Mgamerz
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Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Mass Effect Trilogy
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Post by Mgamerz on Nov 6, 2017 7:57:50 GMT
Fight on an additional 7 maps in the Armax update! 6 new armax maps and a beta map: Firebase Trinity! Firebase Refuge Update --------------- An update for Redemption is coming out for N7 Day 2018. Original Post-------------- Take the fight to six new battlefields in Mass Effect 3: Redemption, launching November 7 at me3tweaks.com.
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MrsFlyyyyyyyyyyyyyyyyyingKebab
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Madame of All Platforms, Mistress of Goof, Empress of Scrubbery
Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
Origin: MrsFlyingKebab
XBL Gamertag: MrsFlyingKebab
PSN: MrsFlyingKebab
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Madame of All Platforms, Mistress of Goof, Empress of Scrubbery
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Post by MrsFlyyyyyyyyyyyyyyyyyingKebab on Nov 6, 2017 8:25:13 GMT
That looks bloody amazing! 😍
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Post by Alfonsedode on Nov 6, 2017 9:09:06 GMT
That must have been a huge work. Did u defined all spawn points and devices/hack/... spots ? Not the such a big part, but just curious if it was difficult and how much of them have to be positionned? THx a lot
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Post by Pearl on Nov 6, 2017 9:38:14 GMT
Damn. I can only imagine how much work this took, so as usual I'm quite impressed by what you've done. That said, I can't help but be skeptical about how well the maps will play, given how linear and constrained the areas are (especially Archives). I'll reserve judgment until the public release, though, and like I said I'm blown away that you managed to get these levels working in MP.
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Post by Deleted on Nov 6, 2017 9:42:20 GMT
Amazing work. New maps in 2017 is just fantastic.
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Post by Pounce de León on Nov 6, 2017 10:51:04 GMT
That looks like just the thing to finally give the ModMaker a shot and that.
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Post by Alfonsedode on Nov 6, 2017 12:45:17 GMT
That looks like just the thing to finally give the ModMaker a shot and that and hit ME3 MP again Amazing work. New maps in 2017 is just fantastic. Mustard race, I m coming !FTFY guys
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JiM
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Games: Mass Effect Trilogy
Origin: J1M_13
Posts: 148 Likes: 880
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Post by JiM on Nov 6, 2017 13:16:29 GMT
...and a happy N7 day to all!
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Post by Deleted on Nov 6, 2017 13:20:34 GMT
That looks like just the thing to finally give the ModMaker a shot and that and hit ME3 MP again Amazing work. New maps in 2017 is just fantastic. Mustard race, I m coming !FTFY guys After every Mgamerz's new development, I always think "I should play on PC", even with a controller mod (I'm definitely too lazy to learn how to play with a mouse and keyboard). But I finally keep playing on console, as usual. Habits die hard.
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RoystonVasey63
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Games: Mass Effect Trilogy, Jade Empire
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Post by RoystonVasey63 on Nov 6, 2017 13:24:04 GMT
Bloody heck: Something new and polished-looking in 2017, now that's got my attention. My scrubby ass can hardly wait. Cheers!
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Nov 6, 2017 14:46:33 GMT
It is true that not all will perform ideally due to their level design. Grissom especially has done pathfinding issues I have to work out over the next week or two. I learned a lot stuff about good ME3 level design making this. I also learned that the SP maps have a lot of bugs even in SP mode.
Overall, my ranking goes:
Shipwreck Mars Cronos Sanctuary
Rannoch (has a lot of pathfinding issues to fix.) Grissom (has a lot of pathfinding issues to fix.)
I have not yet released it because there is still one game crashing bug on rannoch I have to fix tonight. I have been slaving over this for the past few weeks to get it to this stage.
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larsdt
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Games: Mass Effect Trilogy, Dragon Age: Origins
Origin: larsdt
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Post by larsdt on Nov 6, 2017 14:49:50 GMT
Mgamerz , once I get 40 million $ and my own game studio, I want you to be in charge. Shouldn't take long now - it will probably happen before the next MEA DLC is released. Ah, too easy to shitpost about Biovar. Just want to acknowledge the amount of time and effort you've put into all these ME mods. Cheers.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Nov 6, 2017 17:37:30 GMT
These are SP maps ported over. I wouldn't say I did much map design here (though I did modify the layout if a few areas, especially on shipwreck). Mainly I had to make tools to quickly identify problem areas and ways to alleviate them. My pathfinding tool only in the last week could quickly change node and node transition link sizes. You will see this on grissom as bosses that can clearly fit through will act like they can't because their nodes are still too small (theres a ton of them so it will take time to fix)
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Post by max on Nov 6, 2017 19:04:46 GMT
That's some spectacular work OP!
