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Post by Hrungr on May 25, 2018 14:57:45 GMT
EA conformed Battlefield V will have two types of currency. premium currency = real money and in-game currency which one get by playing the game.... and no LBs.That sounds good. However, I bet the grinding to get any significant in-game currency to buy cosmetics will be a slog.
Anthem will probably do the same once the "live" enters into play. Again, I believe the game is tilted towards nudging the player to buy cosmetics. If the in-game currency is a real slog, weak minded players will pay real money to get the preeny stuff so they can look in the mirror and admire themselves.
Of course they will, the prices in games like Path of Exile and Warframe are really high as well, so I would expect the prices to match what you see in those games because people keep saying how great the implementation is in those games. Edit: Was thinking of the wrong and altered to the one I was thinking of. I keep wondering if an iTunes-like approach would be better. No buying premium currency, just charging a small upfront price for your specific cosmetic thing (or through your earned your in-game currency). The small price point and convenience of a direct purchase being a better model in the long run.
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Post by Sanunes on May 25, 2018 15:00:50 GMT
Of course they will, the prices in games like Path of Exile and Warframe are really high as well, so I would expect the prices to match what you see in those games because people keep saying how great the implementation is in those games. Edit: Was thinking of the wrong and altered to the one I was thinking of. I keep wondering if an iTunes-like approach would be better. No buying premium currency, just charging a small upfront price for your specific cosmetic thing (or through your earned your in-game currency). The small price point and convenience of a direct purchase being a better model in the long run. That is something I would prefer, but with all the accusations of gambling I am wondering if there might be a reasoning behind using a premium currency aside from charging players $20 for currency when they only need $3 for the item they want. Edit: If the minimum amount of premium currency lines up with the cheapest item in the game I would have a lot less problems with it over the approach Bethesda did with theirs.
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Post by Hrungr on May 25, 2018 15:10:21 GMT
I keep wondering if an iTunes-like approach would be better. No buying premium currency, just charging a small upfront price for your specific cosmetic thing (or through your earned your in-game currency). The small price point and convenience of a direct purchase being a better model in the long run. That is something I would prefer, but with all the accusations of gambling I am wondering if there might be a reasoning behind using a premium currency aside from charging players $20 for currency when they only need $3 for the item they want. Edit: If the minimum amount of premium currency lines up with the cheapest item in the game I would have a lot less problems with it over the approach Bethesda did with theirs. If you're allowed to buy a specific, non-random item, then at least you won't need to worry about gambling accusations.
But yeah, right now the model is just as spelled out - most times you have to overpay to get what you want.
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Post by SofaJockey on May 25, 2018 15:16:26 GMT
I bet the grinding to get any significant in-game currency to buy cosmetics will be a slog. If the game is fun, I don't mind. If the game is a slog something has gone wrong, particularly as it's not a Single Player linear game
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Post by Sartoz on May 26, 2018 14:31:29 GMT
I bet the grinding to get any significant in-game currency to buy cosmetics will be a slog. If the game is fun, I don't mind. If the game is a slog something has gone wrong, particularly as it's not a Single Player linear game
If it's a slog, the monetization scheme is to blame or rather I would blame EA for its inclusion. If you remember, EA + Bio have weekly meetings regarding game development. The topic of monetization will
eventually come up. Do you think EA will accept a "poor revenue" implementation? Easy in-game currency acquisition will negate the need for Premium currency {ie: Real Dollars). Anthem will have real dollar
items. Of this, I'm sure. Also, I anticipate "cheap" early items bought with in-game money to give the player a "feeling of accomplishment"...
Slogging is not gambling but sure will pizz off players. In turn, EA will "tweak" to find the max that players will tolerate.... seems like a fine idea from a corp view.
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Post by SofaJockey on May 26, 2018 14:55:10 GMT
If the game is fun, I don't mind. If the game is a slog something has gone wrong, particularly as it's not a Single Player linear game
If it's a slog, the monetization scheme is to blame or rather I would blame EA for its inclusion. If you remember, EA + Bio have weekly meetings regarding game development. The topic of monetization will
eventually come up. Do you think EA will accept a "poor revenue" implementation? Easy in-game currency acquisition will negate the need for Premium currency {ie: Real Dollars). Anthem will have real dollar
items. Of this, I'm sure. Also, I anticipate "cheap" early items bought with in-game money to give the player a "feeling of accomplishment"...
Slogging is not gambling but sure will pizz off players. In turn, EA will "tweak" to find the max that players will tolerate.... seems like a fine idea from a corp view.
