes the story seriously.
I'm guessing here, but I think what the writers went for was a kind of "buddy action comedy" like the "Leathel Weapon" series or "Beverly Hills Cop", with characters going from car chase to shootout to quipping witty oneliners. My problem with this is: The characters in those movies always recognized the danger they were in and acted accordingly, displaying stress, tension, suppressed fear, pain etc. No character in those movies would walk over to shake hands with someone who several times tried to kill them, for example.
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Post by wright1978 on Aug 21, 2017 11:40:07 GMT
I loved the mission but then Peebee was one of the best things about Andromeda Felt it completely fitted with her character & yeah if you are a Ryder that isn't down with that rashness
I was happy shooting Kalinda who'd be trying to murder us for ages & retrieving remtech choice. I definitely don't think killing Kalinda should make Peebee unloyal.
I don't think the choice at the end should lead to gamplay difference. The choice is about how remtech research can develop. One where Peebee will be able to advance POC using the remtech and one where she's only has hints. Don't think that needed further advancing in the game. In a sequel i would have loved to see result of that choice played out. Sadly we're unlikely to get that ever.
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Post by The Biotic Trebuchet on Aug 21, 2017 12:35:57 GMT
It lacked a Nuke, every mission is better with a nuke, right?
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Post by fchopin on Aug 21, 2017 12:36:42 GMT
I did not like any of the loyalty missions, i thought the story telling was really bad.
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Post by setokaiba on Aug 21, 2017 13:19:03 GMT
My biggest problem with her mission is all the hand holding. I don't need Peebee telling me to scan a damn rock or device every minute like I fucking know stop telling me.
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Tim
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Post by Tim on Aug 21, 2017 13:31:00 GMT
It lacked a Nuke, every mission is better with a nuke, right? Hey, glad people here understand the constructive in "constructive criticism" Yeah, bring back the M-920 Cain and let Ryder blow up something with it
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Post by Tim on Aug 21, 2017 13:33:08 GMT
My biggest problem with her mission is all the hand holding. I don't need Peebee telling me to scan a damn rock or device every minute like I fucking know stop telling me. That is a problem, just not the biggest one for me. But seeing players in playthroughs on youtube not listening to what a squadmate has to say in a loyalty mission is, ahem, kinda un-masseffectionate.
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Post by Deleted on Aug 21, 2017 13:39:56 GMT
I would have done two things differently: just one pre-mission assignment instead of the insipid planet hop; and an option to abandon PeeBee to her own devices during the mission set up. It need not have killed her for the sequels, but took her out of the cast for the rest of the game. Overall, I don't mind the mission, but the planet hop is annoying & like all missions it needs the point where you cut the character loose. In its current state, I am ambivalent about it, so can't vote.
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Post by Hawke on Aug 21, 2017 13:43:08 GMT
As the majority of missions (not tasks or random exploration) PB's LM lacked planning and relied heavily on luck (or almighty plot-armor). If there's no consequences for player's actions (or the actions themselves are very limited), it is immersion-breaking (for me, at least).
After seeing that the planet is a volcano without a place to land safely, PB could ask to go and acquire a shuttle (as Kalinda did), instead of just launching the escape pod. There could have been several ways to plan and execute the mission (for example, Shadowrun series had several missions, where it was possible to discuss routes and approaches before starting and it affected the walkthrough and the mission objectives).
Edit. Could you add a neutral option to the poll?
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Post by Tim on Aug 21, 2017 13:43:10 GMT
I loved the mission but then Peebee was one of the best things about Andromeda Felt it completely fitted with her character & yeah if you are a Ryder that isn't down with that rashness I was happy shooting Kalinda who'd be trying to murder us for ages & retrieving remtech choice. I definitely don't think killing Kalinda should make Peebee unloyal. I don't think the choice at the end should lead to gamplay difference. The choice is about how remtech research can develop. One where Peebee will be able to advance POC using the remtech and one where she's only has hints. Don't think that needed further advancing in the game. In a sequel i would have loved to see result of that choice played out. Sadly we're unlikely to get that ever. But isn't launching an escape pod which you cannot maneuvre in any way to a lava planet without any plan of escape a little bit too much?
