jamiecotc
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Post by jamiecotc on Sept 25, 2016 17:49:43 GMT
Putting this out as food for thought. Will Ryder default to Soldier in cutscenes? I know in the ME3 DLCs Omega and Citadel, Shepard did finally get to show off his/her skills as an engineer and biotic respectively. I know that my Vanguardf wiped the floor w/ Kai Leng on Thessia. All I heard from the cereal killer was "I have to recharge!" So, just putting that out there. Anyone else feel the same way? Do you want Tech and biotic Ryder to shine or just default to soldier every time in action cutscenes? If this has been posted elsewhere, apologies.
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Post by Deleted on Sept 25, 2016 18:12:24 GMT
They better introduce class-specific cutscenes and interrupts, if not I'm gonna be pissed.
AFAIK, there was only one class-specific interrupt in the entire trilogy (the Engineer one in Omega).
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Post by shechinah on Sept 25, 2016 18:17:13 GMT
I'd like to have more reactivity in cutscenes to whether or not the player is a biotic. I should note that I don't expect reactivity in cutscenes to every class.
Additionally, class-flavored interrupts would be rather nice and it seemed a promising idea.
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Post by Deleted on Sept 25, 2016 18:22:06 GMT
I think that they should at least follow DA:I's example on this: unique dialogue, dialogue choices, and world interaction for each class (did I forget something else?), then add unique interrupts as well.
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Post by Deleted on Sept 25, 2016 18:24:37 GMT
If it does, fine, if it doesn't, probably fine too ... not really sure I'd notice.
What was more jarring for me, was when the cut scene changed weapons. Would be nice if the cut scene could incorporate the correct armor and weapon that Ryder is rocking. And if it reflects the correct class ... however they might do that ... just a cherry on top for me.
Back in ME ... cut scenes that showed Kaiden, Ashley and Wrex in their starter armor, instead of the armor they were wearing on Virmire ... that was always more significant than the class. Plus, throughout the trilogy ... cut scenes going to the starter weapons in most cases.
That said, cut scenes that showed the correct weapon, but the sounds or the firing mechanism not being correct ... wasn't as much jarring as it was comical. E.g., in Leviathan, my Shepard often had an executioner pistol and my teammates having other weapons ... the rapid firing of the single shot pistol or the "pew-pew-pew" coming from the Prothean Particle Rifle ... that was ... interesting.
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Post by Deleted on Sept 25, 2016 18:25:32 GMT
I think that they should at least follow DA:I's example on this: unique dialogue, dialogue choices, and world interaction for each class (did I forget something else?), then add unique interrupts as well. There's a letter from the Venatori in Inquisition in the Hissing Wastes where they mention the Inquisitor and their class with different writing in the letter depending on the class. I can't remember the exact words but I always thought that was a nice little detail.
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Post by Deleted on Sept 25, 2016 18:26:46 GMT
I think that they should at least follow DA:I's example on this: unique dialogue, dialogue choices, and world interaction for each class (did I forget something else?), then add unique interrupts as well. There's a letter from the Venatori in Inquisition in the Hissing Wastes where they mention the Inquisitor and their class with different writing in the letter depending on the class. I can't remember the exact words but I always thought that was a nice little detail. I agree. Little details like that always help
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Post by KirkyX on Sept 25, 2016 18:33:23 GMT
I doubt it'll be full-on ME1/2 bad--as you point out, they'd already started to factor Shepard's class into dialogue, cutscenes and interrupts in Mass Effect 3, and particularly the DLCs. Having a little biotic slam-off with the clone was fun, in particular. I'm sure they'll make at least minor changes for the sake of our classes.
I doubt they'll follow-through on it as much as you'd like, though; irritating as it might be, I doubt I'll ever get to see my Vanguard Ryder biotic charge into someone in a cutscene--it'd just be too difficult to adapt the scenario to each class properly.
... Or, well... Maybe. Take that basic template--you're in a cutscene, and Ryder has to catch up to someone she's chasing:
Vanguards: Ryder charges, knocking the chasee to the ground.
Infiltrators: The chasee thinks he's lost her and stops for breath; Ryder decloaks behind him, putting an arm around his throat.
Engineers: Ryder throws out a drone, which then stuns the chasee.
Adepts: Take your pick, really. Ryder suspends the chasee in mid-air, Ryder holds the chasee in a stasis field, Ryder pulls the chasee back towards her...
Sentinels: Tech armour! (Nah, realistically, probably one of the Adept options.)
Soldiers: Ryder shoots the chasee in the leg. Soldiers are boring.