I'll cite the example that is in my mind. Mass Effect 3 multiplayer is fun but it's also a slog. I've played over 1,000 hours, should it really take much more time to be able to collect 'all the things' in that time? n7hq.masseffect.com/home/inventory/?name=SofaJockey&platform=xboxGrudgingly I accept that the length of time needed to collect everything did keep me playing for a longer period. The difficulty of getting ultra-rare gear had no impact on my disinterest in spending real-world money because I knew that I could not guarantee ultra-rare outcomes without throwing literally many hundreds of dollars at it. I wasn't tempted because buying MTX's for ultra-rares was actually insane. So ME3MP's grind kept me playing longer. Mass Effect Andromeda's multiplayer was less engaging. Initially, I had played enough to be on the way to collecting 'all the things' but then BioWare did their RNG apocalypse update with many versions of the same thing added to the weapons pool. At that point, the grind failed to be overcome by the 'fun'' so I walked away. There's a balance, and that's a hard balance to strike.
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Post by Sanunes on May 26, 2018 15:15:32 GMT
If it's a slog, the monetization scheme is to blame or rather I would blame EA for its inclusion. If you remember, EA + Bio have weekly meetings regarding game development. The topic of monetization will
eventually come up. Do you think EA will accept a "poor revenue" implementation? Easy in-game currency acquisition will negate the need for Premium currency {ie: Real Dollars). Anthem will have real dollar
items. Of this, I'm sure. Also, I anticipate "cheap" early items bought with in-game money to give the player a "feeling of accomplishment"...
Slogging is not gambling but sure will pizz off players. In turn, EA will "tweak" to find the max that players will tolerate.... seems like a fine idea from a corp view.
I'll cite the example that is in my mind. Mass Effect 3 multiplayer is fun but it's also a slog. I've played over 1,000 hours, should it really take much more time to be able to collect 'all the things' in that time? n7hq.masseffect.com/home/inventory/?name=SofaJockey&platform=xboxGrudgingly I accept that the length of time needed to collect everything did keep me playing for a longer period. The difficulty of getting ultra-rare gear had no impact on my disinterest in spending real-world money because I knew that I could not guarantee ultra-rare outcomes without throwing literally many hundreds of dollars at it. I wasn't tempted because buying MTX's for ultra-rares was actually insane. So ME3MP's grind kept me playing longer. Mass Effect Andromeda's multiplayer was less engaging. Initially, I had played enough to be on the way to collecting 'all the things' but then BioWare did their RNG apocalypse update with many versions of the same thing added to the weapons pool. At that point, the grind failed to be overcome by the 'fun'' so I walked away. There's a balance, and that's a hard balance to strike. I agree, I think the weapon dump is what removed my interest in the game. if they implemented it differently such as having those effects on weapon mods instead of entirely new weapons I would probably kept playing.
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Post by Hrungr on May 29, 2018 4:39:16 GMT
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Post by Sartoz on May 29, 2018 15:05:40 GMT
Agreed.
Good news, though, EA may be adapting to the new realities.
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Post by Sanunes on May 31, 2018 13:44:13 GMT
I really wish people would get on the same page so there could be change. I am seeing people bend over backwards to try and claim that what happened this week with Star Citizen is something that is perfectly fine with the $27,000 DLC package (119 ships that average out to be over $200 per ship), but in the same post will then attack "greedy" publishers for having DLC or MTX in their game.
It just seems the only people covering yet another pre-order edition of Star Citizen are people that are trying to justify it to us. I think this could be a reason why publishers don't really change anything because there are always two different groups yelling the complete opposite thing so there isn't any real guidance from the players themselves especially when people continue to buy the ridiculous stuff like this macro transaction.
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Post by Sanunes on May 31, 2018 14:04:44 GMT
I really wish people would get on the same page so there could be change. I am seeing people bend over backwards to try and claim that what happened this week with Star Citizen is something that is perfectly fine with the $27,000 DLC package (119 ships that average out to be over $200 per ship), but in the same post will then attack "greedy" publishers for having DLC or MTX in their game. It just seems the only people covering yet another pre-order edition of Star Citizen are people that are trying to justify it to us. I think this could be a reason why publishers don't really change anything because there are always two different groups yelling the complete opposite thing so there isn't any real guidance from the players themselves especially when people continue to buy the ridiculous stuff like this macro transaction. Me thinks that the "support" you are seeing for this ridiculous DLC pack is overblown. I've encountered mentions of it here and there, but not really in a positive light. That said, drawing a line directly between this and LBs is a false equivalence. If I had to describe this DLC pack in a word it would be bizarre, this is not something intended for your casual players, this is something for super-rich fans to throw their money on. Not many people have such ludicrous sums of money as disposable income, much less to throw on something as frivolous as virtual items inside a game. (I'm not even sure if you actually "own" those items in the same way you can own a non-virtual object, since they only exist inside an environment that belongs to someone else and can be theoretically taken offline at any time) LBs on the other hand are targeting an entirely different crowd of gamers, and yes, this crowd does include children potentially. LBs are addictive and manipulatory, and many more people are exposed to them. This bizzare DLC pack on the other hand, just makes me roll my eyes at RSI/CIG and their monetization strategy, and even more so at the people who gave their money away for this, but in the end this is not my problem. There's a limit to how far people need to be coddled and protected from their own choices. This is fairly obviously a BAD DEAL, it is also very transparent and upfront about what it is, nothing sneaky about asking 27-fucking_K for a bunch of virtual items. I just want to note, I never put the comparison to lootboxes here, it was microtransactions and DLC.
