grallon
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Post by grallon on Sept 26, 2016 16:08:39 GMT
In Mass Effect 1 we directly with Sovereign on Virmire, where he tells us:
"...My kind transcends your very understanding. We are each a nation. Independent, free of all weakness. You cannot even grasp the nature of our existence..."
I'm curious about the nature of that transcendence. We know they harvest the individuals of a civilization, 'process' them and build a Reaper out of the ... remains. There's also a conversation with Legion where he says:
"...Transcended flesh. Billions of organic minds, uploaded and conjoined within immortal machine bodies. "Each a Nation"..."
Clearly it is not the specific consciousness of each individual since they're liquefied. Or perhaps they're given implants first, 'read' and recorded so to speak, then their bodies eliminated? Maybe there is something like the Protheans' memory shards at play as well? Javik tells us at some point that experience and memories have biological markers that can be read. The Reapers no doubt acquired that specific ability when they absorbed the Protheans.
Yet despite the possibilities I don't see how the harvests preserve civilizations. In fact, the whole thing is more akin to sealing a fly in amber than true transcendence.
Thoughts?
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Post by straykat on Sept 26, 2016 16:11:00 GMT
I get the feeling that "Nazara" that Legion mentions was the name of the species for Sovereign. But I'm not gonna even try to figure out how it works. Magic?
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Post by Darth Dennis on Sept 26, 2016 18:00:15 GMT
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Post by Ieldra on Sept 26, 2016 18:33:31 GMT
In Mass Effect 1 we directly with Sovereign on Virmire, where he tells us: " ...My kind transcends your very understanding. We are each a nation. Independent, free of all weakness. You cannot even grasp the nature of our existence..." I'm curious about the nature of that transcendence. We know they harvest the individuals of a civilization, 'process' them and build a Reaper out of the ... remains. There's also a conversation with Legion where he says: " ...Transcended flesh. Billions of organic minds, uploaded and conjoined within immortal machine bodies. "Each a Nation"..." Clearly it is not the specific consciousness of each individual since they're liquefied. Or perhaps they're given implants first, 'read' and recorded so to speak, then their bodies eliminated? Maybe there is something like the Protheans' memory shards at play as well? Javik tells us at some point that experience and memories have biological markers that can be read. The Reapers no doubt acquired that specific ability when they absorbed the Protheans. Yet despite the possibilities I don't see how the harvests preserve civilizations. In fact, the whole thing is more akin to sealing a fly in amber than true transcendence. Thoughts? It is a process of destructive mind uploading followed by an unspecified method of conjoining into a gestalt mind. It can be said to be preservation because the memories and the DNA of individuals are preserved. It may be possible to reconstruct the species from those elements. The preservation claim always seemed plausible to me as SF plots go. It depends on technology that's theoretically possible, though probably non-feasible since who you are depends on more than information in the brain. More important is the question "How do they bring the new Reapers to support the Catalyst's agenda?" That makes no sense if the Reaperized species is preserved. For that reason I think they're mind-controlled by the Catalyst. The Catalyst has a distributed consciousness and part of it becomes a part of every new Reaper. So it maintains control. That every Reaper is independent is a delusion. Since true mind control is undetectable by the controlled mind, nobody has every noticed this. As for whether that constitutes an ascension, that depends on your perspective. The forced nature and the mind-control suggests "No", but it's possible that the gestalt mind is a handful of magntitudes more intelligent than any constituent.
