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Post by linksocarina on Sept 27, 2017 0:57:06 GMT
An interesting perspective in an editorial by Holly Neilson, that the lore of Dragon Age is essentially always fluid and flawed because of the writers involved in-game not understanding the whole picture, guessing on what the answer may be, or going in with an outright biased opinion. To Quote the article: I actually agree with this, for the most part, because history and our understanding of it changes over the years. Hard evidence does not, but interpretation, belief and even findings that contradict what is "known" are common and tested, and there is no shortage of historiographical perspectives out there interpreting the same information over and over. I think it is important to put a lot of the games lore in this context, instead of arguments over it being against the canon or not being consistent. Consistency doesn't exist in the real world, even when it comes to most historical events.
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Post by DragonKingReborn on Sept 27, 2017 1:08:28 GMT
Myself, I prefer it. Like you say, the history of our own world can be a bit murky, and in a world without forensic science and where information can be controlled by a vested few, it becomes even harder to distinguish fact from opinion or even outright falsehood. It adds realism, plus, from a narrative point of view, allows the writers a bit of freedom if they come up with an idea they really want to try out, but contradicts an earlier piece of established lore.
As long as they don't contradict something we "experience" in a game (can't recall if they've ever done that, ignoring the reviving people we killed "thing") then I think it adds realism to the setting.
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Post by Hrungr on Sept 27, 2017 1:21:22 GMT
Personally, I've always felt this was one of the strengths of the DA setting, and it adds another layer of depth we don't often find in other games. They've handled the world's mysteries very well I thought. We're presented with information/beliefs that are considered "common knowledge", and they wisely gave it time to settle in, often repeating these beliefs over several games (and therefore several years to stew over them  ). So when you do finally unravel one of the world's mysteries, a hidden truth behind the dogma, and so on... it has impact. And then they'll follow up by giving you 2 new mysteries to chew on.
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Post by DragonKingReborn on Sept 27, 2017 1:55:42 GMT
Personally, I've always felt this was one of the strengths of the DA setting, and it adds another layer of depth we don't often find in other games. They've handled the world's mysteries very well I thought. We're presented with information/beliefs that are considered "common knowledge", and they wisely gave it time to settle in, often repeating these beliefs over several games (and therefore several years to stew over them  ). So when you do finally unravel one of the world's mysteries, a hidden truth behind the dogma, and so on... it has impact. And then they'll follow up by giving you 2 new mysteries to chew on. I'm reminded of a quote from Men In Black... "1500 years ago, everybody knew the earth was the centre of the Universe. 500 years ago, everybody knew the earth was flat, and 15 minutes ago, you knew that people were alone in the Universe. Imagine what you'll know tomorrow." Subverting expectations and preconceived notions can be a great storytelling tool.
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Post by duskwanderer on Sept 27, 2017 1:57:33 GMT
But here's the thing: The things she discusses are actually NOT contradicted by the world's lore.
To use her example, we're told that the Dalish blood writing is a mark of adulthood among their culture and they believe it to show fealty to the gods. Solas, by contrast, reveals they were actually slave markings. Both of these are true, and these are congruent because it is also established in Dalish culture that they do not, in fact, know their lore from ancient times, they've forgotten most of it.
As such, the changes and evolutions fit together in a coherent mold. By contrast, changing something in the present day that's already established, like that stupid Aqun-Athlok thing, was just a cheap grab.
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Post by phoray on Sept 27, 2017 2:09:15 GMT
Meh. My opinion of this isn't popular. I disagree with it's awesomeness. I shall skulk elsewhere now.
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Post by DragonKingReborn on Sept 27, 2017 2:10:46 GMT
Meh. My opinion of this isn't popular. I disagree with it's awesomeness. I shall skulk elsewhere now. BEGONE HERETIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  Just kidding
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Post by riverdaleswhiteflash on Sept 27, 2017 3:16:32 GMT
As such, the changes and evolutions fit together in a coherent mold. By contrast, changing something in the present day that's already established, like that stupid Aqun-Athlok thing, was just a cheap grab. Wait, where did that contradict something previously established?
