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Post by clips7 on Aug 26, 2017 18:54:47 GMT
Y'know i always heard about this DLC....and even tho i hate downloads....i always considered downloading the Citadel and Leviathan....but i just came across the vid (because i never really watched the DLC) and this character?..."Brooks?"....sheeit....she should have been a quick love interest....she is fine!.... ...*ahem* for a video game character..... ....might just go ahead and order these two DLC....i might even order "Omega" while i'm at since i'm a fan of Aria too....visuals are pretty impressive here too.....oh and *SPOILERS*.....even tho i think mostly everybody seen or played this DLC.... I understand i'm waaaay late to the party on this one, but i never really watched any of the DLC...because i was so back and forth on buying them...they all look good tho...
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Post by Deleted on Aug 26, 2017 20:36:49 GMT
Leviathan adds a lot to the reaper story and Citadel is fun and nostalgic. It also gives you more moments with the ME2 romances. Omega is the one I'd skip, it's essentially just lots of shooting with a cool turian and snarky snarky Aria.
Oh and if you're liking Maya her backstory is in the comics. Adds a lot to her character.
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Post by dragontartare on Aug 26, 2017 20:59:59 GMT
I enjoyed Omega, but it isn't essential like the other two. Quit waffling and go buy them
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Post by stephenw32768 on Aug 26, 2017 21:18:36 GMT
The Citadel DLC is some of my favourite stuff in the entire trilogy. It's joyous fun from beginning to end. Highly recommended.
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Post by obbie1984 on Aug 26, 2017 22:34:02 GMT
Citadel DLC is awesome. Highly recommend that one. Leviathan is cool overall but I think it gets tedious on repeat playthroughs.
I didn't like Omega at all. I don't like Aria because she's a douche and I didn't care much about what was going on in Omega. I actually liked Petrovsky more than anything else in the DLC.
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Post by dmc1001 on Aug 27, 2017 13:58:07 GMT
Leviathan adds a lot to the reaper story and Citadel is fun and nostalgic. It also gives you more moments with the ME2 romances. Omega is the one I'd skip, it's essentially just lots of shooting with a cool turian and snarky snarky Aria. Oh and if you're liking Maya her backstory is in the comics. Adds a lot to her character. I play Omega for the war assets. Those are worth it. It's not my favorite dlc but I think it's because once you start it you can stop until it's over. The other dlc can be broken up to some degree. Leviathan is in parts. Citadel has the initial storyline to do, but all the meet-ups and the party can be done whenever you like.
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Post by AnDromedary on Aug 29, 2017 18:59:51 GMT
I thought all 4 ME3 DLCs are worth it (in fact, i think all the "big" story DLCs of the trilogy are definitely worth getting).
From Ashes: Annoys me because this DLC should really have been in the main game. I am not one to say that all DLCs are necessarily cut-outs but in this case, I feel like they really should have put Javik into the game for everyone (I got the Collectors Edition back in the day, so for me, he was kinda in from the start but still, it bugs me that this was in fact a day-1 DLC).
Omega is a nice callback to ME2 and it has some very cool combat as well.
Leviathan IMO is probably the best structured DLC in the trilogy. Lot's of variety there and highly entertaining. It's also the one that fits most seamlessly into the main story. If I had to find a wrinkle, it's that the conclusion is trying to retroactively justify the endings, which is weird but hey, even then, the presentation is pretty cool.
Citadel: If you played all three games, it's a must-have. The time you can spend with all the characters you've grown so attached to over all this time is priceless. Downside: The tone of the DLC doesn't quite fit into the game as a whole. If you are going to head-canon Shepard's survival at the end, I actually recommend the Citadel Epilogue Mod. IMO this DLC works way better as a final victory party as it seems less like a distraction and more like a (well earned) reward for the characters and the player.
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Post by q5tyhj on Sept 10, 2017 4:06:56 GMT
Yeah you have to get Citadel, its fantastic. The others are good too but not quite on that same level, and out of the other 3 Omega is probably the one I could most easily have gone without.
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Post by krighaur on Sept 10, 2017 6:58:07 GMT
Citadel has some epic moments ... Grunt playing with your door's video, for example or Wrex coming to the rescue ....
