vanelsa
N3
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 905 Likes: 1,826
inherit
140
0
1,826
vanelsa
905
August 2016
vanelsa
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
|
Post by vanelsa on Nov 9, 2017 16:55:49 GMT
For my Gold solo, I re-specced him to Backlash at 5B Reflection and Shield Boost for overcharge. My loadout allowed me to have 200% more shields during the match. It was fine. Many ways to spec this character. Now running with Double Warp instead of Escalation, which I think may be better for the Commando (Turbocharging into an enemy to whittle health away faster for Escalation to kick in).
|
|
inherit
8779
0
Dec 22, 2017 23:13:25 GMT
216
seductivewizard
297
June 2017
seductivewizard
|
Post by seductivewizard on Nov 9, 2017 16:59:56 GMT
Guardian is just for spamming Warp as fast and with as much debuff as possible. Backlash is meh, i dont like standing there like an idiot waiting for the Enemies to kill themselves. If you could fire your gun, maybe a Pistol with the free hand, this power would be awesome. But like it is now it is an invitation for your teammates to just headshot the Mook you tampering with. Maybe up to 3 for some utility while hacking. I specced Warp for Escalation, but stopped playing for the moment. On silver it will be a on hit kill. remaining points will go into shield boost, i think. Backlash is designed for very aggressive players who like to shoot their shotguns (Piranha for instance) point blank at melee range. It helps you get close while causing absurdly high amounts of damage to the enemy shooting at you (softening em up for the finish off). Once you're in point blank range, most enemies are less dangerous than otherwise. Beserkers don't flak you that close. They just try to melee you which can be easily dodged. Same goes for Anointeds, etc, etc. Most of them lose their lethality at close/melee ranges. Mimic a Pariah's motion to some extent. If you're a timid creature holding backlash up from a 100 yards away, you quite simply don't understand the beauty of backlash. May this knowledge i shared enlighten you.
|
|
vanelsa
N3
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 905 Likes: 1,826
inherit
140
0
1,826
vanelsa
905
August 2016
vanelsa
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
|
Post by vanelsa on Nov 9, 2017 17:30:58 GMT
To each his own.
This person has some awesome gameplay of the Human Guardian on a solo Platinum run on Firebase Paradox against Remnant. Great use of biotic blink to avoid enemy fire and quickly move to the objectives.
|
|
inherit
5 Green Stars
3963
0
Mar 18, 2019 13:43:50 GMT
3,125
poultrymancer
1,167
Feb 27, 2017 18:33:38 GMT
February 2017
poultrymancer
|
Post by poultrymancer on Nov 9, 2017 17:50:00 GMT
I'm leveling up the Guardian right now and here's my initial plan (more for solos, rather than team play at the moment). 1) Looking to max Warp with Debuff and Escalation (currently on extra armor damage in Rank 4, but will probably change to Recharge). 2) Going to max Shield Boost similar to the Operator for extended duration (I think he has more base shields than the Operator, so Overcharge might be an option for him). 3) Barrier to Rank 6 Saving Barrier for extra survivability. 4) Will take Backlash to 3 5) APEX training to 5 for combo detonation damage. - A rank 6 shieldboost is purely defensive with no damage output. - A rank 6 backlash with 5b (+150% damage returned) and 6b (damage aftermath) is great for defense and offers a ginormous increase in damage output. - With 1) saving barrier 2) constant 30% shield boost from warp/omni link 3) a fully speccd backlash and 4) 1 point in shieldboost (for oh shit moments) you shouldn't be hitting the pavement. - The salarian does need rank 6 on shield boost, this guy doesn't. You make some decent points. I'd been treating Shield Boost as a 6-rank skill by fiat, but he's got a lot of survivability without and does feel a little offensively underwhelming. I may respec and give a 1-point build a try.
|
|
inherit
5421
0
Nov 21, 2019 19:10:23 GMT
1,001
onehitparry
541
Mar 21, 2017 22:38:29 GMT
March 2017
onehitparry
|
Post by onehitparry on Nov 9, 2017 18:43:05 GMT
Great use of biotic blink to avoid enemy fire and quickly move to the objectives. Biotic Blink off host can be nauseating. It might be a problem of small sample size, but I've experiences a greater degree of rubber banding with biotic blinks compared to regular dashes. There were a few times last night where I would blink, but instead of moving forward I would just reappear in the same place.
