vanelsa
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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Post by vanelsa on Nov 7, 2017 17:14:08 GMT
Read it here: blog.bioware.com/mass-effect-andromeda-multiplayer-updates/November 7Added the Human Commando and Human Guardian kits. Assault RiflesValkyrie – Reload time decreased to 1.75 seconds PAW – Damaged increase from 74 to 90 Thokin – Reload time decreased to 1.75 seconds Avenger S – Damage increased from 79 to 91 Ghost – Damage increased from 58 to 63 Falcon – Damage increased from 498 to 560 Sweeper – Damage increased from 115 to 140 ShotgunsKatana – Damage increased from 756 to 798 Piranha – Damage increased from 544 to 688 Crusader – Increased clip size from 4 to 6
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inert
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Games: Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: linertl
XBL Gamertag: inert14
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Post by inert on Nov 7, 2017 17:26:57 GMT
*crickets*
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Post by poultrymancer on Nov 7, 2017 17:55:16 GMT
Not bad.
PAW might be a bit OP now, but that doesn't much matter at this point.
Wish the Piranha had gotten this buff six months ago.
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DoctorFox
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Post by DoctorFox on Nov 7, 2017 18:00:49 GMT
Some decent improvements there but I really think the Savoa needs a buff since it's weak for an ultra rare weapon.
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Post by poultrymancer on Nov 7, 2017 18:09:55 GMT
Some decent improvements there but I really think the Savoa needs a buff since it's weak for an ultra rare weapon. It's weak for a weapon, UR or no.
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Post by joren123 on Nov 7, 2017 18:11:13 GMT
In true MEA fashion, I was incredibly underwhelmed by the Guardian. It was like playing a squishier Asari Sentinel. And it's like the only thing they really added was warp. Because just like the majority of the MEA classes, all they did was recycle used assets and didn't even bother coming up with any unique passives this time.
Rather than going out with a bang, it stayed true to form. Unmemorable.
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Post by shinobiwan on Nov 7, 2017 18:25:41 GMT
Ultra conservative (~10%) buffs is very far away from where they needed to be after waiting this long for them. Aside from maybe the paw, I doubt these will move the needle much.
I don't know what they're afraid of. At best the game ends up balanced. At worst the game is still unbalanced, albeit in a new way that might actually be interesting for a time.
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Post by onehitparry on Nov 7, 2017 18:32:20 GMT
Not bad. PAW might be a bit OP now, but that doesn't much matter at this point. Wish the Piranha had gotten this buff six months ago. Your face is OP. Over pretty. Edit: In all seriousness, so I'm surprised they can change reload times. That's pretty cool. But why did they leave out sniper rifles?
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The Joe-Man
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: BloodRed Thorne
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Post by The Joe-Man on Nov 7, 2017 18:39:29 GMT
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Post by biggydx on Nov 7, 2017 19:53:18 GMT
This is literally what some of you asked for and its still not good enough lol Although without the suggested bonuses to armour and shields I'm left feeling a little underwhelmed. I imagine those armor/shield damage values are something that they can't readily change through a hotfix, and they're likely limited to in-game presented stats. Still, Piranha's gonna be absurd with that damage boost.
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The Joe-Man
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: BloodRed Thorne
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Post by The Joe-Man on Nov 7, 2017 20:23:14 GMT
Although without the suggested bonuses to armour and shields I'm left feeling a little underwhelmed. I imagine those armor/shield damage values are something that they can't readily change through a hotfix, and they're likely limited to in-game presented stats. Still, Piranha's gonna be absurd with that damage boost. I thought that might be an issue at the time but had hoped that if they couldn't implement them they would make some buffs to the other values that they COULD change.
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toast
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Post by toast on Nov 7, 2017 22:09:05 GMT
I wish they had increased the ROF of the Crusader, or done something else with it besides increase the mag from 4 --> 6. It was one of my favorite guns in ME3, but it feels underwhelming in MEA
Thorkin already had a decent reload time, but a low magazine. Magazine should have been increased, instead.
I never use the PAW, but am inclined to, now.
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Post by derrame on Nov 7, 2017 23:16:21 GMT
awesome! i'll try the commando right now!