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Post by Ergunk on Sept 19, 2017 6:11:52 GMT
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Post by jukaga on Sept 20, 2017 16:26:18 GMT
Citadel: If you played all three games, it's a must-have. The time you can spend with all the characters you've grown so attached to over all this time is priceless. Downside: The tone of the DLC doesn't quite fit into the game as a whole. If you are going to head-canon Shepard's survival at the end, I actually recommend the Citadel Epilogue Mod. IMO this DLC works way better as a final victory party as it seems less like a distraction and more like a (well earned) reward for the characters and the player. How does that jive with the constant mentions of the ongoing war and the melancholy departure at the end? Where are they going in such a hurry if not the war? I would have loved the Citadel DLC being built around a high-ems destroy ending though.
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Post by AnDromedary on Sept 20, 2017 18:21:38 GMT
Citadel: If you played all three games, it's a must-have. The time you can spend with all the characters you've grown so attached to over all this time is priceless. Downside: The tone of the DLC doesn't quite fit into the game as a whole. If you are going to head-canon Shepard's survival at the end, I actually recommend the Citadel Epilogue Mod. IMO this DLC works way better as a final victory party as it seems less like a distraction and more like a (well earned) reward for the characters and the player. How does that jive with the constant mentions of the ongoing war and the melancholy departure at the end? Where are they going in such a hurry if not the war? I would have loved the Citadel DLC being built around a high-ems destroy ending though. Deager (the mod maker) edited all the audio in the DLC to remove any mention of the reapers, the war or Cerberus, that would imply that the events are still ongoing. He did it so well, it is not noticable unless you basically know all the dialogue by heart (there are no weird cut-offs or anything like that, it feels perfectly natural). He really did a remarkable job on this. As for the ending, I don't think they feel particularly rushed, at least not in this edited version. In fact, the morning-after scenes after the party and the return to the ship for me were a great ending to the whole thing. They all very contented to be there after the party but also ready to head back out together. It reminds me a little of the final poker scene in "All good things...", the final Star Trek TNG episode. When it ends with the LI/friend saying "It's been a good ride, hasn't it?" and Shep goes "The best." That to me was the perfect conclusion for the whole thing.
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Post by jukaga on Sept 20, 2017 20:48:24 GMT
How does that jive with the constant mentions of the ongoing war and the melancholy departure at the end? Where are they going in such a hurry if not the war? I would have loved the Citadel DLC being built around a high-ems destroy ending though. Deager (the mod maker) edited all the audio in the DLC to remove any mention of the reapers, the war or Cerberus, that would imply that the events are still ongoing. He did it so well, it is not noticable unless you basically know all the dialogue by heart (there are no weird cut-offs or anything like that, it feels perfectly natural). He really did a remarkable job on this. As for the ending, I don't think they feel particularly rushed, at least not in this edited version. In fact, the morning-after scenes after the party and the return to the ship for me were a great ending to the whole thing. They all very contented to be there after the party but also ready to head back out together. It reminds me a little of the final poker scene in "All good things...", the final Star Trek TNG episode. When it ends with the LI/friend saying "It's been a good ride, hasn't it?" and Shep goes "The best." That to me was the perfect conclusion for the whole thing. Thanks, I'm going to give it a try when I import my current ME2 game into ME3. So does it somehow start after the breath scene or the Stargazer?
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Post by AnDromedary on Sept 20, 2017 21:07:06 GMT
Deager (the mod maker) edited all the audio in the DLC to remove any mention of the reapers, the war or Cerberus, that would imply that the events are still ongoing. He did it so well, it is not noticable unless you basically know all the dialogue by heart (there are no weird cut-offs or anything like that, it feels perfectly natural). He really did a remarkable job on this. As for the ending, I don't think they feel particularly rushed, at least not in this edited version. In fact, the morning-after scenes after the party and the return to the ship for me were a great ending to the whole thing. They all very contented to be there after the party but also ready to head back out together. It reminds me a little of the final poker scene in "All good things...", the final Star Trek TNG episode. When it ends with the LI/friend saying "It's been a good ride, hasn't it?" and Shep goes "The best." That to me was the perfect conclusion for the whole thing. Thanks, I'm going to give it a try when I import my current ME2 game into ME3. So does it somehow start after the breath scene or the Stargazer? There are different versions. I definitely know that there is one for JAM and for MEHEM and I think there even is one for the original ending. Just check out the Nexus page. It's all explained there.
