cosmo
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by cosmo on Nov 12, 2017 5:30:19 GMT
I've no idea why she scores so well though. She easily tops the charts, but i don't feel i have as much impact as with other kits. Must be she gets a lot of assist score from the warp/singularity. I carried games more easily wirh asari sentinel or angaea wxemplar, but they struggled to keep a good lead score wise, even though they melted everything easier while being more survivable. I still don't connect with her well, although that armour is exactly my shepards' armor on a female body, so she gets top charts
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RonnieBlastoff
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Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
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Post by RonnieBlastoff on Nov 12, 2017 16:40:31 GMT
I've no idea why she scores so well though. She easily tops the charts, but i don't feel i have as much impact as with other kits. Must be she gets a lot of assist score from the warp/singularity. I carried games more easily wirh asari sentinel or angaea wxemplar, but they struggled to keep a good lead score wise, even though they melted everything easier while being more survivable. I still don't connect with her well, although that armour is exactly my shepards' armor on a female body, so she gets top charts All classes that have DoT abilities or Incendiary ammo, or that effect a large area of enemies always gets high score. Singularity, Incendiary ammo, Frag Grenades, Invasion, Flamthrower. All these abilities and more provide that orgasmic nut at the end of the game when I need to see myself top of the scoreboard.... .... One of my SP builds is Flamethrower, Singularity and Flak Cannon. Playing on insanity I rarely have to shoot my gun.
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Post by shinobiwan on Nov 12, 2017 17:57:29 GMT
I've no idea why she scores so well though. She easily tops the charts, but i don't feel i have as much impact as with other kits. Must be she gets a lot of assist score from the warp/singularity. I carried games more easily wirh asari sentinel or angaea wxemplar, but they struggled to keep a good lead score wise, even though they melted everything easier while being more survivable. I still don't connect with her well, although that armour is exactly my shepards' armor on a female body, so she gets top charts All classes that have DoT abilities or Incendiary ammo, or that effect a large area of enemies always gets high score. Singularity, Incendiary ammo, Frag Grenades, Invasion, Flamthrower. All these abilities and more provide that orgasmic nut at the end of the game when I need to see myself top of the scoreboard.... .... One of my SP builds is Flamethrower, Singularity and Flak Cannon. Playing on insanity I rarely have to shoot my gun. Enjoy it while you can. Power damage is missing an entire scaling vector that weapon upgrades provide so they fall drastically behind by endgame.
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Post by seductivewizard on Nov 12, 2017 18:38:05 GMT
All classes that have DoT abilities or Incendiary ammo, or that effect a large area of enemies always gets high score. Singularity, Incendiary ammo, Frag Grenades, Invasion, Flamthrower. All these abilities and more provide that orgasmic nut at the end of the game when I need to see myself top of the scoreboard.... .... One of my SP builds is Flamethrower, Singularity and Flak Cannon. Playing on insanity I rarely have to shoot my gun. Enjoy it while you can. Power damage is missing an entire scaling vector that weapon upgrades provide so they fall drastically behind by endgame. Fire up some shinobi on a sega console and leave this board troll.
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pitka17
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Post by pitka17 on Nov 12, 2017 19:48:32 GMT
The commando is legit powerful, though some score hogging happens thanks to singularity assist points.
I'm playing with Rank XX: Sing - Duration, Recharge, Expanding Turbo - 1pt Warp - Recharge, Debuffduration, Double Offensive - Guns, Combos, Guns Defensive - 4a, 5a, 6a Equipment - Power recharge 25% Guns - ... so many options. I was using double remnant weapons. Using warp on CD makes "waiting" for the gun to recharge a non-issue. Usually a slight delay after each warp is enough for Shadow to recharge. You also have turbocharge if you get impatient.
I definitely would agree with the opposite take on singularity as well (radius and exploding). The fact is that on Gold if something gets hit by just one combo explosion while floating, the singularity explosion is going to finish the job for you (at character rank XX). You can also just manually explode it right after you combo off of it. It also does significant force when it explodes as someone has already mentioned.
The key to this kit is warp spam. Set up those combos, detonate those combos, make the sub-berserker targets dance in panic - exposing themselves from behind cover. Warp's panic dance is a critical advantage for the commando! The 35% more damage taken debuff by armor targets is also a win.
That's my take on the commando. *EDIT - Replaced debuff with duration since the damage taken debuff isn't actually working.
