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Post by Ieldra on Sept 24, 2016 14:44:28 GMT
Well, I've gone through th entire Collector Base mission going "full paragon" by your definition... and I'm still NOT triggering any reference to "soul of humanity." So, maybe you better tell what earlier paragon I need to have selected to trigger the line. Hopefully, I won't have to replay the entire game. You did get the "abomination" line, right? the "soul of our species" line (IIRC that's the wording) appears in the conversation after you completed the mission, when you're back on the Normandy, again IIRC. I may be mistaken about that being triggered by the CB decision, it may just be that an earlier option in the same conversation triggers it. I don't have ME2 installed so I can't test it atm, but I'll try to find out. Perhaps someone else can shed light on the matter? In any case, you won't have to replay more than the CB decision and the final fight of ME2 to get it. Edit: After some research, I think you will get that line as the last statement of Shepard in the final conversation with TIM, if you chose the upper right option in the preceding conversation node and you don't choose "shut up" in the final node. I'll try to find a video with it. Unfortunately, every one I found so far used "shut up". Edit2: Here is one. 1:15:45ff. So it doesn't depend on having destroyed the base. I maintain my statement about the CB's full paragon path, though. It's pretty clear even without this. That was referring to the fact that I have disagreed with gothpunkboy89 so much over ME3's ending that I couldn't imagine ever agreeing with him. I have strong opinions about ME3's ending, indeed, but this thread is about something else.
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Post by Deleted on Sept 24, 2016 15:47:30 GMT
Well, I've gone through th entire Collector Base mission going "full paragon" by your definition... and I'm still NOT triggering any reference to "soul of humanity." So, maybe you better tell what earlier paragon I need to have selected to trigger the line. Hopefully, I won't have to replay the entire game. You did get the "abomination" line, right? the "soul of our species" line (IIRC that's the wording) appears in the conversation after you completed the mission, when you're back on the Normandy, again IIRC. I may be mistaken about that being triggered by the CB decision, it may just be that an earlier option in the same conversation triggers it. I don't have ME2 installed so I can't test it atm, but I'll try to find out. Perhaps someone else can shed light on the matter? In any case, you won't have to replay more than the CB decision and the final fight of ME2 to get it. Edit: After some research, I think you will get that line as the last statement of Shepard in the final conversation with TIM, if you chose the upper right option in the preceding conversation node and you don't choose "shut up" in the final node. I'll try to find a video with it. Unfortunately, every one I found so far used "shut up". Edit2: Here is one. 1:15:45ff. So it doesn't depend on having destroyed the base. I maintain my statement about the CB's full paragon path, though. It's pretty clear even without this. That was referring to the fact that I have disagreed with gothpunkboy89 so much over ME3's ending that I couldn't imagine ever agreeing with him. I have strong opinions about ME3's ending, indeed, but this thread is about something else. I'm still not getting that line and I have chosen the upper right options throughout both the conversations with TIM - i.e. the preceding the Collector Base mission that triggers just after you enter the Omega 4 Relay and in the final conversation with TIM. Correction: I did choose "Shut up" since it appears in the upper right corner of the dialogue wheel. Something even earlier or something else I'm doing different during that mission must trigger the line. The Shepard I'm using was "mostly paragon" throughout the game (by your definition), all squad mates are loyal, and I'm using squad mates in such a way in the SM that all do survive. I have no idea what wrong here, but I can't get the "soul of humanity' line to trigger. He is a MaleShep, Soldier and I'm playing on the Xbox (I notice the video is a FemShep Soldier on the PC... possible difference in male vs. female lines here??? or PC vs. Xbox??? I didn't keep my one FemShep save I did a couple of years ago, so I'll have to wait till my current girl gets to the Collector Base if that's the difference here. ETA: I should perhaps add that I'm getting an "abomination" line - when the Reaper is first seen and Shepard contacts EDI. The upper right selection (ie. "We can't let it survive.") of that conversations yields the comment "This thing is an abomination. How do we take it down." (or out? - something like that). Shepard, however, is clearly refering to the Reaper, not the base so I suspect it may not be the same "abomination" line you are referencing.
