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Post by UutIVvdPw7END0Ef on Aug 26, 2017 12:06:10 GMT
Hope they won't remove it completely like they did with MEA.
DAI Tactics/Behavior was really simple.
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Post by witchcocktor on Aug 26, 2017 12:27:28 GMT
Whatever that means. DA:I was decent, but having control over your party also is the reason why you kinda '' had to have '' a mage, warrior and a rogue in your team because of lockpicking, wallbashing and stuff. While you could always switch members around, it was still a lame chore that added little to the game, PERSONALLY.
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Post by tacsear on Aug 26, 2017 12:46:40 GMT
Taking something in a different direction has a really high possibility of being a failure, I hope it's not the case here.
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Post by House Targaryen on Aug 26, 2017 17:53:34 GMT
How about making smarter AI?
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Post by githcheater on Aug 26, 2017 19:14:46 GMT
I wonder what percentage of players actually modify AI settings.
Perhaps Bioware does not want to use their resources (money) to create excellent AI that most players do not pay any attention to (ie filty casuals???)???
Personally, I am anal retentive and turn off AI and micromanage my party.
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Post by naughtynomad on Aug 27, 2017 10:36:29 GMT
I wonder what percentage of players actually modify AI settings. Perhaps Bioware does not want to use their resources (money) to create excellent AI that most players do not pay any attention to (ie filty casuals???)??? Personally, I am anal retentive and turn off AI and micromanage my party. I dunno ... you basically HAD to use AI controls in Origins because the AI was so basic and the abilities needed specific situations to be used properly. I think what fans are really asking for when they ask for AI controls back is combat and abilities that are complex enough to warrent using them.
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Post by simit on Aug 27, 2017 12:44:41 GMT
Oh am filthy casual that dont touch party ai or control companions in anyway, i just pick party setup based of what my char is an tbh solo alot, completed nightmare on all DA games that way although tbh it aint really hard, think DA:O was hardest tbh.
If im truthfull i prefer there doing away with the soo called reliance on "assuming control", they better going in direction of smarter companion AI, which for the most part DA:I did no badly, now if only they did away with the tired custom of only a rogue can lockpick
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Post by dragontartare on Aug 27, 2017 21:13:08 GMT
I wonder what percentage of players actually modify AI settings. Perhaps Bioware does not want to use their resources (money) to create excellent AI that most players do not pay any attention to (ie filty casuals???)??? Personally, I am anal retentive and turn off AI and micromanage my party. I tend to micro-manage too, so the part that worries me is: "We are more likely to take party control in a different direction." He said "party control," not "tactics." I'm truly concerned that this means they are taking DA4 in an MEA direction, which means losing tactical pause, direct control of party members, and ability to choose which powers your party members use. I hope I'm wrong.
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Post by Deleted on Aug 27, 2017 21:17:52 GMT
Oh come on, don't tell me they're going to make Dragon Age less Dragon-Agey? It worked so well with Mass Effect Andromeda after all. I rarely use tactics because I can't be bothered, but so many players love them and they help maintain the good old RPG feels so even tho I'm not using them much I wouldn't want others to miss them. Seriously, if they also give us 3 hotkeys like ME:A I'm going to rage so hard.
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Post by DragonKingReborn on Aug 28, 2017 6:12:52 GMT
While I certainly don't want them to go further down the action route away from tactics like Origins and 2, I have to assume the telemetry they collect shows them that an insignificant percentage of players use the tactics screen...otherwise we probably would've had something more like Origins in Inquisition.
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Post by merlin217 on Aug 28, 2017 7:16:36 GMT
That sounds ominous...
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Post by Andrew Waples on Aug 28, 2017 12:15:39 GMT
I never used the "tactics" mechanic in DAI, even with my "Inquisitor" trophy run through. The hardest difficulty trophy.
