Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
inherit
18
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1,895
Mgamerz
Toolset and Mod Developer for the Mass Effect trilogy
326
August 2016
mgamerz
Mass Effect Trilogy
Mgamerz
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Post by Mgamerz on Nov 2, 2018 18:39:59 GMT
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Ohm's Law Compels You
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19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
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Post by Qui-Gon GlenN7 on Nov 2, 2018 19:50:22 GMT
Premiers in 4 hours? Take my money!
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
inherit
18
0
1,895
Mgamerz
Toolset and Mod Developer for the Mass Effect trilogy
326
August 2016
mgamerz
Mass Effect Trilogy
Mgamerz
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Post by Mgamerz on Nov 2, 2018 23:27:44 GMT
Premier in 30 minutes! Get in here!
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mordokai
N3
Games: Mass Effect Trilogy, Baldur's Gate
PSN: JohannAnderson
Posts: 510 Likes: 2,969
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1296
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2,969
mordokai
510
Aug 27, 2016 21:42:21 GMT
August 2016
mordokai
Mass Effect Trilogy, Baldur's Gate
JohannAnderson
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Post by mordokai on Nov 3, 2018 6:09:40 GMT
It's good to see that even if the developers forgot about the N7 day, the fans have not It's been an honor to serve with you guys
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K_O_513
N3
From the mud
Games: Mass Effect Trilogy
Origin: Real_K_O_513
PSN: K_O_513
Posts: 355 Likes: 2,601
inherit
716
0
Sept 15, 2016 1:28:46 GMT
2,601
K_O_513
From the mud
355
August 2016
ko513
Mass Effect Trilogy
Real_K_O_513
K_O_513
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Post by K_O_513 on Nov 3, 2018 15:33:36 GMT
Absolutely incredible
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
inherit
18
0
1,895
Mgamerz
Toolset and Mod Developer for the Mass Effect trilogy
326
August 2016
mgamerz
Mass Effect Trilogy
Mgamerz
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Post by Mgamerz on Nov 3, 2018 18:30:14 GMT
Of course, right after I made the trailer, I found a bug where the atlas will go through the roof when going from inside the upper area into the lower area. I don't know how I will be able to fix this as it is due to his size being too large for the door. This has not been a problem in other levels because there wasn't directly another level above - it seems as he goes through the door, his head touches the upper floor, and then the game checks the collision size, and sees that up there he would fit. So like a derp he flies through the ceiling and continues walking forward through the upstairs wall.
I don't know how much of an impact this will have on real world performance, but it is annoying nonetheless. He's just too thicc.
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vastator
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
Posts: 298 Likes: 3,669
inherit
1402
0
Apr 18, 2021 19:21:36 GMT
3,669
vastator
298
Sept 2, 2016 13:12:08 GMT
September 2016
vastator
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Post by vastator on Nov 4, 2018 10:07:55 GMT
Of course, right after I made the trailer, I found a bug where the atlas will go through the roof when going from inside the upper area into the lower area. I don't know how I will be able to fix this as it is due to his size being too large for the door. This has not been a problem in other levels because there wasn't directly another level above - it seems as he goes through the door, his head touches the upper floor, and then the game checks the collision size, and sees that up there he would fit. So like a derp he flies through the ceiling and continues walking forward through the upstairs wall. I don't know how much of an impact this will have on real world performance, but it is annoying nonetheless. He's just too thicc. Thank you a lot for the continue support Mgamerz, i had a lot of fun with the previous redemption maps, and Refuge looks like will be one of the best. Don't worry too much about that bug, i bet you'll be able to fix that sooner or later, maybe it will create some hilarious situations to laugh about meanwhile. BTW, nowadays ads are getting scarier
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Nov 23, 2024 20:43:02 GMT
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Alfonsedode
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August 2016
alfonsedode
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Post by Alfonsedode on Nov 5, 2018 12:15:53 GMT
yeah, i concur, a flying atlas is always fun ! I guess it can be annoying if it s systematic, but far outbalanced by the pleasure of playing a new map
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
inherit
18
0
1,895
Mgamerz
Toolset and Mod Developer for the Mass Effect trilogy
326
August 2016
mgamerz
Mass Effect Trilogy
Mgamerz
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Post by Mgamerz on Nov 7, 2018 2:03:45 GMT
The update is now live. If you check for updates in Mod Manager you will get the update.