To be fair, one can make the case that not all player choices need to show immediate consequences, but MEA seems to me a little bit too much on the "wait for the inevitable sequel" side of things, which gets worse of course since we know that it's not as inevitable as the authors seemed to think
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Post by Conquer Your Dreams on Aug 21, 2017 13:52:31 GMT
"no meaningful consequences". And we have a winner.
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Post by anarchy65 on Aug 21, 2017 14:32:40 GMT
It's not worse than Liam's mission
He is upset angara and humans are not immediately getting along. Then he gives vital information, including communication codes, to a random contact to "build trust". Then after the contact gets captured, he invades the ship without any plan, and whines about it, saying that "something has to go right". After the mission, by a miracle, is successful, he acts like it was all a joke. Afterwards, he calls you a jerk.
Has there ever been a companion more worthy of being thrown in the airlock? No.
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Post by Andrew Lucas on Aug 21, 2017 15:14:01 GMT
Bad writing in the game, as usual.
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Post by Tim on Aug 21, 2017 15:28:27 GMT
It's not worse than Liam's mission ... Right, I think one could start similar threads about every loyalty mission, or every main story line mission. Falling down a trap door despite having jet packs for example (Vetra's LM) is one of the best examples of the "plot induced stupidity" trope (See TV tropes) that I know.
However, I think it is better to do one at a time, to keep the discussion focused, and, if possible, constructive ...if you have fun playing "writer's room feedback session", that is. Something that Andromeda's writers team obviously did not have enough of.
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Post by samhain444 on Aug 21, 2017 15:57:38 GMT
I liked Peebee and enjoyed her loyalty mission as just that a "fun mission in Andromeda" as narratively it has problems, as does the rest of her character.
For me, the central conflict for Peebee was her relationship Kalinda and that seemed like a lost opportunity for BioWare to explore the complexities of someone overcoming an abusive relationship.
The game sets it up that obviously Peebee and Kalinda were close but you have to talk to Peebee a bit to determine how close. What those conversations reveal is a toxic relationship filled with abandonment and manipulation which was central to Peebee's seemingly cavalier attitude towards relationships, trust, and being a part of a team. Where I think the game faltered a bit was the constant "telling" and not "showing" of a character's motivations. Instead of Peebee telling me "don't get too attached" through conversations, this needed to be conveyed through the narrative and her actions. Maybe you go into the escape pod and "see" she has not unpacked and, when asked, she can be evasive at first. Or with the confrontation in Peebee's apartment, there could have more "toxic" subtext in the conversation where Peebee is trying to stand up for herself and discuss the dysfunction of their relationship with Kalinda claiming it was all in her head, making her doubt herself.
All this would lead to the companion mission. Peebee, at just over 100 years, is supposed to be young by Asari standards but she is obviously brave and resourceful enough to go to a new galaxy and venture off into essentially the unknown on Eos to explore her technological pursuits. In order to survive, she needs the intelligence and cunning/scrappyness to accomplish this meaning that despite her relatively young age, she's no fool. This was a perfect opportunity, through her contact and support of Ryder, that builds her courage enough to formulate a plan to turn the tables on Kalinda and bait her into dooming herself through her own arrogance. In this respect, Peebee allows Kalida to steal POC, all with the intention of allowing Kalinda to think she leveraging Peebee's intelligence to lead her to more profitable ends. When POC is returned, Peebee would know that Kalinda would have installed some way to track the Tempest as well as the scanning capabilities she created through POC to find more lucrative Remnant tech.
Peebee would then lead Kalinda to the planet, allowing her to see the treasure trove of remnant tech available, all the while knowing Kalinda has the access shuttles necessary to make the landing on the planet which the Tempest does not possess. The plan in this case is to get the Rem Tech and abandon Kalinda on the planet while making the escape in her own shuttle, thus using her intelligence and cunning to turn the tables on her adversary. You can even have the "paragon" option of placing a following up call to her team to inform them of her situation and leave it up to them to pick her up should they choose. Additionally, in the conversation post-mission, Peebee mentions upfront that a new escape pod had already been obtained on the Nexus and is waiting for pickup which could lead to a "flirt" option of asking whether a new bedroom is necessary in this case.
Obviously this would play out better in the hands of a writer better than myself but that seems to be the case for most of the characters except for Drack and Jaal, who I felt got the best story arcs.