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Post by straykat on Sept 26, 2016 20:27:16 GMT
In Mass Effect 1 we directly with Sovereign on Virmire, where he tells us: " ...My kind transcends your very understanding. We are each a nation. Independent, free of all weakness. You cannot even grasp the nature of our existence..." I'm curious about the nature of that transcendence. We know they harvest the individuals of a civilization, 'process' them and build a Reaper out of the ... remains. There's also a conversation with Legion where he says: " ...Transcended flesh. Billions of organic minds, uploaded and conjoined within immortal machine bodies. "Each a Nation"..." Clearly it is not the specific consciousness of each individual since they're liquefied. Or perhaps they're given implants first, 'read' and recorded so to speak, then their bodies eliminated? Maybe there is something like the Protheans' memory shards at play as well? Javik tells us at some point that experience and memories have biological markers that can be read. The Reapers no doubt acquired that specific ability when they absorbed the Protheans. Yet despite the possibilities I don't see how the harvests preserve civilizations. In fact, the whole thing is more akin to sealing a fly in amber than true transcendence. Thoughts? It is a process of destructive mind uploading followed by an unspecified method of conjoining into a gestalt mind. It can be said to be preservation because the memories and the DNA of individuals are preserved. It may be possible to reconstruct the species from those elements. The preservation claim always seemed plausible to me as SF plots go. It depends on technology that's theoretically possible, though probably non-feasible since who you are depends on more than information in the brain. More important is the question "How do they bring the new Reapers to support the Catalyst's agenda?" That makes no sense if the Reaperized species is preserved. For that reason I think they're mind-controlled by the Catalyst. The Catalyst has a distributed consciousness and part of it becomes a part of every new Reaper. So it maintains control. That every Reaper is independent is a delusion. Since true mind control is undetectable by the controlled mind, nobody has every noticed this. As for whether that constitutes an ascension, that depends on your perspective. The forced nature and the mind-control suggests "No", but it's possible that the gestalt mind is a handful of magntitudes more intelligent than any constituent. You should've went with Space Magic too.
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grallon
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Post by grallon on Sept 26, 2016 20:38:56 GMT
It is a process of destructive mind uploading followed by an unspecified method of conjoining into a gestalt mind. It can be said to be preservation because the memories and the DNA of individuals are preserved. It may be possible to reconstruct the species from those elements. The preservation claim always seemed plausible to me as SF plots go. It depends on technology that's theoretically possible, though probably non-feasible since who you are depends on more than information in the brain. More important is the question "How do they bring the new Reapers to support the Catalyst's agenda?" That makes no sense if the Reaperized species is preserved. For that reason I think they're mind-controlled by the Catalyst. The Catalyst has a distributed consciousness and part of it becomes a part of every new Reaper. So it maintains control. That every Reaper is independent is a delusion. Since true mind control is undetectable by the controlled mind, nobody has every noticed this. As for whether that constitutes an ascension, that depends on your perspective. The forced nature and the mind-control suggests "No", but it's possible that the gestalt mind is a handful of magntitudes more intelligent than any constituent. Despite Straykat playful snark, I appreciate the time you took to post this Ieldra. Reading through the link provided I seem to recall a number of sf novels using the theory. And you're probably right about the shackles imposed on the whole by the Catalyst. After all, what good would be those awesome synthetic leviathans if they could chose to break away from the cycles. Which means the Reapers are neither 'independent' nor 'free of all weaknesses'.
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Post by Ieldra on Sept 26, 2016 20:44:42 GMT
It is a process of destructive mind uploading followed by an unspecified method of conjoining into a gestalt mind. It can be said to be preservation because the memories and the DNA of individuals are preserved. It may be possible to reconstruct the species from those elements. The preservation claim always seemed plausible to me as SF plots go. It depends on technology that's theoretically possible, though probably non-feasible since who you are depends on more than information in the brain. More important is the question "How do they bring the new Reapers to support the Catalyst's agenda?" That makes no sense if the Reaperized species is preserved. For that reason I think they're mind-controlled by the Catalyst. The Catalyst has a distributed consciousness and part of it becomes a part of every new Reaper. So it maintains control. That every Reaper is independent is a delusion. Since true mind control is undetectable by the controlled mind, nobody has every noticed this. As for whether that constitutes an ascension, that depends on your perspective. The forced nature and the mind-control suggests "No", but it's possible that the gestalt mind is a handful of magntitudes more intelligent than any constituent. You should've went with Space Magic too. I'm not seeing the joke. We can talk again once *you* have offered a rationalization that sounds like SF.
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Post by straykat on Sept 26, 2016 20:50:03 GMT
You should've went with Space Magic too. You could do with being less insulting. Relax. I'm not insulting you. I'm here to have fun. There are far more serious things I'll curb my jokes around than video games. Not even particularly intelligent games or sci-fi either. And you know this yourself... I have to forget about a lot of details just to enjoy parts of it. And again, you do this yourself with Synthesis. For example, I just finished a playthrough saving Wrex and planning to cure the Genophage. And we share a similar opinion on that. But I can still enjoy it in a shallow way -- and really, I should look at the games as a whole this way. It's better in the longrun not to analyze it too much.
