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✜ Forge Mechanic
352
0
Jun 12, 2024 13:49:30 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Sept 15, 2017 23:53:56 GMT
This started with some comments in the Twitter thread. I started to reply there, but as my reply got longer and longer, I could feel Hrungr breathing down my neck, so I moved it to this thread. So this is another example of Bioware designing the game particularly for me and not for the vast majority of players. The same thing happened with DAI and the Hinterlands -- my first PT I immediately figured out how to work that zone for maximum value, just by doing what I normally do in open worlds. While it's pretty widely agreed that BW fucked up the Hinterlands and blew the pacing for 99.9% of players, for us 0.1%'s, it was perfect. Maybe DAI trained me how to play MEA? Eos was a bit disorienting at first, so that was my learning experience, but once I got to Havarl (which I decided to do before Voeld -- wonder what the percentages are on that choice?), something clicked and I figured out how to work each world. Fixing the Vault is almost always last, it's the closing scene of the act, at least for the first major visit. Side-quests can send you back to a world, but the main act closes with the opening of the vault (ha!) The exception is when there is a Priority Ops mission associated with the world, like on Kadara, then that goes last. With where to end sorted out, let's look at the beginning. Getting all the forward stations manifested was always a priority for me. I wouldn't beeline to them, always tried to have a quest to put me in the area, but getting them set up for fast travel and, very importantly, healing and ammunition resupply, was a priority for me every time I came to a new world. After that, what comes next is a matter of perference. Personally, I liked doing Alliances & Relationship quests on the world first. Next, or if there weren't any A&R stuff, do the "make the world suitable for an outpost" quests, which of course includes activating the pillars, as well as dealing with whatever the threat/political situation is. That stuff would take up the bulk of the act. I'd save the big battle/raid for last-ish, usually just before dealing with the vault. When some side-quest would bring me near a pillar, I'd cruise over and get that done -- I don't think I did them purposely after Eos, it was always because I was in the neighborhood. As for Tasks, I consciously tried not to do most of them. If they were "Gather X of Y" type, forget it. If I happened to be right next to one on the way to something else, fine, but otherwise, ignore. The exception being the Memory thingeys, those I did try to get for the sake of unlocking that bit of narrative. Tasks that were more about going to strange places, meeting new people and killing them (j/k), I'd do if they seemed interesting. Overall, I don't need BW's prompts to get me to go look at their cool environment design, I'd voluntarily do that on my own. Finally, one additional note. When a quest sent me back to the Tempest, I fucking went, without delay. Not only because I wanted to progress the loyalty missions of my crew, but also because I didn't want to tempt the bugged-out quest gods and screw something up. You play BW games long enough, you learn that going back to headquarters/your ship should not be delayed. Even if nothing sent me there, I always tried to go back to the Tempest after I did something major on a world, just to see if something was unlocked. And of course, if I had email. The above worked really well for me. I really only got lost and fed up on Eos the first time. And I was able to avoid most of the dumb side-quests, with one exception. Contagion. What a PITA that one is! Avoid at all costs. I'm not in any way shape or form trying to argue that figuring out the most optimal way of playing the game is difficult, I finished Inquisition in about 20 hours on my first (and only full) playthrough. I'm arguing that it is still full of boring shit. You suggest beelining towards forward stations, fair enough, but why should doing something so mechanical be in the game? You suggest heading back to the tempest ultra-frequently, but again making such a requirement important is terrible design. I want to experience a story and shoot stuff (or blow it up with powers). I don't want to optimise my pathfinding to cut out crappy No real argument from me. If you don't like Bioware's style of map design, you're not going to like MEA's design even harder. For me it's always a compromise between how I want to play and how Bioware wants me to play. I guess I'm just used to it.
