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Post by mordred on Oct 22, 2017 18:45:19 GMT
So I finally got around to building a PC and installed ME: Andromeda a few days ago.
Whenever I start the game on a fresh boot the fps hold up fine at around 65 - 75 fps at high settings for about 10 minutes, afterwards there's always a huge stutter that drops it to around 15 fps for about 10 seconds, after which it stabilizes at around 35 - 45 fps and never goes back up Frown.
The only way to get it back up to over 60 fps is to restart the PC (restarting the game only doesn't work). What I don't understand is that for those first 10 mins it runs absolutely fine even during combat. There's also no real pattern for the stutter drop either. It happens during combat, cutscenes and free roam :/
I'm running the following specs :
i5 6500 GTX 1060 6GB 8 GB of RAM Patch V 1.10 Vsync off
I've gone through so many different forums and tried a bunch of different fixes but nothing has held up. I'd love to hear if anyone has the same issue and figured out a fix? Any help would be much appreciated.
Cheers, B
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Post by Serza on Oct 22, 2017 19:19:28 GMT
Have you tried looking if your RAM isn't just barely making it? That IS the Minimum RAM requirement.
I'm sorta shooting in the dark here, though. 2500K and 770s are only a match because they fail to give a fuck about age.
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Post by anarchy65 on Oct 22, 2017 20:34:25 GMT
Welcome to Mass Effect: Andromeda. Have you tried lower graphic settings?
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Post by Serza on Oct 22, 2017 20:50:05 GMT
Oh. Great. The likes of you. Just what he needs.
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Post by abaris on Oct 22, 2017 21:02:17 GMT
The only way to get it back up to over 60 fps is to restart the PC (restarting the game only doesn't work). What I don't understand is that for those first 10 mins it runs absolutely fine even during combat. There's also no real pattern for the stutter drop either. It happens during combat, cutscenes and free roam :/ Game seems to have serious memory issues. Especially when one of these drop in hordes are loaded. I get down to a slide show in that cave on Eos where Ketts are hiding. You usually drive through in the Nomad and that's a chore. I used to save and reload after I cleared the cave. That was the only way to turn things back to normal. It's funny because these scenes aren't even the most demanding as far as objects or effects go. Game runs fine in instances that should put more strain on your hardware. I'd say, it's simply poorly optimised.
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Post by mordred on Oct 22, 2017 21:33:55 GMT
Thanks so much for the prompt response guys! Really appreciate it. I've tried tweaking the graphics settings but it doesn't seem to be the issue since even dropping the settings after the stutter doesn't bring the fps back up. I'll have a look at the RAM usage the next time I'm playing. I've been meaning to upgrade it to 16 Gigs anyway In general from what I've read, the consensus seems to be the poor optimization, which is a shame since it's out of our control.
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Post by DoctorFox on Oct 22, 2017 22:15:33 GMT
I'm running 2x GTX 1080's in SLI, 32GB RAM, Intel i7 6850K and even i get lag in some parts of the game. Just 4, notably. Those lag areas are:-
1) Inside the Angara resistance base at the cave exit just before you hop outside on Voeld.
2) In the war room of the Tempest (try running around the circular table where all the consoles are - can guarantee it will micro-stutter).
3) Opening consoles pretty much anywhere in the game, the buttons stick and lag when moving from menu screen to menu screen.
4) And finally, during the cutscenes aboard the Kett ship (Drack's scouts).
The rest of the game seems fine so i'd put those lags down to poor optimization and memory leaks. It's not the game's engine its just shoddy programming coz i can go for hours on Battlefield 1 (which uses the same engine) and not have a single crash. FYI i play both ME:A and BF1 on ultra settings @ 1440p + g-sync. I've tried SLI on/off, G-sync on/off, V-sync on off and it makes no difference. I always see lags or stutters in those same 4 areas of the game.
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Post by Serza on Oct 22, 2017 22:41:12 GMT
Hmm. Perhaps that means that the FPS drops (usually I run around stable 30-40) could be caused by this, and that my PC can indeed still handle Andromeda pretty well, considering it's age.
I don't think VRAM is the issue (6GB is WAY, WAY more than my 2GB VRAM, though I can't remember Recommended) but RAM potentially might.
