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Post by Gandalf the Fabulous on Oct 14, 2017 9:16:04 GMT
Is there anyone else who would actually want to see this? As much as I get why Arcanum did not do so well I am a little disappointed that the game never got a sequel or at least a game that tries to flesh out the core principals introduced in that game in some sort of spiritual successor. Well that is not actually true as the Divinity Original Sin games do feature a lot of what I really liked about Arcanum but there are other features that they don't fully capitalize on either.
Arcanum as it was felt like a game that was rushed out the door too soon and felt rather unfinished, from the bland environments and character models, lazy dungeon design and certain skills and spells not being given quite the utility you would expect them to have, however even as unfinished as it was you could see what they were trying to accomplish, a game that allows you the freedom to create the character you want and do whatever you want, it wasn't the faux freedom of the Elder Scrolls games where you can't do anything that has any effect on a quest line outside of the rigidly linear path the quest wanted you to take, it did not stop you from killing important quest NPCs and even if you did kill an important quest NPC this did not stop the game as there was always another way to continue the story. How you performed your tasks was up to you and how you built your character, maybe your character was a smooth talking charmer who talked their way through most situations and let their companions handle any combat encounters, or a thief who used guile and subterfuge to get what they needed, or perhaps you were just a crazy ass dwarf who used dynamite to solve all their problems. There were also a bunch of other spells and tools while not quite utilized or fleshed out as much as they needed to be to be useful you can still see where they were going with them, raise dead for example (see D:OS2 spirit vision for how I am assuming it would have worked if it were properly fleshed out).
While the Divinity: Original Sin series does capture a lot of what Arcanum was trying to achieve I do think there were more than a few compromises that needed to be made to in order to achieve the multiplayer focus, also kind of liked the steampunk/fantasy setting of Arcanum as well, is there anyone else who would want some sort of spiritual successor to Arcanum, one that properly fleshes out the ideas introduced in the first, or is it an IP that should lay buried?
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Post by Deleted on Oct 14, 2017 20:04:41 GMT
I just wanted Arcanum to be plain and simple redone in new graphics with all the bells & whistles of creative 3D art & at least some voicing. It felt like an awesome game, but was terrible compared to even its contemporaries in is presentation. Never was able to play past the first few conversations, just not immersive enough because characters looked like bowling pins and all that.
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Post by Walter Black on Oct 14, 2017 23:56:04 GMT
I didn't play Arcanum sadly, I have it on Steam/GOG but I simply can't seem to get it to work on my PC. I would certainly love a CRPG in a Steampunk fantasy settings. (btw, the impression I got from the topic is that there is a game actually coming out, not that you are asking if people would like one) If anyone were to make an Arcanum Spiritual Successor, I would prefer the steam punk fantasy elements set in an American Wild West setting, rather than Victorian England/Europe. Not that I dislike the Victorian style per se, it just seems 90% of the steam punk stories I've encountered are always faux-English. Other than Stephen King's The Dark Tower series, I can't think of any substantial Western styles fantasies, and it just screams untapped potential. That, and I would love to RP a magic cowboy .
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Post by Iakus on Oct 14, 2017 23:59:23 GMT
I didn't play Arcanum sadly, I have it on Steam/GOG but I simply can't seem to get it to work on my PC. I would certainly love a CRPG in a Steampunk fantasy settings. (btw, the impression I got from the topic is that there is a game actually coming out, not that you are asking if people would like one) Sadly doesn't run well on modern systems. Which is a terrible shame, as it's an awesome game that stands the whole Chosen One trope on its head. I'd buy a spiritual successor, or even a Beamdog-style Enhanced Edition in a heartbeat.
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Post by linksocarina on Oct 15, 2017 0:39:42 GMT
I didn't play Arcanum sadly, I have it on Steam/GOG but I simply can't seem to get it to work on my PC. I would certainly love a CRPG in a Steampunk fantasy settings. (btw, the impression I got from the topic is that there is a game actually coming out, not that you are asking if people would like one) Sadly doesn't run well on modern systems. Which is a terrible shame, as it's an awesome game that stands the whole Chosen One trope on its head. I'd buy a spiritual successor, or even a Beamdog-style Enhanced Edition in a heartbeat. It suffers from a lot of problems as a game, but it is one of those curious gems... I'd love another similar style setting at least. That would be nice.