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Post by Ieldra on Sept 27, 2016 7:27:10 GMT
You could do with being less insulting. Relax. I'm not insulting you. I'm here to have fun. There are far more serious things I'll curb my jokes around than video games. Not even particularly intelligent games or sci-fi either. And you know this yourself... I have to forget about a lot of details just to enjoy parts of it. And again, you do this yourself with Synthesis. For example, I just finished a playthrough saving Wrex and planning to cure the Genophage. And we share a similar opinion on that. But I can still enjoy it in a shallow way -- and really, I should look at the games as a whole this way. It's better in the longrun not to analyze it too much. You came across as dismissive, but I don't hold grudges. Not in things like this, anyway... A for the matter in question, yes, a lot of things are nonsensical beyond recovery, but worldbuilding is my passion. Much of my enjoyment of SF and fantasy comes from deciphering their worlds, and so I like it when I can make sense of those things that aren't beyond recovery. About the worst thing SF writers can do, from my perspective, is to casually disregard the rules they set up for their worlds earlier. There is quite a bit of that in ME2 and ME3 as well, unfortunately, only that in ME2 it didn't affect main plot - such as it was - much.
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Post by grallon on Sept 27, 2016 10:47:44 GMT
... About the worst thing SF writers can do, from my perspective, is to casually disregard the rules they set up for their worlds earlier. There is quite a bit of that in ME2 and ME3 as well, unfortunately, only that in ME2 it didn't affect main plot - such as it was - much. What do you consider the worst omissions or deviations with regards to ME1? I will admit I didn't read most of the codices so I'm not overly familiar with the background lore.
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Post by Ieldra on Sept 27, 2016 11:14:25 GMT
... About the worst thing SF writers can do, from my perspective, is to casually disregard the rules they set up for their worlds earlier. There is quite a bit of that in ME2 and ME3 as well, unfortunately, only that in ME2 it didn't affect main plot - such as it was - much. What do you consider the worst omissions or deviations with regards to ME1? I will admit I didn't read most of the codices so I'm not overly familiar with the background lore. Here are a few big ones: ME2: "thermal clips" - their tortured rationalization for a return to classic ammo mechanisms made no sense, given that the old system was so much more efficient, and what's even worse, it replaced something new and interesting with something conventional and boring. ME3: Legion's "personality dissemination". It was established that geth are software entities who freely share all kinds of data between themselves, and then they brought up this idea just to shove another heroic sacrifice down our throats. I felt like being force-fed crap. ME3: ME2 established the geth life as a different but "existentially valid" form of life. In ME3 they're suddenly only "real life" if they acquire human-like individuality. There are minor examples as well, like some human colonies in ME2 suddenly having a population of a few billion after 35 years of colonization. In ME1, they had, much more plausibly, populations of a few million. It's been a while since I played an ME game, so I don't recall it all, but I'm sure you'll find more examples in Shamus Young's excellent Mass Effect Retrospective, which I recommend to everyone. Be warned though, he goes into some detail.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by wright1978 on Sept 27, 2016 12:08:11 GMT
I view it as preservation in its most basic meaning in that the resource is preserved by re-purposing DNA.
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Post by straykat on Sept 27, 2016 13:20:38 GMT
Relax. I'm not insulting you. I'm here to have fun. There are far more serious things I'll curb my jokes around than video games. Not even particularly intelligent games or sci-fi either. And you know this yourself... I have to forget about a lot of details just to enjoy parts of it. And again, you do this yourself with Synthesis. For example, I just finished a playthrough saving Wrex and planning to cure the Genophage. And we share a similar opinion on that. But I can still enjoy it in a shallow way -- and really, I should look at the games as a whole this way. It's better in the longrun not to analyze it too much. You came across as dismissive, but I don't hold grudges. Not in things like this, anyway... A for the matter in question, yes, a lot of things are nonsensical beyond recovery, but worldbuilding is my passion. Much of my enjoyment of SF and fantasy comes from deciphering their worlds, and so I like it when I can make sense of those things that aren't beyond recovery. About the worst thing SF writers can do, from my perspective, is to casually disregard the rules they set up for their worlds earlier. There is quite a bit of that in ME2 and ME3 as well, unfortunately, only that in ME2 it didn't affect main plot - such as it was - much. Well I understand... to be serious. I think it's the cause of a lot of frustration. I just know I'm happier when thinking of things on more gameplay or emotional terms. But I have my limits too.
