Gya
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 474 Likes: 1,515
inherit
7705
0
1,515
Gya
474
Apr 16, 2017 11:52:37 GMT
April 2017
gya
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by Gya on Aug 28, 2017 23:27:00 GMT
I liked the core gameplay in MEAMP, and I never played ME3MP, so... yeah. But as SpaceVegan said, MEAMP had a low bar for entry. I dislike shooters in general, but I could boot up MEA and jump right in, and not feel like a constant dead weight. However, it is intentionally grindy, and reliant on loot drops for longevity. A decent manifest is pretty important on platinum, and since the lootpocalypse of 1.09, the grind is just too much for me.
From what I can tell, ME3MP was far better supported and didn't have a lootpocalypse to completely sap desire to play. Getting a Viper S is enough of a slap in the face, let alone now having to get 30 variants of a lame reskin.
TL;DR if you have a time machine and can go back to between patch 1.06 and 1.08, I'd say go for it with MEAMP.
|
|
inherit
Asker of Questions
833
0
Aug 27, 2024 17:27:08 GMT
11,041
JRandall0308
4,276
August 2016
jrandall0308
Mass Effect Trilogy, Mass Effect Andromeda
JRandall0308
|
Post by JRandall0308 on Aug 29, 2017 0:17:53 GMT
Or if you don't care about the loot grind and all, it's still a fun game. You can do well on Gold with the Common weapons (well... the Charger, anyway) and as always the Common Human characters are among the most powerful.
|
|
inherit
265
0
Nov 15, 2024 18:18:41 GMT
12,048
Pounce de LeΓ³n
Praise the Justicat!
7,945
August 2016
catastrophy
caustic_agent
|
Post by Pounce de LeΓ³n on Aug 29, 2017 0:26:42 GMT
They never quite nailed the gunplay and I was so heavily disincentivised using powers from the launch state - never really got into them again. Powers and shooty stuff sucked at launch so what did average player do? They punched their way through. Which is fun, but it gets old eventually.
Variety. If everything kinda sucks you tend to stick to the more powerful things and that limits the variety and will to play around with silly ideas. We're talking about guns taking insane amounts of headshots to kill unprotected mooks. Right away from day one. On bronze. Eventually you become proficient with punching and bronze and silver become kinda too easy. You go to gold and keep clinging to the powerful stuff. Because you want a gun that can actually kill a redshirt with one headshot. The funcking slooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooow levelling dint help either. Not at all. What a stupid idea.
Feedback. Let's just say Fiend. The embodiment of totally opposite to ME3MP. The silent sync killer. Not that I experienced it often. I was too busy dodging it and running away because guns and powers wouldn't harm it meaningfully anyway and punching was too dangerous. Many people praised the Hunter vision in ME3MP for the added awareness - I never needed that - the audio hints enemy gave was just enough. Footsteps, comchatter, reload sounds - that all was much "closer" to the player experience. And in a meaningful, useful way. I played countless solos just for the atmospheric experience. Or that Krogan solo for more nether instincts. Instead we got some weird character quotes. I mean they were cheesy in DAMP, too, but actually in a funny way - at least they were good for a couple laughs on the forum.
I guess they turned up the enemy speed at some point? When the Outlaw became unfun to play against. I mean we all rolled eyes at geth bombers and dragoons, at least they were creative answers to all too cheesy playstyles.
MEAMP could never decide whether camping is the way or not. Just look at the poor vanilla engineer. It has a static turret that gives advantages while you hump it but beware you wanted to relocate, because we give you half a minute of CD. Eventually it was changed for the better.
And ammo priming. I stopped bothering. I mean I might have primed enemies a couple of times. Only to find out my detonator was on a long ass CD or the priming effect was just not telling the truth.
MEAMP had interesting elements, but it didn't really come together. It appears to me it was intended to maximise hours spent by grinding than actually appreciating good gameplay. Now what good is good gameplay if it doesn't earn microbucks? And the state at release has severely tainted it. The bullshit that was piled on later steadily added to the disincentive to play further.
|
|
bigbad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 313 Likes: 675
inherit
236
0
675
bigbad
313
August 2016
bigbad
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by bigbad on Aug 29, 2017 1:42:27 GMT
I'd take the + away from freedom of movement because really it's not more free in my opinion. I don't know why people like jetpacks. I think they're retarded. Just imagine a real conflict, now think of the guy who jumps out of cover and yells "Hey I'm right here!". Not real smart. And besides all that, jetpacks allowed the devs to build crappy maps with no flow. Combat rolls are far superior to jetpacks(and also were unique to species). I'd also put a +/- on the cover system. It is better in some ways but hard cover in ME3 had advantages too and enemies in MEAMP can shoot you most of the time when you are in 'soft' cover even when you cannot target them. So the MEA cover systems' benefits are cancelled out and possibly pushed to a negative. The other problem with jetpacks is it made almost all the kits move the same. Only the duelest moves differently. In ME3 humans rolled, geth and quarians hopped, asari slid, drell flipped, vorcha had a cool pivot, krogan face tanked etc. More variety meant it didn't get old as fast. This precisely.