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Post by shinobiwan on Nov 13, 2017 1:12:47 GMT
Enjoy it while you can. Power damage is missing an entire scaling vector that weapon upgrades provide so they fall drastically behind by endgame. Fire up some shinobi on a sega console and leave this board troll. Weapons continue to scale up as you level and unlock new ranks. Powers stop when you max them and most of the ranks don't increase damage anyway. Beyond that, it's just equipment that affects power and weapon damage similarly. Power damage is good at the very beginning of the game (1 rank in flamethrower is a good buy on insanity for the early game) but quickly thereafter weapons pull way ahead when you start ranking them up. There's really nothing subject to dispute there, but continue namecalling if you'd like.
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Post by gnperdue on Nov 13, 2017 12:23:08 GMT
I like both the Commando and the Guardian a lot. I was sort of unimpressed with the Artificer, but the Juggernaut is probably my favorite character. So, 3/4 on the “new” characters is pretty good. I’m not sure I’d take Commando or Guardian into Platinum (assuming I could get a game) - I’ve only ever taken the Avenger, Huntress, and Juggernaut and I find it really hard to live without on-demand cloak to escape jams, or insane amounts of damage resistance. But they’re good characters and I like them.
I wish we were going to see more... One of the big problems with this game is there are way too many guns and not enough characters. And it seems like making new characters would be super easy. They have a lot of armor models and abilities coded up. It seems like it would have been really easy to have double or triple the number of characters.
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Post by onehitparry on Nov 14, 2017 0:57:16 GMT
I like both the Commando and the Guardian a lot. I was sort of unimpressed with the Artificer, but the Juggernaut is probably my favorite character. So, 3/4 on the “new” characters is pretty good. I’m not sure I’d take Commando or Guardian into Platinum (assuming I could get a game) - I’ve only ever taken the Avenger, Huntress, and Juggernaut and I find it really hard to live without on-demand cloak to escape jams, or insane amounts of damage resistance. But they’re good characters and I like them. I wish we were going to see more... One of the big problems with this game is there are way too many guns and not enough characters. And it seems like making new characters would be super easy. They have a lot of armor models and abilities coded up. It seems like it would have been really easy to have double or triple the number of characters. Oh no. Don't give EA/BW ideas about character variants.
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Post by crashsuit on Nov 15, 2017 0:07:53 GMT
I haven't played since before the last two characters came out, but just FYI I saw a post from pedro in the testing thread that expose is broken and does nothing.
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Post by onehitparry on Nov 15, 2017 0:38:42 GMT
My burning question at the moment is: What do you all think of Escalation vs. Double Warp. At the moment we're still finding out the details about how Escalation works, but I was wondering if anyone had any anecdotal evidence regarding which evolution they like better. I haven't developed any strong opinions of my own yet. Curious to know what other people think specifically comparing the two.
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Post by toast on Nov 15, 2017 1:14:07 GMT
It seems like any power that does DOT damage. Yeah, you can just let the enemy sit and take damage over time. But, in that same time frame, you could also shoot and kill the enemy.
Similar to getting kills using Incendiary's DOT; except Incendiary tracks targets better than Warp does. If you aren't looking at the target, the Warp will usually just cast off into oblivion.
I still don't see what is so great about the H-Commando compared to the H-Soldier. It just seems that on paper, Nade/Concussive will always excel the DPS of Warp.
EDIT: Going to Respec and go for a pure power build. See how it goes.
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Post by onehitparry on Nov 15, 2017 5:00:39 GMT
It seems like any power that does DOT damage. Yeah, you can just let the enemy sit and take damage over time. But, in that same time frame, you could also shoot and kill the enemy. Similar to getting kills using Incendiary's DOT; except Incendiary tracks targets better than Warp does. If you aren't looking at the target, the Warp will usually just cast off into oblivion. I still don't see what is so great about the H-Commando compared to the H-Soldier. It just seems that on paper, Nade/Concussive will always excel the DPS of Warp. EDIT: Going to Respec and go for a pure power build. See how it goes. Some of us like the biotic boom booms.