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Post by Iakus on Oct 15, 2017 0:57:55 GMT
Sadly doesn't run well on modern systems. Which is a terrible shame, as it's an awesome game that stands the whole Chosen One trope on its head. I'd buy a spiritual successor, or even a Beamdog-style Enhanced Edition in a heartbeat. It suffers from a lot of problems as a game, but it is one of those curious gems... I'd love another similar style setting at least. That would be nice. Yeah it was horribly balanced, some followers got a lot more story than others, and definitely favored human or elf runs. But otoh it was impossible to break the storyline. No NPC was unkillable, there were multiple paths to solve any quest.There was even a "good" and "evil critical path.
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Post by Superhik on Oct 15, 2017 2:15:49 GMT
There isn't anything quite like it, the game really embraced roleplaying. Imo, balance issues aside, best rpg leveling system.
A mod was released from some russians, goes by "Multiverse edition", basically all-in-one package, adding a lot of fixes, resolution tweaks, enhancements, etc. I'd give that a try if it can't run on your PC ( probably Win 10?).
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Post by Cyonan on Oct 15, 2017 4:27:15 GMT
If there was a spiritual successor to Arcanum or a proper remastered edition I would not be able to throw my money at it fast enough.
For all of its bugs and technical issues, there has never been another video game that has been in even the same ballpark when it came to the ability to roleplay your character as you saw fit.
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Post by Deleted on Oct 15, 2017 14:08:30 GMT
Well, fingers crossed that with the current revival of the old style games, they would bring Arcanum back. Really, my one game I wanted to, but just could not play due to presentation. Iakus you have played the Tides of Numenoria. I know it was announced as a successor to "Torment" but would not it actually be more like Arcanum?
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Post by Iakus on Oct 15, 2017 15:24:34 GMT
Well, fingers crossed that with the current revival of the old style games, they would bring Arcanum back. Really, my one game I wanted to, but just could not play due to presentation. Iakus you have played the Tides of Numenoria. I know it was announced as a successor to "Torment" but would not it actually be more like Arcanum? Ehhh....not especially. I could definitely feel the thematic similarities to Planescape: Torment (even as it was its own thing) But Arcanum is, as far as I can tell, unique. I don't think anything's really been done like it before or since.
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Post by Gandalf the Fabulous on Oct 15, 2017 16:07:18 GMT
Well, fingers crossed that with the current revival of the old style games, they would bring Arcanum back. Really, my one game I wanted to, but just could not play due to presentation. Iakus you have played the Tides of Numenoria. I know it was announced as a successor to "Torment" but would not it actually be more like Arcanum? Ehhh....not especially. I could definitely feel the thematic similarities to Planescape: Torment (even as it was its own thing) But Arcanum is, as far as I can tell, unique. I don't think anything's really been done like it before or since. I haven't played Tides but I would be curious to know what aspects of that game Jade feels are most similar to Arcanum? Mechanically and Gameplay wise it seems to be made using the same tools used to make the Pillars of Eternity and Tyranny games which in themselves were based off the style of Infinity Engine games just like Planescape: Torment, the game it is supposed to be the spiritual successor of. Are the things I valued about Arcanum the same thing Jade would have valued (even though in an earlier post she said she could not get into it) or are the things I would like to see and think are most important in a spiritual successor to Arcanum different to what somebody else would expect? As much as I love the Infinity Engine games and as much as I loved Planescape: Torment, and while storytelling is a strong component in Arcanum (not as strong as Planescape but still) the gameplay focus of each of these titles is very different. While strong storytelling is something I would want to see in a spiritual successor to Arcanum it is really the gameplay concepts introduced in Arcanum that I would like to see expanded on as well as the dedication to varied character builds and the freedom to act however you see fit.
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Post by Deleted on Oct 15, 2017 18:09:41 GMT
I did not know, that's why I asked someone who'd played both. I was under the impression the setting in Tides slightly resembled the Arcanum. I am always on the look out for settings that have a curious blend of alchemy, magic, firearms and philosophy.
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Post by Iakus on Oct 15, 2017 23:48:25 GMT
I did not know, that's why I asked someone who'd played both. I was under the impression the setting in Tides slightly resembled the Arcanum. I am always on the look out for settings that have a curious blend of alchemy, magic, firearms and philosophy. Arcanum is pretty solidly in the Steampunk genre. Swords and magic alongside guns and trains. Numenera is more of a Dying Earth setting. It's Earth a billion years in the future where the world is littered is super hi-tech gizmos no one has a clue to their original use so they repurpose it to fill some other need. So technically there is no "magic" there even as Clark's Third Law is fully in effect.
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