Now I'm going to have to get this game for the PC
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Post by Alfonsedode on Nov 7, 2017 8:41:04 GMT
...and a happy N7 day to all! can read that utube stuff, ven with usa vpn ... ?
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Nov 7, 2017 14:31:12 GMT
Mod is live! Remember this is beta. I have identified the drone being stupid a few times and going nope.jpg...
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larsdt
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Games: Mass Effect Trilogy, Dragon Age: Origins
Origin: larsdt
Posts: 562 Likes: 4,567
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Post by larsdt on Nov 7, 2017 14:57:27 GMT
Playing only one game is not much of a quality assurance, but it looked good so far. The mod loaded correctly and I didn't experience any glitches/bugs. My Demo Grill on Atrium vs. Reapers. Those shield pylons provide some interesting game mechanics when shielding both you and the enemies Felt like my newbie days again; Sure, I'll deliver the pizza but where the h*** is the LZ?? The map felt quite big for a solo attempt - looking forward to see how it plays out with a full team.
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vastator
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Post by vastator on Nov 7, 2017 15:26:05 GMT
Thank you a lot Mgamerz for your work! From the video the Cronos and Shipwreck map look quite a good replacement for the vanilla MP maps, despite being SP maps. I'll surely try them later. And i'm not afraid about bugs: i will equip warp ammo and a biotic char to deal with them .
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xassantex
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Origin: xassantex
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Post by xassantex on Nov 7, 2017 15:47:21 GMT
fascinating.
i'm going to wait for more feedback from players and more tweaking from the master before installing but it all looks really fun. It's best i don't know the amount of work needed but the fact it's done for the sake of keeping the game alive deserves a lot of praise. Thanks, and congrats.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Post by Mgamerz on Nov 7, 2017 17:19:58 GMT
I have found that on shipwreck the drone can fall through the little hole in the ground across from the upper bridge. I thought I fixed this. Drones are a pain in the ass to work with. I'm trying to fix it. I also have on deck a fix from some weird enemy behavior on cronos and a spawnpoint fix for both mars and upstairs cronos.
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JiM
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Games: Mass Effect Trilogy
Origin: J1M_13
Posts: 148 Likes: 880
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Post by JiM on Nov 7, 2017 18:46:32 GMT
Here's some souvenirs from my first solo outing on Mars. (Made it to wave 8 and couldn't get to more than one enemy still somewhere up near the insertion point) Lotsafun though, so the pub scene is on hold while I head back to kick some more arse for N7 Day on these new maps.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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mgamerz
Mass Effect Trilogy
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Post by Mgamerz on Nov 7, 2017 18:48:54 GMT
Here's some souvenirs from my first solo outing on Mars. (Made it to wave 8 and couldn't get to more than one enemy still somewhere up near the insertion point) Lotsafun though, so the pub scene is on hold while I head back to kick some more arse for N7 Day on these new maps. All maps but shipwreck work on public setting. If you set it to public you may she another person with this mod installed join. I will be pushing an update out tonight to fix some oddities in enemy behavior on some maps. Really need to figure out shipwreck...
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Post by traks on Nov 7, 2017 18:59:37 GMT
Haven't even watched till the end - already freaking out! I'm pretty sure, that I will try the new maps out. Many thanks for your dedication!
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Post by Qui-Gon GlenN7 on Nov 7, 2017 19:03:33 GMT
I should go... download this mod!
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JiM
N2
Games: Mass Effect Trilogy
Origin: J1M_13
Posts: 148 Likes: 880
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Post by JiM on Nov 7, 2017 19:35:46 GMT
Another melee for N7 Day! Made it through Atrium with only one Atlas getting stuck where it spawned near the insertion point. Glad I took Phasics for those shield generators (and that it was on bronze).
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