It's something they'd probably have to do sparingly, though--animating so many different variations on the cutscene would, I imagine, suck up a fair few resources.
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Post by bshep on Sept 25, 2016 18:35:28 GMT
CItadel DLC and even Omega DLC already showed Bioware doing changes in cutscenes based on Shepard's class, so i believe they will keep doing the same in Andromeda.
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Post by BansheeOwnage on Sept 25, 2016 18:58:37 GMT
*Biotic snip* Putting this out as food for thought. Will Ryder default to Soldier in cutscenes? I know in the ME3 DLCs Omega and Citadel, Shepard did finally get to show off his/her skills as an engineer and biotic respectively. I know that my Vanguard wiped the floor w/ Kai Leng on Thessia. All I heard from the cereal killer was "I have to recharge!" So, just putting that out there. Anyone else feel the same way? Do you want Tech and biotic Ryder to shine or just default to soldier every time in action cutscenes? If this has been posted elsewhere, apologies. I definitely agree! Although I've only actually played through as a Soldier so far (boring, I know), in hindsight it is rather disappointing how little reactivity there is. If I played again, it would probably be as an Engineer, since I like smart characters and because of that one interrupt in Omega. However, I will nitpick at something. It's not so much that Shep "defaulted to Soldier" as it was "defaulted to non-class". Why? Well, because there is more to a Soldier than guns; they have powers too, but they weren't used in cutscenes either. So what I'd like to see in ME:A is Ryder using elements of all class powers when appropriate, especially to avoid utterly stupid "I forgot about my powers!" moments Also, non-combat reactivity as mentioned below. If it does, fine, if it doesn't, probably fine too ... not really sure I'd notice. What was more jarring for me, was when the cut scene changed weapons. Would be nice if the cut scene could incorporate the correct armor and weapon that Ryder is rocking. And if it reflects the correct class ... however they might do that ... just a cherry on top for me. Back in ME ... cut scenes that showed Kaiden, Ashley and Wrex in their starter armor, instead of the armor they were wearing on Virmire ... that was always more significant than the class. Plus, throughout the trilogy ... cut scenes going to the starter weapons in most cases. That said, cut scenes that showed the correct weapon, but the sounds or the firing mechanism not being correct ... wasn't as much jarring as it was comical. E.g., in Leviathan, my Shepard often had an executioner pistol and my teammates having other weapons ... the rapid firing of the single shot pistol or the "pew-pew-pew" coming from the Prothean Particle Rifle ... that was ... interesting. Yeah, that's the issue with the weapons Yes, it would be awesome if the ones that were equipped showed up in cutscenes, but because they all function so differently, odd things happen. I'm not saying it would be impossible to account for that, but it would make for a lot of variation. It would be awesome. And I agree about armour, not sure why a character would wear different armour than what you equipped in cutscenes. I think that they should at least follow DA:I's example on this: unique dialogue, dialogue choices, and world interaction for each class (did I forget something else?), then add unique interrupts as well. There's a letter from the Venatori in Inquisition in the Hissing Wastes where they mention the Inquisitor and their class with different writing in the letter depending on the class. I can't remember the exact words but I always thought that was a nice little detail. It was! "The Inquisitor has no magic besides the Anchor, yet that damnable rogue has evaded death more times than can be natural!" "Trevelyan/Levellan/Adaar is powerful for a southern mage" (paraphrase) I hope they add small things like this, some text-based since they're easy, and some verbal reactivity from characters based on class as well would be great. I only really remember one acknowledgement in ME.
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Post by Duke Cameron on Sept 25, 2016 19:05:28 GMT
I just want the right gun to show up in the cut scene. If i'm using a shotgun, i want to see my shotgun in the cut scene, not the generic handgun that i'm not even carrying.
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Post by garrusfan1 on Sept 25, 2016 19:11:39 GMT
I want more things like the engineer interupt in omega. I do understand not making alot of different cutscenes for different classes. BUt it would be nice for some of them to change
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Post by themikefest on Sept 25, 2016 19:18:10 GMT
Before going in the vent, Brooks will mention Shepard is an engineer.
