inherit
845
0
5,666
Arkhne
1,146
August 2016
arkhne
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by Arkhne on Sept 4, 2017 14:17:37 GMT
I think they were refering to the fact that ME3 teams tended to gravitate more towards co-op play, MEAMP just feels like a bunch of rambos ignoring each other, I don't think I've ever come across a truly cohesive co-op unit with defined roles in my 150hrs or so in MEAMP. Sure, such gameplay was POSSIBLE in ME3MP, but it TRENDED towards actual teamplay (at least in invite games). Yeah, that's what I mean as well. I've never seen ME3MP trending toward any of that. The 2,300 hours I spent pugging ME3MP mostly were 'a bunch of Rambo's ignoring each other'... Then I feel truly sorry for you, teamplay is what has kept ME3 alive for almost 2,000 hours over 4 manifests and 2 platforms for me.
|
|
Scathane
N4
Space Pirate
ππ₯π΄ββ
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,538 Likes: 3,089
inherit
Space Pirate
8301
0
3,089
Scathane
ππ₯π΄ββ
1,538
May 2017
scathane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Scathane
|
Post by Scathane on Sept 4, 2017 14:53:05 GMT
Yeah, that's what I mean as well. I've never seen ME3MP trending toward any of that. The 2,300 hours I spent pugging ME3MP mostly were 'a bunch of Rambo's ignoring each other'... Then I feel truly sorry for you, teamplay is what has kept ME3 alive for almost 2,000 hours over 4 manifests and 2 platforms for me. Pugging? We must have played a different game, then... Edit: When did you start playing? Player-base composition differing in time is the only explanation I can come up with for the discrepancy in your and my experience. Edit 2: You don't have to feel sorry for me, I had great fun pugging ME3MP.
|
|
inherit
265
0
Nov 15, 2024 18:18:41 GMT
12,048
Pounce de LeΓ³n
Praise the Justicat!
7,945
August 2016
catastrophy
caustic_agent
|
Post by Pounce de LeΓ³n on Sept 4, 2017 14:54:05 GMT
Yeah, that's what I mean as well. I've never seen ME3MP trending toward any of that. The 2,300 hours I spent pugging ME3MP mostly were 'a bunch of Rambo's ignoring each other'... Then I feel truly sorry for you, teamplay is what has kept ME3 alive for almost 2,000 hours over 4 manifests and 2 platforms for me. It's kinda rare in pugs. And that is good, because that means it's playable without having to rely too much on them. While I think MEA is set up to encourage teamplay - coordinated playing is more satisfying in ME3MP because it's more "immediate". Botching up a prime-detonate rotation isn't really a thing when the CD isn't as long. In short: It delivers more bang for the buck. At closer distance, too.
|
|
inherit
3594
0
Nov 28, 2017 15:18:56 GMT
1,571
N7Mith
To troll or not to pug, that's the question
1,178
Feb 16, 2017 16:17:11 GMT
February 2017
n7mith
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Mith0810
N7Mith
|
Post by N7Mith on Sept 4, 2017 15:27:33 GMT
There have been some great improvements for teamplay. But some bugs and mechanics counter that. Cryo ammo replacing debuff, combos ending debuffs, etc. Not all inherintly bad, but tougher to maximize team efficiency.
|
|
inherit
845
0
5,666
Arkhne
1,146
August 2016
arkhne
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by Arkhne on Sept 4, 2017 16:00:54 GMT
Then I feel truly sorry for you, teamplay is what has kept ME3 alive for almost 2,000 hours over 4 manifests and 2 platforms for me. It's kinda rare in pugs. And that is good, because that means it's playable without having to rely too much on them. While I think MEA is set up to encourage teamplay - coordinated playing is more satisfying in ME3MP because it's more "immediate". Botching up a prime-detonate rotation isn't really a thing when the CD isn't as long. In short: It delivers more bang for the buck. At closer distance, too. There have been some great improvements for teamplay. But some bugs and mechanics counter that. Cryo ammo replacing debuff, combos ending debuffs, etc. Not all inherintly bad, but tougher to maximize team efficiency. Are we even playing the same games?
