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Post by megawug on Sept 4, 2017 17:05:11 GMT
Hi guys, I'd like some opinions/advice. I just got the juggie and have been looking at how to spec him. While checking his DR bonuses, I noticed that the Turian Soldier seems to have very similar damage resistance - they both have Fortify, and the TS's combat fitness has quite a bit of DR. So what makes the TS less tanky than the juggie? Or are they similar...?
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Post by poultrymancer on Sept 4, 2017 17:16:47 GMT
Jugg gets massive DR even at full health, as long as you're doing consistent damage, while the TSol only gets the lion's share of his DR when close to death.
Jugg also doesn't sacrifice mobility for DR, which makes him much more survivable. He's not only taking less damage when hit, but can avoid damage when necessary much more easily by simply not getting hit.
And by far the biggest difference: TSol has no i-frames, while Jugg has complete damage immunity after every kill.
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Post by tatann on Sept 4, 2017 17:19:28 GMT
Hi guys, I'd like some opinions/advice. I just got the juggie and have been looking at how to spec him. While checking his DR bonuses, I noticed that the Turian Soldier seems to have very similar damage resistance - they both have Fortify, and the TS's combat fitness has quite a bit of DR. So what makes the TS less tanky than the juggie? Or are they similar...? I don't have the numbers, I just can say I played a Gold game with a rank I level 8 juggernaut and didn't fall once, and I'm not a great player (although I'm usually a good tank). TS is tanky too, but especially when he has low health, while the juggernaut always is tanky. Well as long as you do damage, so don't take a buggy weapon like the Crusader.
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Post by 3rdpig on Sept 4, 2017 18:51:17 GMT
Question: Does the Jugg have to get the kill shot in order to get the iframes? Or does he get them anytime an enemy that he's done damage to gets killed?
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Post by lawshadow on Sept 4, 2017 18:52:18 GMT
Kind of weird The Human Juggy vs the TS...
In my opinion the TS should get way more DR since he loses mobility something has to make up for it say...more DR? As people say the Human Juggy pretty much gets all the time this massive DR while the TS only gets it while at the brink of eminent dead. Unmoving defense is kind of good but only if you "sit like a duck" and have a weapon that has sustained fire like the Soned.
To make the TS dish out more DPS one needs to spec into grenades but that to has its flaw loosing DR you have to sacrifice some points in fortify or shields...this however depends on some ones playstyle.
Human Juggy is agile, fast, has sh*t ton of DR, immune to damage after every kill why bother with the TS? Something is wrong here i was under the impression that slower heavy characters get more defense ie DR dish out more damage this was pretty much always has been the case in games.
It would be great if you spec all into fortify and shields but still get 4 or 5 grenades as of now fully spec'd into fortify and shields nets you a lousy ONE grenade...Nothing against the Juggy but it should have been more balanced between the 2 tanky characters...
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Post by poultrymancer on Sept 4, 2017 20:28:41 GMT
Kind of weird The Human Juggy vs the TS... In my opinion the TS should get way more DR since he loses mobility something has to make up for it say...more DR? As people say the Human Juggy pretty much gets all the time this massive DR while the TS only gets it while at the brink of eminent dead. Unmoving defense is kind of good but only if you "sit like a duck" and have a weapon that has sustained fire like the Soned. To make the TS dish out more DPS one needs to spec into grenades but that to has its flaw loosing DR you have to sacrifice some points in fortify or shields...this however depends on some ones playstyle. Human Juggy is agile, fast, has sh*t ton of DR, immune to damage after every kill why bother with the TS? Something is wrong here i was under the impression that slower heavy characters get more defense ie DR dish out more damage this was pretty much always has been the case in games. It would be great if you spec all into fortify and shields but still get 4 or 5 grenades as of now fully spec'd into fortify and shields nets you a lousy ONE grenade...Nothing against the Juggy but it should have been more balanced between the 2 tanky characters... If the Jugg were only on par with the older characters, everyone would complain that he was underpowered because those who haven't maxed their rares won't get him at his full potential. There's got to be a reason to use him over an uncommon, even if you don't have him at XX. Maybe they went overboard, but at least he's fun. It's the same reason the Shorty and Silhesh are so wildly overpowered even at low levels - most people will never have them at higher ones. If the Shorty/Silhesh didn't outclass an equal-leveled Piranha/Hurricane/Rozerad, the latter three having been in the drop pool since launch, those who have the older weapons at rank V or above would never use the newer.