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ღ Voice of Reason
169
0
17,685
Element Zero
7,434
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Sept 18, 2017 5:37:46 GMT
Of the side quests, Contagion of course felt too important to ignore, so that situation also got solved before the main arc was finished. Man, I hate that mission. It's not so much that it's bad on its own, it also lampshades one of the worst lore problems (why does the MEU even have large ships if shuttles can do everything), is urgent, and can't even be ignored because Dunn keeps talking to you whenever you arrive at the Nexus. It's terrible. The fact that the Collector-designed plague on Omega could infect multiple species immediately marked it as exceptional and engineered. Here, though, we have TH-314...<disgusted noise>. The writers of often MEA seem very lacking in even a basic understanding of science. The "strain of bacteria that behaves like penicillin" on Kadara always annoys me. There is no good reason that this shouldn't have been a fungus. I've seen it, and it even looks like it could be a fungus. A bacterial treatment for bacterial infections, though? 😒 If such a thing exists, and someone knows of it, please educate me. Generally speaking, fungus vs bacteria is the endless war that make the world turn. There are other such instances, too. These two just really annoy me. On topic, I never actually shared my "plan of attack" for MEA. Since I don't mind the "open-world grind" of this game that others seem to dislike, my approach is likely uncommon. I'll list it first, and explain my reasoning below the list. * I explore Eos to its irradiated limit before heading to Aya. Then, I return to Eos and complete it 100%. (When I say 100%, I mean every possible task completed. More may unlock later in the game, but I'm 100% at this moment.) * Next, it's Havarl 100%, and then Voeld 100%, solidifying the angaran relationship. * This opens up Liam's Loyalty Mission and Kadara, which I do in that order (100%, of course). * I do a few newly opened LMs, including Ark Leusinia, before going to Elaaden. Drack's LM and Elaaden are done 100% before moving onward. * Next, I visit the Remaav System, doing the Turian Arc and 100% of HC-047 (Vetra's LM, side quest and Remnant Tiller). * PeeBee's LM and a variety of side missions trigger around this time. I do these 100%. * Finally, once all completable tasks are cleared, I head to the Tafeno System to pursue the Archon's map to Meridian. * From here, aside from the Salarian Ark investigation and Movie Night, only the critical path is left. The side quests are done while "the Scourge data is being analyzed", in my mind. Again, everything gets done 100%. * Wrap-up the epilogue and optimize my save for NG+ (any crafting and respec I might wish to have done). I approach the game in this fashion for the following in-game reasons. I feel that getting the Initiative and its outposts as established and settled as possible logically comes ahead of actively provoking the kett. Once all that can be done is done, we then go after Meridian, provoking the Archon into direct conflict with the Pathfinder. This approach is not only logical, but also provides an action-packed final few hours of gameplay. With so much high-quality content running consecutively in my end-games, I'm always eager to play it all again.
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Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
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Post by Qui-Gon GlenN7 on Sept 20, 2017 19:12:03 GMT
Generally speaking, fungus vs bacteria is the endless war that make the world turn. Next Mass Effect game... Biotics replaced with two new power sets, Tech remains unchanged from ME3 except new additions. New Power Sets: Bacterial and Fungal. Somebody remember the Tough Actin' Tinactin ™.
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Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5402
0
Deleted
0
January 1970
Deleted
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Post by Deleted on Sept 20, 2017 20:49:12 GMT
Generally speaking, fungus vs bacteria is the endless war that make the world turn. Next Mass Effect game... Biotics replaced with two new power sets, Tech remains unchanged from ME3 except new additions. New Power Sets: Bacterial and Fungal. Somebody remember the Tough Actin' Tinactin ™. Can't beat this...
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Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
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Post by Qui-Gon GlenN7 on Sept 20, 2017 22:50:08 GMT
Next Mass Effect game... Biotics replaced with two new power sets, Tech remains unchanged from ME3 except new additions. New Power Sets: Bacterial and Fungal. Somebody remember the Tough Actin' Tinactin ™. Can't beat this... Omfg.
