iakona
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Post by iakona on Sept 21, 2017 18:39:28 GMT
With Frosty modding, it's relatively easy to give each kit a custom set of veteran bonus stats for rank XI-XX, so I'm looking for suggestions on what you'd like to see replace the standard power/combo/melee stats on each kit.
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vanelsa
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Post by vanelsa on Sept 21, 2017 18:49:01 GMT
I'm on console, so I can't benefit from your work.
That said, power recharge rates for the power-based kits would be great.
Can you give out weapon bonuses for certain weapon and character combinations (i.e. Kishock + Batarian, Venom + Salarian, etc.)?
How about additional damage reduction for the supposed-to-be-tankier characters like Krogans?
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Post by JRandall0308 on Sept 21, 2017 19:18:37 GMT
Any way to add stagger resistance for everyone characters for whom it makes sense?
Movement speed for up-close characters. Which again is everyone to some extent.
Combo detonation damage for characters capable of and reliant upon combos? Human Adept, Human Sentinel, Asari Adept, et al.
Power duration would be cool but might make some characters ludicrously OP, like the Salarian Operator or anyone else with Shield Boost.
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TheThirdRace
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Post by TheThirdRace on Sept 21, 2017 21:11:30 GMT
Angara Avenger | Melee Damage | Movement Speed | Power Damage | Angara Exemplar | Combo Damage | Power Damage | Power Recharge Speed | Angara Insurgent | Weapon Damage | Power Damage | Power Recharge Speed | Asari Adept | Combo Damage | Power Recharge Speed | Movement Speed | Asari Duelist | Power Recharge Speed | Damage Resistance | Combo Damage | Asari Huntress | Combo Damage | Power Damage | Movement Speed | Asari Sentinel | Combo Damage | Damage Resistance | Power Recharge Speed | Batarian Scrapper | Power Damage | Combo Damage | Weapon Damage | Batarian Vanguard | Combo Damage | Melee Damage | Damage Resistance | Human Adept | Combo Damage | Power Recharge Speed | Power Damage | Human Engineer | Combo Damage | Power Recharge Speed | Power Damage | Human Infiltrator | Weapon Damage | Movement Speed | Power Damage | Human Juggernault | Power Recharge Speed | Combo Damage | Damage Resistance | Human Kineticist | Combo Damage | Damage Resistance | Movement Speed | Human Sentinel | Weapon Damage | Power Recharge Speed | Damage Resistance | Human Soldier | Power Damage | Weapon Damage | Damage Resistance | Human Vanguard | Damage Resistance | Power Recharge Speed | Power Damage | Krogan Engnineer | Combo Damage | Power Recharge Speed | Melee Damage | Krogan Gladiator | Movement Speed | Damage Resistance | Melee Damage | Krogan Mercenary | Power Damage | Weapon Damage | Melee Damage | Krogan Vanguard | Damage Resistance | Power Recharge Speed | Melee Damage | Salarian Architect | Combo Damage | Damage Resistance | Movement Speed | Salarian Infiltrator | Weapon Damage | Power Damage | Movement Speed | Salarian Operator | Power Recharge Speed | Weapon Damage | Movement Speed | Turian Agent | Power Recharge Speed | Movement Speed | Weapon Damage | Turian Havoc Trooper | Power Damage | Damage Resistance | Weapon Damage | Turian Soldier | Movement Speed | Damage Resistance | Weapon Damage |
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iakona
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Post by iakona on Sept 21, 2017 22:17:31 GMT
All at the current 4% per level, or different values for different stats?
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akots
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Post by akots on Sept 21, 2017 23:18:20 GMT
All at the current 4% per level, or different values for different stats? 40% might be a bit too much for weapon damage as well as DR and a bit too low for power recharge. But really, IDK, needs some testing. Melee, power damage, combo damage, and movement speed seem to be about right. IMHO, weapon damage at 20% might work, DR flat 20-30 is reasonable, recharge should be something like 60% or more to make it meaningful.
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TheThirdRace
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Post by TheThirdRace on Sept 22, 2017 0:44:13 GMT
All at the current 4% per level, or different values for different stats? Like akots I think most everything should be 4% each, Weapon Damage at 20% seems a good compromise. Obviously, DR is not % based so it would be directly DR points. I really don't think 40 DR would be overpowered, especially since it has diminishing return on the characters that already have a lot of DR. Those with no or low DR would benefit the most, characters like the Juggernault with his high DR would benefit the less... which is exactly what you want when trying to balance this. Movement Speed might need some testing. I know in ME3, a 15% bonus represented a lot more than it should have. At 30% you would literally fly on the ground and maneuver like a dragonfly... So it's just a matter of finding the right setting. If 40% works, then good no need to beat around the bush and use the same value as everything else. If it's too fast, then lower it to 30% and see how it behaves.
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