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Post by DragonKingReborn on Sept 27, 2017 3:28:24 GMT
As such, the changes and evolutions fit together in a coherent mold. By contrast, changing something in the present day that's already established, like that stupid Aqun-Athlok thing, was just a cheap grab. Wait, where did that contradict something previously established? I'm assuming it refers to the dialogue from Sten in Origins where he talks about the various roles within the Qun and that 'a woman cannot be a man' and that sort of thing.
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Post by riverdaleswhiteflash on Sept 27, 2017 3:35:27 GMT
Wait, where did that contradict something previously established? I'm assuming it refers to the dialogue from Sten in Origins where he talks about the various roles within the Qun and that 'a woman cannot be a man' and that sort of thing. If it's just that, then I'm not sure there's a contradiction. Or at least, I'm not sure there would have to be one from the point of view of a Qunari who knows of the concept. Iron Bull identifies Krem as a "real man" without any hesitation, and probably wouldn't have identified any of my female PCs as that, although my fully armored DN who wears makeup and wears her hair in a traditionally feminine style might make him do a double take. (Or maybe not, since he shows little difficulty figuring out what to make of Cassandra.)
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Post by DragonKingReborn on Sept 27, 2017 3:39:32 GMT
I'm assuming it refers to the dialogue from Sten in Origins where he talks about the various roles within the Qun and that 'a woman cannot be a man' and that sort of thing. If it's just that, then I'm not sure there's a contradiction. Or at least, I'm not sure there would have to be one from the point of view of a Qunari who knows of the concept. Iron Bull identifies Krem as a "real man" without any hesitation, and probably wouldn't have identified any of my female PCs as that, although my fully armored DN who wears makeup and wears her hair in a traditionally feminine style might make him do a double take. (Or maybe not, since he shows little difficulty figuring out what to make of Cassandra.) I agree - I'm not convinced there is a contradiction, either - although, it has been a fair while since I heard the dialogue in Origins. Regardless, whether there was a retcon/contradiction or not, a certain segment is always going to be up in arms about 'this kind of thing'. And the rage it causes them is reason enough to do it, in my view
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Post by formerfiend on Sept 27, 2017 4:35:42 GMT
Personally I believe at the time they did mean for Sten's lines to be very hardlined, women are not allowed to fight, period. But from what I recall they worded it in a way that it's easy enough to take as Sten not so much being shocked at the idea of someone with a vagina fighting but being confounded by someone with a vagina fighting but also living and identifying as a woman. Another thing to remember was that Sten was new to southern Thedas and barely spoke the language where as Bull had been living in the south for ten years and was a much more effective communicator.
If nothing else it makes Ketojen telling a warrior Lady Hawke that their roll would "change little" under the qun make a lot more sense. Not so much for a mage Hawke but take what you can get.
Anyway, discussion's about Bioware's reactions to changing social attitudes regarding trans issues in the popular dialogue aside, Bioware's always presented DA's lore as this imperfect in world knowledge. Alistair admitted that even the Grey Wardens don't really know where the Darkspawn come from or whether or not the Archdemons were really the Old Gods. Nathaniel debated with Velanna as to whether elves were ever truly immortal or if that was just legend. There was an in game book questioning whether or not Andraste's miracles were divine or the result of her being an extraordinarily powerful mage. We get multiple versions of Flemeth's legend and backstory. The Dalish origin had the dalish warden finding a ruin that contradicted what the Dalish thought they knew of their past - though admittedly I forget the specific details on that.
Point being the games have always been very clear on "this is just what the people in universe think they know".