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Post by luketrevelyan on Aug 28, 2017 14:19:28 GMT
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Post by Hrungr on Aug 28, 2017 15:06:56 GMT
While I certainly don't want them to go further down the action route away from tactics like Origins and 2, I have to assume the telemetry they collect shows them that an insignificant percentage of players use the tactics screen...otherwise we probably would've had something more like Origins in Inquisition. I remember Mike Laidlaw talked about this ages ago. IIRC, there were a number of reasons and that was at least part of it. I think he also mentioned many found tactics confusing and weren't sure how to make the most of them.
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Post by fylimar on Aug 31, 2017 9:09:55 GMT
I like at least a little bit of tactic. I was already confused (and still am) with MET companion control and tactics (are there any? If so, I haven't found them yet). I don't have to micromanage, but it is nice, to have some tactics you can give your companions. Plus (another topic, but somehow related) I don't want to be limited to 8 skill slots. I liked the unlimited skills in DAO and DA2, that allowed for sets of different skills for different enemies (I only managed to kill the sky horror in MotA, because I used mage crowd control skills like mad - but I was able to do some damage with the same mage nontheless, because of enough skill slots)
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Post by arvaarad on Sept 1, 2017 13:34:27 GMT
I'm fine with this as long as "different direction" means "more tools for pause-and-play". I used tactics scripts for a while when I started playing Dragon Age, but they didn't give me enough control. So I ended up turning them off.
By the time DA:I came out, I was already playing 100% of the time with tactics off, so the simplifications made no difference to me.
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Post by Sunegami on Sept 1, 2017 15:19:47 GMT
I really like tactics and being able to take control of my party members if I need to. Modifying it would be fine with me, but I hope they don't get rid of it entirely.
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Post by Kaidan Fan on Sept 1, 2017 17:43:32 GMT
Losing tactics was one of the things that disappointed me about DAI I used them to set up certain behaviors in certain circumstances but I didn't micromanage a lot. I was hoping to see them return. I also would like to have more skills to use (MEA was very boring in that dept). But that's just my opinion....no need to go spreading it around
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Post by hydroflame20 on Sept 2, 2017 19:28:35 GMT
Taking something in a different direction has a really high possibility of being a failure, I hope it's not the case here. I agree MEA did that with the lack of power wheel for party abilitys and I hated it and you also couldn't give them weapons and etc different but the point don't change it so much that it will feel too different.
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Post by tacsear on Sept 2, 2017 20:06:13 GMT
Taking something in a different direction has a really high possibility of being a failure, I hope it's not the case here. I agree MEA did that with the lack of power wheel for party abilitys and I hated it and you also couldn't give them weapons and etc different but the point don't change it so much that it will feel too different. I doubt no matter what they do, it cannot be mea level bad. They already made it different with dai I wonder how much else they can change, or nevermind I don't want to know.
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Post by auu on Sept 3, 2017 4:21:00 GMT
I never got the hang of tactics in Origin. I think that's why it was so difficult for me. I couldn't play anything over normal.
I don't remember doing much in DAII beside pressing buttons and awesome stuff happening.
DAI was kind of the same, except I'd say I was a bit disappointed how simple the tactics were. Sure. I may have no been a tactic genius, but it was like tactics for babies.
I'd like to see some complexity brought back, but not have it be necessary. Make it necessary for the harder difficulties.
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Post by tacsear on Sept 3, 2017 13:08:16 GMT
Just don't make DA4 a MEA in Thedas please
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Post by Deleted on Sept 3, 2017 16:13:25 GMT
They may eliminate the ability to control followers, but we need tactical pause in order to place AOE spells. Advanced tactics was already gone in DAI, but I did find being able to set parameters (in DAI), or even turn certain spells and abilities off for followers and the PC, to be very useful. I only went through MEA one and a half times, but I don't really remember having any problems with the squaddies (I only played on normal), so I don't really have any opinion on getting rid of follower control beyond I think It's a good goal for the devs to have. I'm not into micromanaging though and I find switching between characters without pausing to be pretty easy so whatever they do, as long as I can properly see where I'm placing my AOE spells I'll probably be cool with it.
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