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Post by Unicephalon 40-D on Nov 15, 2017 8:04:08 GMT
It seems like any power that does DOT damage. Yeah, you can just let the enemy sit and take damage over time. But, in that same time frame, you could also shoot and kill the enemy. Similar to getting kills using Incendiary's DOT; except Incendiary tracks targets better than Warp does. If you aren't looking at the target, the Warp will usually just cast off into oblivion. I still don't see what is so great about the H-Commando compared to the H-Soldier. It just seems that on paper, Nade/Concussive will always excel the DPS of Warp. EDIT: Going to Respec and go for a pure power build. See how it goes. Some of us like the biotic boom booms. Also soldier is not enjoyable playstyle for me. I like to play, not score (in the game).
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Post by thelostturian on Nov 15, 2017 10:30:25 GMT
It seems like any power that does DOT damage. Yeah, you can just let the enemy sit and take damage over time. But, in that same time frame, you could also shoot and kill the enemy. Similar to getting kills using Incendiary's DOT; except Incendiary tracks targets better than Warp does. If you aren't looking at the target, the Warp will usually just cast off into oblivion. I still don't see what is so great about the H-Commando compared to the H-Soldier. It just seems that on paper, Nade/Concussive will always excel the DPS of Warp. EDIT: Going to Respec and go for a pure power build. See how it goes. She has a unique combination of three of the best offensive skills which has excellent synergies with each other. TC fits well with warp, warp+TC+fire/cryo ammo melts armoured targets in no time. Warp fits well with singularity, it is a resonably fast detonator if you wish to use warp for that. TC fits well for singularity as well as you can strip shields easily with TC thus rendering shielded mooks helpless when they walk through Singularity. On top of this, enemies are stupid enough to walk/run/jump into singularity, so if you deploy it over a jumping point then it will take care all the redbar mooks automatically. This gives you an almost unparalelled versatility to deal with any kind of enemy in short time. Note I am not saying that "she is better then the HS" and never said that. The HS is one of the best DPS kits, however I can score higher and kill enemies faster with the Commando.
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TheThirdRace
N3
MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: TheThirdRace
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Post by TheThirdRace on Nov 15, 2017 13:28:19 GMT
warp+TC+ fire/cryo ammo melts armoured targets in no time You know, both suggestions for ammo have caveats right? Inciendiary ammo will NOT deal any extra damage to armor (or anything else) as long as you shoot, the DOT is ONLY applied after you stop shooting. Which means most of the time, you'll kill the enemy without any extra damage from Inciendiary ammo... Cryo ammo is bugged and overwrite Armor Defense Debuff with a value of 0. No matter how much Armor Defense Debuff you stack, Cryo ammo will NULLIFY it (equals zero). Thus, you deal no extra damage whatsoever with Cryo ammo... Of course, I'm not talking about the base "X% damage" bonus on ammo types. I'm really talking about the tooltip that says "extra damage against armor". Perception makes you see things that aren't there in reality, but I blame Bioware for misleading us... Overall, you are right though. The Commando's skills synergize pretty well together. Shockwave is so damn shackled in a ridiculous design that the Commando easily surpass the Human Adept. But hey, "Shockwave can detonate multiple targets" like Bioware devs repeated so many times to defend against our inquiries... then they release Double Warp that surpass Shockwave in every way... go figure!
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Post by seductivewizard on Nov 15, 2017 15:43:59 GMT
It seems like any power that does DOT damage. Yeah, you can just let the enemy sit and take damage over time. But, in that same time frame, you could also shoot and kill the enemy. Similar to getting kills using Incendiary's DOT; except Incendiary tracks targets better than Warp does. If you aren't looking at the target, the Warp will usually just cast off into oblivion. I still don't see what is so great about the H-Commando compared to the H-Soldier. It just seems that on paper, Nade/Concussive will always excel the DPS of Warp. EDIT: Going to Respec and go for a pure power build. See how it goes. She has a unique combination of three of the best offensive skills which has excellent synergies with each other. TC fits well with warp, warp+TC+fire/cryo ammo melts armoured targets in no time. Warp fits well with singularity, it is a resonably fast detonator if you wish to use warp for that. TC fits well for singularity as well as you can strip shields easily with TC thus rendering shielded mooks helpless when they walk through Singularity. On top of this, enemies are stupid enough to walk/run/jump into singularity, so if you deploy it over a jumping point then it will take care all the redbar mooks automatically. This gives you an almost unparalelled versatility to deal with any kind of enemy in short time. Note I am not saying that "she is better then the HS" and never said that. The HS is one of the best DPS kits, however I can score higher and kill enemies faster with the Commando. I am scared to explain the awesomeness of the commando here lest some bioware troll reads it, nerfs her and kills Christmas for me.