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Post by themikefest on Sept 24, 2016 17:03:25 GMT
I've had Shepard say abomination during the suicide mission and say abomination on Mars, when talking with TIM, as well
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Post by Deleted on Sept 24, 2016 18:21:15 GMT
I've had Shepard say abomination during the suicide mission and say abomination on Mars, when talking with TIM, as well Then I am not getting the one about the base either... despite, as I said, now going completely with paragon (upper right) lines throughout the SM from the point of entering the Omega 4 relay. This Shepard has not been, by Ieldra's definition, completely paragon throughout the playthrough, but rather is "mostly paragon." He did select all point valued paragon responses in his first two conversations with the Illusive Man and all point valued paragon responses in the conversation after Horizon. He chose both point valued paragon choices after the Collector Ship, but also chose the point valued renegade option that has no point valued paragon equivalent (i.e. line "Another derelict ship?" and when debriefing the squad did select the point-valued renegade choice (i.e. "I still don't like it.") I did not make notes for any selections where neither upper or lower right choices yield paragon or renegade points, since I use the morality guide as the basis for my spread sheet. This Shepard ended the game about 25% more paragon than renegade. He was an ME2 import, so did not get the 190 P/R bonus awarded at the beginning of the game, although I did use the glitch during the tutorial section to give him 168 paragon points and 168 renegade points to make up for that lost bonus. He romanced Ashley in 1 and stayed loyal to her in 2. ETA (after yet another run of the SM): I've sorted out the "abomination" line issue. The phrase "This place is an abomination" is the typed selection hint. What Shepard actually says is: "“They liquefied people. Turned them into something horrible. We have to destroy the base.” The "abomination" line in reference to the Reaper itself starts with the selection hint: "“We can’t let it survive” which causes Shepard to say: "“This thing is an abomination. EDI, how do we destroy it?” Still so far unable to trigger a reference to "soul of" anything in last conversation with TIM. Correciton:" Just triggered it: "And I’m going to do exactly what you brought me back to do. I’m going to win this war without sacrificing the soul of our species.” Not sure how that would apply to any "unclean data" reaction, though. He's being "self-righteous" and also indicating in a roundabout way that he now believes TIM is going off in a direction that sacrifices his principles... I.E. To me, it indicates that Shepard first believed he was brought back to do something good that would be undone by following TIM's lead now. I know you'll probably disagree with my interpretation of it... but I still see it really as an expression of mistrust of TIM.
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Post by Dabrikishaw on Sept 25, 2016 22:36:21 GMT
I don't consider using Maelon's data to be this big moral debate, unless used as an extension of the "Should the Genophage be cured" debate. By itself I have no issues using the data.
Whether or not to keep the Collector Base is more of a roleplaying issue than a moral one. Those humans used to make the Reaper were murdered by a cosmic force threatening life. We really do need all the information and technology we can get against them. The actual issue is "Should we give this powerful tech to Cerberus?".
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Post by sageoflife on Sept 25, 2016 23:03:42 GMT
There's no risk of Maelon's data indoctrinating anyone.
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Post by Deleted on Sept 25, 2016 23:23:58 GMT
I don't consider using Maelon's data to be this big moral debate, unless used as an extension of the "Should the Genophage be cured" debate. By itself I have no issues using the data. Whether or not to keep the Collector Base is more of a roleplaying issues than a serious moral one. Those humans used to make the Reaper were murdered by a cosmic force threatening life. We really do need all the information and technology we can get against them. The actual issue is "Should we give this powerful tech to Cerberus?". I think this is what I've been trying to get across. The ethical "debate" over whether or not the data are good to use is Mordin's (the scientist), not Shepard. Mordin is the one that has to do the replication work to make sure the data were accurately recorded (i.e. not falsified despite Maelon having an agenda of his own and obviously being prepared to break a lot of ethics to get there). Maelon also has to ensure that the data recorded on the Krogan population and cultural situation are accurate and current in order to make his assessment as to whether or not the krogan would take over the galaxy if cured, etc. Shepard's role/orders are to make as strong alliances with as many species as he can and gain as much support and resources for the Crucible as he can. Whether or not the data are "unclean" is not really Shepard's concern.