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Post by BansheeOwnage on Sept 25, 2016 19:21:34 GMT
Soldiers: Ryder shoots the chasee in the leg. Soldiers are boring. It's something they'd probably have to do sparingly, though--animating so many different variations on the cutscene would, I imagine, suck up a fair few resources. Soldiers: Ryder shoots the chasee with Concussive Shot. That's what it's for. Fixed that for you I feel compelled to defend the poor Soldier While they may seem a bit bland in SP, if they added all of the powers they made for MP into SP for Andromeda... wow (that goes for all classes, of course). There are soooo many awesome powers/melees there that I can't help but fear ME:A's SP will be boring in comparison since I doubt they'll make them all available I want to use homing/arc/multi-frag grenades in SP. I want to use a sword or Biotic Smash for melees. I want to have Shep yell "DEVASTATOR MODE EMPLOYED" and use Hawk missiles At least they added the turian Armiger Legion's jump packs though. I just happened across this video where someone modded in MP powers to SP. Annihilation Field on a Vanguard? Just look at the beautiful carnage! Oh, and while Sentinels could reuse biotic powers in the chase scenario, they could also use something cool like Submission Net. You're right that it is a lot of animation and would probably be infrequent, but I think it would be worth the effort.
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Post by goishen on Sept 25, 2016 19:27:40 GMT
I actually don't care if they put an M3 in my hands when I'm using a BFG 5000. I'm thinking that yes, dialogue options for each class would be doable. I don't really think that interrupts will be available, as it might increase their word budget. But, who knows?
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jamiecotc
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Post by jamiecotc on Sept 25, 2016 22:23:45 GMT
However, I will nitpick at something. It's not so much that Shep "defaulted to Soldier" as it was "defaulted to non-class". Why? Well, because there is more to a Soldier than guns; they have powers too, but they weren't used in cutscenes either. So what I'd like to see in ME:A is Ryder using elements of all class powers when appropriate, especially to avoid utterly stupid "I forgot about my powers!" moments Also, non-combat reactivity as mentioned below. Okay. Default to non-class then, and yeah, the right weapons in cutscenes too. There were a few bits of dialogue that alluded to Shepard's biotics in ME3 and one in ME1. I think Kaidan mentions Shepard being a biotic at some point in the game. That said I would have loved it had my Vanguard Shepard had give Kai Leng a biotic punch to the face at the end of Cerberus base mission. A snippet of dialog "I can hear you" as Leng tried to sneak up on her, grunting a huffing all the way would have been nice too, but oh well.
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Post by linksocarina on Sept 25, 2016 22:34:27 GMT
Hopefully not. This was possibly the most disappointing aspect about most cutscenes in the ME trilogy. Reactivity to the protagonist's class both adds to immersion and to the awesome level of any cutscene. And it's a shame it was only done once. We need more of it, really.
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Post by Deleted on Sept 25, 2016 23:06:58 GMT
If a cutscene has to default to something (to save on computing resources), I would rather it default to an individual using a pistol that all classes would carry by default. I would find it more jarring for a cutscene to default to a biotic using a power that my Ryder doesn't have; and I found it also jarring when an assault rifle appeared in a cutscene when my Shepard wasn't even carrying one. I'm sure they could conjure up a great pistol that every class could carry concealed on their person at all times.
That said, I'm sure also that they could afford to insert a cutscene or two or three that could be class specific for each class and triggered by that class, but to make all of them able to adapt to each class just seems like overkill to me.
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Post by MasterJukes on Sept 25, 2016 23:23:38 GMT
I want to see my Ryder using a Biotic Charge in a cutscene, instead of just pointing a gun and shooting some random dude in the face.
BIOWARE, PLEASE!!!
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Post by Adhin on Sept 25, 2016 23:30:50 GMT
So yes and no? I don't think any specific powers should be used in the cutscenes. I definitely think it would be nice if your an Engineer/Infiltrator you should have some kinda hacky/fire-poof thing in situations it makes sense. Though everyone uses a gun so in many cases I think a pistol just makes sense (I also think everyone should just have an actual pistol, not the grenade pistol shit that should get moved to another slot).
Anyway main reason I say no to specific powers like biotic charge or whatever? Theres to many powers and not all will fit into the same situation across classes. Doing something 'basic' like use some non-descripte biotic power or tech hacking or whatever lets that flavor show with out it being to specific.
If they get TO specific then your dealing with an absurd amount of possibilities and you'll have people wondering why they used this one power instead of this one. Or why did they use that? I don't even HAVE that power, never wanted to use it meh. Once you get specific you start saying 'this is how your build should be' for it to make sense. Same issue with everyone always getting Assault Rifles when only like 1 class HAD assault rifles in ME2 lol.
Seriously 1 class outa 6 had access to Assault Rifles but it always defaults to this weapon almost no one can use. ME1 did a better job with that in that case since everyone always had everything. Least you could be like 'yeah my guy has that gun on him, rarely uses it but he has it'. I'd often setup my AR/Shotgun and take sniper bonus skill power too in ME1 cause AR/Shotgun where still very useable with out any skill points. Sniper became useless with out it, and everyone could use a pistol.