Even so, it literally can't be an issue because it's too weak. RAM is supposed to be (as hinted by Random Access Memory) fast write, fast read memory, unlike harddrives which are much slower. I think it's, because of this, that assets aren't "flushed" from the RAM fast enough/soon enough, and thus the RAM becomes overwhelmed. As any theory, it could use people who understand this better to look at it, tell me if it's even possible. It has been three years since I could claim any sort of expertise in the field.
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Post by Pounce de León on Oct 22, 2017 22:53:19 GMT
The game hogs memory, even with low settings. I usually start fine but after a couple of hours the whole thing slows down, especially after loading into new maps.
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Post by anarchy65 on Oct 22, 2017 23:01:32 GMT
I had huge FPS problems especially during cutscenes. Sometimes during combat and traveling with the Nomad (and when I said huge I mean from 60 fps to 15). But never had FPS going to 45 and never going back up. But the game does have a lot of issues, so I would recommend, as others said, checking RAM and CPU usage.
Bioware has a history of creating games with memory and CPU issues. I remember that in Dragon Age: Origins I had to use task manager to make the game only use one of my CPU cores, because if it used more than one, it would heat my CPU a lot, and using only 1 core it worked just fine. Same was true to Dragon Age 2.
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Post by alanc9 on Oct 23, 2017 5:58:43 GMT
My favorite DA:O issue was the low memory threading issue. If you weren't a good deal over min spec, the engine would sometimes get flustered and forget to do things or do them in the wrong order. Play the health poultice animation without expending the poultice or restoring health, and so on.
There's a puzzle in DAI which glitches out in low-memory slow-CPU conditions too, although IIRC you have to be below min spec or multitasking to be hit by it.
As for ME:A, it's never really been clear which systems will be hit by this bug and which won't. My i7/750ti/8GB rig never acts up, for instance.
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Post by The Biotic Trebuchet on Oct 23, 2017 21:35:20 GMT
usually i got a FPS drop (from 60 to 3X) when i use the door near the APEX interface in the ship.
(i7-7700hq/gtx1070/16gb)
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Post by alanc9 on Oct 23, 2017 21:43:24 GMT
Well, I might have that too. I'm not sensitive enough to pick up a framerate drop without instrumentation unless it goes below 30. I could do it if I was looking for it, but not if I was playing.
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Post by mordred on Oct 24, 2017 7:27:04 GMT
I've been reading up more about the RAM usage and it seems like that might be the issue here. ME:A RAM Usage ComparisonThe key specs on the GTX 1060 system on that comparison is almost identical to mine and that system shows a 8GB+ memory usage. What's weird is usage is so much less on the rx 480. I ran the game yesterday with the Rivatuner overlay and usage is mostly consistent around 6500. What do you guys think?
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Post by Deleted on Oct 24, 2017 20:22:31 GMT
If I had to wager a guess, I would say that your RAM isn't quite up to par. These days, games are typically requiring 16 GBs of RAM, especially modern open world games that stream tremendous amount of assets in the background. 8 GB just isn't enough anymore. Be like me, get 64 GBs of that shit and be golden until hell freezes over. Also, install ME:A on an SSD. It helps with background streaming a ton.
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Post by brfritos on Oct 26, 2017 3:11:57 GMT
This will sound weird, but delete the "ProfOpts" and "ProfOpts_profile" files in you MEA save folder and restart the game. You will have to let the game scan your system again and you will need to rebind all the shortcuts if you changed them.
I had a problem with the "mouse cursor from hell" appearing all the time in the middle of the screen (google it and you will find that some people have this problem too) and it seems I've solved the issue until I started a NG+ game. Not joking, starting a NG+ made the problem appear again.
I tried everything until I changed the language of my game and couldn't find the correct option to return to english. So I delete this files, which are your local profile and system settings and voilá... everything is working again.
Maybe this will solve your problems.
PS: And yes, I know the solution is weird.