|
|
inherit
5 Green Stars
3963
0
Mar 18, 2019 13:43:50 GMT
3,125
poultrymancer
1,167
Feb 27, 2017 18:33:38 GMT
February 2017
poultrymancer
|
Post by poultrymancer on Nov 9, 2017 22:19:39 GMT
Great use of biotic blink to avoid enemy fire and quickly move to the objectives. Biotic Blink off host can be nauseating. It might be a problem of small sample size, but I've experiences a greater degree of rubber banding with biotic blinks compared to regular dashes. There were a few times last night where I would blink, but instead of moving forward I would just reappear in the same place. Based on my own experience, what you're describing is probably not lag, just blink's wonky mechanics. This isn't super-easy to articulate, so apologies if this is a bit unclear, but I noticed this a long time ago with the Assguard: Even if you're hosting, if you're near enough to -- but not right up against -- a surface that your normal teleport range (i.e. your "dash range," or the distance you'd travel out in the open, not through a wall or other obstacle) wouldn't traverse completely, you'll see that effect. Standing or crouching right up against a wall or cover seems to consistently allow you to teleport as you should, but any appreciable gap will cause you to rematerialize in the same position. The effect is especially noticeable when there's an elevation difference involved, e.g., the center area on Zero. If you run up against the wall below and teleport forward, you'll consistenty appear on top of the raised area. If you try to teleport toward that area from a small distance away from the wall, nine times out of ten you won't go anywhere. Blink has a definite learning curve to it, but once you get it down it's easily the fastest way to traverse most maps (other than Charge/Avenger Strike). For someone like me who takes great pleasure in getting to every objective before my teammates, it was well worth mastering.
|
|
inherit
5421
0
Nov 21, 2019 19:10:23 GMT
1,001
onehitparry
541
Mar 21, 2017 22:38:29 GMT
March 2017
onehitparry
|
Post by onehitparry on Nov 9, 2017 22:34:07 GMT
Based on my own experience, what you're describing is probably not lag, just blink's wonky mechanics. This isn't super-easy to articulate, so apologies if this is a bit unclear, but I noticed this a long time ago with the Assguard: Even if you're hosting, if you're near enough to -- but not right up against -- a surface that your normal teleport range (i.e. your "dash range," or the distance you'd travel out in the open, not through a wall or other obstacle) wouldn't traverse completely, you'll see that effect. Standing or crouching right up against a wall or cover seems to consistently allow you to teleport as you should, but any appreciable gap will cause you to rematerialize in the same position. The effect is especially noticeable when there's an elevation difference involved, e.g., the center area on Zero. If you run up against the wall below and teleport forward, you'll consistenty appear on top of the raised area. If you try to teleport toward that area from a small distance away from the wall, nine times out of ten you won't go anywhere. Blink has a definite learning curve to it, but once you get it down it's easily the fastest way to traverse most maps (other than Charge/Avenger Strike). For someone like me who takes great pleasure in getting to every objective before my teammates, it was well worth mastering. Thanks for the advice. I'll try it out some more. What I was experiencing seems pretty similar to your description.
|
|
inherit
5110
0
Jul 22, 2018 20:05:20 GMT
343
thelostturian
164
Mar 19, 2017 20:31:09 GMT
March 2017
thelostturian
|
Post by thelostturian on Nov 10, 2017 0:15:14 GMT
I hate biotic blink, it is the most unpredicable dodge ever. On bad host I have absolutely no idea where I will end up after the dodge ...
|
|
Symbolz
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: Symbolz
Posts: 123 Likes: 219
inherit
8206
0
Oct 11, 2020 19:21:33 GMT
219
Symbolz
123
May 2017
symbolz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Symbolz
|
Post by Symbolz on Nov 10, 2017 3:38:31 GMT
Well after quite a few runs at it I have finally settled on a build I like for the Guardian.
Backlash: 4a, 5b, 6b Shield Boost: 1 Warp: 4b, 5b, 6a Apex Training: 4a, 5a, 6a Barrier: 4a, 5a, 6b
After a lot of game I just wasn't satisfied with Shield Boost. Unlike the Operator and the Insurgent, the Guardian doesn't have anything in it's trees that has Power Restoration & Defense. While not entirely required it does help out especially in platinum. So after some debate I dropped Shield Boost in favor of Backlash and have enjoyed the boon with that change. My survival rate has gone up and I'm enjoying the kit more, which is the more important part. I'll probably be experimenting with switching out the weapon related ranks in favor of power related for Apex Training, but so far the high weapon damage, mixed in with the Rank 6b Backlash has me really enjoying the damage output.