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Post by Deleted on Aug 21, 2017 16:12:09 GMT
I liked Peebee and enjoyed her loyalty mission as just that a "fun mission in Andromeda" as narratively it has problems, as does the rest of her character. For me, the central conflict for Peebee was her relationship Kalinda and that seemed like a lost opportunity for BioWare to explore the complexities of someone overcoming an abusive relationship. The game sets it up that obviously Peebee and Kalinda were close but you have to talk to Peebee a bit to determine how close. What those conversations reveal is a toxic relationship filled with abandonment and manipulation which was central to Peebee's seemingly cavalier attitude towards relationships, trust, and being a part of a team. Where I think the game faltered a bit was the constant "telling" and not "showing" of a character's motivations. Instead of Peebee telling me "don't get too attached" through conversations, this needed to be conveyed through the narrative and her actions. Maybe you go into the escape pod and "see" she has not unpacked and, when asked, she can be evasive at first. Or with the confrontation in Peebee's apartment, there could have more "toxic" subtext in the conversation where Peebee is trying to stand up for herself and discuss the dysfunction of their relationship with Kalinda claiming it was all in her head, making her doubt herself. All this would lead to the companion mission. Peebee, at just over 100 years, is supposed to be young by Asari standards but she is obviously brave and resourceful enough to go to a new galaxy and venture off into essentially the unknown on Eos to explore her technological pursuits. In order to survive, she needs the intelligence and cunning/scrappyness to accomplish this meaning that despite her relatively young age, she's no fool. This was a perfect opportunity, through her contact and support of Ryder, that builds her courage enough to formulate a plan to turn the tables on Kalinda and bait her into dooming herself through her own arrogance. In this respect, Peebee allows Kalida to steal POC, all with the intention of allowing Kalinda to think she leveraging Peebee's intelligence to lead her to more profitable ends. When POC is returned, Peebee would know that Kalinda would have installed some way to track the Tempest as well as the scanning capabilities she created through POC to find more lucrative Remnant tech. Peebee would then lead Kalinda to the planet, allowing her to see the treasure trove of remnant tech available, all the while knowing Kalinda has the access shuttles necessary to make the landing on the planet which the Tempest does not possess. The plan in this case is to get the Rem Tech and abandon Kalinda on the planet while making the escape in her own shuttle, thus using her intelligence and cunning to turn the tables on her adversary. You can even have the "paragon" option of placing a following up call to her team to inform them of her situation and leave it up to them to pick her up should they choose. Additionally, in the conversation post-mission, Peebee mentions upfront that a new escape pod had already been obtained on the Nexus and is waiting for pickup which could lead to a "flirt" option of asking whether a new bedroom is necessary in this case. Obviously this would play out better in the hands of a writer better than myself but that seems to be the case for most of the characters except for Drack and Jaal, who I felt got the best story arcs. I am impressed by your analysis. PeeBee was one character I did not really invest in in Andromeda, so for me Kalinda was just another annoying Asari to shoot as soon as I can (and tbh, Kalinda was the most unpleasant character in the whole of Andromeda that was overpopulated by likeable NPCs overall) but I am interested in thinking more about it now. Her loyalty mission was my least favorite, but not because of it's main portion, but due to the planetary hop-hop-hop that preceded it. I'll pay more attention next time.
