inherit
✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by PapaCharlie9 on Oct 26, 2017 18:05:33 GMT
Obligatory I-know-we-don't-know-anything-about-Anthem-yet-and-I-should-just-be-patient and It-will-be-like-SWTOR disclaimers. With that out of the way, why not have some fun with blue-sky speculation about how this might work?
Stipulating to the possibility that it might be like SWTOR, how else might it be achieved?
Problem: if you have never done quest XYZ before and you invite friends to join you who have completed it, how do you explain away the plot discontinuity?
McGuffin resets quests for co-op repeaters
With a McGuffin. Imagine there is something about the world, like Shaper Storms, that reset quests, a little or a lot, so that even if your friends have done it before, they can't entirely spoil it and, from their point of view, it's a different quest. Maybe the Shaper Storm alters time, maybe it alters the NPCs who populate the plot of the quest, maybe it does both.
Splits up your party at key decision points, so your friends are only supporting cast/extras
This is basically the ME3 Citadel DLC "Citadel Archives" solution. There, you had your immediate squad with you, but the rest of the squad split up and was visible from time to time, or you can hear their chatter over coms.
In this case, you'd go solo into key decision points, while your friends go someplace else as backup, overwatch, or just taking a different fork in the road to meet up later. You hear from them and see them from time to time, but they can't interfere with your story decisions.
An important, and interesting, difference from the Citadel mission is that even though your friends are going someplace else, their experience of the quest is just like any other quest. It's like a quest with two branches, A and B, and while you always do A solo and only once (per play through), you might do B with your friends multiple times. True, this requires a significant suspension of disbelief on the part of any player that goes through the B branch a hundred times, and why does that dead bandit keep coming back to life, I thought I killed him when I did branch A solo?
You can't invite friends to quests they have already completed
Pretty harsh and clumsy, but can't argue it wouldn't protect story continuity. Arguably not very seamless, though.
It really is a shared world
You opt-in to an instance that you share with a specific set of friends, and that's it. Once in, state changes by any player persist for all other players in the instance. A friend unjoining that instance is the same as hitting the New Game button, and you can only join one instance per player ID.
So if your buddy goes and completes a quest you've been saving for later, you are SOL.
|
|
Wulfram
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: wulfram77
Posts: 489 Likes: 837
inherit
692
0
Jul 10, 2020 11:18:42 GMT
837
Wulfram
489
August 2016
wulfram
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
wulfram77
|
Post by Wulfram on Oct 26, 2017 18:26:57 GMT
It might be like Dark Souls, where each world essentially belongs to one player and players are invited in to support that player.
|
|
JokeDealer
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
XBL Gamertag: JokeDealer
Posts: 129 Likes: 185
inherit
2634
0
Mar 13, 2024 17:50:50 GMT
185
JokeDealer
129
January 2017
judgedrakkon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
JokeDealer
|
Post by JokeDealer on Oct 27, 2017 2:45:19 GMT
Obligatory I-know-we-don't-know-anything-about-Anthem-yet-and-I-should-just-be-patient and It-will-be-like-SWTOR disclaimers. With that out of the way, why not have some fun with blue-sky speculation about how this might work? Stipulating to the possibility that it might be like SWTOR, how else might it be achieved? Problem: if you have never done quest XYZ before and you invite friends to join you who have completed it, how do you explain away the plot discontinuity? McGuffin resets quests for co-op repeatersWith a McGuffin. Imagine there is something about the world, like Shaper Storms, that reset quests, a little or a lot, so that even if your friends have done it before, they can't entirely spoil it and, from their point of view, it's a different quest. Maybe the Shaper Storm alters time, maybe it alters the NPCs who populate the plot of the quest, maybe it does both. Splits up your party at key decision points, so your friends are only supporting cast/extrasThis is basically the ME3 Citadel DLC "Citadel Archives" solution. There, you had your immediate squad with you, but the rest of the squad split up and was visible from time to time, or you can hear their chatter over coms. In this case, you'd go solo into key decision points, while your friends go someplace else as backup, overwatch, or just taking a different fork in the road to meet up later. You hear from them and see them from time to time, but they can't interfere with your story decisions. An important, and interesting, difference from the Citadel mission is that even though your friends are going someplace else, their experience of the quest is just like any other quest. It's like a quest with two branches, A and B, and while you always do A solo and only once (per play through), you might do B with your friends multiple times. True, this requires a significant suspension of disbelief on the part of any player that goes through the B branch a hundred times, and why does that dead bandit keep coming back to life, I thought I killed him when I did branch A solo? You can't invite friends to quests they have already completedPretty harsh and clumsy, but can't argue it wouldn't protect story continuity. Arguably not very seamless, though. It really is a shared worldYou opt-in to an instance that you share with a specific set of friends, and that's it. Once in, state changes by any player persist for all other players in the instance. A friend unjoining that instance is the same as hitting the New Game button, and you can only join one instance per player ID. So if your buddy goes and completes a quest you've been saving for later, you are SOL. This is a really good question and I like some of the suggestions you presented. The idea of splitting the party like the ME3 Citadel DLC is great. Although I am well aware of how many people disliked Dead Space 3, some elements of its co-op were actually intriguing because they implemented similar ideas. At some sections, even though both players were in the same room, they were seeing totally different things. This was great for replay value because it encouraged going back to previous missions to see the other side. Come to think of it, Gears of War co-op did this quite a bit as well. As far as Anthem goes, I want to see drop-in/drop-out co-op in exploration gameplay. It would be good to see players fly in when they join your game and fly off when they leave. However, in missions, I'd rather that any partners get replaced by some kind of AI bot and fly off once the combat encounter ends. Regardless, I'd like to have the option to split the party on some missions to complete side to bonus objectives, like knocking out the power to an enemy base or creating a diversion to distract the enemy.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,902 Likes: 8,933
inherit
1561
0
8,933
Sanunes
Just a flip of the coin.