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Post by riverdaleswhiteflash on Sept 27, 2017 5:01:19 GMT
The Dalish origin had the dalish warden finding a ruin that contradicted what the Dalish thought they knew of their past - though admittedly I forget the specific details on that. I'm not sure I remember either. I haven't played DA:O since shortly after Inquisition came out. But maybe Tamlen said something about not realizing their people ever lived underground?Yeah. I mean, the Cardinal Rules of Magic codex has this set of rules regarding what magic absolutely cannot be used to do, and I don't think there's a single one there that we haven't seen someone or something (most notably the surviving Elvenhan mages and artifacts) bend or break yet. In fact the Eluvians start breaking the first one as early as the Dalish Origin (or at least I think that's what we're meant to conclude from Tamlen vanishing,) the second one has already been broken by the time the first game starts, and Flemeth, Urthemiel, and Wynne bend the third one so far that they might as well be breaking it before the first game's original campaign even ends.
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Post by Iakus on Sept 27, 2017 15:26:29 GMT
But here's the thing: The things she discusses are actually NOT contradicted by the world's lore. To use her example, we're told that the Dalish blood writing is a mark of adulthood among their culture and they believe it to show fealty to the gods. Solas, by contrast, reveals they were actually slave markings. Both of these are true, and these are congruent because it is also established in Dalish culture that they do not, in fact, know their lore from ancient times, they've forgotten most of it. As such, the changes and evolutions fit together in a coherent mold. By contrast, changing something in the present day that's already established, like that stupid Aqun-Athlok thing, was just a cheap grab. Indeed. The past is the past and immutable. Though our understanding of such events can be subjective. In fact, that seems to be a recurring theme in Dragon Age: that our understand of what came before is flawed and severely lacking in both detail and context. That said, changing aspects of the PRESENT and pretending that "it's always been that way" is simply annoying. Revealing previously unknown details enriches lore. Changing stuff because it doesn't fit this "awesome idea" you have does not.
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Post by PapaCharlie9 on Sept 27, 2017 15:29:38 GMT
Transplanting some OT stuff from the Twitter thread: Every bit we know about Thedas has been cast into doubt for narrative drama and all we got is a mess where I question everything. And that's where Frustration comes in. At least mine. I think we had this discussion recently? I seem to remember saying something similar. I get why the history buffs like that Codex entries have been made suspect, just like real sources in real history, but in a game with rich lore, we need something to anchor our beliefs in, something with authority. Making *all* Codex entries suspect was a mistake, imo. Otherwise there is no basis for a shared experience with other players. Lore devolves into each individual's interpretation, allowing me to reasonably argue that Sandal is the Maker, because no one can argue against me with anything more than opinion. My opinion is no more right or wrong than any other. That diminishes dramatic appeal, not enhances.
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Post by phoray on Sept 27, 2017 15:34:08 GMT
^^^^ PapaCharlie9 Since my quote is going to be dragged over here, I may as well put the whole unpopular opinion in the bag too.
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Post by PapaCharlie9 on Sept 27, 2017 15:42:17 GMT
Subverting expectations and preconceived notions can be a great storytelling tool. I agree, with the added proviso if used sparingly. I think the writers of DA have gone way too far. It would have been fine if only those Codices about the elves were made suspect -- that's congruent to the recent history of oppression of the elves and Churchill's, "History is written by the victors." And I'd even allow any Codices about Andrastianism to be suspect as well, because that whole thing is clearly another set up for a big PSYCH! reveal. But I'd stop there. Why must the Codices about the dwarves and Qunari also be suspect? About the Blights? About the history of Fereldan and Orlais? Mages and Templars? About dragons? About Fennecs and Nugs, for Maker's sake? And even if you say those are reliable, how can I tell? How can you guarantee to me that the writers won't suddenly decide it would be cool to fuck with the history of, I dunno, the Gray Wardens, and overturn something that was established in DAO codexes years ago? Pulling that trick even once, even if it was planned from the very beginning, calls everything in established lore into question. The reliability of everything is degraded with each application of that storytelling tool.