|
|
tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
inherit
1884
0
Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by tatann on Aug 29, 2017 5:32:27 GMT
If you like spamming powers or guns that do damage (and also jiggly bumbums), just play ME3 If you like mobility (and playing without sound), try MEA
|
|
Ergunk
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Origin: MulleManden
Posts: 32 Likes: 51
inherit
6780
0
51
Ergunk
32
April 2017
ergunk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
MulleManden
|
Post by Ergunk on Aug 29, 2017 5:58:22 GMT
Being a walking tank and destroying everything in your path while laughing as a maniac when you enrage.... Krogan melee build is the most fun i had! I personally was very dissapointed with MEAMP as i was looking forward to that kinda same playstyle but it was not meant to be.
|
|
inherit
9148
0
74
dragonmebalz
46
August 2017
dragonmebalz
|
Post by dragonmebalz on Aug 29, 2017 16:11:49 GMT
If you like spamming powers or guns that do damage (and also jiggly bumbums), just play ME3 If you like mobility (and playing without sound), try MEA +1 I totally forgot about those jiggly bumbums ME3MP: I relished hearing the Krogan on my team say: "Headshot!" when I got one MEAMP: I am tired of hearing: "Stoooopid shields"
|
|
inherit
Asker of Questions
833
0
Aug 27, 2024 17:27:08 GMT
11,041
JRandall0308
4,276
August 2016
jrandall0308
Mass Effect Trilogy, Mass Effect Andromeda
JRandall0308
|
Post by JRandall0308 on Aug 29, 2017 16:22:47 GMT
MEAMP: set the voice volume to zero. You'll thank me later.
(Turn on captioning if you still want to see what Kandros is saying.)
|
|
inherit
845
0
5,666
Arkhne
1,146
August 2016
arkhne
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by Arkhne on Aug 29, 2017 18:02:58 GMT
MEAMP: set the voice volume to zero. You'll thank me later. (Turn on captioning if you still want to see what Kandros is saying.) No need to do that, the game does that for you often enough. (I get it every single day, twice already today, didn't even manage half a game after restart before it kicked in again).
|
|
tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
inherit
1884
0
Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by tatann on Aug 29, 2017 18:13:29 GMT
If you like spamming powers or guns that do damage (and also jiggly bumbums), just play ME3 If you like mobility (and playing without sound), try MEA +1 I totally forgot about those jiggly bumbums How could you !
|
|
inherit
265
0
Nov 15, 2024 18:18:41 GMT
12,048
Pounce de LeΓ³n
Praise the Justicat!
7,945
August 2016
catastrophy
caustic_agent
|
Post by Pounce de LeΓ³n on Aug 29, 2017 18:22:07 GMT
+1 I totally forgot about those jiggly bumbums How could you ! Sublimestest Hipshake ever:
|
|
MrsFlyyyyyyyyyyyyyyyyyingKebab
N3
Madame of All Platforms, Mistress of Goof, Empress of Scrubbery
Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
Origin: MrsFlyingKebab
XBL Gamertag: MrsFlyingKebab
PSN: MrsFlyingKebab
Posts: 387 Likes: 2,333
inherit
8814
0
2,333
MrsFlyyyyyyyyyyyyyyyyyingKebab
Madame of All Platforms, Mistress of Goof, Empress of Scrubbery
387
Jun 24, 2017 18:37:34 GMT
June 2017
mrsflyingkebab
Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
MrsFlyingKebab
MrsFlyingKebab
MrsFlyingKebab
|
Post by MrsFlyyyyyyyyyyyyyyyyyingKebab on Aug 29, 2017 20:00:29 GMT
From the off, in MEA the viewpoint (stupid side-side jog the characters do when sprinting, almost gives me motion sickness and I don't get motion sickness!), crappy powers and peashooters combined with constantly feeling like I am being swarmed by enemies while jetpacking around like a frenzied loon unable to bloody jump up a level because lag or whatever, whiny STUPID characters, destruction of all badassness (krogans became total wimps) put me off fairly early. Then they brought in the bloat, and I found I just couldn't be arsed. It wasn't fun enough to warrant the time needed to progress. THE GOOF WAS NOT STRONG!The balance between being enough of a challenge, and the lulz that could be had, was royally fucked imo. Even playing with friends couldn't save it. TL;DR Hours in MEAMP: <30 I think (can't even check on desktop, there is no N7HQ handy I need to use the fookin app) Hours in ME3MP: 1343 (PS3); 309 (XBOX); 66 (alt PS3) = 1718 (and there is a virgin PC account just waiting for me to start playing) (Edit: and I am still playing on PS3 and xbox, so by this time tomorrow you can add another 2-3 hours) The old'uns sometimes do it better
|
|
Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
inherit
5308
0
2,641
Transcended One
1,557
March 2017
cornugon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TranscendedOne
Cornughon
|
Post by Transcended One on Aug 30, 2017 10:29:44 GMT
I've stopped playing the multiplayer, and when I finish the campaign this week I'll be moving on to other games in my huge backlog.