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Post by Ieldra on Sept 26, 2016 5:01:42 GMT
I don't consider using Maelon's data to be this big moral debate, unless used as an extension of the "Should the Genophage be cured" debate. By itself I have no issues using the data. Whether or not to keep the Collector Base is more of a roleplaying issues than a serious moral one. Those humans used to make the Reaper were murdered by a cosmic force threatening life. We really do need all the information and technology we can get against them. The actual issue is "Should we give this powerful tech to Cerberus?". I think this is what I've been trying to get across. The ethical "debate" over whether or not the data are good to use is Mordin's (the scientist), not Shepard. Mordin is the one that has to do the replication work to make sure the data were accurately recorded (i.e. not falsified despite Maelon having an agenda of his own and obviously being prepared to break a lot of ethics to get there). Maelon also has to ensure that the data recorded on the Krogan population and cultural situation are accurate and current in order to make his assessment as to whether or not the krogan would take over the galaxy if cured, etc. Shepard's role/orders are to make as strong alliances with as many species as he can and gain as much support and resources for the Crucible as he can. Whether or not the data are "unclean" is not really Shepard's concern. Those people who feel that the data are contaminated by how they were gained, regardless of whether they are good data in the scientific sense, would disagree, and there is no necessary connection between those aspects. I'm not among those people, but whether the problem is a moral one or just a practical one differs between people quite a bit.
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Post by Deleted on Sept 26, 2016 13:14:44 GMT
I think this is what I've been trying to get across. The ethical "debate" over whether or not the data are good to use is Mordin's (the scientist), not Shepard. Mordin is the one that has to do the replication work to make sure the data were accurately recorded (i.e. not falsified despite Maelon having an agenda of his own and obviously being prepared to break a lot of ethics to get there). Maelon also has to ensure that the data recorded on the Krogan population and cultural situation are accurate and current in order to make his assessment as to whether or not the krogan would take over the galaxy if cured, etc. Shepard's role/orders are to make as strong alliances with as many species as he can and gain as much support and resources for the Crucible as he can. Whether or not the data are "unclean" is not really Shepard's concern. Those people who feel that the data are contaminated by how they were gained, regardless of whether they are good data in the scientific sense, would disagree, and there is no necessary connection between those aspects. I'm not among those people, but whether the problem is a moral one or just a practical one differs between people quite a bit. You're forgetting that I did say that Shepard was entitled to have a "visceral" reaction... making him "want to" destroy the Reaper larva (which is where I hear him saying that "This thing is an abomination." I don't hear the same reaction out of Shepard when discussing Maelon's data with him (perhaps I'm not selecting the same lines here either). He does have a visceral reaction to seeing the human corpse at the beginning of the run and expresses it as "another excuse to shut the thing down." If the discussion leans towards destroying the data, Shepard does say it's tainted, so the game offers that possibility... but, as I believe you indicated, most of us don't destroy the data. I'm sorry if you have some sort of objection to my assertion that the principles unwriting the code of scientific ethics have a lot to do with ensuring data integrity rather than just pandering to people's reactions to disgusting things or that it is irresponsible for a scientist to just move forward using data that they have reason to suspect because it was not gathered within the principles of good scientific practice and they know that the scientist who collected it had an "agenda" in doing so. In regards to the CB, I don't interpret Miranda's line as a "betrayal" based on uncleanliness of the facility, although I can see where some people could interpret that way. I see it as an expression of TIM betraying the original idea behind the whole mission. They were sent there to destroy the base, not capture it for research. What they've seen hasn't changed Shepard's mind nor Miranda's that destroying the base is what should be done. The idea that there would be different technology there to be found was written on the wall well before they left the Milky Way. If the TIMs intent was to research new tech, the premise of the mission would have been set out different. What's obviously peaked TIM's interest is that they were building a Reaper (or he was lying to them about his motives all along). There is no value in salvaging tech that's all about how to build a Reaper unless one wants to build a Reaper. TIM is selling out his principles because he's power hungry... and that's a betrayal to Shepard AND Miranda. She's expressing that with the "betrayal" line and Shepard is expressing that same thing with the "soul of our species" line. Shepard knows TIM has an agenda and won't stay within the boundaries of good scientific practice. If you select one of the options on the left, you get Shepard saying point blank to TIM - "You're completely ruthless. The next thing I know you'll be trying to build your own Reaper." Rather than deny it... TIM response with a "dodgey" answer about working for the best interets of humanity. As I said in the other thread... it's a question of whether or not it is "safer" to allow bad scientists access to good data... or to just discard the data to keep it out of their hands (scorched earth question).