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Post by toast on Sept 4, 2017 20:44:15 GMT
You also need to look at the type of play style you have. Are you mobile? Static? Prefer weapons? Power?
It's hard to compare the two, because the H-Jug lacks any combat abilities. You need to be mobile to make the most use of the class. Granted, you can just sit and snipe, but even with Apex maxed for damage, you will will get outclassed by weapon DPS heavy classes.
Also, I find the cyro explosions somewhat lacking in terms of damage. Even if you opt for Apex power damage, you still won't kill anything outright on Gold.
So it's sort of a mixed class in terms of it's offensive capabilities.
HOWEVER, the overall DR outclasses anything in this game. The H-Jug is a walking tank. I only have 1 point in Fortify, and I rarely go down in Gold matches. I've done a few matches with the Platinum apex missions, and had success.
I'm messing around with a different build; a damage based class. I like that I can just sit and fire, and not have to worry about constantly taking cover to fire. Since the biotic/tech rarely kills, I use it more for the de-buff mechanics. Also, speccing for Aerial abilities, actually feels more effective than it does with the Turian Havoc.
Still messing around with it; I'm thinking of just going 5-6-3-6-6, once I get him to X.
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Post by poultrymancer on Sept 4, 2017 20:48:32 GMT
Question: Does the Jugg have to get the kill shot in order to get the iframes? Or does he get them anytime an enemy that he's done damage to gets killed? Should be pretty easy to test, but is there are any reason you suspect it doesn't work as described ("..invulnerability after you kill an enemy")? Weapon flavor text is notorious for being hilariously inaccurate in Bioware games (e.g. ME3 Avenger, MEA Shorty, lol), but bugs notwithstanding skills usually function as described. Unless it's bugged I'd think it's safe to assume the DR triggers only when you kill an enemy yourself.
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Post by seductivewizard on Sept 4, 2017 23:00:18 GMT
Both TSOL and JUGGY need to sacrifice DR to get max DPS. The Human Soldier can outdo their DPS without sacrificing anything. I run a HSOL on platinum with a hurricane, fully speccd concussive shot and incendiary ammo (for fire explosions). You kill things so fast, there's nothing left alive to question how much DR you have. ha!
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Post by DoctorFox on Sept 4, 2017 23:37:41 GMT
Juggernaut is the only character in the game who can face tank a hydra missile barrage on platinum and live. Of course you have to have taken all the DR points and have fortify activated to be able to do so.
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Post by shinobiwan on Sept 5, 2017 0:02:33 GMT
Question: Does the Jugg have to get the kill shot in order to get the iframes? Or does he get them anytime an enemy that he's done damage to gets killed? Should be pretty easy to test, but is there are any reason you suspect it doesn't work as described ("..invulnerability after you kill an enemy")? Weapon flavor text is notorious for being hilariously inaccurate in Bioware games (e.g. ME3 Avenger, MEA Shorty, lol), but bugs notwithstanding skills usually function as described. Unless it's bugged I'd think it's safe to assume the DR triggers only when you kill an enemy yourself. Well this game has stuff like elemental tech which doesn't work at all like it's described but yeah, experience suggests the invuln works when you get credit for "kill" when the score pops up rather than "damage." As for the core topic, poultry said it best. T Sol gets a lot of DR while in cover and while stationary but the juggernaut gets to benefit from comparable DR while moving around. Both have access to unmoving defense evo from fort but there's a reason the juggernaut doesn't typically take it. It means juggernaut doesn't die from getting pinned down anywhere near as frequently as a sniper perch T Sol build. And as mentioned, the invuln evo is really where most of the great tankiness comes from. 1.5s per kill is a lot of uptime on a class with Snap Freeze and is enough to get your shields recharging every kill with the right setup. Really great stuff. Hold the line, as good as it is, doesn't really compare. As for damage, juggernaut has a discrete advantage on Platinum and vs factions with a lot of armor if there isn't another Snap freezer or cryo beamer. The 135% extra damage for the juggernaut alone outpaces what the T Sol can put out, assuming there isn't another Snap freezer/cryo Beamer in the party. And when you factor in the entire party benefitting from that debuff, they don't compare.
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Post by N7_CAT on Sept 5, 2017 12:32:17 GMT
Juggernaut is the only character in the game who can face tank a hydra missile barrage on platinum and live. Of course you have to have taken all the DR points and have fortify activated to be able to do so. My Havoc can do that too, just not on the ground.
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