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Post by Sartoz on May 31, 2018 15:19:57 GMT
I really wish people would get on the same page so there could be change. I am seeing people bend over backwards to try and claim that what happened this week with Star Citizen is something that is perfectly fine with the $27,000 DLC package (119 ships that average out to be over $200 per ship), but in the same post will then attack "greedy" publishers for having DLC or MTX in their game. It just seems the only people covering yet another pre-order edition of Star Citizen are people that are trying to justify it to us. I think this could be a reason why publishers don't really change anything because there are always two different groups yelling the complete opposite thing so there isn't any real guidance from the players themselves especially when people continue to buy the ridiculous stuff like this macro transaction.
Saw that. I originally believed it was a typo. Personally, it's a way to divert the story from "when I'm a going to see this game ?"
Regardless, I gave up on SC some time ago. This game no longer interests me.
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Post by PapaCharlie9 on Jun 10, 2018 18:57:12 GMT
SofaJockey, what's the final word on this? No lootboxes at launch and mtx is cosmetic only I think I saw in a summary. If so, suck it, haters! But what about no lootboxes forever? And no pay2win forever? I still want to hear that.
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Post by Hrungr on Jun 10, 2018 19:03:45 GMT
SofaJockey , what's the final word on this? No lootboxes at launch and mtx is cosmetic only I think I saw in a summary. If so, suck it, haters! But what about no lootboxes forever? And no pay2win forever? I still want to hear that. Yeah, you heard right. No lootboxes, and no purchasing anything that can affect gameplay, but you can buy cosmetics (specific ones though, nothing random). That aside, you can also earn in-game currency to buy them.
Will it be that way forever though...?
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Post by SofaJockey on Jun 10, 2018 19:15:29 GMT
SofaJockey , what's the final word on this? No lootboxes at launch and mtx is cosmetic only I think I saw in a summary. If so, suck it, haters! But what about no lootboxes forever? And no pay2win forever? I still want to hear that. Yeah, you heard right. No lootboxes, and no purchasing anything that can affect gameplay, but you can buy cosmetics (specific ones though, nothing random). That aside, you can also earn in-game currency to buy them.
Will it be that way forever though...? Game Informer: "Players can still use real money to purchase in-game items, but they are only cosmetic and don't impact the gameplay. Game director Jon Warner tells us: “We have a couple pillars that we stick to, and generosity to our players is number one on that list. Making sure you feel you got a great value for what you bought, and that you get everything you think you should get for that money. And then, as we continue to service this game and create more stuff for it, allow you the opportunity to buy cosmetic items and vanity items that you’re interested in. But no loot crates. No pay-to-win. Strictly cosmetic.” “ Forever?” we ask. “ Forever,” Warner says." www.gameinformer.com/2018/06/09/anthems-microtransactions-are-cosmetic-only
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Post by PapaCharlie9 on Jun 10, 2018 19:34:02 GMT
Yeah, you heard right. No lootboxes, and no purchasing anything that can affect gameplay, but you can buy cosmetics (specific ones though, nothing random). That aside, you can also earn in-game currency to buy them. Will it be that way forever though...? Game Informer: "Players can still use real money to purchase in-game items, but they are only cosmetic and don't impact the gameplay. Game director Jon Warner tells us: “We have a couple pillars that we stick to, and generosity to our players is number one on that list. Making sure you feel you got a great value for what you bought, and that you get everything you think you should get for that money. And then, as we continue to service this game and create more stuff for it, allow you the opportunity to buy cosmetic items and vanity items that you’re interested in. But no loot crates. No pay-to-win. Strictly cosmetic.” “ Forever?” we ask. “ Forever,” Warner says." www.gameinformer.com/2018/06/09/anthems-microtransactions-are-cosmetic-only SUCK IT EVEN HARDER, HATERS!I'm going to go screenshot that bit of the article, because no doubt the FUD will try to deny this utterly clear and categorical statement. I was hoping they would do this. It made business sense, given the SWBF2 debacle, to do this. And I am so very glad they did. Who'd have thunk that Bioware would be up there with Grinding Gears and the holiest of holies CDPR for making a bold statement like this? They ought to make a Bethesda-style "single player games" type video about this. We got beaten over the head with that vid for so long, would love some payback.