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inherit
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0
8,750
MPApr2012
...look my eyes are just holograms
1,290
August 2016
mpapr2012
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Post by MPApr2012 on Nov 7, 2018 2:17:27 GMT
Thank you very much for all your hard work!! it's absolutely amazing. What you've accomplished and with no official support from BW nonetheless. Thank you again. Can't wait to give this one a whirl once i get home
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
inherit
18
0
1,895
Mgamerz
Toolset and Mod Developer for the Mass Effect trilogy
326
August 2016
mgamerz
Mass Effect Trilogy
Mgamerz
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Post by Mgamerz on Nov 7, 2018 3:12:10 GMT
I'll be playing redemption tomorrow, not specifically the new map. I wouldn't mind playing some swarmnado and/or rejects on Prime Evil, probably my second favorite of the redemption maps and my favorite for high enemy count mods.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
inherit
18
0
1,895
Mgamerz
Toolset and Mod Developer for the Mass Effect trilogy
326
August 2016
mgamerz
Mass Effect Trilogy
Mgamerz
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Post by Mgamerz on Nov 29, 2018 4:30:11 GMT
Eyy all. I have some updates for this mod I would like to help test. I'm looking for some people, as I'm having trouble finding anyone It has some good fixes in it too that I really need off-host people to help test with. Join my discord: discord.gg/zddzdN
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inherit
125
0
14,583
andy_3_913
1,956
August 2016
andy
Mass Effect Trilogy, Mass Effect Andromeda
andy_3_913 / n00b_N7
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Post by andy_3_913 on Nov 29, 2018 6:30:38 GMT
Eyy all. I have some updates for this mod I would like to help test. I'm looking for some people, as I'm having trouble finding anyone It has some good fixes in it too that I really need off-host people to help test with. Join my discord: discord.gg/zddzdNWork. Again.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
inherit
18
0
1,895
Mgamerz
Toolset and Mod Developer for the Mass Effect trilogy
326
August 2016
mgamerz
Mass Effect Trilogy
Mgamerz
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Post by Mgamerz on Nov 29, 2018 6:33:19 GMT
Did some testing with some others. I think the new update is good. It adds new stuff and also fixes some bugs, including! What I believe to be the inability to join in-progress as well as some of the restart-required for the game between matches (we played several in a row just fine).
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0
Nov 23, 2024 20:43:02 GMT
16,422
Alfonsedode
3,525
August 2016
alfonsedode
Alfonsedode
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Post by Alfonsedode on Nov 29, 2018 10:47:50 GMT
I must install this next time !
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
inherit
18
0
1,895
Mgamerz
Toolset and Mod Developer for the Mass Effect trilogy
326
August 2016
mgamerz
Mass Effect Trilogy
Mgamerz
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Post by Mgamerz on Dec 8, 2018 22:07:29 GMT
I need some new translations for my upcoming update.
I need trnaslations of the following for:
German - Spanish - French - Italian - Polish - Russian
<String id="187965069">Non-playable prototype map</String> <String id="187965070">Prototype: Hydra 1</String> <String id="187965071">Prototype: Hydra 2</String> <String id="187965072">Train station</String> <String id="187965073">Firebase Neptune 2</String> <String id="187965074">POC: CitHub BSP 1</String> <String id="187965075">Experimental pathfinding map</String> <String id="187965080">Armax: Wingman</String> <String id="187965081">Armax: Blasteroid</String> <String id="187965082">Armax: Spin Zone</String> <String id="187965083">Armax: Classic</String> <String id="187965084">Armax: Pain Train</String> <String id="187965085">Armax: Brimstone</String> <String id="187965090">Firebase Refuge</String> <String id="187965092">Northern Landing Pad</String> <String id="187965093">Southern Landing Pad</String> <String id="187965094">Overlook</String> <String id="187965095">Docking Bay Approach</String> <String id="187965096">Docking Bay</String> <String id="187965097">Facility</String> <String id="187965098">Med Bay</String> POC: CitHub BSP1 is a testing map I have created. The POC means Proof of Concept. The rest of it doesn't need to be translated - it's a noun.