I've had a lot of fun playing the MP so far, and that's not the reason I'm giving up. The crappy decisions of the past few weeks had something to do with this...
I think MEAMP is superior at it's core than ME3MP, and if it had gotten as much love from the devs/suits/players as it's predecessor, it would have been better in most ways.
I like the jetpacks, the increased freedom of movement, the maps, most of the kits, and the setting. It also has the same level of addictiveness as ME3 to me.
I also think automatic cover is better, but the implementation in the game is worse, since no over-cover grabs, and only protected against the direction you're facing.
In case of jetpacks I do have to agree that the lack of variety in dodging animations is a waste. But at least Krogans and Turians can dodge now...
The HUD, the lack of [ANY]-key, and individual cooldowns are all improvements IMHO.
Graphics is obvious because of "5 years". But ME3 wasn't exactly state-of-the-art to begin with, and aged horribly now. It was also on the most over-used engine of last console generation, making a lot of games looking a bit similar. Ofcourse graphics isn't what counts most (though I'm a graphics-whore).
EDIT: FFS I forgot the most important improvement: Ponytail! And the different faces on all the helmetless humans in general.
But even with all these improvements they failed to completely re-capture the magic of ME3: The lack of unique powers, DLC-packs, weekend events, and on-going support probably account for most of the issues.
Surely they still kind of support the game but it's obvious it's clearly not on the same level as ME3. I think the lack of resources (and money) is the main reason we don't get DLC-packs, not because people are to dumb to download them...
The 1.09 manifest-explosion wasn't the brightest idea they had, and a flying kick in the face of "completionists".
So ME3 is better in the ways that it's more "complete". A bit like the green screen GameBoy being better than an Atari Lynx or something...
There's more but one can only write so much in half an hour on a smartphone...
|
|
inherit
845
0
5,666
Arkhne
1,146
August 2016
arkhne
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by Arkhne on Aug 30, 2017 18:32:47 GMT
I really wish people would stop praising the "improved" "movement" in MEAMP, it's NOT improved, it's glitchy af. If it WASN'T so glitchy, MAYBE, but it doesn't really "work as intended".
And the pool bloating is a problem for more than just completionists, it's a MASSIVE FU to any new players either, because ALL of that bloat stands between them and weapon mods. But the tiering system of priorities has been complained about enough elsewhere. I just wanted to remind some of the older plays who already had the mods before the bloating that it is a SERIOUS problem for up-and-coming players.
|
|
inherit
Asker of Questions
833
0
Aug 27, 2024 17:27:08 GMT
11,041
JRandall0308
4,276
August 2016
jrandall0308
Mass Effect Trilogy, Mass Effect Andromeda
JRandall0308
|
Post by JRandall0308 on Aug 30, 2017 18:44:02 GMT
The real, core underlying problem is that weapons are designed ASSUMING you will put mods on them. i.e. their accuracy and damage are shitty without the mods. Weapons SHOULD be fine without mods, and BETTER *with* mods. But that is not how Bioware designs.
|
|
Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
Prime Posts:
Posts: 692 Likes: 2,831
inherit
1633
0
Dec 10, 2023 22:12:36 GMT
2,831
Fly In The Lotion
It's not a lie if you believe it.
692
Sept 20, 2016 7:00:39 GMT
September 2016
n7swankiller
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
FlyInTheLotion
N7 Swan Killer (retired)
|
Post by Fly In The Lotion on Aug 31, 2017 0:45:46 GMT
I fired up ME3 tonight for a game, and they don't even compare. ME3 just feels alive. Shit explodes, and it's not only jet-packing away from the enemy when you get overwhelmed, but there's actual tactics. Killing shit is just so satisfying. Ahhh.
|
|
ss5
N1
Spaceships aren't complete without exploding bolts.