|
|
HowlingSiren
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: HowlingSiren
Posts: 53 Likes: 226
inherit
362
0
226
HowlingSiren
53
August 2016
howlingsiren
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
HowlingSiren
|
Post by HowlingSiren on Sept 4, 2017 16:13:08 GMT
1700 hours in ME3MP, stopped around 50 hours in MEA as I really wanted to like it, so I gave it a fair shake by my standards. No idea if it was updated as I stopped playing about 6 months ago, but the main reason I stopped playing it is because it never felt cooperative. Because of the freedom players have in moving around, I never had the feeling that teams were coordinated - more like everyone is jetting around by themselves. Some of the best parts for me in ME3 were the primer/detonator combos in a team. In MEA, I could barely tell if a target was primed, and the detonations were beyond lackluster, both in terms of sound/animation and effect. Much like the combat in MEASP, it's fundamentally solo player driven - very hectic and zero co-op. It was alright in SP, but for MP, I would have preferred tactical co-op as opposed to what we got. That, and somehow MEAMP has none of the humor and light-heartedness ME3MP had, between the Krogan headbutts, the Volus roll, the Batarian punch, the Salarian squeaky voice and silly side hop. Sorry to say, but MEAMP just wasn't fun for me. Finally, I don't mind grinding for a maxed manifest, but the concept behind the loot pool in MEA is so silly it's just plain discouraging. With regard to the lack of cooperation in MEAMP, I am truly interested to hear how you think this wasn't a thing in ME3MP... Hi Scathane. It seems my ME3MP experience differed from yours somewhat. Sure, when pugging, I'd encounter some lone wolves, but there was usually at least another team member up for combos, teamplay or focused fire. Even playing MEAMP with friends, I never had that experience in the hours I played. Teamplay was impossible for me due to the fast vertical movement in particular. I'd rarely find myself targeting the same enemy as my friends, so can count on one hand the times any combos actually detonated, for example. MEAMP is definitely a lot more scattered than ME3MP ever was, pugs or otherwise. If I'm going to MP, I prefer better co-op, otherwise I'll just play SP. To illustrate: I made close to 100 friends on Origin playing ME3MP, many of them in the early days of my playing (of which maybe 3 or 4 ever played MEAMP longer than I did btw) - zero in 50 hours in MEAMP. That's quite symptomatic of zero co-op for me, as I usually got invites for ME3 after a nice bit of teamplay during matches. That, or a good laugh over the mic, which I don't recall happening in MEAMP either. But hey, that's my experience and to each their own, as they say.
|
|
Scathane
N4
Space Pirate
ππ₯π΄ββ
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,538 Likes: 3,089
inherit
Space Pirate
8301
0
3,089
Scathane
ππ₯π΄ββ
1,538
May 2017
scathane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Scathane
|
Post by Scathane on Sept 4, 2017 16:29:37 GMT
I have only ever pugged in both games, an occasional match with friends set aside. While I do agree there is a lack of cooperation amongst players, I do not agree that it's worse in MEAMP as compared to ME3MP.
That, as well as that I don't think it's game design. In fact, I think MEAMP has more teamplay powers/evos than ME3MP did (admittedly, I have been too lazy to see if it's actually true, so - by all means, anybody - please prove me wrong) when it comes to design.
The lack of teamplay is us, the players in both games, imho...
|
|
inherit
3594
0
Nov 28, 2017 15:18:56 GMT
1,571
N7Mith
To troll or not to pug, that's the question
1,178
Feb 16, 2017 16:17:11 GMT
February 2017
n7mith
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Mith0810
N7Mith
|
Post by N7Mith on Sept 4, 2017 22:08:23 GMT
It's kinda rare in pugs. And that is good, because that means it's playable without having to rely too much on them. While I think MEA is set up to encourage teamplay - coordinated playing is more satisfying in ME3MP because it's more "immediate". Botching up a prime-detonate rotation isn't really a thing when the CD isn't as long. In short: It delivers more bang for the buck. At closer distance, too. There have been some great improvements for teamplay. But some bugs and mechanics counter that. Cryo ammo replacing debuff, combos ending debuffs, etc. Not all inherintly bad, but tougher to maximize team efficiency. Are we even playing the same games? I don't know. Do you play Rocket League, Mad Max, GTA, Battlefield and Binding of Isaac?
|
|
mushroomtagger
N3
Hail to pyjak and space hamster
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 386 Likes: 407
inherit
6768
0
407
mushroomtagger
Hail to pyjak and space hamster
386
April 2017
mushroomtagger
Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by mushroomtagger on Sept 5, 2017 1:40:10 GMT
I think the only thing Andromeda got it right is the mobility, and almost everything else felt a little off. I love ME3MP more just because the connection with MP and the lore is so great. Almost all of the enemies you saw in ME3MP had an entry scene or back stories about them. Banshee, brute, centurion (having reapers implant).....etc. So even after countless hours of playing ME3MP, I still have that chilling moment when a banshee spawn on a map, I feel better when I put a centurion out of his misery. Andromeda felt really short on these ends. I am sure I am not the only one to feel this way.