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Post by gothpunkboy89 on Sept 29, 2016 2:42:05 GMT
Your still basing the bias feel with no real info to back it up. Mealon was part of the team that had access to the original Genophage and all data on it. They then altered it and saved that data. Which he also had access to. All of his work was based on already well documented data.
He has as much an agenda as the STG team he worked with to alter it into a new form.
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Post by CosmicGnosis on Oct 23, 2016 22:44:10 GMT
The Collector Base decision is perhaps the most baffling in the trilogy for me. It seems like the writers couldn't agree on what the decision actually meant. One moment it sounds like destroying the base means that you don't trust the Illusive Man to use it wisely or ethically, and the next it sounds like you're destroying it because "people died here". Mordin and Legion offer the most compelling arguments for keeping the base: the facility is just data, and studying it will ensure that the victims didn't die in vain. But after the Suicide Mission, they question your logic for keeping it, even though they had the best arguments for it. So is this a contradiction? Or did they just disagree with handing it over to the Illusive Man? It's all so frustrating.
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Post by Ieldra on Oct 24, 2016 7:42:22 GMT
The Collector Base decision is perhaps the most baffling in the trilogy for me. It seems like the writers couldn't agree on what the decision actually meant. One moment it sounds like destroying the base means that you don't trust the Illusive Man to use it wisely or ethically, and the next it sounds like you're destroying it because "people died here". Mordin and Legion offer the most compelling arguments for keeping the base: the facility is just data, and studying it will ensure that the victims didn't die in vain. But after the Suicide Mission, they question your logic for keeping it, even though they had the best arguments for it. So is this a contradiction? Or did they just disagree with handing it over to the Illusive Man? It's all so frustrating. Why are things as they are? We can't know, but here are a few possibilities. (1) Discussing the CB before you deal with it: if I'm generous, this is because the writers were aware of the very varied opinions players can have about this and wanted to cover a wide range of interpretations. Evidence for this: you can usually find a path where you don't contradict yourself. If I'm not so generous, the writers were unaware of the complexity of the issue and just went with what occurred to them moment-by-moment without much consistency checking. (2) Aftermath: if I'm generous, this is just bad writing or a simple mistake, maybe the result of being in a hurry or things being cut. If I'm not so generous, this is an attempt at ideological cooptation. I'm inclined to be generous with regard to (1), but not to (2).
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Post by Ieldra on Oct 24, 2016 9:59:10 GMT
Also, sidenote to OP: Do you feel that the House Divided quest with the Geth virus would fit into this category of debate? I ask only because it presents a somewhat similar dilemma: use your enemy's weapon against them when its creation can be perceived as unclean by human ethics? Sorry for replying so late - this question passed me by. No, I don't think "A House Divided" fits. "Unclean", where such a category can reasonably be seen to apply, is a very specific type of "wrong". It appeals to the perception of a state of grace that applies to an individual or a place, or the opposite thereof, being spiritually tainted. I can't see anything of that in A House Divided. The problem in A House Divided is that the P/R allocation makes no sense. If mind-controlling someone is regarded as "Paragon", something's wrong. Either you don't think synthetics are valid life, and then the whole decision is morally irrelevant, or you do so, and then neither decision is in the "Paragon" sphere, if the other Paragon decisions you made until then are a measure of what "Paragon" means. If anything, I'd tend to think being mind-controlled is a fate worse than death.