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Post by grallon on Sept 27, 2016 21:48:26 GMT
It's been a while since I played an ME game, so I don't recall it all, but I'm sure you'll find more examples in Shamus Young's excellent Mass Effect Retrospective, which I recommend to everyone. Be warned though, he goes into some detail. Hmmm... I'm reading through it as I write this and it feels like being explained how the sausages I'm savoring are really made...
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire
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Post by grallon on Sept 28, 2016 22:29:07 GMT
As I progress through Shamus' piece I'm getting closer to Straykat's bitter sarcasm about 'space magic'... What a stinking mess this trilogy turned into! We blindside ourselves to the deplorable whole by focusing on the shining tidbits that litter the ground here and there.
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Post by gothpunkboy89 on Sept 29, 2016 2:19:47 GMT
In Mass Effect 1 we directly with Sovereign on Virmire, where he tells us: " ...My kind transcends your very understanding. We are each a nation. Independent, free of all weakness. You cannot even grasp the nature of our existence..." I'm curious about the nature of that transcendence. We know they harvest the individuals of a civilization, 'process' them and build a Reaper out of the ... remains. There's also a conversation with Legion where he says: " ...Transcended flesh. Billions of organic minds, uploaded and conjoined within immortal machine bodies. "Each a Nation"..." Clearly it is not the specific consciousness of each individual since they're liquefied. Or perhaps they're given implants first, 'read' and recorded so to speak, then their bodies eliminated? Maybe there is something like the Protheans' memory shards at play as well? Javik tells us at some point that experience and memories have biological markers that can be read. The Reapers no doubt acquired that specific ability when they absorbed the Protheans. Yet despite the possibilities I don't see how the harvests preserve civilizations. In fact, the whole thing is more akin to sealing a fly in amber than true transcendence. Thoughts? It is a process of destructive mind uploading followed by an unspecified method of conjoining into a gestalt mind. It can be said to be preservation because the memories and the DNA of individuals are preserved. It may be possible to reconstruct the species from those elements. The preservation claim always seemed plausible to me as SF plots go. It depends on technology that's theoretically possible, though probably non-feasible since who you are depends on more than information in the brain. More important is the question "How do they bring the new Reapers to support the Catalyst's agenda?" That makes no sense if the Reaperized species is preserved. For that reason I think they're mind-controlled by the Catalyst. The Catalyst has a distributed consciousness and part of it becomes a part of every new Reaper. So it maintains control. That every Reaper is independent is a delusion. Since true mind control is undetectable by the controlled mind, nobody has every noticed this. As for whether that constitutes an ascension, that depends on your perspective. The forced nature and the mind-control suggests "No", but it's possible that the gestalt mind is a handful of magntitudes more intelligent than any constituent. Or could be a form of hive mind. Each Reaper is independent but they ultimately jump when the Catalyst says jump. Just like each Rachni is independent but they all jump when the Queen says jump. I view the Reaper mind some what different it seems to some people. Each our our minds is made up of billions of neurons. Those individual neurons are fairly simplistic by them selves. When they all work together they form a mind a billion times more complex. Each mind uploaded into a Reaper body becomes an equivalent to an individual neuron in our own mind. With billions of other minds the complexity drastically increases at an exponential rate. The new mind is formed out of those billions of other minds coalesces into a new mind greater then the sum of it's parts.