|
|
inherit
Asker of Questions
833
0
Aug 27, 2024 17:27:08 GMT
11,041
JRandall0308
4,276
August 2016
jrandall0308
Mass Effect Trilogy, Mass Effect Andromeda
JRandall0308
|
Post by JRandall0308 on Sept 5, 2017 12:40:57 GMT
Both games are co-op in name only. Once you can kill fast enough there is no reason to co-operate other than for the lulz.
|
|
inherit
GOD
102
0
Sept 19, 2016 21:11:30 GMT
6,500
PATPATPATlol
1,769
August 2016
patpatpatlol
PATPATPATlol
|
Post by PATPATPATlol on Sept 10, 2017 2:36:20 GMT
ME3 is far superior than MEA but even ME3 still had its issues. Geth bullshit for instance was enough to make me leave mid game on occasion but I'd rather deal with that than teleporting fiends.
|
|
inherit
845
0
5,666
Arkhne
1,146
August 2016
arkhne
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by Arkhne on Sept 10, 2017 3:00:34 GMT
ME3 is far superior than MEA but even ME3 still had its issues. Geth bullshit for instance was enough to make me leave mid game on occasion but I'd rather deal with that than teleporting fiends. I'd rather deal with Rocket Troopers than constant Rubberbanding, too. Milky Way is clearly superior in every way
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1619
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Sept 10, 2017 21:45:24 GMT
Guys, do you think the real MEA killer was the lack of MEAMP revenue, compared to ME3MP?
|
|
Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
Prime Posts:
Posts: 692 Likes: 2,831
inherit
1633
0
Dec 10, 2023 22:12:36 GMT
2,831
Fly In The Lotion
It's not a lie if you believe it.
692
Sept 20, 2016 7:00:39 GMT
September 2016
n7swankiller
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
FlyInTheLotion
N7 Swan Killer (retired)
|
Post by Fly In The Lotion on Sept 10, 2017 22:51:17 GMT
Guys, do you think the real MEA killer was the lack of MEAMP revenue, compared to ME3MP? I think it was the combination of the decision of bloating the manifest to oblivion and to have drip-fed content. DLCs give hype and create excitement. Getting a broken (in the negative sense) Batarian Vanguard for a month won't keep players playing. And regarding the manifest-bloat... Nobody wants to pay real-life money for a Predator Concussive II.
|
|
Scathane
N4
Space Pirate
ππ₯π΄ββ
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,538 Likes: 3,089
inherit
Space Pirate
8301
0
3,089
Scathane
ππ₯π΄ββ
1,538
May 2017
scathane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Scathane
|
Post by Scathane on Sept 11, 2017 5:14:01 GMT
Guys, do you think the real MEA killer was the lack of MEAMP revenue, compared to ME3MP? Yes, I think it was. EA is a (publicly owned) company, so it fundamentally is about money and cost versus income and such. Fans could criticise and whine about MEA(MP) all they wanted: if it were accompanied by a formidable income stream, no exec in the world would kill that title...
|
|
inherit
MASTERNINJA
2243
0
4,142
XCPTNL
1,180
December 2016
xcptnl
XCPTNL
|
Post by XCPTNL on Sept 11, 2017 8:18:47 GMT
Poorly. They compare poorly... because one is fun, the other is not and sucks.