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Post by straykat on Oct 24, 2016 15:09:52 GMT
Also, sidenote to OP: Do you feel that the House Divided quest with the Geth virus would fit into this category of debate? I ask only because it presents a somewhat similar dilemma: use your enemy's weapon against them when its creation can be perceived as unclean by human ethics? Sorry for replying so late - this question passed me by. No, I don't think "A House Divided" fits. "Unclean", where such a category can reasonably be seen to apply, is a very specific type of "wrong". It appeals to the perception of a state of grace that applies to an individual or a place, or the opposite thereof, being spiritually tainted. I can't see anything of that in A House Divided. The problem in A House Divided is that the P/R allocation makes no sense. If mind-controlling someone is regarded as "Paragon", something's wrong. Either you don't think synthetics are valid life, and then the whole decision is morally irrelevant, or you do so, and then neither decision is in the "Paragon" sphere, if the other Paragon decisions you made until then are a measure of what "Paragon" means. If anything, I'd tend to think being mind-controlled is a fate worse than death. I always thought it was a weird allocation to.. because Destroy is paragon for the biggest decisions (collector base, end of ME3). While this is more like the Rachni choice.. or destroying Maelon's data.. or killing Falere/Ardak-Yakshi. It just seems so arbritrary, how they allocate the notion of "preservation" in different instances.
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Post by Ieldra on Oct 24, 2016 15:28:20 GMT
Sorry for replying so late - this question passed me by. No, I don't think "A House Divided" fits. "Unclean", where such a category can reasonably be seen to apply, is a very specific type of "wrong". It appeals to the perception of a state of grace that applies to an individual or a place, or the opposite thereof, being spiritually tainted. I can't see anything of that in A House Divided. The problem in A House Divided is that the P/R allocation makes no sense. If mind-controlling someone is regarded as "Paragon", something's wrong. Either you don't think synthetics are valid life, and then the whole decision is morally irrelevant, or you do so, and then neither decision is in the "Paragon" sphere, if the other Paragon decisions you made until then are a measure of what "Paragon" means. If anything, I'd tend to think being mind-controlled is a fate worse than death. I always thought it was a weird allocation to.. because Destroy is paragon for the biggest decisions (collector base, end of ME3). While this is more like the Rachni choice.. or destroying Maelon's data.. or killing Falere/Ardak-Yakshi. It just seems so arbritrary, how they allocate the notion of "preservation" in different instances. Actually, Renegade has the most violent option almost everywhere, and I can make a case for ME3's Destroy ending as well. In this case, it's not clear what the more violent option is.
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Post by straykat on Oct 24, 2016 15:34:10 GMT
I always thought it was a weird allocation to.. because Destroy is paragon for the biggest decisions (collector base, end of ME3). While this is more like the Rachni choice.. or destroying Maelon's data.. or killing Falere/Ardak-Yakshi. It just seems so arbritrary, how they allocate the notion of "preservation" in different instances. Actually, Renegade has the most violent option almost everywhere, and I can make a case for ME3's Destroy ending as well. In this case, it's not clear what the more violent option is. I think Destroy is only red just to screw with our minds. Same with TIM's urging against it, where he paints Anderson as some buffoon. "An old soldier stuck in his ways. only able to see through the barrel of a gun". The only buffoon is the guy who deliberately shoved reaper tech into his head.
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Post by Deleted on Oct 24, 2016 15:44:19 GMT
Actually, Renegade has the most violent option almost everywhere, and I can make a case for ME3's Destroy ending as well. In this case, it's not clear what the more violent option is. I think Destroy is only red just to screw with our minds. Same with TIM's urging against it, where he paints Anderson as some buffoon. "An old soldier stuck in his ways. only able to see through the barrel of a gun". The only buffoon is the guy who deliberately shoved reaper tech into his head. There are a few place throughout all three games where paragon and renegade choices seem "flipped" to different people... leading to numerous "why is this paragon or renegade" posts in the "Things that don't make sense thread" here and on the old BSN... but then people complain as well that the paragon/renegade system is too rigidly binary... so why wouldn't Bioware have flipped some choices around just to get us to think a little more about the individual choice being made rather than just playing along an arbitrarily paragon or renegade path?