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Post by Deleted on Oct 26, 2017 14:21:27 GMT
ME:A is a 64-bit executable and hence has access to all RAM not already occupied by the system. Therefore, this would have no effect.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Oct 28, 2017 10:07:47 GMT
So I finally got around to building a PC and installed ME: Andromeda a few days ago. Whenever I start the game on a fresh boot the fps hold up fine at around 65 - 75 fps at high settings for about 10 minutes, afterwards there's always a huge stutter that drops it to around 15 fps for about 10 seconds, after which it stabilizes at around 35 - 45 fps and never goes back up Frown. The only way to get it back up to over 60 fps is to restart the PC (restarting the game only doesn't work). What I don't understand is that for those first 10 mins it runs absolutely fine even during combat. There's also no real pattern for the stutter drop either. It happens during combat, cutscenes and free roam :/ I'm running the following specs : i5 6500 GTX 1060 6GB 8 GB of RAM Patch V 1.10 Vsync off I've gone through so many different forums and tried a bunch of different fixes but nothing has held up. I'd love to hear if anyone has the same issue and figured out a fix? Any help would be much appreciated. Cheers, B First some questions: Are you playing with the lowest default graphics the game allows or have you gone lower via the config file? Are you playing on a regular monitor or a High Definition Monitor -one capable of 720p plus? If the answer to both of those is the prior and not the latter then this is not a graphics issue. So graphics card should handle it just fine or even better than fine. If I had to wager a guess, I would say that your RAM isn't quite up to par. These days, games are typically requiring 16 GBs of RAM, especially modern open world games that stream tremendous amount of assets in the background. 8 GB just isn't enough anymore. Be like me, get 64 GBs of that shit and be golden until hell freezes over. Also, install ME:A on an SSD. It helps with background streaming a ton. The amount of ram is fine -unless using mods -still plenty of room there though. I can run at least three games with 8 GB of ram on a computer built in 2013 along with ME:A. ME:A uses around 1.5 GB to 2.5 GB of RAM -or more even if using mods but no where near 8GB. This whole issue is the number of processor threads. - maybe cores but I doubt it. Just absolutely not the ram.My 2013 computer is an AMD FX-4350 with 8GB of ram and a Zotac Geforce 750GT and it has the exact same problem. Stuttering at points: down to 10FPS or even locking up completely. THE FIX:
I fixed it by lowering the resolution scale to 0.80 or even 0.75 -any lower distorts screen but at 0.75 it should remove the stutter. My other computer listed in signature by comparison runs ME:A smoothly. That is till I force ME:A to run with only 4 processors and thus only 4 threads then the problem returns. Again this is a threading issue. And for correlation using both yours and the OP's processors and mine: AMD FX-4350 Cores: 4 Threads: 4 AMD FX-8370 Cores: 8 Threads: 8 Intel Core i5-6500 Cores: 4 Threads: 4 Intel Core i7-6850K Cores: 6 Threads: 12 I could be wrong but this seems more logical a conclusion.
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Post by Deleted on Oct 28, 2017 18:03:13 GMT
So I finally got around to building a PC and installed ME: Andromeda a few days ago. Whenever I start the game on a fresh boot the fps hold up fine at around 65 - 75 fps at high settings for about 10 minutes, afterwards there's always a huge stutter that drops it to around 15 fps for about 10 seconds, after which it stabilizes at around 35 - 45 fps and never goes back up Frown. The only way to get it back up to over 60 fps is to restart the PC (restarting the game only doesn't work). What I don't understand is that for those first 10 mins it runs absolutely fine even during combat. There's also no real pattern for the stutter drop either. It happens during combat, cutscenes and free roam :/ I'm running the following specs : i5 6500 GTX 1060 6GB 8 GB of RAM Patch V 1.10 Vsync off I've gone through so many different forums and tried a bunch of different fixes but nothing has held up. I'd love to hear if anyone has the same issue and figured out a fix? Any help would be much appreciated. Cheers, B First some questions: Are you playing with the lowest default graphics the game allows or have you gone lower via the config file? Are you playing on a regular monitor or a High Definition Monitor -one capable of 720p plus? If the answer to both of those is the prior and not the latter then this is not a graphics issue. So graphics card should handle it just fine or even better than fine. If I had to wager a guess, I would say that your RAM isn't quite up to par. These days, games are typically requiring 16 GBs of RAM, especially modern open world games that stream tremendous amount of assets in the background. 