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Post by Sah291 on Sept 27, 2017 18:35:33 GMT
I agree with the article, that has always been what I liked about DA's lore, the fact that it's written from an in game perspective.
As the player, we have meta knowledge about the world through the codex, but it's limited to what would be common knowledge for an educated person living in current day Thedas... and so it can be vague, biased, or flat out wrong...like real history.
The mythology is realistic too, I can see where a lot of time and effort went into writing those codex. In DAI, as you are exploring the map and uncovering bits and pieces of elven or dwarven artifacts, and ruins, you aren't quite sure what is myth, or historical fact, and that's true to real life folklore as well. It creates a real sense of mystery and discovery.
But I guess I can understand those that are saying they go too far sometimes though. There are several lore points they changed that felt out of place to me, because I didn't think the lore supported it, or it wasn't plausible. Like the Dalish going from accepting their mages, to only wanting 3 per clan all of a sudden... I mean, I can think up reasons why that could be...but it mostly felt like an excuse. There are other little things like that.
For the most part though, I think DAI did a good job creating that sense of "existential crisis" that comes from having your whole history and world view come into question. That's what made the Dalish Inquisitor, in particular, interesting for me.
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Post by gervaise21 on Sept 27, 2017 19:22:36 GMT
I'm sure we've had this debate before but here is my take on it. When talking about ancient history then I am happy to allow for new lore to be revealed that contradicts or confirms what we already know.
As others have said, though, it is somewhat frustrating when it appears that every race has been struck with amnesia at some point because no one seems to remember anything beyond a certain point. At present I am having to assume the raising of the Veil did this to them. Otherwise we are given to understand that two races for whom remembering the past is very important, the elves and the dwarves, have apparently forgotten a lot of very important information, like the Titans. Yet in the case of the elves they remembered other things quite accurately. They remembered they could all do magic at one time, they were all immortal at one time, their gods were imprisoned by Fen-Harel, yet they forgot that Mythal was murdered by the other gods or that it was when Fen'Harel imprisoned the gods they lost their magic and immortality. In fact no race seems to remember that the world was once Veil-less. I find this rather hard to believe unless someone or something has been altering their memories (a possibility that may yet be revealed).
Then we have other annoying aspects of "differing interpretations" of the lore. In DAI we had some jumped up university scholar saying that they thought the meaning of Fen'Harel might be different to what the Dalish teach. How did they arrive at that conclusion? The Dalish barely have an understanding of ancient elven, so where did the scholar get their information from? Then in Trespasser it seems confirmed that Fen'Harel means exactly what the Dalish have always maintained, so what was the point of the scholarly doubt apart from a clumsy way to prepare us for the later reveal of why Solas took his action, which is why his enemies, the Evanuris, called him the Dread Wolf.
I also find it not very convincing that people are still swallowing the Chantry version of history when apparently it seems well known that there is a completely different sequence of historical events surrounding Andraste. We are not talking thousands of years here but only around 800 years which in the real world does tend to be remembered quite accurately down to the present. Take the Battle of Hastings. The detail of how exactly Harold died may be up for debate but no one denies the battle happened in that particular location. By contrast, the history of Andraste given by scholars would suggest that the Valarian Fields are in a completely different part of Thedas to where they are shown on the map. Not only that but Andraste's army never reached the gates of Minrathous at all and it would seem never really entered Tevinter proper. Every barbarian clan must have known this was the case, so even if Drakon wiped out all the variants in Orlais, why was the Chantry's version of events accepted elsewhere? He certainly didn't conquer everywhere and Ferelden in particular had steadfastly resisted Orlais advances against them down the years. Why then would the majority tamely accept the Orlesian religion? (The Ash Warriors apparently never did because they clearly knew the truth but the writers killed them all off at the beginning of DAO so the significance of their differing belief about the Andrastrian faith could conveniently be forgotten)
So, no, I do not find such divergence from what we were previously told either convincing with regard to the religion of Thedas or anything like the real world.