I'll continue to be playing around with the options to see if any other tweaks will make the kits more effective. I'll be keeping my ear to the ground to see what people do, which may influence my choices on how I spec out these latest kits.
|
|
cosmo
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 47 Likes: 85
inherit
6660
0
85
cosmo
47
Mar 30, 2017 20:14:26 GMT
March 2017
cosmo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by cosmo on Nov 10, 2017 3:38:38 GMT
Awesome hint there, poultry! I ate so many missles or fiend fists by side/back blinking into the same spot that i simply just stopped playing any such classes. I'll give the guardian another try and see if i can make it work. Though it still won't help with dodging attacks in actual cqc scenarios :/
|
|
Symbolz
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: Symbolz
Posts: 123 Likes: 219
inherit
8206
0
Oct 11, 2020 19:21:33 GMT
219
Symbolz
123
May 2017
symbolz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Symbolz
|
Post by Symbolz on Nov 10, 2017 4:06:02 GMT
I see a few people have mentioned issues with the biotic blink, mostly teleporting through things they didn't want too. There are actually two types of dashes with the Guardian and the Duelist: ground teleport and air glide.
If you're on the ground and dash you will teleport, however if you're in mid air, even a little bit, the dash will simply glide you through the air without going through any solid objects. So a small hop and a dash can save a lot of headaches trying to get into cover or avoid unexpected surroundings. Plus an additional benefit of air dashing with biotic blink is avoiding off host issues with rubberbanding. On the ground the game tries to calculate whether you can teleport where you'll end up, and if you're off host it can exacerbate rubberbanding issues. But since the air dash isn't teleporting you through anything the game doesn't have to make those calculates and you can avoid a lot of grief.
|
|
inherit
3594
0
Nov 28, 2017 15:18:56 GMT
1,571
N7Mith
To troll or not to pug, that's the question
1,178
Feb 16, 2017 16:17:11 GMT
February 2017
n7mith
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Mith0810
N7Mith
|
Post by N7Mith on Nov 10, 2017 5:27:42 GMT
I see a few people have mentioned issues with the biotic blink, mostly teleporting through things they didn't want too. There are actually two types of dashes with the Guardian and the Duelist: ground teleport and air glide. If you're on the ground and dash you will teleport, however if you're in mid air, even a little bit, the dash will simply glide you through the air without going through any solid objects. So a small hop and a dash can save a lot of headaches trying to get into cover or avoid unexpected surroundings. Plus an additional benefit of air dashing with biotic blink is avoiding off host issues with rubberbanding. On the ground the game tries to calculate whether you can teleport where you'll end up, and if you're off host it can exacerbate rubberbanding issues. But since the air dash isn't teleporting you through anything the game doesn't have to make those calculates and you can avoid a lot of grief. That's great advice. Jump-dashing lets you pick direction better, and you can keep up backlash until you dash. On the floor too, but a failed blink usually means death if you're under fire. I would need to see some solid numbers before sacrificing double warp for escalation. The crowd control is great, putting all mooks to dance regardless of shields or armor. But if it's actually a debuff, which the description fails to mention, it's OP as hell.
|
|
inherit
5 Green Stars
3963
0
Mar 18, 2019 13:43:50 GMT
3,125
poultrymancer
1,167
Feb 27, 2017 18:33:38 GMT
February 2017
poultrymancer
|
Post by poultrymancer on Nov 10, 2017 16:23:06 GMT
I see a few people have mentioned issues with the biotic blink, mostly teleporting through things they didn't want too. There are actually two types of dashes with the Guardian and the Duelist: ground teleport and air glide. If you're on the ground and dash you will teleport, however if you're in mid air, even a little bit, the dash will simply glide you through the air without going through any solid objects. So a small hop and a dash can save a lot of headaches trying to get into cover or avoid unexpected surroundings. Plus an additional benefit of air dashing with biotic blink is avoiding off host issues with rubberbanding. On the ground the game tries to calculate whether you can teleport where you'll end up, and if you're off host it can exacerbate rubberbanding issues. But since the air dash isn't teleporting you through anything the game doesn't have to make those calculates and you can avoid a lot of grief. That's great advice. Jump-dashing lets you pick direction better, and you can keep up backlash until you dash. On the floor too, but a failed blink usually means death if you're under fire. I would need to see some solid numbers before sacrificing double warp for escalation. The crowd control is great, putting all mooks to dance regardless of shields or armor. But if it's actually a debuff, which the description fails to mention, it's OP as hell. I've missed you, alt-me. You back to playing this game for a bit, or just stopped by BSN for a quickie?