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Post by dmc1001 on Sept 21, 2017 3:46:58 GMT
I use JAM because: a) I want to broker peace between the geth and quarians, I want to send the Reapers straight to hell and don't feel the geth and EDI should have to pay for that (though without mods I'd do it anyway) and c) I want to SEE my Shepard with his LI at the end, not just allude to survival. Finding him in the rubble is everything! Why don't I like Citadel DLC mod? I get what people say about the light tone during wartime but I accept that. However, the end of the party, the scene where they're all heading to the Normandy...the final comments between Shepard and LI (or whoever if you don't have one) just make me feel so good. The mention about it probably being the last party, alluding to it all having been worthwhile despite the difficult times they endured and know they may not survive...to me, that's perfect if placed right before heading to Cronos Station. I have a hard time believing an after party is going to be a thing after the Citadel and nearly every inhabited planet have been decimated. Just my take.
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Post by The Biotic Trebuchet on Sept 22, 2017 0:05:35 GMT
These sold the DLC for me...
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Post by cloud9 on Oct 4, 2017 8:00:00 GMT
The Citadel DLC is so childish, immature, and unrealistic. I mean who in their right mind throws a party while they're on the verge of annihilation? Why the Clone and Brooks wanted Shepard dead? It's like the devs are incompetent with their storytelling.
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Post by Deleted on Oct 4, 2017 10:08:06 GMT
The Citadel DLC is so childish, immature, and unrealistic. I mean who in their right mind throws a party while they're on the verge of annihilation? Why the Clone and Brooks wanted Shepard dead? It's like the devs are incompetent with their storytelling. That's sarcasm, right? It's fine if you legitimately don't like the DLC, but it's meant to be some lighthearted closure with Shep & Co. The cheese and self-awareness is what really sells it. Personally, I love Citadel.. you can see that BioWare really gave it their all. Does it have a significant impact on the campaign? Does it have a shocking twist or endless replay value? No, but it does have some excellent writing and great moments with your squad and LI. The content is really there as a thank you to the fans. It's not for everyone, but I would highly recommend it if you've enjoyed the trilogy.
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Post by boxofscreaming on Oct 4, 2017 15:59:37 GMT
I really liked all the DLC. Citadel is brilliantly done, but I thought Omega was nearly as good. Play it in one sitting and it's like a fun sci-fi action film. Aria and Nyreen are great and you get Flare as a bonus power, which is almost worth the price in itself.
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Post by cloud9 on Oct 12, 2017 19:14:57 GMT
The Citadel DLC is so childish, immature, and unrealistic. I mean who in their right mind throws a party while they're on the verge of annihilation? Why the Clone and Brooks wanted Shepard dead? It's like the devs are incompetent with their storytelling. That's sarcasm, right? It's fine if you legitimately don't like the DLC, but it's meant to be some lighthearted closure with Shep & Co. The cheese and self-awareness is what really sells it. Personally, I love Citadel.. you can see that BioWare really gave it their all. Does it have a significant impact on the campaign? Does it have a shocking twist or endless replay value? No, but it does have some excellent writing and great moments with your squad and LI. The content is really there as a thank you to the fans. It's not for everyone, but I would highly recommend it if you've enjoyed the trilogy. That's fine if you enjoyed the DLC and all but I find the DLC inconsistent with the whole thing. Now why did Brooks want to bring down Shepard? Why did they create a clone when they're rebuilding Shepard and nearly completed the project? Why is the crew partying when people are still dying across the galaxy? Should they celebrate after the Reapers were defeated? Its like the writers don't think things through.
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Post by Deleted on Oct 12, 2017 22:10:20 GMT
That's sarcasm, right? It's fine if you legitimately don't like the DLC, but it's meant to be some lighthearted closure with Shep & Co. The cheese and self-awareness is what really sells it. Personally, I love Citadel.. you can see that BioWare really gave it their all. Does it have a significant impact on the campaign? Does it have a shocking twist or endless replay value? No, but it does have some excellent writing and great moments with your squad and LI. The content is really there as a thank you to the fans. It's not for everyone, but I would highly recommend it if you've enjoyed the trilogy. That's fine if you enjoyed the DLC and all but I find the DLC inconsistent with the whole thing. Now why did Brooks want to bring down Shepard? Why did they create a clone when they're rebuilding Shepard and nearly completed the project? Why is the crew partying when people are still dying across the galaxy? Should they celebrate after the Reapers were defeated? Its like the writers don't think things through. Historically, it's been done... partying during WWII was a known phenomena: www.bbc.co.uk/history/ww2peopleswar/stories/61/a2553761.shtmldanceinwwii.weebly.com/One of the USO's key objectives was to provide wholesome recreational outlets for servicemen... to keep them out of the bars and brothels... so, USO dance was a regular occurrence in cities and towns were troops were congregating. The Citadel DLC is based on the premise that Normandy needs maintenance... which would give the crew a shore leave (a period of time where they could not be involved in the fighting). It's not unreasonable that during that time they would gather at a party... the style of party is decided upon by the player.