I need the following in Japanese:
<String id="187965069">Non-playable prototype map</String> <String id="187965070">Prototype: Hydra 1</String> <String id="187965071">Prototype: Hydra 2</String> <String id="187965072">Train station</String> <String id="187965073">Firebase Neptune 2</String> <String id="187965074">POC: CitHub BSP 1</String> <String id="187965075">Experimental pathfinding map</String> <String id="187965080">Armax: Wingman</String> <String id="187965081">Armax: Blasteroid</String> <String id="187965082">Armax: Spin Zone</String> <String id="187965083">Armax: Classic</String> <String id="187965084">Armax: Pain Train</String> <String id="187965085">Armax: Brimstone</String> <String id="187965090">Firebase Refuge</String> <String id="187965092">Northern Landing Pad</String> <String id="187965093">Southern Landing Pad</String> <String id="187965094">Overlook</String> <String id="187965095">Docking Bay Approach</String> <String id="187965096">Docking Bay</String> <String id="187965097">Facility</String> <String id="187965098">Med Bay</String> <String id="187965100">Tiki Torches</String> <String id="187965101">Shrine of Darkness</String> <String id="187965102">Beast Den</String> <String id="187965103">Jungle Depths</String> <String id="187965105">Flower Platform</String> <String id="187965106">Upper Platform</String> <String id="187965107">JeDoRE OvER lOuDsPEAkEr</String> <String id="187965108">Null Platform</String> <String id="187965205">Firebase Archives</String> <String id="187965206">Firebase Shipwreck</String> <String id="187965207">Firebase Sanctuary</String> <String id="187965208">Mars</String> <String id="187965209">2181 Despoina</String> <String id="187965210">Horizon</String> <String id="187965211">Firebase Atrium</String> <String id="187965212">Grissom Academy</String> <String id="187965213">Firebase Keelah</String> <String id="187965214">Rannoch</String> <String id="187965215">Firebase Invasion</String> <String id="187965216">Cronos Station</String> <String id="187965217">Armax Arsenal Arena</String> <String id="187965218">Armax: Prime Evil</String> <String id="187965219">Armax: Fatal Error</String>
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
inherit
18
0
1,895
Mgamerz
Toolset and Mod Developer for the Mass Effect trilogy
326
August 2016
mgamerz
Mass Effect Trilogy
Mgamerz
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Post by Mgamerz on Dec 9, 2018 20:18:41 GMT
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inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
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Post by burningcherry on Dec 10, 2018 0:36:22 GMT
Polish: <String id="187965069">Non-playable prototype map</String> Niegrywalna mapa prototypowa <String id="187965070">Prototype: Hydra 1</String> Prototyp: Hydra 1* <String id="187965071">Prototype: Hydra 2</String> Prototyp: Hydra 2* <String id="187965072">Train station</String> Stacja kolejowa <String id="187965073">Firebase Neptune 2</String> Baza Neptun 2 <String id="187965074">POC: CitHub BSP 1</String> // "PoC" is rarely translated in Polish but if you want a meme referencing the Polish translation of Andromeda then go with "TeSK" <String id="187965075">Experimental pathfinding map</String> "Eksperymantalna mapa do szukania dróg" (if it's a pathfinding map that is experimental) or "Mapa do eksperymentalnego szukania dróg" (if it's a map for experimental pathfinding) <String id="187965080">Armax: Wingman</String> Armax: Pomocnik** <String id="187965081">Armax: Blasteroid</String> Armax: Blasteroid <String id="187965082">Armax: Spin Zone</String> Armax: Strefa Spinu <String id="187965083">Armax: Classic</String> Klasyka Armaxu <String id="187965084">Armax: Pain Train</String> Armax: Bolesna Podróż** <String id="187965085">Armax: Brimstone</String> Armax: Siarka <String id="187965090">Firebase Refuge</String> Baza Schronienie <String id="187965092">Northern Landing Pad</String> Północne lądowisko*** <String id="187965093">Southern Landing Pad</String> Południowe lądowisko*** <String id="187965094">Overlook</String> Punkt obserwacyjny*** <String id="187965095">Docking Bay Approach</String> Droga do dokowiska*** <String id="187965096">Docking Bay</String> Dokowisko*** <String id="187965097">Facility</String> Zakład*** <String id="187965098">Med Bay</String> Punkt medyczny*** * "Hydra: Prototyp 1" and "Hydra: Prototyp 2" would work better if those are two prototype iterations that finally evolved into the Hydra we know ** this is how it has been translated in SP but these are not literal translations and the first one is bad tbh; the most literal (and the best IMO) translations would be "Skrzydłowy" for "Wingman" and "Pociąg Bólu" for "Pain Train" *** these are the safest translations, I'd use more context to improve them. Specifically: does "Northern"/"Southern" mean two landing pads or two parts of the same pad? How big an area does that overlook have in sight? Which kind of facility is this? How big that med bay is? What's the capacity of that docking bay? About your other thread: "Agent Cerberusa" will be OK. I assume that the explicit mention of Cerberus is an exception similar to "Cerberus Harrier". Btw. I played with Qui-Gon GlenN7 a couple weeks ago and he was hosting games on some unfinished maps (I believe it's one of your mods) and their names weren't showing on my end (I'm using the Polish version of ME3). Can we do something about this?