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Post by samhain444 on Aug 21, 2017 16:22:07 GMT
I liked Peebee and enjoyed her loyalty mission as just that a "fun mission in Andromeda" as narratively it has problems, as does the rest of her character. For me, the central conflict for Peebee was her relationship Kalinda and that seemed like a lost opportunity for BioWare to explore the complexities of someone overcoming an abusive relationship. The game sets it up that obviously Peebee and Kalinda were close but you have to talk to Peebee a bit to determine how close. What those conversations reveal is a toxic relationship filled with abandonment and manipulation which was central to Peebee's seemingly cavalier attitude towards relationships, trust, and being a part of a team. Where I think the game faltered a bit was the constant "telling" and not "showing" of a character's motivations. Instead of Peebee telling me "don't get too attached" through conversations, this needed to be conveyed through the narrative and her actions. Maybe you go into the escape pod and "see" she has not unpacked and, when asked, she can be evasive at first. Or with the confrontation in Peebee's apartment, there could have more "toxic" subtext in the conversation where Peebee is trying to stand up for herself and discuss the dysfunction of their relationship with Kalinda claiming it was all in her head, making her doubt herself. All this would lead to the companion mission. Peebee, at just over 100 years, is supposed to be young by Asari standards but she is obviously brave and resourceful enough to go to a new galaxy and venture off into essentially the unknown on Eos to explore her technological pursuits. In order to survive, she needs the intelligence and cunning/scrappyness to accomplish this meaning that despite her relatively young age, she's no fool. This was a perfect opportunity, through her contact and support of Ryder, that builds her courage enough to formulate a plan to turn the tables on Kalinda and bait her into dooming herself through her own arrogance. In this respect, Peebee allows Kalida to steal POC, all with the intention of allowing Kalinda to think she leveraging Peebee's intelligence to lead her to more profitable ends. When POC is returned, Peebee would know that Kalinda would have installed some way to track the Tempest as well as the scanning capabilities she created through POC to find more lucrative Remnant tech. Peebee would then lead Kalinda to the planet, allowing her to see the treasure trove of remnant tech available, all the while knowing Kalinda has the access shuttles necessary to make the landing on the planet which the Tempest does not possess. The plan in this case is to get the Rem Tech and abandon Kalinda on the planet while making the escape in her own shuttle, thus using her intelligence and cunning to turn the tables on her adversary. You can even have the "paragon" option of placing a following up call to her team to inform them of her situation and leave it up to them to pick her up should they choose. Additionally, in the conversation post-mission, Peebee mentions upfront that a new escape pod had already been obtained on the Nexus and is waiting for pickup which could lead to a "flirt" option of asking whether a new bedroom is necessary in this case. Obviously this would play out better in the hands of a writer better than myself but that seems to be the case for most of the characters except for Drack and Jaal, who I felt got the best story arcs. I am impressed by your analysis. PeeBee was one character I did not really invest in in Andromeda, so for me Kalinda was just another annoying Asari to shoot as soon as I can (and tbh, Kalinda was the most unpleasant character in the whole of Andromeda that was overpopulated by likeable NPCs overall) but I am interested in thinking more about it now. Her loyalty mission was my least favorite, but not because of it's main portion, but due to the planetary hop-hop-hop that preceded it. I'll pay more attention next time. Thank you, I appreciate the comments. Yeah, Peebee's mission, and her character in general, was a frustrating one because she could go from super-intelligent to naive dunderhead sometimes within the same conversation. Like I said, I am not a seasoned writer but I could see some obvious plot points and direction they could have easily pursued to make her character more complete and her story arc more compelling. Here you have someone who's intelligent but has been conned by an expert manipulator but is reluctant to acknowledgement it as it throws her own confidence and self-perception into doubt. Talk about fertile narrative soil to grow something from but, like most of the game, a lot felt hastily written which, for me, points to the 18 month actual development time. Same thing for Cora. Instead of her introducing her contact and training with Asari huntresses, you, as Ryder, notice the writings in the cabin and strike up a conversations about them or you hear her discuss some Asari cultural situation with Peebee or Lexi and inquire about her knowledge of the Asari which leads to more about Cora's character. Again, its "show me" don't "tell me".
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Post by N7Pathfinder on Aug 21, 2017 16:40:14 GMT
Would have liked an option to toss Pibbi into lava along with her girl friend. Right, two general problems with Andromeda's writing IMHO are lack of drama/conflict and player choice. A good illustration of both is that Ryder does not have any choice in recruiting squadmates or dumping them afterwards, and also has no real conflicts with consequences (like them getting killed or quit by their own choice). And being unable to dump Peebee or at least get really angry after she kidnaps Ryder, accepting the possible death of both herself and Ryder (and an additional squadmate), is a bummer and resulted in an immediate disconnect for me.
However, I would rather try to "repair" this concrete problem by not having her act in this way in the first place, because this behavior is simply too implausible. So, okay, she is reckless and impulsive, but she isn't a suicidal psychopath ;-)That choice would've been nice for the people that want to keep her on the team or not. I agree about her not acting like that. It could been done differently. A good example is samhains explanation above.