8 GB just isn't enough anymore. Be like me, get 64 GBs of that shit and be golden until hell freezes over. Also, install ME:A on an SSD. It helps with background streaming a ton. The amount of ram is fine -unless using mods -still plenty of room there though. I can run at least three games with 8 GB of ram on a computer built in 2013 along with ME:A. ME:A uses around 1.5 GB to 2.5 GB of RAM -or more even if using mods but no where near 8GB. This whole issue is the number of processor threads. - maybe cores but I doubt it. Just absolutely not the ram.My 2013 computer is an AMD FX-4350 with 8GB of ram and a Zotac Geforce 750GT and it has the exact same problem. Stuttering at points: down to 10FPS or even locking up completely. THE FIX:
I fixed it by lowering the resolution scale to 0.80 or even 0.75 -any lower distorts screen but at 0.75 it should remove the stutter. My other computer listed in signature by comparison runs ME:A smoothly. That is till I force ME:A to run with only 4 processors and thus only 4 threads then the problem returns. Again this is a threading issue. And for correlation using both yours and the OP's processors and mine: AMD FX-4350 Cores: 4 Threads: 4 AMD FX-8370 Cores: 8 Threads: 8 Intel Core i5-6500 Cores: 4 Threads: 4 Intel Core i7-6850K Cores: 6 Threads: 12 I could be wrong but this seems more logical a conclusion. I can see your logic here, but I have played ME:A on a 4 core 4 thread Intel (4590K) albeit overclocked to 4.8 GHz, and never have I ran into this issue (16 GBs RAM on that system). What I have seen on my 6850K system, however, is total ram usage up to 10 GB whilst playing ME:A for ~6 hour sessions. I know that the 4590K was OC'd but my 6850K is as well and a CPU OC seems to do fuck all in ME:A. Kinda scratching my head at this one, tbh.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Oct 29, 2017 4:03:42 GMT
First some questions: Are you playing with the lowest default graphics the game allows or have you gone lower via the config file? Are you playing on a regular monitor or a High Definition Monitor -one capable of 720p plus? If the answer to both of those is the prior and not the latter then this is not a graphics issue. So graphics card should handle it just fine or even better than fine. The amount of ram is fine -unless using mods -still plenty of room there though. I can run at least three games with 8 GB of ram on a computer built in 2013 along with ME:A. ME:A uses around 1.5 GB to 2.5 GB of RAM -or more even if using mods but no where near 8GB. This whole issue is the number of processor threads. - maybe cores but I doubt it. Just absolutely not the ram.My 2013 computer is an AMD FX-4350 with 8GB of ram and a Zotac Geforce 750GT and it has the exact same problem. Stuttering at points: down to 10FPS or even locking up completely. THE FIX:
I fixed it by lowering the resolution scale to 0.80 or even 0.75 -any lower distorts screen but at 0.75 it should remove the stutter. My other computer listed in signature by comparison runs ME:A smoothly. That is till I force ME:A to run with only 4 processors and thus only 4 threads then the problem returns. Again this is a threading issue. And for correlation using both yours and the OP's processors and mine: AMD FX-4350 Cores: 4 Threads: 4 AMD FX-8370 Cores: 8 Threads: 8 Intel Core i5-6500 Cores: 4 Threads: 4 Intel Core i7-6850K Cores: 6 Threads: 12 I could be wrong but this seems more logical a conclusion. I can see your logic here, but I have played ME:A on a 4 core 4 thread Intel ( 4590K) albeit overclocked to 4.8 GHz, and never have I ran into this issue ( 16 GBs RAM on that system). What I have seen on my 6850K system, however, is total ram usage up to 10 GB whilst playing ME:A for ~6 hour sessions. I know that the 4590K was OC'd but my 6850K is as well and a CPU OC seems to do fuck all in ME:A. Kinda scratching my head at this one, tbh. You sure that is not a 4690K? The default speed of the plain 4590 is 3300MHz while the 4690K is 3500MHz -cant find the K version of the 4590... Knock that weaker processor down to the default GHz and downgrade the RAM to 8 GB of RAM in the weaker system (4590)... Then see if the issue shows itself -that could prove or disprove the thread theory. Furthermore if - IF it is not the threads then I am sure that it is or could be related to the L2 Cache... The only other major difference on all processors mentioned -aside from shear frequency of the chips.