|
|
inherit
3145
0
Sept 14, 2017 1:37:18 GMT
93
argentus
70
January 2017
argentus
|
Post by argentus on Sept 11, 2017 21:56:07 GMT
MEAMP - No Claymore (WTF? Why?) - No vorcha, geth, quarians, drell, volus and playable collectors. Two steps back - No grenades that can detonate biotic/fire explosions - Useless covers - Terrible voice-acting - No weekend challenges - Unbalanced weapons - Lacking ammo types - Lack of quality music (subjective, I guess) - Terrible GUI - Fewer kits than ME3 overall - Fewer objectives - Bugs - Ugly banners - Shorter support - Fewer enemy factions - Lootpocalypse - Cobra is useless - Lacking enemy banter (krogan "hahaha" and the occasional "I need a medic" after the guy has been blown away by Shorty, and only can be heard from very close). - No visuals for headshots, (except for the Anointed) no blood. - Unreliable off-host headshots and lag - Slow (and individual) character-leveling - UR characters - No A-bomb explosions (very important!) - No unique melee - DLCs work better than drip-fed content + It's purdy + Cover-system is better + I like the more free movement + Ops packs work + Fewer waves + You don't (always) lose all your shit if the game freezes or you get DC'd and you get to keep the $$ and XP + Ammo boxes + APEX rating works better than the N7 rating I'd take the + away from freedom of movement because really it's not more free in my opinion. I don't know why people like jetpacks. I think they're retarded. Just imagine a real conflict, now think of the guy who jumps out of cover and yells "Hey I'm right here!". Not real smart. And besides all that, jetpacks allowed the devs to build crappy maps with no flow. Combat rolls are far superior to jetpacks(and also were unique to species). I'd also put a +/- on the cover system. It is better in some ways but hard cover in ME3 had advantages too and enemies in MEAMP can shoot you most of the time when you are in 'soft' cover even when you cannot target them. So the MEA cover systems' benefits are cancelled out and possibly pushed to a negative. This. Only like characters with a teleport (Vanguard, Angaran melee character whatever it was called, the female) can get any real use out of jetpacks, and only the Turian Havoc Soldier can get ANY use out of Hovering without being absolutely shredded in seconds. Jetpacks are one of the fundamental design flaws of MEA. because the entire game was designed around "JETPACK", the levels are mostly vertical, and that results in enemies shooting you from all angles at all times, rendering cover all but useless, and making it all but impossible to "Funnel" enemies or create chokepoints. I don't LIKE having to constantly run around like a chicken with its head cut off. I LIKED being able to camp and defend, hold out against waves in ME3MP. It's like they didn't WANT us to be tactical or have squad coordination or anything. They wanted to turn it into just another twitch shooter, which I HATE. Even in the rare instances where you CAN create a minor "hold the line" situation, its kinda nullified due half of any faction being a neverending rain of dogs/observers/bunker busting krogan always swarming you from various angles.
|
|
Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
Prime Posts:
Posts: 692 Likes: 2,831
inherit
1633
0
Dec 10, 2023 22:12:36 GMT
2,831
Fly In The Lotion
It's not a lie if you believe it.
692
Sept 20, 2016 7:00:39 GMT
September 2016
n7swankiller
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
FlyInTheLotion
N7 Swan Killer (retired)
|
Post by Fly In The Lotion on Sept 12, 2017 0:50:46 GMT
I'd take the + away from freedom of movement because really it's not more free in my opinion. I don't know why people like jetpacks. I think they're retarded. Just imagine a real conflict, now think of the guy who jumps out of cover and yells "Hey I'm right here!". Not real smart. And besides all that, jetpacks allowed the devs to build crappy maps with no flow. Combat rolls are far superior to jetpacks(and also were unique to species). I'd also put a +/- on the cover system. It is better in some ways but hard cover in ME3 had advantages too and enemies in MEAMP can shoot you most of the time when you are in 'soft' cover even when you cannot target them. So the MEA cover systems' benefits are cancelled out and possibly pushed to a negative. This. Only like characters with a teleport (Vanguard, Angaran melee character whatever it was called, the female) can get any real use out of jetpacks, and only the Turian Havoc Soldier can get ANY use out of Hovering without being absolutely shredded in seconds. Jetpacks are one of the fundamental design flaws of MEA. because the entire game was designed around "JETPACK", the levels are mostly vertical, and that results in enemies shooting you from all angles at all times, rendering cover all but useless, and making it all but impossible to "Funnel" enemies or create chokepoints. I don't LIKE having to constantly run around like a chicken with its head cut off. I LIKED being able to camp and defend, hold out against waves in ME3MP. It's like they didn't WANT us to be tactical or have squad coordination or anything. They wanted to turn it into just another twitch shooter, which I HATE. Even in the rare instances where you CAN create a minor "hold the line" situation, its kinda nullified due half of any faction being a neverending rain of dogs/observers/bunker busting krogan always swarming you from various angles. I have to disagree with me and agree with y'all retrospectively.