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Post by natetrace on Aug 21, 2017 17:10:55 GMT
I liked the loyalty missions just fine. I usually let Kalinda live despite just killing all of her cronies. The only thing I didn't care for was all the hopping around we had to do just to get to these missions. I think Vetra requires the least amount of this. In ME2 they said they had a problem and you went there and did the mission. Done. There were bigger decisions that could lose you loyalty as well. The tone of PeeBee's mission is more lighthearted. For some reason though, I was more angry with Aria in ME3 ramming Omega with a pod. PeeBee I can excuse, Aria not so much.
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Post by The Biotic Trebuchet on Aug 21, 2017 19:59:06 GMT
I am impressed by your analysis. PeeBee was one character I did not really invest in in Andromeda, so for me Kalinda was just another annoying Asari to shoot as soon as I can (and tbh, Kalinda was the most unpleasant character in the whole of Andromeda that was overpopulated by likeable NPCs overall) but I am interested in thinking more about it now. Her loyalty mission was my least favorite, but not because of it's main portion, but due to the planetary hop-hop-hop that preceded it. I'll pay more attention next time. Thank you, I appreciate the comments. Yeah, Peebee's mission, and her character in general, was a frustrating one because she could go from super-intelligent to naive dunderhead sometimes within the same conversation. Like I said, I am not a seasoned writer but I could see some obvious plot points and direction they could have easily pursued to make her character more complete and her story arc more compelling. Here you have someone who's intelligent but has been conned by an expert manipulator but is reluctant to acknowledgement it as it throws her own confidence and self-perception into doubt. Talk about fertile narrative soil to grow something from but, like most of the game, a lot felt hastily written which, for me, points to the 18 month actual development time. Same thing for Cora. Instead of her introducing her contact and training with Asari huntresses, you, as Ryder, notice the writings in the cabin and strike up a conversations about them or you hear her discuss some Asari cultural situation with Peebee or Lexi and inquire about her knowledge of the Asari which leads to more about Cora's character. Again, its "show me" don't "tell me". Sounds a lot like Leliana (with the Marjosomething subplot from DAO), anyway, for all the rest.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Tim on Aug 22, 2017 7:41:33 GMT
... For me, the central conflict for Peebee was her relationship Kalinda and that seemed like a lost opportunity for BioWare to explore the complexities of someone overcoming an abusive relationship. ... I am impressed by your analysis. PeeBee was one character I did not really invest in in Andromeda, so for me Kalinda was just another annoying Asari to shoot as soon as I can (and tbh, Kalinda was the most unpleasant character in the whole of Andromeda that was overpopulated by likeable NPCs overall) but I am interested in thinking more about it now. Her loyalty mission was my least favorite, but not because of it's main portion, but due to the planetary hop-hop-hop that preceded it. I'll pay more attention next time. Likewise, I see that you dug really deep here, thanks for sharing that . I did talk a lot to Peebee, as I tried to romance her on my first playthrough, but accidentally locked her out by romancing Reyes (there was some misinformation about how that was supposed to be compatible like the Allers flirt in ME3). I do remember stuff about the abusive and manipulative relationship, however I never got how we went from "Kalindra, this is Ryder" in Peebee's apartment on the Nexus to shooting each other, on neither of my two playthroughs (both with Sara, second romancing Lexi). Did I miss something?
Agreed, this is a character background that works IMHO exceedingly well: Having a young Asari with the drive and the emotional insecurities and immaturity of a teenager, but with the knowledge and capabilities of an adult. Makes absolutely sense for a young Asari and is something we did not see (quite like this) in the MOT.
I like this idea, but let me play "feedback session" for writers : Don't make it too easy for your characters. Yes, Peebee should act intelligently, because she is. She should get suspicious when she gets back POC as a kind of gift, without much effort. The "oh, you didn't notice that I added a tracking device?" trope is just another big "doh!" for me. But leaving abusive relationships is hard, especially if you are a teenager (emotionally), and haven't found your true self and your role in the world. And no plan should pan out as intended, at least not the plans of the protagonists ("no plan survives the first enemy contact"). So, I think we should have different possibilities of how the situation can go wrong depending on how Ryder handles it.
One we should definitely include is: Ryder does not build up trust with Peebee. As a result, Peebee betrays Ryder and sides with Kalinda, taking the Remnant device. (Ryder can still escape taking another shuttle.) This means basically that Kalinda succeeds in exploiting Peebee's insecurity and gets her back into their former relationship.
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