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Post by formerfiend on Sept 27, 2017 19:27:29 GMT
It's also important to remember that pretty much every major historical and mythological event did happen in a general, vague sense. Fen Harel did banish the Creators, Tevinter did conquer Arlathan, Tevinter Magisters did enter the Fade, Andraste did lead a rebellion against the Imperium, Drakon did found the Chantry and the Orlisian Empire, Calenhad did unite the disparate banns and warlords to form a united Ferelden, and the Dales were wiped out by Orlais.
All those things happened. It's just a matter of the specifics that end up having new light shed on them. The why, the when, the how, and the specific fallout. That's what gets distorted by history.
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Post by Deleted on Sept 27, 2017 19:32:35 GMT
Myself, I prefer it. Like you say, the history of our own world can be a bit murky, and in a world without forensic science and where information can be controlled by a vested few, it becomes even harder to distinguish fact from opinion or even outright falsehood. It adds realism, plus, from a narrative point of view, allows the writers a bit of freedom if they come up with an idea they really want to try out, but contradicts an earlier piece of established lore. As long as they don't contradict something we "experience" in a game (can't recall if they've ever done that, ignoring the reviving people we killed "thing") then I think it adds realism to the setting. This is how I feel. As far as contradicting something we experience, the only thing I can think of is pretending Hawke was never a Blood Mage, but honestly it was weird that we were ever able to be one in the south anyway.
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Post by DragonKingReborn on Sept 27, 2017 19:50:55 GMT
Myself, I prefer it. Like you say, the history of our own world can be a bit murky, and in a world without forensic science and where information can be controlled by a vested few, it becomes even harder to distinguish fact from opinion or even outright falsehood. It adds realism, plus, from a narrative point of view, allows the writers a bit of freedom if they come up with an idea they really want to try out, but contradicts an earlier piece of established lore. As long as they don't contradict something we "experience" in a game (can't recall if they've ever done that, ignoring the reviving people we killed "thing") then I think it adds realism to the setting. This is how I feel. As far as contradicting something we experience, the only thing I can think of is pretending Hawke was never a Blood Mage, but honestly it was weird that we were ever able to be one in the south anyway. Right - that's a good example. Experiences that 'break established, experienced lore' should be able to be retconned. We'd experienced in previous games the hatred and terror that blood mages evoke in others...being one was just plain weird.
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Post by Sylvius the Mad on Sept 27, 2017 19:57:48 GMT
Retcons are always bad.
These were not retcons.
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Post by DragonKingReborn on Sept 27, 2017 20:01:13 GMT
Retcons are always bad. These were not retcons. Which weren't? The fact that a Blood Mage Hawke in DA2 was suddenly anti-blood magic in Inquisition? Or something else?
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formerfiend
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: Former_Fiend
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formerfiend
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Former_Fiend
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Post by formerfiend on Sept 27, 2017 20:02:47 GMT
This is how I feel. As far as contradicting something we experience, the only thing I can think of is pretending Hawke was never a Blood Mage, but honestly it was weird that we were ever able to be one in the south anyway. Right - that's a good example. Experiences that 'break established, experienced lore' should be able to be retconned. We'd experienced in previous games the hatred and terror that blood mages evoke in others...being one was just plain weird. See that's a notion I disagree with entirely. By that notion, Hawke shouldn't have been allowed to be a mage in Kirkwall given the no-tolerance policy they had for apostates and their only excuse was "money". It's not as if Hawke advertised their use of bloodmagic. Being able to be a blood mage, or a reaver, or an assassin isn't lorebreaking. It's allowing us to play people who don't give a damn for the rules and who may even be evil bastards. It also lets us explore and demonstrate the notion that when used responsibly, blood magic in the hands of a well meaning, well intentioned person can just be a tool, showing that while people may hate and fear it, those people can be wrong.
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