|
|
inherit
5421
0
Nov 21, 2019 19:10:23 GMT
1,001
onehitparry
541
Mar 21, 2017 22:38:29 GMT
March 2017
onehitparry
|
Post by onehitparry on Sept 12, 2017 4:38:17 GMT
I'd take the + away from freedom of movement because really it's not more free in my opinion. I don't know why people like jetpacks. I think they're retarded. Just imagine a real conflict, now think of the guy who jumps out of cover and yells "Hey I'm right here!". Not real smart. And besides all that, jetpacks allowed the devs to build crappy maps with no flow. Combat rolls are far superior to jetpacks(and also were unique to species). I'd also put a +/- on the cover system. It is better in some ways but hard cover in ME3 had advantages too and enemies in MEAMP can shoot you most of the time when you are in 'soft' cover even when you cannot target them. So the MEA cover systems' benefits are cancelled out and possibly pushed to a negative. This. Only like characters with a teleport (Vanguard, Angaran melee character whatever it was called, the female) can get any real use out of jetpacks, and only the Turian Havoc Soldier can get ANY use out of Hovering without being absolutely shredded in seconds. Jetpacks are one of the fundamental design flaws of MEA. because the entire game was designed around "JETPACK", the levels are mostly vertical, and that results in enemies shooting you from all angles at all times, rendering cover all but useless, and making it all but impossible to "Funnel" enemies or create chokepoints. I don't LIKE having to constantly run around like a chicken with its head cut off. I LIKED being able to camp and defend, hold out against waves in ME3MP. It's like they didn't WANT us to be tactical or have squad coordination or anything. They wanted to turn it into just another twitch shooter, which I HATE. Even in the rare instances where you CAN create a minor "hold the line" situation, its kinda nullified due half of any faction being a neverending rain of dogs/observers/bunker busting krogan always swarming you from various angles. Not sure but freedom of movement might not necessarily refer to jetpacks. Dunno if you played on console or PC, but the running mechanics were greatly improved for us console users. For some reason, we couldn't run and move the camera around in ME3 (admittedly to do so you would have to be hold the controller in a funny way). Jet packs also means everyone has a dodge, unlike in ME3. That said, I would say the dodge in MEA is worse. I like that it moves faster farther, but I also feel like the dodge takes longer and has a longer recovery, so it's harder for me to use repeated dodging to maneuver out of trouble. The verticality thing is another issue. I could see how verticality could make the game better. But the platforming can be pretty wonky sometimes.
|
|
Scathane
N4
Space Pirate
ππ₯π΄ββ
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,538 Likes: 3,089
inherit
Space Pirate
8301
0
3,089
Scathane
ππ₯π΄ββ
1,538
May 2017
scathane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Scathane
|
Post by Scathane on Sept 12, 2017 6:59:51 GMT
Er, cover in MEAMP does just what it should: provide 100% cover so that you can't get hit (yes, even Krogans with their hump sticking up from it). If you do get hit while in cover, it's from an enemy who has line of sight (i.e., is situated above you or off to the side).
And what's this about not being able to camp in MEAMP?! This simply not true: there are camping effects and evos in the game, it is being done quite a lot in PUGs and one of Killabkilledb's vids proves it can be done with a team of non-cloakers on Platinum with Hack.
Now, please excuse me while I'm off to have a Camp MEAMP Meeting....
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,079
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,042
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Sept 13, 2017 12:02:45 GMT
Poorly. They compare poorly... because one is fun, the other is not and sucks. Well I wouldnt say ME3MP sucks, but its not as fun as MEAMP
|
|
inherit
7824
0
Sept 13, 2017 22:00:55 GMT
8
zhuinden
6
Apr 19, 2017 14:01:22 GMT
April 2017
zhuinden
|
Post by zhuinden on Sept 13, 2017 21:57:29 GMT
Hello folks! After 1200-ish hours of ME3MP, I can't find the motivation to test or play the MP. So...how do they compare? Better? Worse? Different? I'd like to hear your opinions! ME:A MP's skill sets and characters are completely uncreative and boring, the enemy design is boring, the sense of progression is absolutely lacking (you need to get 10 of the same character to get all of its skill points, without which they're totally useless), honestly I tried wasting some time in ME:A MP hoping to start liking it but it's honestly a complete snorefest compared to its predecessor. The "more powerful" enemies are just bullet sponges with high immediate damage output, there is no variety involved. I miss Combat Engineers and Ravagers. Now everything just shoots guns at you, even the ancient mechs. I stopped playing much sooner than ME3, because I had fun with that, but I was here grinding hoping for new units and something to make this game fun; but with single player DLC dead that is unlikely.
|
|
RonnieBlastoff
N3
Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
Posts: 754 Likes: 1,017
inherit
8597
0
Sept 3, 2018 11:45:20 GMT
1,017
RonnieBlastoff
Making a grilled cheese sandwhich with bottled blue cheese.
754
June 2017
ronnieblastoff
Mass Effect Trilogy, Mass Effect Andromeda
RonnieBlastoff
|
Post by RonnieBlastoff on Sept 14, 2017 0:05:08 GMT
2 totally different games that just happen to be made by the same company. Comparing them only brings dread and resentment.
|
|