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toast
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Post by toast on Nov 8, 2017 1:27:31 GMT
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Post by CHRrOME on Nov 8, 2017 1:28:57 GMT
So it took them pretty much to the end of support for the game to finally buff some of the ARs, I'd say I'm surprised, but who am I fooling... The rest is back and forth. Nerf, then buff, then nerf, then buff again. Almost as if they had no clue about what they were doing.
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RonnieBlastoff
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Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
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Post by RonnieBlastoff on Nov 8, 2017 1:31:40 GMT
I imagine those armor/shield damage values are something that they can't readily change through a hotfix, and they're likely limited to in-game presented stats. Still, Piranha's gonna be absurd with that damage boost. I thought that might be an issue at the time but had hoped that if they couldn't implement them they would make some buffs to the other values that they COULD change. I never asked for this. And yes, they can change other values of the weapons. And the simple fact that its almost a complete copy and paste of your damage values is leading me to several conclusions. They can adjust damage, reload, accuracy. But maybe/wont adjust "hidden" attributes. They either only had 1 person submit a weapons suggestion, and literally followed that, or people just haven't been posting enough on twitter... The Joe-Man, is clearly the "not-so elusive" man.... at the same time a fuggin boss. Lol dude, your suggestions alone just fucking changed how everyone who plays in MEAMPs weapons work.
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Post by pitka17 on Nov 8, 2017 1:53:23 GMT
Nice and necessary buffs to some weaker UR’s. PAW will still be far from OP, as there are a dozen weapons that still can pump out more damage. I still appreciate that change. The piranha will get some time again in plat now.
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RonnieBlastoff
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Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
Posts: 754 Likes: 1,017
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Post by RonnieBlastoff on Nov 8, 2017 2:12:37 GMT
You know I was looking at the list and something really was bugging me but I couldn't put my finger on it. And to think... for once... I thought bioware did something right...
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The Joe-Man
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: BloodRed Thorne
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Post by The Joe-Man on Nov 8, 2017 4:29:01 GMT
I thought that might be an issue at the time but had hoped that if they couldn't implement them they would make some buffs to the other values that they COULD change. I never asked for this. And yes, they can change other values of the weapons. And the simple fact that its almost a complete copy and paste of your damage values is leading me to several conclusions. They can adjust damage, reload, accuracy. But maybe/wont adjust "hidden" attributes. They either only had 1 person submit a weapons suggestion, and literally followed that, or people just haven't been posting enough on twitter... The Joe-Man, is clearly the "not-so elusive" man.... at the same time a fuggin boss. Lol dude, your suggestions alone just fucking changed how everyone who plays in MEAMPs weapons work.
Thanks Ronnie. Please accept this self-portrait as a token of my gratitude. Fernando tweeted me today that he wasn't sure if they could make changes to armour/shield damage bonuses or not but he's looking into it. Seems like there's more coming.
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The Joe-Man
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: BloodRed Thorne
Posts: 539 Likes: 1,414
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Post by The Joe-Man on Nov 8, 2017 4:32:26 GMT
You know I was looking at the list and something really was bugging me but I couldn't put my finger on it. And to think... for once... I thought bioware did something right... I believe that was a typo. It looks like the Valkyrie got a damage boost to approximately 202 but I can't confirm for sure because mine is only level VIII.
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Post by gnperdue on Nov 8, 2017 12:52:55 GMT
I like the Commando. She’s not super strong, but she’s fun. I like the AR and Shotgun buffs too. We needed more of that sooner. Still need some...
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Post by JRandall0308 on Nov 8, 2017 14:13:50 GMT
On the one hand, why the hell did it take them so long to make these weapon changes?
On the other hand, at least they finally did *something*.
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Post by Pounce de León on Nov 8, 2017 15:14:27 GMT
On the one hand, why the hell did it take them so long to make these weapon changes? ... ^^ Can't be asked often enough, imo.
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Post by paunchycyclops on Nov 8, 2017 16:09:16 GMT
Crusader – Increased clip size from 4 to 6 Thaaaaat explains it!
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Post by paunchycyclops on Nov 8, 2017 16:10:07 GMT
On the one hand, why the hell did it take them so long to make these weapon changes? On the other hand, at least they finally did *something*. Will you come back and play? Just to be clear, though, I probably don't have time to play with a scrub like you.
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