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Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
9339
0
Deleted
0
January 1970
Deleted
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Post by Deleted on Sept 21, 2017 1:58:01 GMT
Man, I hate that mission. It's not so much that it's bad on its own, it also lampshades one of the worst lore problems (why does the MEU even have large ships if shuttles can do everything), is urgent, and can't even be ignored because Dunn keeps talking to you whenever you arrive at the Nexus. It's terrible. The fact that the Collector-designed plague on Omega could infect multiple species immediately marked it as exceptional and engineered. Here, though, we have TH-314...<disgusted noise>. The writers of often MEA seem very lacking in even a basic understanding of science. The "strain of bacteria that behaves like penicillin" on Kadara always annoys me. There is no good reason that this shouldn't have been a fungus. I've seen it, and it even looks like it could be a fungus. A bacterial treatment for bacterial infections, though? 😒 If such a thing exists, and someone knows of it, please educate me. Generally speaking, fungus vs bacteria is the endless war that make the world turn. There are other such instances, too. These two just really annoy me. On topic, I never actually shared my "plan of attack" for MEA. Since I don't mind the "open-world grind" of this game that others seem to dislike, my approach is likely uncommon. I'll list it first, and explain my reasoning below the list. * I explore Eos to its irradiated limit before heading to Aya. Then, I return to Eos and complete it 100%. (When I say 100%, I mean every possible task completed. More may unlock later in the game, but I'm 100% at this moment.) * Next, it's Havarl 100%, and then Voeld 100%, solidifying the angaran relationship. * This opens up Liam's Loyalty Mission and Kadara, which I do in that order (100%, of course). * I do a few newly opened LMs, including Ark Leusinia, before going to Elaaden. Drack's LM and Elaaden are done 100% before moving onward. * Next, I visit the Remaav System, doing the Turian Arc and 100% of HC-047 (Vetra's LM, side quest and Remnant Tiller). * PeeBee's LM and a variety of side missions trigger around this time. I do these 100%. * Finally, once all completable tasks are cleared, I head to the Tafeno System to pursue the Archon's map to Meridian. * From here, aside from the Salarian Ark investigation and Movie Night, only the critical path is left. The side quests are done while "the Scourge data is being analyzed", in my mind. Again, everything gets done 100%. * Wrap-up the epilogue and optimize my save for NG+ (any crafting and respec I might wish to have done). I approach the game in this fashion for the following in-game reasons. I feel that getting the Initiative and its outposts as established and settled as possible logically comes ahead of actively provoking the kett. Once all that can be done is done, we then go after Meridian, provoking the Archon into direct conflict with the Pathfinder. This approach is not only logical, but also provides an action-packed final few hours of gameplay. With so much high-quality content running consecutively in my end-games, I'm always eager to play it all again. My current Sara run is pretty much following this sort of plan of attack... doing as much as possible before advancing the Priority Ops to the next step. I just did a really quick, Priority Ops only run. It was OK. I was surprised when Sloane still showed up to the final battle... even though the only mission I did on Kadara was springing Vehn Terev and recovering the transponder. I don't think she was at the Epilogue party though... at least I didn't see her there to talk with her. I really think my "canon" run is not going to be 100% but a run that picks and choose certain side quests to do and intentionally leaves others not done.
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5129
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Sept 27, 2017 20:06:56 GMT
130
fizzypop
122
Mar 19, 2017 23:30:04 GMT
March 2017
fizzypop
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Post by fizzypop on Sept 21, 2017 20:45:53 GMT
I haven't figured out the best route yet, but DAI I basically figured out how to make that process lock step. I ignore any quests that don't offer any meaningful content to the campaign. I do just the amount needed to move on in each circumstance. I don't 100% complete anything. I'm sure for MEA I'll get it down to a science as it is I do Ryder's story mission towards the end of the game. I have no real interest in it and it takes less time once I have the worlds mapped and explored. I always do Havarl after Voeld though. I don't like Havarl's map I enjoy its smaller, but I dislike the maps in MEA as it is, all Havarl's does is take that annoying map make it a pain in the ass. You aren't sure if you need to be up or down for some things. Exploring becomes such a pain in the ass. I enjoy Havarl's environment and size more, but because its just a bitch to play I always do Voeld first.
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