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The Joe-Man
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: BloodRed Thorne
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Post by The Joe-Man on Nov 15, 2017 17:46:54 GMT
I am scared to explain the awesomeness of the commando here lest some bioware troll reads it, nerfs her and kills Christmas for me. Please list all of the nerfs the devs have done to Andromeda after a power or gun has been released.
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Post by seductivewizard on Nov 15, 2017 18:39:59 GMT
I am scared to explain the awesomeness of the commando here lest some bioware troll reads it, nerfs her and kills Christmas for me. Please list all of the nerfs the devs have done to Andromeda after a power or gun has been released. Don't care to list all or give a shit (wait, do i recall that one of my fav asaris got squishier after one of the later patches, do i give a shit, hmmm, maybe i do). But, it could happen ya know... A bioware nerdyboy could catch his wife cheating with the hot dude next door, come to work in a foul mood and nerf all the good kits. Such a thing could happen (lol). Anything could happen. Hence, i will keep her awesomeness to myself.
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cosmo
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by cosmo on Nov 15, 2017 20:24:38 GMT
I am scared to explain the awesomeness of the commando here lest some bioware troll reads it, nerfs her and kills Christmas for me. Please list all of the nerfs the devs have done to Andromeda after a power or gun has been released. Vanquisher nerf, annihilation radius nerf, annihilation shield restore on enemy enterin the field limited by time, juggernaut nerf, there's quite a few more, but i can't be bothered to remember them. Not saying some weren't warranted, but hey, you didn't ask for only unjustified nerfs
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Post by onehitparry on Nov 15, 2017 21:07:54 GMT
I am scared to explain the awesomeness of the commando here lest some bioware troll reads it, nerfs her and kills Christmas for me. Please list all of the nerfs the devs have done to Andromeda after a power or gun has been released. Exemplar Cooldown Reduction passive perk.
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toast
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Post by toast on Nov 16, 2017 0:58:44 GMT
It seems like any power that does DOT damage. Yeah, you can just let the enemy sit and take damage over time. But, in that same time frame, you could also shoot and kill the enemy. Similar to getting kills using Incendiary's DOT; except Incendiary tracks targets better than Warp does. If you aren't looking at the target, the Warp will usually just cast off into oblivion. I still don't see what is so great about the H-Commando compared to the H-Soldier. It just seems that on paper, Nade/Concussive will always excel the DPS of Warp. EDIT: Going to Respec and go for a pure power build. See how it goes. She has a unique combination of three of the best offensive skills which has excellent synergies with each other. TC fits well with warp, warp+TC+fire/cryo ammo melts armoured targets in no time. Warp fits well with singularity, it is a resonably fast detonator if you wish to use warp for that. TC fits well for singularity as well as you can strip shields easily with TC thus rendering shielded mooks helpless when they walk through Singularity. On top of this, enemies are stupid enough to walk/run/jump into singularity, so if you deploy it over a jumping point then it will take care all the redbar mooks automatically. This gives you an almost unparalelled versatility to deal with any kind of enemy in short time. Note I am not saying that "she is better then the HS" and never said that. The HS is one of the best DPS kits, however I can score higher and kill enemies faster with the Commando. A good breakdown. I played some rounds doing 6-1-6-6-6 and has decent success. I still think that the Warp tracks targets in an inconsistent manner, but considering the lower cool down compared to Incendiary; I'm enjoying it. I was apprehensive about just 1 point in TC, but having Combat Fitness 6A - Hold the Line saves your butt in a ton of situations. I was rolling that kit with my friend who was using a Juggernaut, and they sync really well together. Cyro - Warp - Shockwave - Singularity - Warp = BOOM
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Post by toast on Nov 16, 2017 1:01:02 GMT
warp+TC+ fire/cryo ammo melts armoured targets in no time You know, both suggestions for ammo have caveats right? Inciendiary ammo will NOT deal any extra damage to armor (or anything else) as long as you shoot, the DOT is ONLY applied after you stop shooting. Which means most of the time, you'll kill the enemy without any extra damage from Inciendiary ammo... Cryo ammo is bugged and overwrite Armor Defense Debuff with a value of 0. No matter how much Armor Defense Debuff you stack, Cryo ammo will NULLIFY it (equals zero). Thus, you deal no extra damage whatsoever with Cryo ammo... Of course, I'm not talking about the base "X% damage" bonus on ammo types. I'm really talking about the tooltip that says "extra damage against armor". Perception makes you see things that aren't there in reality, but I blame Bioware for misleading us... Overall, you are right though. The Commando's skills synergize pretty well together. Shockwave is so damn shackled in a ridiculous design that the Commando easily surpass the Human Adept. But hey, "Shockwave can detonate multiple targets" like Bioware devs repeated so many times to defend against our inquiries... then they release Double Warp that surpass Shockwave in every way... go figure! So using Cyro with a Juggernaut or Engineer is a bad idea I take it? I generally only use Cyro ammo with kits that have Cyro abilities; as I don't want to offest Incendiary affects. When should you use Cyro then? Never? Lol I had no clue that the DOT didn't go into effect until after you started firing. Why I really like Incendiary powers instead, you can red bar/mook and ignore them and see the kill indicator a few moments later.
