DoctorFox
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by DoctorFox on Aug 23, 2017 17:35:54 GMT
As we know N7 weapons are the toughest and rarest to acquire. Some are worth the grind, many are not. But since they are so rare, they should be the go-to weapons for anybody playing on platinum difficulty. Many are still too weak to fit the bill though and could use a bit of a buff in one way or another. 1) Inferno SR - definite damage buff is needed here. Even when you land several headshots on non-boss enemies on platinum, they often survive the entire barrage. 2) Kishock Harpoon Gun - with several enemies attacking you all at once on platinum, having only 1 bolt in the clip before needing to reload just isn't enough. And reload speed is pretty lousy on this weapon. Possible buffs - (A) faster reload speed or ( allow bolts to pierce enemy shield gates. 3) N7 Eagle SMG - damage buff to make up for the gun's small clip and low rate of fire. 4) N7 Valiant SR - remove the huge recoil and give it a small damage buff - the Vanquisher (a rare weapon) is still a better choice than this gun. Valiant was perfectly balanced in ME3. ME:A's version makes it look like a Rare class weapon instead of UR. 5) Naladen SR - give this gun infra-red vision - as of right now, it is extremely difficult to fire several shots in quick succession at an enemy with any accuracy. This is because of the dense smoke cloud animation that occurs after you hit something with the gun. At least allow the player to see through the smoke. 6) Ushior Pistol - increase clip size by 1 bullet. The gun deals a decent amount of damage but often just falls short of killing a non-boss enemy on platinum due to their crazy fast movement speed and evasions. 1 more bullet before having to reload would make it more viable. 7) Soned - slight stability increase. It's already a very inaccurate bullet hose at least dial down the recoil so that non-Turbocharge characters can use it with some effect. How would improve the weaker N7 weapons?
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Post by ddrguy300 on Aug 23, 2017 22:30:36 GMT
I find these posts so adorable. That people still think there's a chance that any of their suggestions or ideas have a chance at being considered, much less implemented is just too naive.
To your credit though, all of your ideas are good. Just won't happen.
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Post by JulianVerse on Aug 23, 2017 22:39:59 GMT
Alternatively (but not something I actually want to happen), you can just nerf the hurricane. Bam, everything else is better by comparison.
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The Joe-Man
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: BloodRed Thorne
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Post by The Joe-Man on Aug 23, 2017 22:48:46 GMT
Alternatively (but not something I actually want to happen), you can just nerf the hurricane. Bam, everything else is better by comparison. You're not wrong.
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zan
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Post by zan on Aug 23, 2017 22:50:54 GMT
Alternatively (but not something I actually want to happen), you can just nerf the hurricane. Bam, everything else is better by comparison. This will simply make people switch to Rozerad. Bottom line is that the more you nerf URs the less they are used. The goal is to make them useful/better than rares and uncommons. Most of them just aren't. However I have very little faith in a weapon-by-weapon careful balancing run as well.
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skauron
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Post by skauron on Aug 23, 2017 23:02:20 GMT
Nerfing the hurricane is not the solution we are looking for, but bring the other n7 weapons into line with various changes would make them useful, but let's not forget that people are less likely to have maxed these and have variants of them, so making the base weapon more viable would be a very positive thing.
I also however think that the chances of seeing any more of these balances now are 'slim' to say the least now that Mass Effect has been kicked in the knackers by its makers.
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kalas
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freelance honey badger.
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Post by kalas on Aug 23, 2017 23:06:11 GMT
kishock doesnt need a buff
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Post by poultrymancer on Aug 23, 2017 23:33:47 GMT
I find these posts so adorable. That people still think there's a chance that any of their suggestions or ideas have a chance at being considered, much less implemented is just too naive. To your credit though, all of your ideas are good. Just won't happen. Personally, I find it much more adorable when people act dismissive and condescending toward others for doing a lesser version of their own action. OP stated changes he (or she) thought would make those weapons better. Unless I missed it, he never actually said anything about expecting them to be implemented. You, on the other hand, have a three-day-old thread that is literally a petition for the devs to change their stated plans.
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Post by squaredgonzo on Aug 23, 2017 23:40:04 GMT
Alternatively (but not something I actually want to happen), you can just nerf the hurricane. Bam, everything else is better by comparison. Probably their reasoning when they nerf the Mattock in the beta version of the game.