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Post by Ieldra on Oct 24, 2016 20:21:32 GMT
I think Destroy is only red just to screw with our minds. Same with TIM's urging against it, where he paints Anderson as some buffoon. "An old soldier stuck in his ways. only able to see through the barrel of a gun". The only buffoon is the guy who deliberately shoved reaper tech into his head. There are a few place throughout all three games where paragon and renegade choices seem "flipped" to different people... leading to numerous "why is this paragon or renegade" posts in the "Things that don't make sense thread" here and on the old BSN... but then people complain as well that the paragon/renegade system is too rigidly binary... so why wouldn't Bioware have flipped some choices around just to get us to think a little more about the individual choice being made rather than just playing along an arbitrarily paragon or renegade path? Except that color-flipping is just deliberately confusing, as opposed to no color-coding at all, which would make you think.
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Post by Deleted on Oct 24, 2016 21:26:27 GMT
There are a few place throughout all three games where paragon and renegade choices seem "flipped" to different people... leading to numerous "why is this paragon or renegade" posts in the "Things that don't make sense thread" here and on the old BSN... but then people complain as well that the paragon/renegade system is too rigidly binary... so why wouldn't Bioware have flipped some choices around just to get us to think a little more about the individual choice being made rather than just playing along an arbitrarily paragon or renegade path? Except that color-flipping is just deliberately confusing, as opposed to no color-coding at all, which would make you think. Honestly, it doesn't bother me. The color coding is not consistent, but it's not going away in those three games. There is no point in continuing to try to force a reasoning to each ending into that inconsistent color-coding system. The destroy ending is what it is... which is not fully renegade and the control ending is what it is, which is not fully paragon. Honestly, by that point in ME3, I'm not even caring about the color coding system or the "position" on the dialogue wheel, it had become so meaningless. Same thing really with ME2 - neither destroying nor radiating the CB is completely paragon or renegade... it's just an ending choice... and, to the best of my knowledge, regardless of P/R before that point, the player could still make either choice. Heck, players can't even really agree on what a "renegade" Shepard really is all about - violent? pragmatic? smart-mouthed? insubordinate? In ME:A - we've already been told that the P/R system won't be there.
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CosmicGnosis
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Post by CosmicGnosis on Oct 24, 2016 23:04:15 GMT
I believe that it is almost objective fact that Control is Paragon and Destruction is Renegade. Or in other words, Control is Order and Destruction is Chaos, which is what Paragon and Renegade essentially are at their most fundamental level. This interpretation also fits well with the entire theme of the ending: The order of synthetics versus the chaos of organics.
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Post by Deleted on Oct 25, 2016 0:57:37 GMT
I believe that it is almost objective fact that Control is Paragon and Destruction is Renegade. Or in other words, Control is Order and Destruction is Chaos, which is what Paragon and Renegade essentially are at their most fundamental level. This interpretation also fits well with the entire theme of the ending: The order of synthetics versus the chaos of organics. Well, I could argue that Control is Renegade merely because it's not what the Alliance ordered Shepard to do and Shepard belongs, at that point in time, to the Alliance... based on this definition of Renegade: "a person who deserts and betrays an organization, country, or set of principles." (Merriam-Webster). In addition, there is the reality that there are two clearly different versions of the Control ending to ME3 - one given if Shepard's alignment is Paragon and a different one given if Shepard's alignment is Renegade
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CosmicGnosis
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Post by CosmicGnosis on Oct 25, 2016 3:22:51 GMT
