iakona
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Origin: iakona1983
Posts: 13 Likes: 37
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iakona
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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Post by iakona on Sept 20, 2017 17:14:59 GMT
I'm working on some mods with the Frosty Tool Suite to fix some longstanding issues with the game, and I'm looking for feedback on what you would like to see fixed/changed/improved in the game. Version 1.0 of my fixes include ammo, primers, and combos and can be found on NexusMods or as a direct link from Google drive. -Fixes all weapons to appropriately increase armor damage by 25% when equipped with incendiary ammo -All priming sources now ignore shields, so all ammo types are equally useful now -Detonating a primer no longer removes debuffs, and detonation cooldown time has been removed -Ammo priming rate has been increased, and most targets will now be primed within 1-4 shots, depending on your weapon's rate of fire -Cryo armor debuff has been fixed so that cryo ammo no longer interferes with Snap Freeze or Cryo Beam What do you think of these changes, and what would you like to see fixed in the game?
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Post by JRandall0308 on Sept 20, 2017 17:29:10 GMT
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snowleopard25
N2
Honoring the 24 snow leopards before me
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
Origin: Snow_Leopard 25
Posts: 241 Likes: 408
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snowleopard25
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by snowleopard25 on Sept 20, 2017 18:34:30 GMT
Wow; ammo mods would be really valuable with these changes. I like all of them, especially the incendiary and cryo ammo fixes.
Of course, I don't get ammo mods anymore. Ever since the weapon RNG drop bloat, all I ever get are weapon variants that I don't care about, for a lot of weapons that are useless. I would love to try these mods, but I don't have very much ammo ATM...
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iakona
N1
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Origin: iakona1983
Posts: 13 Likes: 37
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Aug 26, 2017 18:41:45 GMT
August 2017
iakona
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
iakona1983
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Post by iakona on Sept 20, 2017 18:49:28 GMT
That list is interesting. A lot of the stuff they said can't be done would be pretty easy to do with a mod (like changing the veteran bonuses to be unique to each kit, adjusting recharge times across the board), while other changes I don't see how they can say they're possible without a client-side patch (changing weapon variants, weapon balance, etc.) since that data is stored locally and run from a local host, not a central server; unless they're referring to APEX missions, in which case some changes might be possible.
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Post by poultrymancer on Sept 20, 2017 20:29:54 GMT
I'm on console, so while I appreciate your work and hope others do as well, I'll never benefit from it myself. Take my feedback with whatever quantity of salt you think that qualification warrants.
-Fixes all weapons to appropriately increase armor damage by 25% when equipped with incendiary ammo
Excellent!
-All priming sources now ignore shields, so all ammo types are equally useful now
Without the other fixes, I think this would be a good change. Disruptor ammo's unique ability to prime shields makes it vastly imbalanced against the other two given that they don't work as they should against armor.
With your other fixes, however, I think this change may flip the balance such that disruptor is wildly inferior to the others. Its detonations are weaker, and with the exception of Destroyers/Progenitors, there aren't any enemies with shield pools worth planning/equipping to overcome. It'd basically only be competitive against Remnant, and even then I don't know that it'd stand out as it should.
-Detonating a primer no longer removes debuffs, and detonation cooldown time has been removed
I kinda have mixed feelings about this one, TBH. Mostly because this'll make both the Scrapper and Jugg even more ludicrously OP. I'd love to see certain abilities retain debuffs after detonation (e.g. Singularity), but others (most notably Snap Freeze) are so powerful that the loss upon detonation has always struck me as balanced.
-Ammo priming rate has been increased, and most targets will now be primed within 1-4 shots, depending on your weapon's rate of fire
This combined with the removal of detonation cooldowns will make HSol and Scrapper brokenly OP due to chain detonations with repeat concussion.
-Cryo armor debuff has been fixed so that cryo ammo no longer interferes with Snap Freeze or Cryo Beam
Excellent!
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Mobius Y
N3
The Legend Continues
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
XBL Gamertag: Mobius Y
PSN: Mobius_Y
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The Legend Continues
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mobiusy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Mobius Y on Sept 20, 2017 21:59:19 GMT
How about the HumanMale Sentinel's sound issues? It gets old hearing him shout "get safe" as though he's right beside you all game.
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Pounce de León
Praise the Justicat!
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Post by Pounce de León on Sept 20, 2017 23:09:25 GMT
How about making the game fun again? Ye, that be nice.
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Post by JRandall0308 on Sept 21, 2017 1:09:48 GMT
Make bodyshots do +1000% damage to compensate for Bioware's inability to code headshots properly.
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derrame
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Anthem
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Post by derrame on Sept 21, 2017 4:15:48 GMT
this sound disappearing starting withe the human soldier and no weapons, only avenger assault rifle
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Now with HESH rounds!
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Stolen by inquisition forces.
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thebioticbread
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by The Biotic Trebuchet on Sept 21, 2017 12:59:36 GMT
Yeah dude!, kill those mf bugs!
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