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Post by cloud9 on Oct 12, 2017 23:33:30 GMT
That's fine if you enjoyed the DLC and all but I find the DLC inconsistent with the whole thing. Now why did Brooks want to bring down Shepard? Why did they create a clone when they're rebuilding Shepard and nearly completed the project? Why is the crew partying when people are still dying across the galaxy? Should they celebrate after the Reapers were defeated? Its like the writers don't think things through. Historically, it's been done... partying during WWII was a known phenomena: www.bbc.co.uk/history/ww2peopleswar/stories/61/a2553761.shtmldanceinwwii.weebly.com/One of the USO's key objectives was to provide wholesome recreational outlets for servicemen... to keep them out of the bars and brothels... so, USO dance was a regular occurrence in cities and towns were troops were congregating. The Citadel DLC is based on the premise that Normandy needs maintenance... which would give the crew a shore leave (a period of time where they could not be involved in the fighting). It's not unreasonable that during that time they would gather at a party... the style of party is decided upon by the player. I'm well aware of the historical events of why they want to party before being tossed out of the fire, but in Mass Effect if your are fighting against the Reapers you are fighting for your own existence. I mean you can get a little get together on the Normandy like a banquet and such before heading out to Earth for the final assault. And the whole storyline is pretty childish and it's like the writers are not taking their work seriously.
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Post by Deleted on Oct 12, 2017 23:57:12 GMT
Historically, it's been done... partying during WWII was a known phenomena: www.bbc.co.uk/history/ww2peopleswar/stories/61/a2553761.shtmldanceinwwii.weebly.com/One of the USO's key objectives was to provide wholesome recreational outlets for servicemen... to keep them out of the bars and brothels... so, USO dance was a regular occurrence in cities and towns were troops were congregating. The Citadel DLC is based on the premise that Normandy needs maintenance... which would give the crew a shore leave (a period of time where they could not be involved in the fighting). It's not unreasonable that during that time they would gather at a party... the style of party is decided upon by the player. I'm well aware of the historical events of why they want to party before being tossed out of the fire, but in Mass Effect if your are fighting against the Reapers you are fighting for your own existence. I mean you can get a little get together on the Normandy like a banquet and such before heading out to Earth for the final assault. And the whole storyline is pretty childish and it's like the writers are not taking their work seriously. Then host a quiet gathering... no booze. You have that option built right into the DLC... just a few close friends of the commander getting together before he/she and the crew are shipped out again... might be the last time they get to see each other. The premise is that the ship needs the maintenance... wouldn't be cool to break down at the front of the fleet in the big battle. It's no indication about the writer's not taking their work seriously... they're giving different players different options.
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Post by cloud9 on Oct 13, 2017 0:06:08 GMT
I'm well aware of the historical events of why they want to party before being tossed out of the fire, but in Mass Effect if your are fighting against the Reapers you are fighting for your own existence. I mean you can get a little get together on the Normandy like a banquet and such before heading out to Earth for the final assault. And the whole storyline is pretty childish and it's like the writers are not taking their work seriously. Then host a quiet gathering... no booze. You have that option... just a few close friends of the commander getting together before he/she and the crew are shipped out again... might be the last time they get to see each other. The premise is that the ship needs the maintenance... wouldn't be cool to break down at the front of the fleet in the big battle. It's no indication about the writer's not taking their work seriously... they're giving different players different options. It's not the story it's bothering me it's how they tell the story that concerns me. It's just the whole DLC is very inconsistent with it, now don't give me wrong I love having a good time just as much as the next person, but the way that they designed it it's just so damn silly.
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Post by Deleted on Oct 13, 2017 0:22:58 GMT
Then host a quiet gathering... no booze. You have that option... just a few close friends of the commander getting together before he/she and the crew are shipped out again... might be the last time they get to see each other. The premise is that the ship needs the maintenance... wouldn't be cool to break down at the front of the fleet in the big battle. It's no indication about the writer's not taking their work seriously... they're giving different players different options. It's not the story it's bothering me it's how they tell the story that concerns me. It's just the whole DLC is very inconsistent with it, now don't give me wrong I love having a good time just as much as the next person, but the way that they designed it it's just so damn silly. Different styles of jokes suit different people differently, but there is no law about not trying to inject some humor into a fictional war story. Regardless, it's still no reflection on the work ethic of the writers. Your accusation there is just a ridiculous stretch.
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