|
|
inherit
3594
0
Nov 28, 2017 15:18:56 GMT
1,571
N7Mith
To troll or not to pug, that's the question
1,178
Feb 16, 2017 16:17:11 GMT
February 2017
n7mith
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Mith0810
N7Mith
|
Post by N7Mith on Nov 10, 2017 16:34:15 GMT
That's great advice. Jump-dashing lets you pick direction better, and you can keep up backlash until you dash. On the floor too, but a failed blink usually means death if you're under fire. I would need to see some solid numbers before sacrificing double warp for escalation. The crowd control is great, putting all mooks to dance regardless of shields or armor. But if it's actually a debuff, which the description fails to mention, it's OP as hell. I've missed you, alt-me. You back to playing this game for a bit, or just stopped by BSN for a quickie? I'm playing again. I've got 4 characters to explore
|
|
inherit
5 Green Stars
3963
0
Mar 18, 2019 13:43:50 GMT
3,125
poultrymancer
1,167
Feb 27, 2017 18:33:38 GMT
February 2017
poultrymancer
|
Post by poultrymancer on Nov 10, 2017 16:54:03 GMT
I've missed you, alt-me. You back to playing this game for a bit, or just stopped by BSN for a quickie? I'm playing again. I've got 4 characters to explore I'll look for you this weekend. I probably won't be on when you are tomorrow, but maybe tonight and definitely Sunday.
|
|
inherit
950
0
128
anddill
90
August 2016
anddill
|
Post by anddill on Nov 10, 2017 17:49:07 GMT
For blink: Anyone noticed you can blink under ramps if you try to dash the ramp upwards? I noticed this on Paradox at the ramp to the left from the spawn an at the lowest ramp on Nimbus.
|
|
inherit
8779
0
Dec 22, 2017 23:13:25 GMT
216
seductivewizard
297
June 2017
seductivewizard
|
Post by seductivewizard on Nov 10, 2017 18:14:05 GMT
I see a few people have mentioned issues with the biotic blink, mostly teleporting through things they didn't want too. There are actually two types of dashes with the Guardian and the Duelist: ground teleport and air glide. If you're on the ground and dash you will teleport, however if you're in mid air, even a little bit, the dash will simply glide you through the air without going through any solid objects. So a small hop and a dash can save a lot of headaches trying to get into cover or avoid unexpected surroundings. Plus an additional benefit of air dashing with biotic blink is avoiding off host issues with rubberbanding. On the ground the game tries to calculate whether you can teleport where you'll end up, and if you're off host it can exacerbate rubberbanding issues. But since the air dash isn't teleporting you through anything the game doesn't have to make those calculates and you can avoid a lot of grief. Finally, someone has written down this tip. Yes, there are times you gotta 'blink' and times when ya gotta be 'jump dashing' instead.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,066
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,039
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Nov 10, 2017 20:12:27 GMT
Both kits are very nice, I think I love Commando
|
|
wingerjd
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Posts: 115 Likes: 146
inherit
7232
0
146
wingerjd
115
April 2017
wingerjd
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by wingerjd on Nov 10, 2017 21:24:21 GMT
I'm leveling up the Guardian right now and here's my initial plan (more for solos, rather than team play at the moment). 1) Looking to max Warp with Debuff and Escalation (currently on extra armor damage in Rank 4, but will probably change to Recharge). 2) Going to max Shield Boost similar to the Operator for extended duration (I think he has more base shields than the Operator, so Overcharge might be an option for him). 3) Barrier to Rank 6 Saving Barrier for extra survivability. 4) Will take Backlash to 3 5) APEX training to 5 for combo detonation damage. - A rank 6 shieldboost is purely defensive with no damage output. - A rank 6 backlash with 5b (+150% damage returned) and 6b (damage aftermath) is great for defense and offers a ginormous increase in damage output. - With 1) saving barrier 2) constant 30% shield boost from warp/omni link 3) a fully speccd backlash and 4) 1 point in shieldboost (for oh shit moments) you shouldn't be hitting the pavement. - The salarian does need rank 6 on shield boost, this guy doesn't. f Damge Aftermath says "Increases damage inflicted for 3 sec after releasing Backlash. Scales with the amount of damage absorbed by the aegis." The damage increase is 20% weapon, 30% power and melee. My question is the 20%-30% increase the TOP scale of the damage or the bottom? If I tap the BL and the Aegis takes zero damage, do I get the 20-30% damage boost for 3 seconds or do I get zero damage boost?