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603
0
Nov 23, 2024 20:43:02 GMT
16,422
Alfonsedode
3,525
August 2016
alfonsedode
Alfonsedode
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Post by Alfonsedode on Dec 10, 2018 9:58:15 GMT
Some French
<String id="187965069">Non-playable prototype map</String> "Carte prototype non jouable" <String id="187965070">Prototype: Hydra 1</String> <String id="187965071">Prototype: Hydra 2</String> <String id="187965072">Train station</String> "Gare" or "Gare ferroviaire" <String id="187965073">Firebase Neptune 2</String> same, i dont remember French for firebase, just that it sucked <String id="187965074">POC: CitHub BSP 1</String> "Preuve de concept: " <String id="187965075">Experimental pathfinding map</String> carte pour le routage expérimental des trajets sorry maybe later
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inherit
603
0
Nov 23, 2024 20:43:02 GMT
16,422
Alfonsedode
3,525
August 2016
alfonsedode
Alfonsedode
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Post by Alfonsedode on Dec 11, 2018 8:53:33 GMT
French - <String id="187965080">Armax: Wingman</String> "Armax: Ailier" <String id="187965081">Armax: Blasteroid</String> same same <String id="187965082">Armax: Spin Zone</String> "Armax: Zone d'essorage" if it s shaking you or "Armax: Zone d'effet" if its more a local effect <String id="187965083">Armax: Classic</String> "Armax: classique" <String id="187965084">Armax: Pain Train</String> "Armax: le train de la douleur" <String id="187965085">Armax: Brimstone</String> same same <String id="187965090">Firebase Refuge</String> same same <String id="187965092">Northern Landing Pad</String> "Plateforme d'atterissage nord" <String id="187965093">Southern Landing Pad</String> "Plateforme d'atterissage sud" <String id="187965094">Overlook</String> cant do both "ignorer" (ignore) and "surplomber" and overhang in French <String id="187965095">Docking Bay Approach</String> "autour de la baie d'amarrage" <String id="187965096">Docking Bay</String> "baie d'amarrage" <String id="187965097">Facility</String> "Installations" <String id="187965098">Med Bay</String> "Station médicale" [/code] </div></div>
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
inherit
18
0
1,895
Mgamerz
Toolset and Mod Developer for the Mass Effect trilogy
326
August 2016
mgamerz
Mass Effect Trilogy
Mgamerz
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Post by Mgamerz on Dec 11, 2018 14:51:34 GMT
If you can keep it in the same format as the original xml that'd be great - much less work to import it.
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inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
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Post by burningcherry on Dec 11, 2018 17:47:55 GMT
OK here you go:
<String id="187965069">Niegrywalna mapa prototypowa</String> <String id="187965070">Hydra: Prototyp 1</String> <String id="187965071">Hydra: Prototyp 2</String> <String id="187965072">Stacja kolejowa</String> <String id="187965073">Baza Neptun 2</String> <String id="187965074">PoC: CitHub BSP 1</String> <String id="187965075">Eksperymantalna mapa do szukania dróg</String> <String id="187965080">Armax: Skrzydłowy</String> <String id="187965081">Armax: Blasteroid</String> <String id="187965082">Armax: Strefa Spinu</String> <String id="187965083">Klasyka Armaxu</String> <String id="187965084">Armax: Pociąg Bólu</String> <String id="187965085">Armax: Siarka</String> <String id="187965090">Baza Schronienie</String> <String id="187965092">Północne lądowisko</String> <String id="187965093">Południowe lądowisko</String> <String id="187965094">Punkt obserwacyjny</String> <String id="187965095">Droga do dokowiska</String> <String id="187965096">Dokowisko</String> <String id="187965097">Zakład</String> <String id="187965098">Punkt medyczny</String>
What about my questions? It may be crucial in some cases.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
inherit
18
0
1,895
Mgamerz
Toolset and Mod Developer for the Mass Effect trilogy
326
August 2016
mgamerz
Mass Effect Trilogy
Mgamerz
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Post by Mgamerz on Dec 11, 2018 17:51:10 GMT
Northern and Southern are for two different landing pads.
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inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
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Post by burningcherry on Dec 11, 2018 19:13:46 GMT
What about that overlook? Does it look more like a tower or more like a room in a building? Or maybe it's just a high spot? Is the med bay a part of the facility? Does it have more than two-three beds?
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
inherit
18
0
1,895
Mgamerz
Toolset and Mod Developer for the Mass Effect trilogy
326
August 2016
mgamerz
Mass Effect Trilogy
Mgamerz
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Post by Mgamerz on Dec 11, 2018 19:17:09 GMT
Med bay is a medical treatment room
Overlook overlooks a huge canyon valley... Thing
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