TL;DR : Yes but nothing specific, keep it simple so it doesn't seem like they're dictating your specific classes build.
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Post by Ahriman on Sept 25, 2016 23:48:10 GMT
Hopefully not. This was possibly the most disappointing aspect about most cutscenes in the ME trilogy. Reactivity to the protagonist's class both adds to immersion and to the awesome level of any cutscene. Too bad it's a lot of additional work for animators. So I won't be surprised to watch how two biotics fight with magic rifle in hands again.
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Post by Lavochkin on Sept 26, 2016 4:32:46 GMT
I'm more concerned about whether or not they show the actual weapon we're using in the cutscenes instead of the stock M-8 avenger all the time.
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Post by KirkyX on Sept 26, 2016 6:58:13 GMT
Soldiers: Ryder shoots the chasee in the leg. Soldiers are boring. It's something they'd probably have to do sparingly, though--animating so many different variations on the cutscene would, I imagine, suck up a fair few resources. Soldiers: Ryder shoots the chasee with Concussive Shot. That's what it's for. Fixed that for you I feel compelled to defend the poor Soldier While they may seem a bit bland in SP, if they added all of the powers they made for MP into SP for Andromeda... wow (that goes for all classes, of course). There are soooo many awesome powers/melees there that I can't help but fear ME:A's SP will be boring in comparison since I doubt they'll make them all available I want to use homing/arc/multi-frag grenades in SP. I want to use a sword or Biotic Smash for melees. I want to have Shep yell "DEVASTATOR MODE EMPLOYED" and use Hawk missiles At least they added the turian Armiger Legion's jump packs though. I just happened across this video where someone modded in MP powers to SP. Annihilation Field on a Vanguard? Just look at the beautiful carnage! Oh, and while Sentinels could reuse biotic powers in the chase scenario, they could also use something cool like Submission Net. You're right that it is a lot of animation and would probably be infrequent, but I think it would be worth the effort. Hey, different strokes and all that; I've just never really seen the appeal of Soldier, myself. Anyways, my lack of multiplayer experience puts me at something of a disadvantage here--Concussive Shot aside, I've no idea what any of those powers are...
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Post by coldsteelblue on Sept 26, 2016 10:36:23 GMT
So yes and no? I don't think any specific powers should be used in the cutscenes. I definitely think it would be nice if your an Engineer/Infiltrator you should have some kinda hacky/fire-poof thing in situations it makes sense. Though everyone uses a gun so in many cases I think a pistol just makes sense (I also think everyone should just have an actual pistol, not the grenade pistol shit that should get moved to another slot). Anyway main reason I say no to specific powers like biotic charge or whatever? Theres to many powers and not all will fit into the same situation across classes. Doing something 'basic' like use some non-descripte biotic power or tech hacking or whatever lets that flavor show with out it being to specific. If they get TO specific then your dealing with an absurd amount of possibilities and you'll have people wondering why they used this one power instead of this one. Or why did they use that? I don't even HAVE that power, never wanted to use it meh. Once you get specific you start saying 'this is how your build should be' for it to make sense. Same issue with everyone always getting Assault Rifles when only like 1 class HAD assault rifles in ME2 lol. Seriously 1 class outa 6 had access to Assault Rifles but it always defaults to this weapon almost no one can use. ME1 did a better job with that in that case since everyone always had everything. Least you could be like 'yeah my guy has that gun on him, rarely uses it but he has it'. I'd often setup my AR/Shotgun and take sniper bonus skill power too in ME1 cause AR/Shotgun where still very useable with out any skill points. Sniper became useless with out it, and everyone could use a pistol. TL;DR : Yes but nothing specific, keep it simple so it doesn't seem like they're dictating your specific classes build. This, just a generic tech/biotic power when needed & mentions in dialogue to the class you're playing as.
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Post by ToLazy4Name on Sept 26, 2016 13:57:16 GMT
I think the point should be that no combat happens during cutscenes. I can't stand it when they take what should be perfectly fine gameplay and feel the need to relegate it to a cutscene, especially if it ends with the protagonist getting bodied.
Like, think to the part in Fallout 3 where you get ambushed by that Enclave colonel. You get knocked out with flashbangs and dragged off in a cutscene even though at that point in the game I could have beat the colonel and his two power trooper guards to death with my bare hands while naked. It's fuckin' dumb.
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