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 2 Likes: 2
inherit
7318
0
2
ss5
Spaceships aren't complete without exploding bolts.
2
April 2017
ss5
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
|
Post by ss5 on Sept 1, 2017 20:16:52 GMT
What I don't like about MEA:MP MEA:MP actually makes me motion sick, between the "front row of the movie theater" unchangeable perspective, and aggravated by the jetpack, and by the HUGE status icons (that can't be turned off or docked someplace less annoying?). It's unplayable for me! PC, low res, 17" monitor. Tried a bigger monitor but that was worse. On the best PC in the house, i5/8GB (Maxxed)/SSD, it takes 1min 45secs to load an MP mission, so the team is in wave 3 by the time I get inserted. Takes over 45 seconds to get to the results screen after the mission. I can play ME3:MP all day, no problems. Frost engine is too much for my PC, apparently; but all other games play fine. Not that ME3:MP is flawless; but I did not find anything in MEA:MP that I liked better than ME3. Only played a couple dozen missions--one a day--was all I could take, and then gave up. Still play ME3:MP most days. Not a fan of "hopping down the bunny trail," jet packs all the way (but armed with high-tech weapons). Jet pack is fine to get up/down, but makes no sense to me for combat or for use with aimed weapons.
|
|
inherit
331
0
7,432
q5tyhj
deadhead chemistry
2,627
August 2016
q5tyhj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
q5tyhj
|
Post by q5tyhj on Sept 1, 2017 23:21:53 GMT
I really wish people would stop praising the "improved" "movement" in MEAMP, it's NOT improved, it's glitchy af. If it WASN'T so glitchy, MAYBE, but it doesn't really "work as intended". Yeah after the novelty wore off, I realized I actually sort of hate the jet packs. And I hated the derpy way the characters move/jog/dash from the outset. The unfortunate truth is that ME3>MEA in basically every possible respect save graphics.
|
|
inherit
3594
0
Nov 28, 2017 15:18:56 GMT
1,571
N7Mith
To troll or not to pug, that's the question
1,178
Feb 16, 2017 16:17:11 GMT
February 2017
n7mith
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Mith0810
N7Mith
|
Post by N7Mith on Sept 2, 2017 0:03:14 GMT
The real, core underlying problem is that weapons are designed ASSUMING you will put mods on them. i.e. their accuracy and damage are shitty without the mods. Weapons SHOULD be fine without mods, and BETTER *with* mods. But that is not how Bioware designs. #CobraMissileModsNeeded!
|
|
Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
Prime Posts:
Posts: 692 Likes: 2,831
inherit
1633
0
Dec 10, 2023 22:12:36 GMT
2,831
Fly In The Lotion
It's not a lie if you believe it.
692
Sept 20, 2016 7:00:39 GMT
September 2016
n7swankiller
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
FlyInTheLotion
N7 Swan Killer (retired)
|
Post by Fly In The Lotion on Sept 2, 2017 0:18:23 GMT
What I don't like about MEA:MP MEA:MP actually makes me motion sick, between the "front row of the movie theater" unchangeable perspective, and aggravated by the jetpack, and by the HUGE status icons (that can't be turned off or docked someplace less annoying?). It's unplayable for me! PC, low res, 17" monitor. Tried a bigger monitor but that was worse. On the best PC in the house, i5/8GB (Maxxed)/SSD, it takes 1min 45secs to load an MP mission, so the team is in wave 3 by the time I get inserted. Takes over 45 seconds to get to the results screen after the mission. I can play ME3:MP all day, no problems. Frost engine is too much for my PC, apparently; but all other games play fine. Not that ME3:MP is flawless; but I did not find anything in MEA:MP that I liked better than ME3. Only played a couple dozen missions--one a day--was all I could take, and then gave up. Still play ME3:MP most days. Not a fan of "hopping down the bunny trail," jet packs all the way (but armed with high-tech weapons). Jet pack is fine to get up/down, but makes no sense to me for combat or for use with aimed weapons. What's a status icon?
|
|
inherit
845
0
5,666
Arkhne
1,146
August 2016
arkhne
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by Arkhne on Sept 2, 2017 0:33:00 GMT
The real, core underlying problem is that weapons are designed ASSUMING you will put mods on them. i.e. their accuracy and damage are shitty without the mods. Weapons SHOULD be fine without mods, and BETTER *with* mods. But that is not how Bioware designs. #CobraMissileModsNeeded! I'm sure they tried, but couldn't get them to do anything except reduce the damage output, or, in the rare occasions that they had coffee first, they could increase the radius without nerfing the damage more. In the end, they decided that they'd lost enough fans already, and decided to NOT officially launch this feature, despite it being as complete and functional as most of their ideas.