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Post by vanelsa on Nov 16, 2017 1:44:49 GMT
The Human Engineer specced with Snap Freeze in Cyro Beam. Allows you to do the shatter thing with cryo ammo instead of having to use Snap Freeze. You lose the Cryo Beam debuff, but those multi-chain cryo explosions!
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MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by TheThirdRace on Nov 16, 2017 5:01:20 GMT
You know, both suggestions for ammo have caveats right? Inciendiary ammo will NOT deal any extra damage to armor (or anything else) as long as you shoot, the DOT is ONLY applied after you stop shooting. Which means most of the time, you'll kill the enemy without any extra damage from Inciendiary ammo... Cryo ammo is bugged and overwrite Armor Defense Debuff with a value of 0. No matter how much Armor Defense Debuff you stack, Cryo ammo will NULLIFY it (equals zero). Thus, you deal no extra damage whatsoever with Cryo ammo... Of course, I'm not talking about the base "X% damage" bonus on ammo types. I'm really talking about the tooltip that says "extra damage against armor". Perception makes you see things that aren't there in reality, but I blame Bioware for misleading us... Overall, you are right though. The Commando's skills synergize pretty well together. Shockwave is so damn shackled in a ridiculous design that the Commando easily surpass the Human Adept. But hey, "Shockwave can detonate multiple targets" like Bioware devs repeated so many times to defend against our inquiries... then they release Double Warp that surpass Shockwave in every way... go figure! So using Cyro with a Juggernaut or Engineer is a bad idea I take it? I generally only use Cyro ammo with kits that have Cyro abilities; as I don't want to offest Incendiary affects. When should you use Cyro then? Never? Lol I had no clue that the DOT didn't go into effect until after you started firing. Why I really like Incendiary powers instead, you can red bar/mook and ignore them and see the kill indicator a few moments later. Sadly, Cryo ammo is the worst ammo type again, same as ME3. It does proc more easily than ME3, but nullifying all the Armor Debuff from cryo abilities put a big dent in its usefulness. Honestly, use Disruptor as much as you can, it's the only ammo that has a real bonus (vs Shield), it doesn't remove or override anything and you can detonate it for some stun effect. Incendiary is just if you have no Disruptor left, but with the ammo pack it makes it even more situational than before.
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Post by onehitparry on Nov 16, 2017 5:05:29 GMT
So using Cyro with a Juggernaut or Engineer is a bad idea I take it? I generally only use Cyro ammo with kits that have Cyro abilities; as I don't want to offest Incendiary affects. When should you use Cyro then? Never? Lol I had no clue that the DOT didn't go into effect until after you started firing. Why I really like Incendiary powers instead, you can red bar/mook and ignore them and see the kill indicator a few moments later. Sadly, Cryo ammo is the worst ammo type again, same as ME3. It does proc more easily than ME3, but nullifying all the Armor Debuff from cryo abilities put a big dent in its usefulness. Honestly, use Disruptor as much as you can, it's the only ammo that has a real bonus (vs Shield), it doesn't remove or override anything and you can detonate it for some stun effect. Incendiary is just if you have no Disruptor left, but with the ammo pack it makes it even more situational than before. Huh. I always considered explosive ammo to be the worst ammo in ME3.
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