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RonnieBlastoff
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Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
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Post by RonnieBlastoff on Aug 24, 2017 0:19:17 GMT
As we know N7 weapons are the toughest and rarest to acquire. Some are worth the grind, many are not. But since they are so rare, they should be the go-to weapons for anybody playing on platinum difficulty. Many are still too weak to fit the bill though and could use a bit of a buff in one way or another. 1) Inferno SR - definite damage buff is needed here. Even when you land several headshots on non-boss enemies on platinum, they often survive the entire barrage. 2) Kishock Harpoon Gun - with several enemies attacking you all at once on platinum, having only 1 bolt in the clip before needing to reload just isn't enough. And reload speed is pretty lousy on this weapon. Possible buffs - (A) faster reload speed or ( allow bolts to pierce enemy shield gates. 3) N7 Eagle SMG - damage buff to make up for the gun's small clip and low rate of fire. 4) N7 Valiant SR - remove the huge recoil and give it a small damage buff - the Vanquisher (a rare weapon) is still a better choice than this gun. Valiant was perfectly balanced in ME3. ME:A's version makes it look like a Rare class weapon instead of UR. 5) Naladen SR - give this gun infra-red vision - as of right now, it is extremely difficult to fire several shots in quick succession at an enemy with any accuracy. This is because of the dense smoke cloud animation that occurs after you hit something with the gun. At least allow the player to see through the smoke. 6) Ushior Pistol - increase clip size by 1 bullet. The gun deals a decent amount of damage but often just falls short of killing a non-boss enemy on platinum due to their crazy fast movement speed and evasions. 1 more bullet before having to reload would make it more viable. 7) Soned - slight stability increase. It's already a very inaccurate bullet hose at least dial down the recoil so that non-Turbocharge characters can use it with some effect. How would improve the weaker N7 weapons? 1 doesnt need a buff, it needs to reload as fast as the shadow does, after getting to last shot before reload still takes to long, shadow is like 1 second starts reclipping. Rare vs UR 2 Kishock already goes through shields, the DoT is part of the damage. 3 gun doesn't need a damage buff, it needs to be removed completely. For it to be even looked at 300+ damage per bullet would be needed, but then bioware will need a reason for not buffing assault rifles... 4 I have no idea where you get that from, valiant X > vanquisher X in all fashions, and wtf is recoil? ( i know what recoil is...) 5 this actually is not a bad idea, would be a nice niche thing, but I'd honestly rather have it on an assault rifle to make it worth using. 6 Ush ush, out of every single gun in this game, imhtgo is the only gun that needs no further buffs or changes. The gun is a perfect example of how all the guns in this game should be. Not in damage, but in its function and usefulness. 7 Soned, needs a damage buff, or a RoF buff, or a accuracy buff, or any dam thing at all. This gun you'd think would be the best gun on bosses and such with high clip and RoF. WRONG. The slow startup is sopposed to be the drawback from big clipsize... but a rozerad just shyts all over this gun in every shape and form. There is absolutely no reason to use this gun, besides the "fun" of just using the gun...which is fucking stupid. Not really sure how to buff any N7 Weapon, without completely overhauling the entire weapon system to make some dam sense even to match the Mass effect universe. Bioware just tossed out all logic and lore in this and made RoF weapons absolute over everything. Hurricane, Rozerad, Dhan, Valiant-Inferno, Shorty, and maybe the Black Widow are the only weapons that exist in MEA, everything else people don't have access to these, or are in denial. Honestly man, from all the shooters I've played, I could remake the ENTIRE weapon list and balance the weapons out to where each and every single gun would be worth using. Name a gun, and literally, I can make it not overpowered, but worth using. Who the hell is/was in charge of how the weapons operated in the game. I don't like sounding like the bad guy, but he/she/they are absolutely the reason MEAMP failed.
Its getting to the point I can't even call this game a shooter.
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Post by ddrguy300 on Aug 24, 2017 0:47:57 GMT
I find these posts so adorable. That people still think there's a chance that any of their suggestions or ideas have a chance at being considered, much less implemented is just too naive. To your credit though, all of your ideas are good. Just won't happen. Personally, I find it much more adorable when people act dismissive and condescending toward others for doing a lesser version of their own action. OP stated changes he (or she) thought would make those weapons better. Unless I missed it, he never actually said anything about expecting them to be implemented. You, on the other hand, have a three-day-old thread that is literally a petition for the devs to change their stated plans. The difference: My thread actively points out their failed bs with the spirit of challenging their future plans that will simply follow the same bullshit formula. I petition to do something actually good for the game whose construct they abandoned from the start (DLC), not that I expect it to happen. But hey, it's a thought to make things better, like OP. This thread and others like it operate under the assumption that the devs actually care and listen and might still have things to do before support ends. Because, you know, that will definitely still happen - support. Why would they even continue to support it? All games run their life cycle and come to an end. With ME3 support was actively changing values and mechanics long into the final days, which surely had something to do with its success. It's no cognitive leap to assume that this game would follow the opposite trend being the failure that it is.