5,902
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Oct 27, 2017 4:42:45 GMT
I am not expecting a lot from the quests, for except for The Old Republic I have never found quests in a co-op environment to be that deep and we haven't seen the push about how BioWare is focusing on the story of the game like they did with The Old Republic.
Personally with Anthem, I am hoping BioWare is sticking to the KISS system approach to prevent doing too many new things with one game and have problems with some aspects of the game because they were too spread out. So that would mean either if you have completed a quest already you are out of luck or you just complete it again exactly the same or have the possibility of just changing NPC names if they died.
|
|
azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 7,953 Likes: 21,953
inherit
1519
0
21,953
azarhal
7,953
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Oct 27, 2017 12:44:13 GMT
My impression was that it was drop-in/drop-out co-op where you invite friends to support you while adventuring into the open world, so they join "your story". They are pretty much just companions.
SWTOR already worked like this for class stories, if you were partied with two of the same class you had to run the class story instance twice.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Oct 27, 2017 14:27:28 GMT
My impression was that it was drop-in/drop-out co-op where you invite friends to support you while adventuring into the open world, so they join "your story". They are pretty much just companions. SWTOR already worked like this for class stories, if you were partied with two of the same class you had to run the class story instance twice. Yep, that's what I think/hope it will be.
|
|
inherit
3747
0
526
shinary
307
Feb 22, 2017 10:53:11 GMT
February 2017
shinary
|
Post by shinary on Oct 27, 2017 14:39:50 GMT
I would think it would be more the long of objectives than quests. Meaning that people can go to the same area and kill/explore the same things, but trigger on different objectives. Si when you enter a certain zone, objectives will trigger and though someone might not be as far along as you or have different objectives, you still have things to do that you can do together.
Then I was thinking how to implement something more personal. I was thinking on how to make up for the lack of followers and this/companions occurred to me: Maybe you have a crew back at the hub in your own personal stronghold.
Let's say: A mechanic A manager (lacking a better word for it, but I hope you get the meaning) A supplier
Let us say that each player is given different choices to pick from,so they can customize their own crew. Different genders, bonuses, romance options and more.
This crew could then communicate with you, while you are out with the other players and give you new objectives, when you enter a certain area. These might then be part of a personal story line or story lines that are connected to each crew member, which lets you progress further. It might allow you to unlock romances and such.
They could even have it so that you have like 4 backstories(Like MET) to pick from and from these, there will be some NPC crewmates that might be part of your personal storyline in addition to maybe class stories.
What I like most about my companions in other BioWare titles are the banter. But having them as part of the crew, you could get banter over the comm.
I hope it makes sense.
|
|
Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,579 Likes: 12,633
inherit
∯ Interjector in Chief
279
0
1
12,633
Heimdall
5,579
August 2016
heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
HeimdallX
|
Post by Heimdall on Oct 27, 2017 15:01:55 GMT
Kind of a corallary, I’m wondering if instead of having companions that come with us in battle, we’ll choose a ‘handler’ when we go out and get access to bonuses and abilities depending on the character.
|
|
Label07
N1
XBL Gamertag: Label07
Posts: 37 Likes: 14
inherit
8707
0
14
Label07
37
June 2017
label07
Label07
|
Post by Label07 on Nov 6, 2017 18:18:48 GMT
Scaling is an easy option for when another/multiple players join. Think Diablo 3, it's coop system is actually one of the best I've seen in recent years. The more people that join the harder the game gets sure, BUT the better the chance/quality(? one or both of those) of loot. It's a great idea to provide players incentive to group up for content. Solo lone wolfers can still enjoy the game the way they like to play it as well.
DYNAMIC EVENTS, GW2 alike. Destiny has public events which are a step in the right direction. However, GW2 has events to trigger events and if pass/fail chains to a different event. This is about as dynamic as it can get in a games limitations. Still more intriguing and gives players the sense they are working toward an end goal rather than in Destiny drop what you are doing and run to the nearest public event.
|
|