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Post by gothpunkboy89 on Sept 29, 2016 2:29:34 GMT
As I progress through Shamus' piece I'm getting closer to Straykat's bitter sarcasm about 'space magic'... What a stinking mess this trilogy turned into! We blindside ourselves to the deplorable whole by focusing on the shining tidbits that litter the ground here and there. Eh I've never been impressed by it. Comes off more as a self important person attempting to prove how smart they are. My perspective it 9 out of 10 complaints are from people who are forcing a specific view point due to role playing and trying to force the game into that view point and when it doesn't match up with exactly how they want it to go then it is the game's fault.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by Ieldra on Sept 29, 2016 8:06:39 GMT
It is a process of destructive mind uploading followed by an unspecified method of conjoining into a gestalt mind. It can be said to be preservation because the memories and the DNA of individuals are preserved. It may be possible to reconstruct the species from those elements. The preservation claim always seemed plausible to me as SF plots go. It depends on technology that's theoretically possible, though probably non-feasible since who you are depends on more than information in the brain. More important is the question "How do they bring the new Reapers to support the Catalyst's agenda?" That makes no sense if the Reaperized species is preserved. For that reason I think they're mind-controlled by the Catalyst. The Catalyst has a distributed consciousness and part of it becomes a part of every new Reaper. So it maintains control. That every Reaper is independent is a delusion. Since true mind control is undetectable by the controlled mind, nobody has every noticed this. As for whether that constitutes an ascension, that depends on your perspective. The forced nature and the mind-control suggests "No", but it's possible that the gestalt mind is a handful of magntitudes more intelligent than any constituent. Or could be a form of hive mind. Each Reaper is independent but they ultimately jump when the Catalyst says jump. Just like each Rachni is independent but they all jump when the Queen says jump. I view the Reaper mind some what different it seems to some people. Each our our minds is made up of billions of neurons. Those individual neurons are fairly simplistic by them selves. When they all work together they form a mind a billion times more complex. Each mind uploaded into a Reaper body becomes an equivalent to an individual neuron in our own mind. With billions of other minds the complexity drastically increases at an exponential rate. The new mind is formed out of those billions of other minds coalesces into a new mind greater then the sum of it's parts. That's what a species ascension could be in an ideal case, for a species that enters this state freely, but it clashes with the nature of the Reaperization. I can't imagine that a billion traumatized minds forced unwillingly into this can result in a functional whole. This is another case where different visions clashed: the Reapers could be that in ME1, and in certain aparts of ME2 written by actual SF enthusiasts, but then ME2 was turned into action schlock and pushed the horror up to eleven, and that was that.
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Post by Ieldra on Sept 29, 2016 8:20:05 GMT
As I progress through Shamus' piece I'm getting closer to Straykat's bitter sarcasm about 'space magic'... What a stinking mess this trilogy turned into! We blindside ourselves to the deplorable whole by focusing on the shining tidbits that litter the ground here and there. Eh I've never been impressed by it. Comes off more as a self important person attempting to prove how smart they are. When ME1 came out, it felt like someone's first attempt at an SF story. Clumsy and occasionally unintentionally funny, but you could see they made an effort. Back then, I thought of what this could become as the developers gained experience. And then it was all abandoned in the games that followed. I make the distinction between aspects I find problematic, where I think there's something wrong with the game, and aspects I simply hate. Things like the plot hole created by the Catalyst ("why was it inactive in ME1") belong to the former category. You can clearly see they had no idea about how the trilogy would end when they made ME1, and they didn't even care enough to offer a plausible retcon in ME3. Maybe they didn't even rememeber. The best example of the latter category is DAI's Trespasser. It's quite good as a story and well-written by the standards of video games, but I still hate the outcome. As for forcing a specific view, there was a shift in storytelling style between ME1 and ME2. Of course those who liked the old one, like me, tend to complain about what the trilogy had become. It felt like a broken promise at the time. Had I known, back in 2008 when I bought ME1, what it would become, I would've never started playing it.