|
|
The Joe-Man
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: BloodRed Thorne
Posts: 539 Likes: 1,414
inherit
1476
0
1,414
The Joe-Man
539
Sept 7, 2016 23:13:13 GMT
September 2016
thejoeman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
BloodRed Thorne
|
Post by The Joe-Man on Nov 10, 2017 21:50:52 GMT
- A rank 6 shieldboost is purely defensive with no damage output. - A rank 6 backlash with 5b (+150% damage returned) and 6b (damage aftermath) is great for defense and offers a ginormous increase in damage output. - With 1) saving barrier 2) constant 30% shield boost from warp/omni link 3) a fully speccd backlash and 4) 1 point in shieldboost (for oh shit moments) you shouldn't be hitting the pavement. - The salarian does need rank 6 on shield boost, this guy doesn't. f Damge Aftermath says "Increases damage inflicted for 3 sec after releasing Backlash. Scales with the amount of damage absorbed by the aegis." The damage increase is 20% weapon, 30% power and melee. My question is the 20%-30% increase the TOP scale of the damage or the bottom? If I tap the BL and the Aegis takes zero damage, do I get the 20-30% damage boost for 3 seconds or do I get zero damage boost? Zero. Search the Numerical damage thread for "backlash". It's all there. I personally don't think rank 6 of backlash is worth it. 6A is really intermittent and 6B isn't nearly enough.
|
|
inherit
5110
0
Jul 22, 2018 20:05:20 GMT
343
thelostturian
164
Mar 19, 2017 20:31:09 GMT
March 2017
thelostturian
|
Post by thelostturian on Nov 11, 2017 20:38:20 GMT
Commando is OP as hell.
|
|
toast
N2
Origin: toastmasta
Posts: 212 Likes: 225
inherit
7678
0
225
toast
212
Apr 15, 2017 19:24:30 GMT
April 2017
toast
toastmasta
|
Post by toast on Nov 11, 2017 23:00:19 GMT
I'm not getting this feeling whatsoever. They can't withstand a lot of punishment. And DPS wise, a Human Soldier can grossly out perform a H-Commando in most instances. Concussive shot/spam (assuming you go Evo 4b) is a great detonator, and can reach around cover better than Warp can. If you aren't using Turbocharge, and just wanna focus on Warp; then I'd say the Guardian is a better option for the defensive mechanics. Considering the Commando doesn't have a Biotic Tree to coincide with Warp and Singularity. I just don't see the Commando being viable in Platinum.
|
|
TheThirdRace
N3
MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: TheThirdRace
Posts: 268 Likes: 701
inherit
2032
0
701
TheThirdRace
MEA MP Builder
268
November 2016
thethirdrace
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
TheThirdRace
|
Post by TheThirdRace on Nov 12, 2017 0:22:41 GMT
I'm not getting this feeling whatsoever. They can't withstand a lot of punishment. And DPS wise, a Human Soldier can grossly out perform a H-Commando in most instances. Concussive shot/spam (assuming you go Evo 4b) is a great detonator, and can reach around cover better than Warp can. If you aren't using Turbocharge, and just wanna focus on Warp; then I'd say the Guardian is a better option for the defensive mechanics. Considering the Commando doesn't have a Biotic Tree to coincide with Warp and Singularity. I just don't see the Commando being viable in Platinum. Yet I haven't been able to score LOWER than 26K on Platinum with the Commando... She is a beast on Platinum, especially with Warp and Singularity... The Guardian is fine, but he drags far behind the Commando when it comes to Platinum.
|
|
Symbolz
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: Symbolz
Posts: 123 Likes: 219
inherit
8206
0
Oct 11, 2020 19:21:33 GMT
219
Symbolz
123
May 2017
symbolz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Symbolz
|
Post by Symbolz on Nov 12, 2017 3:10:30 GMT
I'm not getting this feeling whatsoever. They can't withstand a lot of punishment. And DPS wise, a Human Soldier can grossly out perform a H-Commando in most instances. Concussive shot/spam (assuming you go Evo 4b) is a great detonator, and can reach around cover better than Warp can. If you aren't using Turbocharge, and just wanna focus on Warp; then I'd say the Guardian is a better option for the defensive mechanics. Considering the Commando doesn't have a Biotic Tree to coincide with Warp and Singularity. I just don't see the Commando being viable in Platinum. Yet I haven't been able to score LOWER than 26K on Platinum with the Commando... She is a beast on Platinum, especially with Warp and Singularity... The Guardian is fine, but he drags far behind the Commando when it comes to Platinum. I have to concur as well. The Commando is quite the beast even in platinum. I've played around with Singularity & Warp, and Turbocharge & Warp as main methods of attack; both do extremely well in platinum. The Guardian does fine but lacks that offensive edge the Commando has. The Guardian does it's best, in my opinion, when it synergies with other teammates in providing backing and hold actions.
|
|
toast
N2
Origin: toastmasta
Posts: 212 Likes: 225
inherit
7678
0
225
toast
212
Apr 15, 2017 19:24:30 GMT
April 2017
toast
toastmasta
|
Post by toast on Nov 12, 2017 4:22:52 GMT
I stand corrected
|
|