unclemonster
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Post by unclemonster on Aug 21, 2017 15:03:51 GMT
www.reddit.com/r/MECoOp/comments/6v0ji0/psarant_ammo_powers_are_so_unbalanced_broken/also here: www.reddit.com/r/MECoOp/comments/6uvpfm/reposting_information_request_form_for_numbers/All thanks/credit to SRKm00b at Reddit for testing and posting:"Tagging u/bwebastiaanfrank on the off chance a BWE employee might read it... I don't happen to know Fernando or anyone else's usernames so maybe those in the know can tag them as well.. So.. last stream Bioware reached out to the community seeking feedback on how they should implement Ammo Booster purchases (what price points / rarities / etc). Cool that they're asking feedback from the community so directly now. However, 2 out of the 3 ammo boosters are still broken (since release). The only ammo booster that is WYSIWYG is Disruptor Ammo. It primes, it does bonus damage to shields, it works nicely with Elemental Tech and other debuffs. It seems pretty unanimous that it's currently THE best Ammo type in the game. Now, let's talk about Incendiary Ammo. It does a great DOT, doing 25 damage over 5 seconds per shot. This can add up to quite a bit of damage with fast guns. It works properly with ET and other debuffs (although it will interfere with Cryo type debuffs, which is expected). In the tooltips, however, it states it does additional damage versus Armored targets. This damage doesn't exist. It does exactly the same amount of damage (after appropriate damage reduction based on difficulty) against armored targets and health targets. This damage only applies to the DOT (Thanks peddro for correction). Lastly, the worst offender: Cryo Ammo. This booster also lists a supposed armor damage boost that doesn't exist in game. Atleast it plays well with the current meta of Snap Freeze debuffs, right? WRONG. Equipping Cryo Ammo completely negates any anti-armor bonus you get from a target being debuffed by either Cryo Beam/Trap or Snap Freeze. Instead of that juicy 2.35x multiplier on that Blaze Hydra the group's Scrapper was kind enough to Snap Freeze... you're now getting a modest 1.2x. Someone was confident enough to bring that Human Engineer Cryo Trap build into your PUG Platinum game? Too bad you're using Cryo Ammo. The Behemoth that just strolled into the Cryo Trap, you're only doing 1.35x from Elemental Tech instead of 2.5x. So.. not only do you not get along with any Incinerate / Flamethrower classes, you also don't synergize well with Cryo classes, either. How would I fix it? Fix compatibility issues with Cryo Ammo / Cryo Powers. Either rewrite the tooltips (less than ideal) or give Cryo / Incendiary Ammo bonus damage to armor. Make the shield / armor bonuses on their respective boosters scale with Booster level, creating an incentive to use II/III/IV Boosters." This is absurd! I cannot believe cryo ammo cancels cryo armor debuffs! I have been doing it so wrong! This needs fixed before support disappears as it has to be a bug. JRandall0308 this belongs at the top of the Twitch questions this week!
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Post by Jeremiah12LGeek on Aug 21, 2017 15:15:35 GMT
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Post by gnperdue on Aug 21, 2017 15:46:27 GMT
Yes, please fix this, pretty please. It'd be nice to have three decent ammo options instead of just disruptor.
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Post by Scathane on Aug 21, 2017 15:49:56 GMT
What the fuck Fahrenheit?!
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Post by poultrymancer on Aug 21, 2017 15:58:20 GMT
Well.
Shit.
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Post by JRandall0308 on Aug 21, 2017 16:11:55 GMT
I am sure they will say the same thing they said when we asked them about combo detonations removing the underlying debuff: that it is an intended tradeoff of the game. You can have a debuff and leave it alone by not detonating it, during which time you can shoot the target with guns... using... the ammo... that also removes the debuff....
Well, shit.
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Post by unclemonster on Aug 21, 2017 16:12:42 GMT
I am sure they will say the same thing they said when we asked them about combo detonations removing the underlying debuff: that it is an intended tradeoff of the game. You can have a debuff and leave it alone by not detonating it, during which time you can shoot the target with guns... using... the ammo... that also removes the debuff.... Well, shit. there is no way this is working as intended...
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Post by Scathane on Aug 21, 2017 16:25:51 GMT
Maybe they had Incendiary and Cryo ammo working the way they should when they wrote the accompanying texts for them. You know, maybe... And just maybe, they then went on to design electric ammo and when they implemented it, it completely fucked up the other two. And, you know, like, maybe that's why it's called Disruptor ammo...
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Post by The Joe-Man on Aug 21, 2017 16:33:11 GMT
For fucks sakes.
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Post by JRandall0308 on Aug 21, 2017 16:36:25 GMT
This is why everyone should be doing BDD (behavior driven development).
But that requires people to agree on what the behavior should be prior to writing any tests (which you write prior to writing any code), and getting people to agree on desired behavior is borderline impossible in some companies.