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Mobius Y
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The Legend Continues
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
XBL Gamertag: Mobius Y
PSN: Mobius_Y
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Post by Mobius Y on Aug 24, 2017 1:44:50 GMT
Personally, I find it much more adorable when people act dismissive and condescending toward others for doing a lesser version of their own action. OP stated changes he (or she) thought would make those weapons better. Unless I missed it, he never actually said anything about expecting them to be implemented. You, on the other hand, have a three-day-old thread that is literally a petition for the devs to change their stated plans. The difference: My thread actively points out their failed bs with the spirit of challenging their future plans that will simply follow the same bullshit formula. I petition to do something actually good for the game whose construct they abandoned from the start (DLC), not that I expect it to happen. But hey, it's a thought to make things better, like OP. This thread and others like it operate under the assumption that the devs actually care and listen and might still have things to do before support ends. Because, you know, that will definitely still happen - support. Why would they even continue to support it? All games run their life cycle and come to an end. With ME3 support was actively changing values and mechanics long into the final days, which surely had something to do with its success. It's no cognitive leap to assume that this game would follow the opposite trend being the failure that it is. I wouldn't refer to a year of support as "long into its final days", that seems to have become the norm for online games.
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Post by ddrguy300 on Aug 24, 2017 1:53:39 GMT
The difference: My thread actively points out their failed bs with the spirit of challenging their future plans that will simply follow the same bullshit formula. I petition to do something actually good for the game whose construct they abandoned from the start (DLC), not that I expect it to happen. But hey, it's a thought to make things better, like OP. This thread and others like it operate under the assumption that the devs actually care and listen and might still have things to do before support ends. Because, you know, that will definitely still happen - support. Why would they even continue to support it? All games run their life cycle and come to an end. With ME3 support was actively changing values and mechanics long into the final days, which surely had something to do with its success. It's no cognitive leap to assume that this game would follow the opposite trend being the failure that it is. I wouldn't refer to a year of support as "long into its final days", that seems to have become the norm for online games. ME3 had en entire year of active balance changes, dlc, and active involvement by the devs with the community. ME:A by comparison has given us 6 months of half-assed support and trickle down content with a patch schedule of, in order, doing very little (1.05), beginning beta stages and how do balance (1.06), nothing of great significance (1.07), good job guys you finished the beta (1.08), nevermind you fucked everything up (1.09), to the final farewell (1.10).
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Post by poultrymancer on Aug 24, 2017 2:43:14 GMT
Do you have any setting other than "spew whiney horseshit?"
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Post by ddrguy300 on Aug 24, 2017 2:50:48 GMT
Do you have any setting other than "spew whiney horseshit?" Yes, but the mods frown on it.
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Mobius Y
N3
The Legend Continues
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
XBL Gamertag: Mobius Y
PSN: Mobius_Y
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Post by Mobius Y on Aug 24, 2017 4:06:16 GMT
I wouldn't refer to a year of support as "long into its final days", that seems to have become the norm for online games. ME3 had en entire year of active balance changes, dlc, and active involvement by the devs with the community. ME:A by comparison has given us 6 months of half-assed support and trickle down content with a patch schedule of, in order, doing very little (1.05), beginning beta stages and how do balance (1.06), nothing of great significance (1.07), good job guys you finished the beta (1.08), nevermind you fucked everything up (1.09), to the final farewell (1.10). Missing the point but OK.
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Post by N7Mith on Aug 24, 2017 5:04:52 GMT
I'd add the Valkyrie to that list. Huge headshot multiplier would make it a good gun with a great niche. Ushior is already powerful enough, imo. Maybe a reload time improvement, but after all the snipers got one.
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Post by biggydx on Aug 24, 2017 6:34:57 GMT
I wouldn't refer to a year of support as "long into its final days", that seems to have become the norm for online games. ME3 had en entire year of active balance changes, dlc, and active involvement by the devs with the community.ME:A by comparison has given us 6 months of half-assed support and trickle down content with a patch schedule of, in order, doing very little (1.05), beginning beta stages and how do balance (1.06), nothing of great significance (1.07), good job guys you finished the beta (1.08), nevermind you fucked everything up (1.09), to the final farewell (1.10). Isn't that mostly due to the studio being dismantled pretty much immediately after the game launched? Hell, it was already bleeding devs even in full-production. I get it deserves/d its criticisms, but it was easy to support the game in ME3 because the studio (Montreal) was still ongoing and was getting new assets through SP DLC. ME:A was a casualty as a result.
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guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
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Post by guanxi on Aug 24, 2017 8:38:57 GMT
Reduce the amount of mission funds required for UR upgrades from 960 to 360 to compensate for variants to make them more attainable and hence stronger.
Give all UR shotguns the same damage buff to armor the Scattershot has.
Improve reload speed of UR snipers by 50% across the board.
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