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Post by gothpunkboy89 on Sept 29, 2016 13:29:05 GMT
Or could be a form of hive mind. Each Reaper is independent but they ultimately jump when the Catalyst says jump. Just like each Rachni is independent but they all jump when the Queen says jump. I view the Reaper mind some what different it seems to some people. Each our our minds is made up of billions of neurons. Those individual neurons are fairly simplistic by them selves. When they all work together they form a mind a billion times more complex. Each mind uploaded into a Reaper body becomes an equivalent to an individual neuron in our own mind. With billions of other minds the complexity drastically increases at an exponential rate. The new mind is formed out of those billions of other minds coalesces into a new mind greater then the sum of it's parts. That's what a species ascension could be in an ideal case, for a species that enters this state freely, but it clashes with the nature of the Reaperization. I can't imagine that a billion traumatized minds forced unwillingly into this can result in a functional whole. This is another case where different visions clashed: the Reapers could be that in ME1, and in certain aparts of ME2 written by actual SF enthusiasts, but then ME2 was turned into action schlock and pushed the horror up to eleven, and that was that. How do you know the trauma follows? I mean yea in ME 2 it shows lady screaming while liquefied. But up to that point they were also out cold. And the liquid moment was just there to build tension as it really served no other purpose then that. That is just evil or the sake of evil which really is out of character for the Reapers. But even if we make the assumption they purposefully allow people to be conscious for no reason simply to hear them scream as they liquefy. While they are asleep in the tubs would be the time to copy the brain and transfer it into the new Reaper body. Then subject them to the whole break them down into their base elements thing.
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Post by gothpunkboy89 on Sept 29, 2016 14:09:35 GMT
Eh I've never been impressed by it. Comes off more as a self important person attempting to prove how smart they are. When ME1 came out, it felt like someone's first attempt at an SF story. Clumsy and occasionally unintentionally funny, but you could see they made an effort. Back then, I thought of what this could become as the developers gained experience. And then it was all abandoned in the games that followed. I make the distinction between aspects I find problematic, where I think there's something wrong with the game, and aspects I simply hate. Things like the plot hole created by the Catalyst ("why was it inactive in ME1") belong to the former category. You can clearly see they had no idea about how the trilogy would end when they made ME1, and they didn't even care enough to offer a plausible retcon in ME3. Maybe they didn't even rememeber. The best example of the latter category is DAI's Trespasser. It's quite good as a story and well-written by the standards of video games, but I still hate the outcome. As for forcing a specific view, there was a shift in storytelling style between ME1 and ME2. Of course those who liked the old one, like me, tend to complain about what the trilogy had become. It felt like a broken promise at the time. Had I known, back in 2008 when I bought ME1, what it would become, I would've never started playing it. They did grow as developers. There is a marked improvement with each subsequent game. A problem arises because they started going down a new story path then due to internal problems they had to try and steer back to the original path. Which creates some problems with the game story. Not really a lack of growing and learning but internal problems that caused some hiccups. Catalyst causes no plot holes. In fact it's existence fixes the super massive plot hole from ME 1 just by existing in the first place. The entire set up of the Citadel being a massive dominate relay that the Reapers actively invite species to settle on. Who then sets it off remotely. And yet some how thousands of years of living on it no race ever becomes aware of what it really is. Once you get into ME 2 with the Omega Rely it becomes even more idiotic. The sheer existence of the Catalyst on the Citadel how ever makes it far less idiotic by a very wide margin. The existence of the Citadel to act as a giant protector of the Catalyst makes sense. Inviting people to live on it make sense because it means it would be less likely to be attacked/left undefended. Ensuring the organic races of the galaxy keep it save. Giant mass relay still doesn't make sense but it being a first hit location of past harvests is meant to secure the catalyst in case during the events of the harvest what the Citadel really is is found out. The Reason the Reapers leave the Citadel alone until TIM tells them about the Crucible and the final piece they need is the time they attack, capture it and bring it to Earth which is one of their strong holds. Well behind their own lines. The lack of action is simply because the Catalyst design the station for it to respond to him. That set up would give away there is something more to the station. The entire reason the Keepers were created was to maintain the Citadel. And to respond to the Reaper signal to activate the Rely. The entire plot of the series is based on the Protheans altering that signal so the Keepers no longer respond to it. Keepers no longer respond to the signal and suddenly the Keepers no longer respond to the Catalyst. And the Keepers stick to auto pilot actions of maintenance. Which is part of what Sovereign was attempting to fix while connected directly to it. But Shepard interrupted the connection.
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Dabrikishaw
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 182 Likes: 204
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Aug 29, 2016 20:21:41 GMT
August 2016
dabrikishaw
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by Dabrikishaw on Sept 29, 2016 22:27:58 GMT
Reapers turn beings into material to created them, then create the AI that controls the Reaper body.
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