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Post by Deleted on Oct 29, 2017 4:49:44 GMT
I can see your logic here, but I have played ME:A on a 4 core 4 thread Intel ( 4590K) albeit overclocked to 4.8 GHz, and never have I ran into this issue ( 16 GBs RAM on that system). What I have seen on my 6850K system, however, is total ram usage up to 10 GB whilst playing ME:A for ~6 hour sessions. I know that the 4590K was OC'd but my 6850K is as well and a CPU OC seems to do fuck all in ME:A. Kinda scratching my head at this one, tbh. You sure that is not a 4690K? The default speed of the plain 4590 is 3300MHz while the 4690K is 3500MHz -cant find the K version of the 4590... Knock that weaker processor down to the default GHz and downgrade the RAM to 8 GB of RAM in the weaker system (4590)... Then see if the issue shows itself -that could prove or disprove the thread theory. Furthermore if - IF it is not the threads then I am sure that it is or could be related to the L2 Cache... The only other major difference on all processors mentioned -aside from shear frequency of the chips. 4690K... doh. 'Scuse the typo. The PC in question is a buddy's of mine so config changes aren't really possible. My hunch here is a RAM requirement, but it could also be VRAM as I have experience the exact same issue (albeit in other games) with an old 780 that was chocking itself over a lack a VRAM. ME:A absolutely EATS my 1080 Ti's VRAM with around 6 GBs used out of my 11. This honestly strikes me as a memory issue. Need more input from the OP.
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Post by goishen on Oct 29, 2017 4:55:08 GMT
I would look at the virtual memory of his computer. I bet, like many of you, he has none. He really needs some if he's going to be playing this game with only 8GB of memory.
What do I know though?
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Post by Deleted on Oct 29, 2017 5:27:03 GMT
I would look at the virtual memory of his computer. I bet, like many of you, he has none. He really needs some if he's going to be playing this game with only 8GB of memory. What do I know though? Good point, but running out of or a lack thereof of virtual memory generally leads to hard crashes.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Bottom
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NO. NEVER. AGAIN.
No.
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Post by Atemporal Vanguardian-Debugger on Oct 29, 2017 14:45:06 GMT
You sure that is not a 4690K? The default speed of the plain 4590 is 3300MHz while the 4690K is 3500MHz -cant find the K version of the 4590... Knock that weaker processor down to the default GHz and downgrade the RAM to 8 GB of RAM in the weaker system (4590)... Then see if the issue shows itself -that could prove or disprove the thread theory. Furthermore if - IF it is not the threads then I am sure that it is or could be related to the L2 Cache... The only other major difference on all processors mentioned -aside from shear frequency of the chips. 4690K... doh. 'Scuse the typo. The PC in question is a buddy's of mine so config changes aren't really possible. My hunch here is a RAM requirement, but it could also be VRAM as I have experience the exact same issue (albeit in other games) with an old 780 that was chocking itself over a lack a VRAM. ME:A absolutely EATS my 1080 Ti's VRAM with around 6 GBs used out of my 11. This honestly strikes me as a memory issue. Need more input from the OP.True enough. While I still have my doubts that it could be the actual ram going bad. I would look at the virtual memory of his computer. I bet, like many of you, he has none. He really needs some if he's going to be playing this game with only 8GB of memory. What do I know though? Good point, but running out of or a lack thereof of virtual memory generally leads to hard crashes. The 4450 has 2 1TB drives. The main computer has 5 2 TB drives. On the 4450 computer I use 10 GB of computer VRAM. My Main computer uses 10 GB of computer VRAM as well. ***EDIT*** Well after looking technically it is 9970MB not 10 GB that would be 10240 MB... Never figure out why Windows keeps this stuck in MB instead of the conversion once it reaches the GB threshold. ********** So at least in my case the 4450 shouldn't have the stutter issue and yet it does. That the main reason to my thinking it is not the VRAM and it being threads, frenquency, cache or combination there of. Still the VRAM could be an issue... personally though I have enough hard drive space that it shouldn't be an issue.
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