stephenw32768
N3
Quarian Ally
Games: Mass Effect Trilogy
PSN: stephenw32768
Prime Posts: 433
Prime Likes: 679
Posts: 646 Likes: 3,000
inherit
350
0
Aug 31, 2016 18:47:06 GMT
3,000
stephenw32768
Quarian Ally
646
August 2016
stephenw32768
Mass Effect Trilogy
stephenw32768
433
679
|
Post by stephenw32768 on Sept 24, 2016 6:37:18 GMT
The HI, QFI and DAI have grenades that explode a short time after being released. In order to benefit from the damage bonus, does the cloak need to be active: - when the grenade is thrown?
- when the grenade explodes?
- both of the above?
In all the many infiltrator games I've played, I've never figured this out. Over to you!
|
|
K_O_513
N3
From the mud
Games: Mass Effect Trilogy
Origin: Real_K_O_513
PSN: K_O_513
Posts: 355 Likes: 2,601
inherit
716
0
Sept 15, 2016 1:28:46 GMT
2,601
K_O_513
From the mud
355
August 2016
ko513
Mass Effect Trilogy
Real_K_O_513
K_O_513
|
Post by K_O_513 on Sept 24, 2016 7:08:39 GMT
cloak needs to be active when you throw the grenade
|
|
stephenw32768
N3
Quarian Ally
Games: Mass Effect Trilogy
PSN: stephenw32768
Prime Posts: 433
Prime Likes: 679
Posts: 646 Likes: 3,000
inherit
350
0
Aug 31, 2016 18:47:06 GMT
3,000
stephenw32768
Quarian Ally
646
August 2016
stephenw32768
Mass Effect Trilogy
stephenw32768
433
679
|
Post by stephenw32768 on Sept 24, 2016 11:56:09 GMT
cloak needs to be active when you throw the grenade Thank you, good sir
|
|
inherit
1224
0
3,686
nucleartech76
1,076
August 2016
nucleartech76
|
Post by nucleartech76 on Sept 24, 2016 13:00:24 GMT
Technically it's while cloaked and 1.5 secs after cloak breaks. Damage bonus is 2.5 secs after shooting which is around 1 sec for cloak to break then another 1.5 secs after it has broken. But Grenades can get damage bonus without breaking the cloak as well. Also damage calculation is upon explosion not stick so if you're wondering if the explosion gets the damage bonus on stickies you have to be cloaked or just coming out of it when they explode.
|
|
inherit
1224
0
3,686
nucleartech76
1,076
August 2016
nucleartech76
|
Post by nucleartech76 on Sept 24, 2016 13:00:45 GMT
Technically it's while cloaked and 1.5 secs after cloak breaks. Damage bonus is 2.5 secs after shooting which is around 1 sec for cloak to break then another 1.5 secs after it has broken. But Grenades can get damage bonus without breaking the cloak as well. Also damage calculation is upon explosion not stick so if you're wondering if the explosion gets the damage bonus on stickies you have to be cloaked or just coming out of it when they explode.
|
|
inherit
603
0
Nov 24, 2024 13:35:37 GMT
16,422
Alfonsedode
3,525
August 2016
alfonsedode
Alfonsedode
|
Post by Alfonsedode on Sept 24, 2016 13:05:34 GMT
So u have to be in those cloak + 2.5 seconds when they explode
|
|
frankiscrank
N3
Games: Mass Effect Trilogy
Origin: frank_is_crank
Prime Posts: 1109
Posts: 456 Likes: 3,311
inherit
806
0
3,311
frankiscrank
456
August 2016
frankiscrank
Mass Effect Trilogy
frank_is_crank
1109
|
Post by frankiscrank on Sept 26, 2016 7:44:32 GMT
|
|
inherit
70
0
Apr 10, 2019 19:40:34 GMT
984
neocodex and 23 others
522
August 2016
neocodex
|
Post by neocodex and 23 others on Sept 26, 2016 13:27:58 GMT
Remember that sticky grenades are bugged, if you have a sniper rifle equipped you will get the hipfire damage penalty if you throw them unscoped. But they also benefit from ammo powers.
If you were getting unusually low damage with sticky grenades that was probably the reason.
It's possible that Mgamerz "no hipfire penalty" mod fixes this, but I didn't test it.
|
|
inherit
1224
0
3,686
nucleartech76
1,076
August 2016
nucleartech76
|
Post by nucleartech76 on Sept 26, 2016 18:08:50 GMT
Sticky penalty is on explosion not stick I believe. Ammo powers are applied upon sticking though.
|
|
inherit
1224
0
3,686
nucleartech76
1,076
August 2016
nucleartech76
|
Post by nucleartech76 on Sept 26, 2016 21:07:21 GMT
I really wish they had done something more extensive with ammo power incorporation into powers. Like maybe make Cain mines much less powerful, much more reliable to explode when something walked into their proximity, and maybe even make them prime with an ammo power when an enemy walks into them. Hell make sub net light mofos on fire when something in it. Does a pansy ass tech burst sound like something a four eyed space terrorist would do or is lighting a netted mofo on fire sound more Batarian?
|
|
inherit
Banshee
771
0
Sept 4, 2018 23:27:21 GMT
5,053
BansheeOwnage
I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
1,231
August 2016
bansheeownage
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
11290
7428
|
Post by BansheeOwnage on Sept 26, 2016 21:21:25 GMT
I really wish they had done something more extensive with ammo power incorporation into powers. Like maybe make Cain mines much less powerful, much more reliable to explode when something walked into their proximity, and maybe even make them prime with an ammo power when an enemy walks into them. Hell make sub net light mofos on fire when something in it. Does a pansy ass tech burst sound like something a four eyed space terrorist would do or is lighting a netted mofo on fire sound more Batarian? Well, considering the original purpose of Submission Net was to incapacitate/take slaves, a shock does sound much more likely than lighting the person you want alive on fire... It would make sense in MP, but that wasn't the question.
|
|