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Post by bshep on Jun 10, 2018 19:46:37 GMT
While it may be nice to thrown this on their faces, let's be real: haters will either just ignore this and keep spewing nonsense or simply find another excuse to cry about it.
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Post by PapaCharlie9 on Jun 10, 2018 20:09:46 GMT
While it may be nice to thrown this on their faces, let's be real: haters will either just ignore this and keep spewing nonsense or simply find another excuse to cry about it.
Of course, but it will still feel good doing it. I mean, that's why they do it after all. Why can't I get in on the fun? It's not about hearts and minds. It's about getting one over. That's the game. I freely admit I enjoy flipping the finger of fact at FUD. I really don't care if I persuade them or not. And I don't pretend otherwise, which is one up on them in the first place.
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Post by PapaCharlie9 on Jun 13, 2018 15:32:21 GMT
www.yahoo.com/entertainment/bioware-casey-hudson-wants-anthem-133905517.html?.tsrc=fauxdalExcerpt: Under his leadership, BioWare is taking a measured approach to hot-button issues in the gaming world. EA announced that “Anthem” won’t feature gambling-style loot boxes or pay-to-win measures. Instead, any cosmetics for sale will be “what you see is what you get.” Hudson says that BioWare needed to play a role in determining how “Anthem” would be monetized. “We were very involved. With anything like that, we need to take a viewpoint on things like that as a studio,” he says. “What we did was put together a group to figure out how ‘Anthem’ works. When challenged with the world of games that are live, you have to figure out from scratch quarterly if there’s a new, best business model. Other forms of media don’t really have this. If you’re making music or a movie, the distribution and business model doesn’t change as rapidly. We put together a group to figure out how ‘Anthem’ is going to work in this way. We brought a number of principles into it. When you buy the game, you have to feel like all the content you get with the game is more substantial than the full price you paid. We don’t want you to feel forced or compelled to buy anything else to get your full value. We want to make sure you stay immersed in the game. One thing that drives me nuts in any game is when I’m immersed in the experience and monetization concepts pop up. We do so much work, especially in the HD space, to immerse you and make you feel like you’re moving through a busy market or exploring the world. Those things can really pull you out of the experience.”
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N5
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
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bshep
We destroy them or they destroy us.
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August 2016
bshep
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by bshep on Jun 13, 2018 15:36:55 GMT
Insert obligatory suck it haters here.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Jun 22, 2018 1:35:44 GMT
Valve forced to shutdown CS:GO and Dota2 in the Netherlands.
Hmpf. They were warned but decided to do nothing. ... guess the Dutch surprised them.
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
inherit
269
0
7,936
bshep
We destroy them or they destroy us.
4,444
August 2016
bshep
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
MasterDassJennir
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Post by bshep on Jun 22, 2018 1:50:51 GMT
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river82
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Post by river82 on Jun 22, 2018 4:50:58 GMT
To clarify, Valve has been forced to disable "trading and steam marketplace transfers for CS:GO and DOTA2 items" because lootboxes do not contravene Netherland law if "in-game goods from the lootboxes are not transferable."
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Post by mugwump v1 on Jun 22, 2018 9:04:26 GMT
That micro-transactions in Anthem are limited only to cosmetics is a positive development for sure but hardly reason enough to be jumping for joy. Indeed - for me - the prospect of being asked to pay for the privilege of customizing my Javelins is still mighty disappointing.
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,163 Likes: 3,144
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Oct 31, 2024 13:53:56 GMT
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helios969
Kamisama
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August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
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Post by helios969 on Jun 22, 2018 10:29:39 GMT
That micro-transactions in Anthem are limited only to cosmetics is a positive development for sure but hardly reason enough to be jumping for joy. Indeed - for me - the prospect of being asked to pay for the privilege of customizing my Javelins is still mighty disappointing. Would you rather gaming designers charge 100-120$ for their games? That's about fair market value today when you factor in 10 years ago you were paying 50$/game with significantly less development costs. Since gamers want more and more for less companies are force to come up with alternate ways to generate profit. I like the direction. I think they should offer a super deluxe edition at launch for 100$ that makes all day one and future skins free to purchasers...with a couple unique sets as a reward. Let consumers make the choice to go that route or piecemeal their look.
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