|
|
HowlingSiren
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: HowlingSiren
Posts: 53 Likes: 226
inherit
362
0
226
HowlingSiren
53
August 2016
howlingsiren
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
HowlingSiren
|
Post by HowlingSiren on Sept 4, 2017 12:15:05 GMT
1700 hours in ME3MP, stopped around 50 hours in MEA as I really wanted to like it, so I gave it a fair shake by my standards. No idea if it was updated as I stopped playing about 6 months ago, but the main reason I stopped playing it is because it never felt cooperative. Because of the freedom players have in moving around, I never had the feeling that teams were coordinated - more like everyone is jetting around by themselves. Some of the best parts for me in ME3 were the primer/detonator combos in a team. In MEA, I could barely tell if a target was primed, and the detonations were beyond lackluster, both in terms of sound/animation and effect. Much like the combat in MEASP, it's fundamentally solo player driven - very hectic and zero co-op. It was alright in SP, but for MP, I would have preferred tactical co-op as opposed to what we got. That, and somehow MEAMP has none of the humor and light-heartedness ME3MP had, between the Krogan headbutts, the Volus roll, the Batarian punch, the Salarian squeaky voice and silly side hop. Sorry to say, but MEAMP just wasn't fun for me. Finally, I don't mind grinding for a maxed manifest, but the concept behind the loot pool in MEA is so silly it's just plain discouraging.
|
|
Scathane
N4
Space Pirate
ππ₯π΄ββ
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,538 Likes: 3,089
inherit
Space Pirate
8301
0
3,089
Scathane
ππ₯π΄ββ
1,538
May 2017
scathane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Scathane
|
Post by Scathane on Sept 4, 2017 12:57:22 GMT
1700 hours in ME3MP, stopped around 50 hours in MEA as I really wanted to like it, so I gave it a fair shake by my standards. No idea if it was updated as I stopped playing about 6 months ago, but the main reason I stopped playing it is because it never felt cooperative. Because of the freedom players have in moving around, I never had the feeling that teams were coordinated - more like everyone is jetting around by themselves. Some of the best parts for me in ME3 were the primer/detonator combos in a team. In MEA, I could barely tell if a target was primed, and the detonations were beyond lackluster, both in terms of sound/animation and effect. Much like the combat in MEASP, it's fundamentally solo player driven - very hectic and zero co-op. It was alright in SP, but for MP, I would have preferred tactical co-op as opposed to what we got. That, and somehow MEAMP has none of the humor and light-heartedness ME3MP had, between the Krogan headbutts, the Volus roll, the Batarian punch, the Salarian squeaky voice and silly side hop. Sorry to say, but MEAMP just wasn't fun for me. Finally, I don't mind grinding for a maxed manifest, but the concept behind the loot pool in MEA is so silly it's just plain discouraging. With regard to the lack of cooperation in MEAMP, I am truly interested to hear how you think this wasn't a thing in ME3MP...
|
|
inherit
845
0
5,666
Arkhne
1,146
August 2016
arkhne
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by Arkhne on Sept 4, 2017 13:04:27 GMT
I think they were refering to the fact that ME3 teams tended to gravitate more towards co-op play, MEAMP just feels like a bunch of rambos ignoring each other, I don't think I've ever come across a truly cohesive co-op unit with defined roles in my 150hrs or so in MEAMP. Sure, such gameplay was POSSIBLE in ME3MP, but it TRENDED towards actual teamplay (at least in invite games).
|
|
Scathane
N4
Space Pirate
ππ₯π΄ββ
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,538 Likes: 3,089
inherit
Space Pirate
8301
0
3,089
Scathane
ππ₯π΄ββ
1,538
May 2017
scathane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Scathane
|
Post by Scathane on Sept 4, 2017 14:07:58 GMT
I think they were refering to the fact that ME3 teams tended to gravitate more towards co-op play, MEAMP just feels like a bunch of rambos ignoring each other, I don't think I've ever come across a truly cohesive co-op unit with defined roles in my 150hrs or so in MEAMP. Sure, such gameplay was POSSIBLE in ME3MP, but it TRENDED towards actual teamplay (at least in invite games). Yeah, that's what I mean as well. I've never seen ME3MP trending toward any of that. The 2,300 hours I spent pugging ME3MP mostly were 'a bunch of Rambo's ignoring each other'...
|
|