Now, I wouldn't think it would be so hard to make up your mind about desired behaviors at a games company because the behavior can be whatever the hell you want it to be -- no pesky real-life physics or other constraints to worry about. But I don't work in games so what do I know.
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Post by kalil on Aug 21, 2017 16:37:45 GMT
Didn't the dev team cleverly use cryo ammo to prove to themselves that they could beat gold?
"Like the pros we are"
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Post by JRandall0308 on Aug 21, 2017 16:40:12 GMT
Well even a 1.2 debuff is still a debuff, plus it freezes health. So I'm sure it helped, just not as much as it should have.
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Post by unclemonster on Aug 21, 2017 16:57:28 GMT
Well even a 1.2 debuff is still a debuff, plus it freezes health. So I'm sure it helped, just not as much as it should have. The 1.2 debuff is just from the 20% "brittle" Rank 5 evolution of snap freeze (the power) if taken this debuff remains whereas the 115% multiplicative armor debuff from both snap freeze and cryo beam is lost I am unsure about the cryo turret, but would guess it's the same as well (I am asking SRKm00b on reddit)
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Post by mydamnalterego on Aug 21, 2017 17:06:51 GMT
Why the fuck all this shit doesn't even surprise me already?
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Post by JRandall0308 on Aug 21, 2017 17:07:41 GMT
So wait, if you take a character with no points and anything and JUST use Cryo Ammo, what if any debuff is applied?
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Post by shinobiwan on Aug 21, 2017 17:08:24 GMT
To be fair, disruptor is the better ammo type on cryo trap engineers anyway. Cryo is only better if you're going for Snap Freeze chains, and if you are, you probably took radius over armor damage.
That said, cryo ammo wiping the Snap Freeze debuff is dumb as hell. I really don't even think fire and ice should cancel each other.
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Post by Transcended One on Aug 21, 2017 17:19:48 GMT
I was wondering why my Batscrap and Engie were underperforming. Now I know... (Well one of the reasons, I'm just a poor player for the rest )
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Post by unclemonster on Aug 21, 2017 17:29:30 GMT
So wait, if you take a character with no points and anything and JUST use Cryo Ammo, what if any debuff is applied? zero debuff...
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Post by unclemonster on Aug 21, 2017 17:33:08 GMT
To be fair, disruptor is the better ammo type on cryo trap engineers anyway. Cryo is only better if you're going for Snap Freeze chains, and if you are, you probably took radius over armor damage. That said, cryo ammo wiping the Snap Freeze debuff is dumb as hell. I really don't even think fire and ice should cancel each other. Yes, but Engineer and Scrapper seemed like a good/safe place to use cryo ammo and save disruptor for other kits/remnant. It "seemed" nice on Engineer as you could keep ET going with it. "That said, cryo ammo wiping the Snap Freeze debuff is dumb as hell. I really don't even think fire and ice should cancel each other. " IMO, nor should a detonation cancel the debuff!
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Post by monk on Aug 21, 2017 17:59:19 GMT
Damnit, none of this sounds good. I was using Cryo Ammo for my runs with Ice users and now it's found that I might as well have used Incindiary Ammo? Bah!
I don't suppose Disruptor Ammo affects this? Does Disruptor remove the Ice? Does Disruptor remove the debuff? Because if it does, that screws with Platinum so badly then.
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Post by unclemonster on Aug 21, 2017 18:03:41 GMT
Damnit, none of this sounds good. I was using Cryo Ammo for my runs with Ice users and now it's found that I might as well have used Incindiary Ammo? Bah! I don't suppose Disruptor Ammo affects this? Does Disruptor remove the Ice? Does Disruptor remove the debuff? Because if it does, that screws with Platinum so badly then. me 2! disruptor is the perfect ammo as it doesn't kill any debuffs.
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Post by monk on Aug 21, 2017 18:14:13 GMT
Thanks for confirming, will leave ALL disruptor ammo for use in Platinum exclusively then (as I main the Kineticist, and none of the others interest me). Will leave Cryo and Incidary for lower difficulty runs.
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Post by N7Mith on Aug 21, 2017 19:00:27 GMT
So what about all those tests that showed the debuff got prolonged?
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Post by unclemonster on Aug 21, 2017 19:18:59 GMT
So what about all those tests that showed the debuff got prolonged? I think those tests only showed cryo ammo prolonging Elemental Tech. I never saw any testing prior that cryo killed or extended cryo-powered armor debuffs. This was a complete shocker to me as it seems like a no-brainer that cryo ammo is ok to use. I have noticed times where something seems off, and I always thought it was due to a detonation. It makes ZERO sense!
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Post by snowleopard25 on Aug 21, 2017 23:57:05 GMT
To quote another famous ME3MP poster:
"Working as intended"
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