I believe that it is almost objective fact that Control is Paragon and Destruction is Renegade. Or in other words, Control is Order and Destruction is Chaos, which is what Paragon and Renegade essentially are at their most fundamental level. This interpretation also fits well with the entire theme of the ending: The order of synthetics versus the chaos of organics. Well, I could argue that Control is Renegade merely because it's not what the Alliance ordered Shepard to do and Shepard belongs, at that point in time, to the Alliance... based on this definition of Renegade: "a person who deserts and betrays an organization, country, or set of principles." (Merriam-Webster). In addition, there is the reality that there are two clearly different versions of the Control ending to ME3 - one given if Shepard's alignment is Paragon and a different one given if Shepard's alignment is Renegade Of course. Either choice is loaded with different motivations and results. But I still think the colors are relevant, especially since the respective choices exemplify Order and Chaos. Control imposes order upon the galaxy, regardless of Shepard's morality. Destruction removes that order. It really is as simple as that. Paragon taken to the extreme is rigid order. Renegade taken to the extreme is pure chaos. The removal of the Reapers is "anarchy" on a galactic scale. Now, this anarchy isn't necessarily bad. But we must acknowledge the reality of our circumstances: The Reapers have controlled the galaxy for at least one billion years. They are the ruling authority, the "gods" of the galaxy. But they've taken their pursuit for order too far. We want this regime to end. However, pure anarchy might also be too extreme. The galaxy is, after all, a vast place with unknown terrors lurking around every spiral arm. However much we may loathe their methods, the Reapers have managed to prevent the total extinction of organic life. I suspect that they've held back far more than just the rise of other synthetics. If they were to suddenly disappear, any number of catastrophes could befall the galaxy. Which brings me to Synthesis. Yes, I consider this to be the balanced choice. The order of synthetics united with the chaos of organics. A balance of reason and emotion. Every individual given the power and knowledge to shape one's own destiny. It is fitting that the Lovecraftian gods are conquered by knowledge and technology, the very things that Lovecraft himself feared.
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Post by straykat on Oct 25, 2016 4:05:33 GMT
For me to fear galactic "anarchy" is for me to fear the actual real universe. Evolution of life on earth is chaotic. And in a split second, a gamma ray burst can emit more energy than our sun does in it's entire lifetime and devastate everything in it's path for thousands of light years. There's no giant robot to rescue anyone or control this mess. And yet time goes on.
With destroy, I'm merely bringing a fictional universe more in line with this.
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CosmicGnosis
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CosmicGnosis
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cosmicgnosis
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Post by CosmicGnosis on Oct 25, 2016 4:40:42 GMT
For me to fear galactic "anarchy" is for me to fear the actual real universe. Evolution of life on earth is chaotic. And in a split second, a gamma ray burst can emit more energy than our sun does in it's entire lifetime and devastate everything in it's path for thousands of light years. There's no giant robot to rescue anyone or control this mess. And yet time goes on. With destroy, I'm merely bringing a fictional universe more in line with this. Exactly. It's basically what we already perceive existence to be. But I'm intrigued by the terrifying thought that, at this very moment, something like the Reapers rules the galaxy, and we just don't know it yet. I hope that's not the case. Yet, I also find the concept of planning for the long-term survival of life, on the order of eons, to be rather appealing. The universe is a hostile place, after all. I actually hope that Andromeda explores the "Wild West" concept in this way. Something like, "You thought the Reapers were bad? Well, this is what happens when a galaxy doesn't have them." And we discover that something utterly catastrophic has happened to Andromeda.
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Post by straykat on Oct 25, 2016 5:31:54 GMT
For me to fear galactic "anarchy" is for me to fear the actual real universe. Evolution of life on earth is chaotic. And in a split second, a gamma ray burst can emit more energy than our sun does in it's entire lifetime and devastate everything in it's path for thousands of light years. There's no giant robot to rescue anyone or control this mess. And yet time goes on. With destroy, I'm merely bringing a fictional universe more in line with this. Exactly. It's basically what we already perceive existence to be. But I'm intrigued by the terrifying thought that, at this very moment, something like the Reapers rules the galaxy, and we just don't know it yet. I hope that's not the case. Yet, I also find the concept of planning for the long-term survival of life, on the order of eons, to be rather appealing. The universe is a hostile place, after all. I actually hope that Andromeda explores the "Wild West" concept in this way. Something like, "You thought the Reapers were bad? Well, this is what happens when a galaxy doesn't have them." And we discover that something utterly catastrophic has happened to Andromeda. I haven't been excited about Andromeda, but when you put it that way, it sounds appealing
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